We have sm stable with no crash issue.
On Oct 21, 2011 12:21 AM, "Team BOOM!" <[email protected]> wrote:

> **
>
> Unfortunately, my update to the latest snapshot did not resolve all our
> problems as first thought. Some clients are once again crashing when making
> a class selection when SourceMod is enabled. Disabling it stopped the
> crashes. I’m going to try the latest stable version of SM, but if someone
> here has already done this, then I won’t even bother.****
>
> ** **
>
> Thanks****
>
> ** **
>  ------------------------------
>
> *From:* **[email protected]** [mailto:**
> [email protected]**] *On Behalf Of *Nicholas Hastings
> *Sent:* Thursday, October 20, 2011 9:12 PM
> *To:* **Half-Life dedicated Win32 server mailing list**
> *Subject:* Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11**
> **
>
> ** **
>
> That's only half true as of five minutes ago.
>
> We've updated the updater to work with snapshots from the stable branch
> (1.3.x atm) now as well as releases.
>
> On 10/20/2011 11:52 PM, DontWannaName! wrote: ****
>
> The gamedata changed and when you updated SM you updated to the new
> gamedata. Gamedata updates are only automatic on release builds of SM, not
> the snapshot branches including 1.4.****
>
> On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! <[email protected]> wrote:*
> ***
>
> Fellow Admins and Sys-ops,
>
> The client crashes related to player class selection that appeared with
> today's update appears to have resolved itself for our players. Hopefully
> that's behind us. I did however discover another problem you may not be
> aware of.
>
> We were running a 1-2 week old Snapshot of SourceMod
> (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
> someone using my SourceMod Admin menu, my server would crash immediately.
> Perhaps this issue is also causing other SourceMod related functions to
> fail
> as well?
>
> I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM
> snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be
> resolved. You may wish to check you versions as well to see if it helps
> stabilize your servers.
>
> Best of luck.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Paloma
> Sent: Thursday, October 20, 2011 5:16 PM
> To: [email protected]
> Subject: [hlds] Team Fortress 2 Update Released
>
> Required updates for Team Fortress 2 are now available.  The specific
> changes include:
>
> - Improvements to client stability related to loading mesh content during
> gameplay
> - Fixed an engine error that mentioned CL_CallPostDataUpdates
> - Fixed "Not Usable in Crafting" text not appearing under certain
> conditions
> on item tooltips in the trading UI
>
> Thanks,
> Tony
>
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> ****
>
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