We have sm stable with no crash issue. On Oct 21, 2011 12:21 AM, "Team BOOM!" <[email protected]> wrote:
> ** > > Unfortunately, my update to the latest snapshot did not resolve all our > problems as first thought. Some clients are once again crashing when making > a class selection when SourceMod is enabled. Disabling it stopped the > crashes. I’m going to try the latest stable version of SM, but if someone > here has already done this, then I won’t even bother.**** > > ** ** > > Thanks**** > > ** ** > ------------------------------ > > *From:* **[email protected]** [mailto:** > [email protected]**] *On Behalf Of *Nicholas Hastings > *Sent:* Thursday, October 20, 2011 9:12 PM > *To:* **Half-Life dedicated Win32 server mailing list** > *Subject:* Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11** > ** > > ** ** > > That's only half true as of five minutes ago. > > We've updated the updater to work with snapshots from the stable branch > (1.3.x atm) now as well as releases. > > On 10/20/2011 11:52 PM, DontWannaName! wrote: **** > > The gamedata changed and when you updated SM you updated to the new > gamedata. Gamedata updates are only automatic on release builds of SM, not > the snapshot branches including 1.4.**** > > On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! <[email protected]> wrote:* > *** > > Fellow Admins and Sys-ops, > > The client crashes related to player class selection that appeared with > today's update appears to have resolved itself for our players. Hopefully > that's behind us. I did however discover another problem you may not be > aware of. > > We were running a 1-2 week old Snapshot of SourceMod > (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying > someone using my SourceMod Admin menu, my server would crash immediately. > Perhaps this issue is also causing other SourceMod related functions to > fail > as well? > > I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM > snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be > resolved. You may wish to check you versions as well to see if it helps > stabilize your servers. > > Best of luck. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Tony Paloma > Sent: Thursday, October 20, 2011 5:16 PM > To: [email protected] > Subject: [hlds] Team Fortress 2 Update Released > > Required updates for Team Fortress 2 are now available. The specific > changes include: > > - Improvements to client stability related to loading mesh content during > gameplay > - Fixed an engine error that mentioned CL_CallPostDataUpdates > - Fixed "Not Usable in Crafting" text not appearing under certain > conditions > on item tooltips in the trading UI > > Thanks, > Tony > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > > > > > **** > > _______________________________________________**** > > To unsubscribe, edit your list preferences, or view the list archives, please > visit:**** > > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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