It's 5:25PM at Valve right now so it's not that late for them yet.
On Wed, Aug 15, 2012 at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.comwrote:
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
and I am waiting for the update.
It is this night (my time) right ? Or
Steam has been going down for me personally quite a bit for the past couple
of hours. Maybe it's related.
On Wed, Jan 4, 2012 at 10:06 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Hi,
our L4D 1 2 servers losing the Steam connection and don't receive any
players anymore. What happend?
It's just past 4pm at Valve right now so, yes, I'd say it's still afternoon
there
On Thu, May 5, 2011 at 4:12 PM, John Marbury barreltr...@gmail.com wrote:
Is it still afternoon in valve-land Eric?
I think you guys need to put batteries in your clocks.
On Thu, May 5, 2011 at 2:01 PM, Eric
Valve works 9am-6pm pst so I dont think they're going to be releasing
updates at 1am their time
On Tue, Feb 22, 2011 at 1:44 PM, Vathral vath...@gmail.com wrote:
They could always release updates at like 1am PST. Most of North/South
America is asleep/going to sleep and most of Europe are
If you change sv_search_key then no public lobbies will join. I find that's
the best way to keep my servers private.
On Sun, Jan 16, 2011 at 2:30 AM, ics i...@ics-base.net wrote:
Skipped one line..
As close as private server you can get is, set these on the server:
sv_steamgroup_exclusive
I've had multiple players mention invisible survivors tanks since the
Sacrifice update. Alt-tabbing or start/stoping a demo doesnt correct the
issue.
On Wed, Oct 13, 2010 at 9:21 AM, ics i...@ics-base.net wrote:
There was short outage on the Steam network yesterday, if you looked the
list
try www.sourcemod.com
On Fri, Sep 10, 2010 at 7:11 PM, tom nikitopoulos screwtop...@gmail.comwrote:
Is there any links for sourcemod so that you dont have to give arm/leg?
After registering with one online source I cannot find sourcemod files
___
It seems that on every map change, there's a 10% chance that the server will
crash and give this error:
Mon Aug 2 16:47:23 CDT 2010: Server restart in 10 seconds
email debug.log to li...@valvesoftware.com
cat: hlds.14132.pid: No such file or directory
./srcds_run: line 336: 23490 Segmentation
I can recreate this error when I have this VPK loaded in addons:
http://ll4d.net/infectedforl4d1maps.zip
That addon in particular fixes zombies looking incorrect when playing L4D1
custom maps in L4D2. With this VPK loaded, the model error occurs most of
the time when loading the map in coop mode,
Definitely see if removing all your custom campaigns out of the addons
folder works. There have been a few issues with custom campaigns since the
original Passing update and it seems like not all of those issues have been
fixed yet.
On Wed, Apr 28, 2010 at 11:26 AM, oGre o...@muppfarmen.se wrote:
the command 'map c1m1_hotel mutation12' will start a realism vs on Dead
Center. You can also currently use mutation3, mutation9, and mutation13 if
you want to test out some future mutations
On Sat, Apr 24, 2010 at 2:49 AM, Joonas Lehtolahti
joonas.lehtola...@lehtopuu.fi wrote:
It's enough for
Retrying in 30 seconds...
Retrying in 30 seconds...
then it downloads nothing and says it's 100%. Really weird.
On Fri, Apr 23, 2010 at 7:47 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Is there any way to change which download servers our hlds steam
installation uses?
Because frankly, the
sv_search_key will limit your server to only allow lobbies that either have
that key set, or use the mm_force_dedicated command. If you want your server
to be open to the public, you should remove the search key.
On Thu, Feb 18, 2010 at 6:20 AM, David A. Parker dpar...@utica.edu wrote:
Hello,
:
Not sure why (my servers were up-to-date) but i get those files too.
There seems to have been some hidden voluntary update for the l4d2
dedicated server.
-ics
Brent Veal kirjoitti:
I believe that the addon tool you get through Steam adds thosee pak02
files
so perhaps that is what those are. I'll
Some L4D2 custom campaigns require the L4D2 Add-on Tools that you can get
locally through Steam, but as far as I know these files arent available for
dedicated servers. So some of those maps become unplayable on a dedicated
server since some important objects such as doors can be walked right
.vpk
99.94% ..\left4dead2\pak02_008.vpk
100.00% ..\left4dead2\pak02_dir.vpk
2010/1/19 Brent Veal naslund.fan...@gmail.com
Some L4D2 custom campaigns require the L4D2 Add-on Tools that you can get
locally through Steam, but as far as I know these files arent available
for
dedicated servers
A lot of people were having issues with the L4D1 mappack. All the other
addon maps seem to be fine.
On Sun, Dec 20, 2009 at 2:08 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote:
Seems like I have solved my own problem. I got a tip from the forum to
empty
the addons folder. I forgot that I
The post was referring to the blog update, which was posted an hour later.
On Wed, Dec 16, 2009 at 11:34 PM, Nikolay Shopik sho...@inblock.ru wrote:
On 17.12.2009 10:05, Ronny Schedel wrote:
Hello,
the official TF2 blog says:
Today's update will be live...
December 16, 2009 - TF2
Have you tried using 'mm_dedicated_force_servers' instead of the search key?
I use that all the time and have no issues connecting to my server.
On Sat, Dec 12, 2009 at 4:21 PM, Joshua Smith bgcl...@gmail.com wrote:
Hello everyone, it seems that the search key and steam group functions are
If you dont want public people joining, then give your server a search_key.
That'll make it available only to lobbies that have that search key set.
On Tue, Dec 1, 2009 at 1:38 PM, Matt Ford matt wrote:
So my, as I see it, very simple server.cfg fails utterly to do what I
want it to.
I can't
As far as I know, there is no workaround to get a proper password on a
server. Best you can do is set an sv_search_key so public lobbies cannot
gain access to your server. We need an update from valve to fix the password
option, but it's probably not very high on the list of priority fixes.
On
I had all my achievements wiped out yesterday, but they all reappeared in
the first game I played after this update. Could be a complete coincidence
though.
On Sat, Nov 21, 2009 at 3:48 PM, Chris Boot bo...@bootc.net wrote:
Jason,
What I'd really like to know is when achievements will be
There is a beta SourceMod out for donors and some plugins are working for it
On Fri, Nov 20, 2009 at 12:07 PM, D3vilfish - Simiancage.org
priv...@caterhamhill.net wrote:
There are no plugins available for l4d2, yes you can run metamod but with
no
sourcemod whats the point?
-Original
For whatever reason, Valve patched out cheats in the demo shortly after it
was released. The only way to have cheats on is to just load a map locally.
On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net wrote:
I'm running a L4D2 Demo server, and for some reason sv_cheats will not
engage?
Yes, I believe that's what they're talking about. However, it seems that the
host.txt banner no longer displays on the scoreboard after the player
initially joins the server. I could be wrong on that, I havent looked very
closely myself.
On Thu, Nov 19, 2009 at 12:18 PM, E3pO e...@wmclan.net
Setting a search key will block a normal lobby, yes. Take the search_key out
of the cfg and you'll get lots of random lobbies joining your servers
On Tue, Nov 17, 2009 at 7:46 AM, Brian Stolz br...@tecnobrat.com wrote:
From what I have read, sv_search_key makes it so your server is not
My server is responding to HLSW just fine
On Mon, Nov 16, 2009 at 9:16 PM, Ryan Davis rdavis...@verizon.net wrote:
HLSW access is still broken.
-Original Message-
From:
I've noticed the same, however when it's 4/4 with less than 4 human players,
there's no problem with other people joining. It will temporarily bump up to
5/4, then the survivor bot will be booted once the player takes over.
On Thu, Oct 29, 2009 at 8:14 AM, David A. Parker dpar...@utica.edu wrote:
Well the PC boxart for the presale that was printed weeks ago said the demo
goes live at 11PM PST. It's possible that the 1PM PST time listed on the
events page was a typo.
On Tue, Oct 27, 2009 at 4:07 PM, DontWannaName! ad...@topnotchclan.comwrote:
I doubt that they are going to release the
The Left 4 Downtown sourcemod extension will allow you to accomplish what
you want
On Fri, Oct 23, 2009 at 2:48 PM, Russell Jones rjo...@eggycrew.com wrote:
What's the secret cvar formula for allowing spectators in a coop game
that is full? I've tried changing sv_visiblemaxplayers to 5 but
if you're setting sv_gametypes, I believe the value should be versus, not
vs. Also try setting mp_gamemode to versus and see if that works.
Although it should really switch to versus right away as soon as you join
from a vs lobby
On Thu, Oct 22, 2009 at 12:44 PM, [ЯтR] The-/iller
It appears that's been broken since the Crash Course update
On Wed, Oct 7, 2009 at 11:43 AM, Mikael Pedersen gummikyll...@ejberg.dkwrote:
Hi.
I've just seen two of my L4D servers running survival mode, despite
having it set to this:
sv_gametypes coop,versus
Is this a known bug after the
I've had no problems at all since I updated sourcemod to 1.3-2809. Try
running the server without sourcemod or metamod and see if it stays up.
On Fri, Oct 2, 2009 at 11:02 AM, Russell Jones rjo...@eggycrew.com wrote:
Thanks Valve
Sourcemod and Metamod are the latest versions. All ten of
I've seen this for a long time now
On Thu, Oct 1, 2009 at 1:52 PM, David A. Parker dpar...@utica.edu wrote:
Hello,
I have had a few forks report bots as players in A2S_PLAYER queries
today. They show the four actual players, plus players like Boomer
and Hunter. Each bot has a score of
, Brent Veal
naslund.fan...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=naslund.fan...@gmail.com
wrote:
I've seen this for a long time now
On Thu, Oct 1, 2009 at 1:52 PM, David A. Parker
dpar...@utica.eduhttps://mail.google.com/mail?view=cmtf=0to=dpar...@utica.edu
wrote
When I try to change the gamemode using mp_gamemode, it doesnt work and
returns unknown command. However, I run a few plugins that use mp_gamemode
to function, and they're all operating properly as far as I can see.
On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote:
mp_gamemode
In VS mode, it seems that the server crashes 50% of the time when someone is
incapped, especially by a witch. Right before it crashes, the last line in
the console log is always someone getting incapped. This is happening with
the most recent SourceMod and no extra plugins at all.
On Wed, Sep
My server seems to have updated just fine, but now it wont come online at
all
On Tue, Sep 29, 2009 at 11:42 AM, Evaldas, GameConnect
hlds_li...@gameconnect.lt wrote:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure
I havent tested it, but I'm told that ms_force_dedicated_server has had the
cheat flag reapplied to it, so you just need to turn cheats to 1 again
before entering it into console.
On Tue, Sep 29, 2009 at 2:54 PM, Ommand omm...@gmail.com wrote:
I'm having the very same issue.
Jonah Hirsch
Server is crashing randomly. Could possibly be a plugin issue, but nothing
is really saying anything in the logs
On Tue, Sep 29, 2009 at 8:56 PM, Ook ooksser...@zootal.com wrote:
Crashes left and right under Winbloze. I haven't removed/updated my plugins
to see if they are the cause. For now
Very rarely. Doesn't happen enough for me to be able to figure out if it's a
bug in the game or if there's a conflict with one of my plugins
On Mon, Sep 14, 2009 at 6:41 AM, gulfy32 gulf...@gmail.com wrote:
Has anyone else had issues with 2 or 3 tanks spawning per level in L4D.
Either for both
:
yep, already got my old laptop automatically idling when I'm not logged
in
:-)
2009/9/3 Brent Veal naslund.fan...@gmail.com
achievement_idle makes its triumphant return
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achievement_idle makes its triumphant return
On Wed, Sep 2, 2009 at 4:00 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote:
now people are going to idle on normal servers... GG valve
On Wed, Sep 2, 2009 at 4:56 PM, Nightbox alexandrualexa...@gmail.com
wrote:
I've heard people complain occasionally about the odd lag spike on my TF2
server this past weekend.
On Mon, Aug 24, 2009 at 10:08 AM, Ook ooksser...@zootal.com wrote:
Is this something relatively new? Players on my OP4 server just this last
week started complaining about lag spikes. I've
what plugins are you using
On Mon, Jul 27, 2009 at 9:24 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Have you tried with Sourcemod off? It's likely a plugin, I've not seen this
issue before. Turn it off, try playing a few times without it, if it works,
load up Sourcemod with default plugs only
Are you changing sv_gametypes in your server config? Doesn't sound like
that'd be the problem though if random lobbies correctly change the
server...
On Sat, Jul 4, 2009 at 11:00 PM, Russell Jones rjo...@eggycrew.com wrote:
I don't want the servers to be exclusive. I don't mind the public
There have been a few people saying that its not working since the last
update. You could always set a sv_search_key to keep it private and only
your private lobbys can access the server.
On Sun, Jun 28, 2009 at 9:08 AM, Никита Булаев [Nikita Bulaev]
djfireb...@gmail.com wrote:
After updating
If you have a search key set, then a lobby can only access it if they know
the key. Our group has 5 servers that are kept private just by simply having
the search key enabled on them
2009/6/28 Ronny Schedel i...@ronny-schedel.de
The search key has nothing to do with setting it private, it is
With the search key on, our servers are only used by our members. With the
search key off, the server will fill with a public lobby pretty much
instantly. I'm not sure why it wouldn't work that way for your servers, but
that's how it works for us and most other server admins I've talked to.
No, if the server has a search key set, then the only way a lobby can access
it is if the leader inputs the correct key. No random lobby will find it
otherwise. It's been like that pretty much since day 1. Stevo was correct in
that if the lobby leader has a blank search key, he will only search
Yeah, I have it working with the files in Addons, not Add-ons
Really, Valve, do we need to have 2 very similarly named folders? I've
already seen a fair amount of confusion between them
On Sat, Jun 27, 2009 at 10:53 AM, Jonah Hirsch crazydog...@gmail.comwrote:
This readme even showed up in my
As far as I know, sv_downloadurl has never worked and I doubt it does now or
else it would have been mentioned in the patch notes. I have yet to test the
VPK system, so I really have no idea how that works exactly
On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson
les...@counter-strike.net
You could host the VPK file separately on your own hosting server, then give
out the link to anyone in the lobby if their default download is taking too
long. Thats what I do for custom maps right now, if l4dmaps.com is slow, I
give people a link to my own site with the files
On Fri, Jun 26, 2009
be there for the beginning
of
a map.
On Fri, Jun 26, 2009 at 9:17 AM, Brent Veal naslund.fan...@gmail.com
wrote:
As far as I know, sv_downloadurl has never worked and I doubt it does
now
or
else it would have been mentioned in the patch notes. I have yet to test
the
VPK system, so I really
but at least it will have the correct downloadurl.
-Mike
On Fri, Jun 26, 2009 at 2:20 PM, Brent Veal naslund.fan...@gmail.com
wrote:
The problem with making sv_downloadurl the primary source is that to
access
it, you need to have everyone join the server first. So if, say, 4 out
The lobby leader needs the VPK file first. Then they make the lobby for that
particular campaign. When people who dont have that campaign join, they are
offered the ability to download the VPK with the link that is in the file
the lobby leader has.
At least I think thats how it goes
On Fri, Jun
Scenerio 2 isnt impossible. If you try to join a server that has a map you
dont have, it can easily send you a message giving you the URL found in the
VPK
On Fri, Jun 26, 2009 at 2:22 PM, Dan Offord li...@multiplay.co.uk wrote:
Scenario 2 will never happen.
You can't join the game, if you
The current system was picked because it works best for the 360 version.
They obviously didn't have the time to come up with an entirely different
system that would work best for the PC version
On Fri, Jun 26, 2009 at 3:19 PM, Adam Smith absmi...@gmail.com wrote:
I really like that idea. I
well of course
On Fri, Jun 26, 2009 at 3:29 PM, Mike Zimmermann rem...@gmail.com wrote:
I don't believe they are adding any support for this into the 360 version.
The PC and 360 versions are two different branches now.
-Mike
On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal naslund.fan
It hasnt worked prior to this update, dont know if this update fixes it or
not
On Thu, Jun 25, 2009 at 2:34 PM, Kevin J. Anderson
les...@counter-strike.net wrote:
Curious, does sv_downloadurl work currently in l4d?
Kevin
Jason Ruymen wrote:
A required update for Left 4 Dead is now
It would be nice to at least have the option to download through whatever
the server has sv_downloadurl set to. So at least that way you'd know that
everyone in the game has the same map version as the server does.
On Thu, Jun 25, 2009 at 3:43 PM, Da-Huntha da-hun...@lostmoment.com wrote:
At
Yeah, our group uses sv_searchkey to effectively make our servers
private/exclusive
On Thu, Jun 25, 2009 at 4:13 PM, Adam Nowacki no...@xpam.de wrote:
Yes, its broken, but you can get same as before behavior by setting
sv_search_key to some very random string :D
David A. Parker wrote:
I believe that 1013 is the current version number for L4D. If there are
further updates that change the version number, you would probably have to
change your search key accordingly.
On Wed, Jun 10, 2009 at 12:03 PM, Nikolay Shopik sho...@inblock.ru wrote:
On 10.06.2009 21:40, Mike Zimmermann
I believe that there's a Team Unscrambler plugin for Sourcemod. I havent
used it so I don't know how effective it is. There's also a Player Switch
plugin that lets an admin swap players to whatever team you like.
On Mon, Jun 8, 2009 at 8:40 AM, Kveri kv...@kveri.com wrote:
the word finale tells
Then people would go into achievement servers and put +forward in console
so they're constantly moving. It wouldn't change anything, really.
On Sun, May 24, 2009 at 10:26 AM, Andreas Grimm l...@gmx.net wrote:
valve should change the system so, that only playing/moving/active players
are able
...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com]
On Behalf Of Brent Veal
Sent: Sunday, May 24, 2009 7:48 PM
To: Half
where did you hear that?
On Thu, May 21, 2009 at 2:48 PM, Yaakov Smith m4ngr...@gmail.com wrote:
Achievement servers will be pointless, as Valve is delinking achievements
and unlocks. Note that there are no Sniper or Spy Milestone achievements.
-Original Message-
From:
The Scout update came out pretty late, didnt it? Maybe I'm not remembering
correctly
On Wed, May 20, 2009 at 4:29 PM, Yaakov Smith m4ngr...@gmail.com wrote:
And it would appear that they work 9AM-5PM, except for leaking videos on
weekends.
-Original Message-
From:
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