Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread Brent Veal
It's 5:25PM at Valve right now so it's not that late for them yet. On Wed, Aug 15, 2012 at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.comwrote: Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or

Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection

2012-01-04 Thread Brent Veal
Steam has been going down for me personally quite a bit for the past couple of hours. Maybe it's related. On Wed, Jan 4, 2012 at 10:06 AM, Ronny Schedel i...@ronny-schedel.dewrote: Hi, our L4D 1 2 servers losing the Steam connection and don't receive any players anymore. What happend?

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread Brent Veal
It's just past 4pm at Valve right now so, yes, I'd say it's still afternoon there On Thu, May 5, 2011 at 4:12 PM, John Marbury barreltr...@gmail.com wrote: Is it still afternoon in valve-land Eric? I think you guys need to put batteries in your clocks. On Thu, May 5, 2011 at 2:01 PM, Eric

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Brent Veal
Valve works 9am-6pm pst so I dont think they're going to be releasing updates at 1am their time On Tue, Feb 22, 2011 at 1:44 PM, Vathral vath...@gmail.com wrote: They could always release updates at like 1am PST. Most of North/South America is asleep/going to sleep and most of Europe are

Re: [hlds_linux] Left 4 Dead 2 + sv_password + fps_max

2011-01-16 Thread Brent Veal
If you change sv_search_key then no public lobbies will join. I find that's the best way to keep my servers private. On Sun, Jan 16, 2011 at 2:30 AM, ics i...@ics-base.net wrote: Skipped one line.. As close as private server you can get is, set these on the server: sv_steamgroup_exclusive

Re: [hlds_linux] anything wrong with l4d2 master server?

2010-10-13 Thread Brent Veal
I've had multiple players mention invisible survivors tanks since the Sacrifice update. Alt-tabbing or start/stoping a demo doesnt correct the issue. On Wed, Oct 13, 2010 at 9:21 AM, ics i...@ics-base.net wrote: There was short outage on the Steam network yesterday, if you looked the list

Re: [hlds_linux] sourcemod

2010-09-10 Thread Brent Veal
try www.sourcemod.com On Fri, Sep 10, 2010 at 7:11 PM, tom nikitopoulos screwtop...@gmail.comwrote: Is there any links for sourcemod so that you dont have to give arm/leg? After registering with one online source I cannot find sourcemod files ___

[hlds_linux] [L4D2] Server crashes on map change somewhat regularly

2010-08-02 Thread Brent Veal
It seems that on every map change, there's a 10% chance that the server will crash and give this error: Mon Aug 2 16:47:23 CDT 2010: Server restart in 10 seconds email debug.log to li...@valvesoftware.com cat: hlds.14132.pid: No such file or directory ./srcds_run: line 336: 23490 Segmentation

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-29 Thread Brent Veal
I can recreate this error when I have this VPK loaded in addons: http://ll4d.net/infectedforl4d1maps.zip That addon in particular fixes zombies looking incorrect when playing L4D1 custom maps in L4D2. With this VPK loaded, the model error occurs most of the time when loading the map in coop mode,

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread Brent Veal
Definitely see if removing all your custom campaigns out of the addons folder works. There have been a few issues with custom campaigns since the original Passing update and it seems like not all of those issues have been fixed yet. On Wed, Apr 28, 2010 at 11:26 AM, oGre o...@muppfarmen.se wrote:

Re: [hlds_linux] L4D2 mutation cvar

2010-04-24 Thread Brent Veal
the command 'map c1m1_hotel mutation12' will start a realism vs on Dead Center. You can also currently use mutation3, mutation9, and mutation13 if you want to test out some future mutations On Sat, Apr 24, 2010 at 2:49 AM, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fi wrote: It's enough for

Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Brent Veal
Retrying in 30 seconds... Retrying in 30 seconds... then it downloads nothing and says it's 100%. Really weird. On Fri, Apr 23, 2010 at 7:47 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Is there any way to change which download servers our hlds steam installation uses? Because frankly, the

Re: [hlds_linux] L4D2 dedicated server not being populated

2010-02-18 Thread Brent Veal
sv_search_key will limit your server to only allow lobbies that either have that key set, or use the mm_force_dedicated command. If you want your server to be open to the public, you should remove the search key. On Thu, Feb 18, 2010 at 6:20 AM, David A. Parker dpar...@utica.edu wrote: Hello,

Re: [hlds_linux] No-clip Left 4 dead props in Left 4 Dead 2 a server issue?

2010-01-19 Thread Brent Veal
: Not sure why (my servers were up-to-date) but i get those files too. There seems to have been some hidden voluntary update for the l4d2 dedicated server. -ics Brent Veal kirjoitti: I believe that the addon tool you get through Steam adds thosee pak02 files so perhaps that is what those are. I'll

Re: [hlds_linux] No-clip Left 4 dead props in Left 4 Dead 2 a server issue?

2010-01-18 Thread Brent Veal
Some L4D2 custom campaigns require the L4D2 Add-on Tools that you can get locally through Steam, but as far as I know these files arent available for dedicated servers. So some of those maps become unplayable on a dedicated server since some important objects such as doors can be walked right

Re: [hlds_linux] No-clip Left 4 dead props in Left 4 Dead 2 a server issue?

2010-01-18 Thread Brent Veal
.vpk 99.94% ..\left4dead2\pak02_008.vpk 100.00% ..\left4dead2\pak02_dir.vpk 2010/1/19 Brent Veal naslund.fan...@gmail.com Some L4D2 custom campaigns require the L4D2 Add-on Tools that you can get locally through Steam, but as far as I know these files arent available for dedicated servers

Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-20 Thread Brent Veal
A lot of people were having issues with the L4D1 mappack. All the other addon maps seem to be fine. On Sun, Dec 20, 2009 at 2:08 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote: Seems like I have solved my own problem. I got a tip from the forum to empty the addons folder. I forgot that I

Re: [hlds_linux] What happend to the TF2 update?

2009-12-17 Thread Brent Veal
The post was referring to the blog update, which was posted an hour later. On Wed, Dec 16, 2009 at 11:34 PM, Nikolay Shopik sho...@inblock.ru wrote: On 17.12.2009 10:05, Ronny Schedel wrote: Hello, the official TF2 blog says: Today's update will be live... December 16, 2009 - TF2

Re: [hlds_linux] search keys/steam group horribly unreliable

2009-12-12 Thread Brent Veal
Have you tried using 'mm_dedicated_force_servers' instead of the search key? I use that all the time and have no issues connecting to my server. On Sat, Dec 12, 2009 at 4:21 PM, Joshua Smith bgcl...@gmail.com wrote: Hello everyone, it seems that the search key and steam group functions are

Re: [hlds_linux] sv_steamgroup = terribly pain

2009-12-01 Thread Brent Veal
If you dont want public people joining, then give your server a search_key. That'll make it available only to lobbies that have that search key set. On Tue, Dec 1, 2009 at 1:38 PM, Matt Ford matt wrote: So my, as I see it, very simple server.cfg fails utterly to do what I want it to. I can't

Re: [hlds_linux] sv_password l4dead2

2009-11-24 Thread Brent Veal
As far as I know, there is no workaround to get a proper password on a server. Best you can do is set an sv_search_key so public lobbies cannot gain access to your server. We need an update from valve to fix the password option, but it's probably not very high on the list of priority fixes. On

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Brent Veal
I had all my achievements wiped out yesterday, but they all reappeared in the first game I played after this update. Could be a complete coincidence though. On Sat, Nov 21, 2009 at 3:48 PM, Chris Boot bo...@bootc.net wrote: Jason, What I'd really like to know is when achievements will be

Re: [hlds_linux] L4D2 Assertion Failed

2009-11-20 Thread Brent Veal
There is a beta SourceMod out for donors and some plugins are working for it On Fri, Nov 20, 2009 at 12:07 PM, D3vilfish - Simiancage.org priv...@caterhamhill.net wrote: There are no plugins available for l4d2, yes you can run metamod but with no sourcemod whats the point? -Original

Re: [hlds_linux] L4D2 sv_cheats?

2009-11-20 Thread Brent Veal
For whatever reason, Valve patched out cheats in the demo shortly after it was released. The only way to have cheats on is to just load a map locally. On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net wrote: I'm running a L4D2 Demo server, and for some reason sv_cheats will not engage?

Re: [hlds_linux] L4D2 host banner

2009-11-19 Thread Brent Veal
Yes, I believe that's what they're talking about. However, it seems that the host.txt banner no longer displays on the scoreboard after the player initially joins the server. I could be wrong on that, I havent looked very closely myself. On Thu, Nov 19, 2009 at 12:18 PM, E3pO e...@wmclan.net

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread Brent Veal
Setting a search key will block a normal lobby, yes. Take the search_key out of the cfg and you'll get lots of random lobbies joining your servers On Tue, Nov 17, 2009 at 7:46 AM, Brian Stolz br...@tecnobrat.com wrote: From what I have read, sv_search_key makes it so your server is not

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Brent Veal
My server is responding to HLSW just fine On Mon, Nov 16, 2009 at 9:16 PM, Ryan Davis rdavis...@verizon.net wrote: HLSW access is still broken. -Original Message- From:

Re: [hlds_linux] L4D2 demo bots take up player slots

2009-10-29 Thread Brent Veal
I've noticed the same, however when it's 4/4 with less than 4 human players, there's no problem with other people joining. It will temporarily bump up to 5/4, then the survivor bot will be booted once the player takes over. On Thu, Oct 29, 2009 at 8:14 AM, David A. Parker dpar...@utica.edu wrote:

Re: [hlds_linux] Left 4 Dead 2 server pre-load availability?

2009-10-27 Thread Brent Veal
Well the PC boxart for the presale that was printed weeks ago said the demo goes live at 11PM PST. It's possible that the 1PM PST time listed on the events page was a typo. On Tue, Oct 27, 2009 at 4:07 PM, DontWannaName! ad...@topnotchclan.comwrote: I doubt that they are going to release the

Re: [hlds_linux] Allowing spectators

2009-10-23 Thread Brent Veal
The Left 4 Downtown sourcemod extension will allow you to accomplish what you want On Fri, Oct 23, 2009 at 2:48 PM, Russell Jones rjo...@eggycrew.com wrote: What's the secret cvar formula for allowing spectators in a coop game that is full? I've tried changing sv_visiblemaxplayers to 5 but

Re: [hlds_linux] L4D Versus server

2009-10-22 Thread Brent Veal
if you're setting sv_gametypes, I believe the value should be versus, not vs. Also try setting mp_gamemode to versus and see if that works. Although it should really switch to versus right away as soon as you join from a vs lobby On Thu, Oct 22, 2009 at 12:44 PM, [ЯтR] The-/iller

Re: [hlds_linux] sv_gametypes not obeyed in L4D?

2009-10-07 Thread Brent Veal
It appears that's been broken since the Crash Course update On Wed, Oct 7, 2009 at 11:43 AM, Mikael Pedersen gummikyll...@ejberg.dkwrote: Hi. I've just seen two of my L4D servers running survival mode, despite having it set to this: sv_gametypes coop,versus Is this a known bug after the

Re: [hlds_linux] Recent update broke all TEN of my l4d servers

2009-10-02 Thread Brent Veal
I've had no problems at all since I updated sourcemod to 1.3-2809. Try running the server without sourcemod or metamod and see if it stays up. On Fri, Oct 2, 2009 at 11:02 AM, Russell Jones rjo...@eggycrew.com wrote: Thanks Valve Sourcemod and Metamod are the latest versions. All ten of

Re: [hlds_linux] L4D bots showing up as players

2009-10-01 Thread Brent Veal
I've seen this for a long time now On Thu, Oct 1, 2009 at 1:52 PM, David A. Parker dpar...@utica.edu wrote: Hello, I have had a few forks report bots as players in A2S_PLAYER queries today. They show the four actual players, plus players like Boomer and Hunter. Each bot has a score of

Re: [hlds_linux] L4D bots showing up as players

2009-10-01 Thread Brent Veal
, Brent Veal naslund.fan...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=naslund.fan...@gmail.com wrote: I've seen this for a long time now On Thu, Oct 1, 2009 at 1:52 PM, David A. Parker dpar...@utica.eduhttps://mail.google.com/mail?view=cmtf=0to=dpar...@utica.edu wrote

Re: [hlds_linux] Left 4 Dead Update Available

2009-09-30 Thread Brent Veal
When I try to change the gamemode using mp_gamemode, it doesnt work and returns unknown command. However, I run a few plugins that use mp_gamemode to function, and they're all operating properly as far as I can see. On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote: mp_gamemode

Re: [hlds_linux] Left 4 Dead Update Available

2009-09-30 Thread Brent Veal
In VS mode, it seems that the server crashes 50% of the time when someone is incapped, especially by a witch. Right before it crashes, the last line in the console log is always someone getting incapped. This is happening with the most recent SourceMod and no extra plugins at all. On Wed, Sep

Re: [hlds_linux] Left 4 Dead Update Available

2009-09-29 Thread Brent Veal
My server seems to have updated just fine, but now it wont come online at all On Tue, Sep 29, 2009 at 11:42 AM, Evaldas, GameConnect hlds_li...@gameconnect.lt wrote: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Running a benchmark to measure

Re: [hlds_linux] Search key broken again?

2009-09-29 Thread Brent Veal
I havent tested it, but I'm told that ms_force_dedicated_server has had the cheat flag reapplied to it, so you just need to turn cheats to 1 again before entering it into console. On Tue, Sep 29, 2009 at 2:54 PM, Ommand omm...@gmail.com wrote: I'm having the very same issue. Jonah Hirsch

Re: [hlds_linux] [hlds] Left 4 Dead Update Available

2009-09-29 Thread Brent Veal
Server is crashing randomly. Could possibly be a plugin issue, but nothing is really saying anything in the logs On Tue, Sep 29, 2009 at 8:56 PM, Ook ooksser...@zootal.com wrote: Crashes left and right under Winbloze. I haven't removed/updated my plugins to see if they are the cause. For now

Re: [hlds_linux] L4D Versus Difficulty

2009-09-14 Thread Brent Veal
Very rarely. Doesn't happen enough for me to be able to figure out if it's a bug in the game or if there's a conflict with one of my plugins On Mon, Sep 14, 2009 at 6:41 AM, gulfy32 gulf...@gmail.com wrote: Has anyone else had issues with 2 or 3 tanks spawning per level in L4D. Either for both

Re: [hlds_linux] Team Fortress 2 Update Available

2009-09-03 Thread Brent Veal
: yep, already got my old laptop automatically idling when I'm not logged in :-) 2009/9/3 Brent Veal naslund.fan...@gmail.com achievement_idle makes its triumphant return ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds_linux] Team Fortress 2 Update Available

2009-09-02 Thread Brent Veal
achievement_idle makes its triumphant return On Wed, Sep 2, 2009 at 4:00 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote: now people are going to idle on normal servers... GG valve On Wed, Sep 2, 2009 at 4:56 PM, Nightbox alexandrualexa...@gmail.com wrote:

Re: [hlds_linux] Just out of curiosity

2009-08-24 Thread Brent Veal
I've heard people complain occasionally about the odd lag spike on my TF2 server this past weekend. On Mon, Aug 24, 2009 at 10:08 AM, Ook ooksser...@zootal.com wrote: Is this something relatively new? Players on my OP4 server just this last week started complaining about lag spikes. I've

Re: [hlds_linux] versus server score 0

2009-07-27 Thread Brent Veal
what plugins are you using On Mon, Jul 27, 2009 at 9:24 PM, Cc2iscooL cc2isc...@gmail.com wrote: Have you tried with Sourcemod off? It's likely a plugin, I've not seen this issue before. Turn it off, try playing a few times without it, if it works, load up Sourcemod with default plugs only

Re: [hlds_linux] Joining your own server for l4d vs game

2009-07-05 Thread Brent Veal
Are you changing sv_gametypes in your server config? Doesn't sound like that'd be the problem though if random lobbies correctly change the server... On Sat, Jul 4, 2009 at 11:00 PM, Russell Jones rjo...@eggycrew.com wrote: I don't want the servers to be exclusive. I don't mind the public

Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update

2009-06-28 Thread Brent Veal
There have been a few people saying that its not working since the last update. You could always set a sv_search_key to keep it private and only your private lobbys can access the server. On Sun, Jun 28, 2009 at 9:08 AM, Никита Булаев [Nikita Bulaev] djfireb...@gmail.com wrote: After updating

Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update

2009-06-28 Thread Brent Veal
If you have a search key set, then a lobby can only access it if they know the key. Our group has 5 servers that are kept private just by simply having the search key enabled on them 2009/6/28 Ronny Schedel i...@ronny-schedel.de The search key has nothing to do with setting it private, it is

Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update

2009-06-28 Thread Brent Veal
With the search key on, our servers are only used by our members. With the search key off, the server will fill with a public lobby pretty much instantly. I'm not sure why it wouldn't work that way for your servers, but that's how it works for us and most other server admins I've talked to.

Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update

2009-06-28 Thread Brent Veal
No, if the server has a search key set, then the only way a lobby can access it is if the leader inputs the correct key. No random lobby will find it otherwise. It's been like that pretty much since day 1. Stevo was correct in that if the lobby leader has a blank search key, he will only search

Re: [hlds_linux] update_addon_paths - not working?

2009-06-27 Thread Brent Veal
Yeah, I have it working with the files in Addons, not Add-ons Really, Valve, do we need to have 2 very similarly named folders? I've already seen a fair amount of confusion between them On Sat, Jun 27, 2009 at 10:53 AM, Jonah Hirsch crazydog...@gmail.comwrote: This readme even showed up in my

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
As far as I know, sv_downloadurl has never worked and I doubt it does now or else it would have been mentioned in the patch notes. I have yet to test the VPK system, so I really have no idea how that works exactly On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson les...@counter-strike.net

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
You could host the VPK file separately on your own hosting server, then give out the link to anyone in the lobby if their default download is taking too long. Thats what I do for custom maps right now, if l4dmaps.com is slow, I give people a link to my own site with the files On Fri, Jun 26, 2009

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
be there for the beginning of a map. On Fri, Jun 26, 2009 at 9:17 AM, Brent Veal naslund.fan...@gmail.com wrote: As far as I know, sv_downloadurl has never worked and I doubt it does now or else it would have been mentioned in the patch notes. I have yet to test the VPK system, so I really

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
but at least it will have the correct downloadurl. -Mike On Fri, Jun 26, 2009 at 2:20 PM, Brent Veal naslund.fan...@gmail.com wrote: The problem with making sv_downloadurl the primary source is that to access it, you need to have everyone join the server first. So if, say, 4 out

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
The lobby leader needs the VPK file first. Then they make the lobby for that particular campaign. When people who dont have that campaign join, they are offered the ability to download the VPK with the link that is in the file the lobby leader has. At least I think thats how it goes On Fri, Jun

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
Scenerio 2 isnt impossible. If you try to join a server that has a map you dont have, it can easily send you a message giving you the URL found in the VPK On Fri, Jun 26, 2009 at 2:22 PM, Dan Offord li...@multiplay.co.uk wrote: Scenario 2 will never happen. You can't join the game, if you

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
The current system was picked because it works best for the 360 version. They obviously didn't have the time to come up with an entirely different system that would work best for the PC version On Fri, Jun 26, 2009 at 3:19 PM, Adam Smith absmi...@gmail.com wrote: I really like that idea. I

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
well of course On Fri, Jun 26, 2009 at 3:29 PM, Mike Zimmermann rem...@gmail.com wrote: I don't believe they are adding any support for this into the 360 version. The PC and 360 versions are two different branches now. -Mike On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal naslund.fan

Re: [hlds_linux] Left 4 Dead Update Available

2009-06-25 Thread Brent Veal
It hasnt worked prior to this update, dont know if this update fixes it or not On Thu, Jun 25, 2009 at 2:34 PM, Kevin J. Anderson les...@counter-strike.net wrote: Curious, does sv_downloadurl work currently in l4d? Kevin Jason Ruymen wrote: A required update for Left 4 Dead is now

Re: [hlds_linux] Left 4 Dead Update Available

2009-06-25 Thread Brent Veal
It would be nice to at least have the option to download through whatever the server has sv_downloadurl set to. So at least that way you'd know that everyone in the game has the same map version as the server does. On Thu, Jun 25, 2009 at 3:43 PM, Da-Huntha da-hun...@lostmoment.com wrote: At

Re: [hlds_linux] L4D sv_steamgroup_exclusive broken?

2009-06-25 Thread Brent Veal
Yeah, our group uses sv_searchkey to effectively make our servers private/exclusive On Thu, Jun 25, 2009 at 4:13 PM, Adam Nowacki no...@xpam.de wrote: Yes, its broken, but you can get same as before behavior by setting sv_search_key to some very random string :D David A. Parker wrote:

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Brent Veal
I believe that 1013 is the current version number for L4D. If there are further updates that change the version number, you would probably have to change your search key accordingly. On Wed, Jun 10, 2009 at 12:03 PM, Nikolay Shopik sho...@inblock.ru wrote: On 10.06.2009 21:40, Mike Zimmermann

Re: [hlds_linux] Still seeing the team scrambling bug?

2009-06-08 Thread Brent Veal
I believe that there's a Team Unscrambler plugin for Sourcemod. I havent used it so I don't know how effective it is. There's also a Player Switch plugin that lets an admin swap players to whatever team you like. On Mon, Jun 8, 2009 at 8:40 AM, Kveri kv...@kveri.com wrote: the word finale tells

Re: [hlds_linux] TF2 idle achivement servers

2009-05-24 Thread Brent Veal
Then people would go into achievement servers and put +forward in console so they're constantly moving. It wouldn't change anything, really. On Sun, May 24, 2009 at 10:26 AM, Andreas Grimm l...@gmx.net wrote: valve should change the system so, that only playing/moving/active players are able

Re: [hlds_linux] TF2 idle achivement servers

2009-05-24 Thread Brent Veal
...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Sunday, May 24, 2009 7:48 PM To: Half

Re: [hlds_linux] Achievement Servers

2009-05-21 Thread Brent Veal
where did you hear that? On Thu, May 21, 2009 at 2:48 PM, Yaakov Smith m4ngr...@gmail.com wrote: Achievement servers will be pointless, as Valve is delinking achievements and unlocks. Note that there are no Sniper or Spy Milestone achievements. -Original Message- From:

Re: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule

2009-05-20 Thread Brent Veal
The Scout update came out pretty late, didnt it? Maybe I'm not remembering correctly On Wed, May 20, 2009 at 4:29 PM, Yaakov Smith m4ngr...@gmail.com wrote: And it would appear that they work 9AM-5PM, except for leaking videos on weekends. -Original Message- From: