Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Yuki
*Only* stops the server from crashing? Is this not the hlds mailing list? On 02/02/2012 22:38, Robert Paulson wrote: The holiday punch only stops the server from crashing. It doesn't prevent the hl2.exe has stopped working client crashes that are much more pervasive. On Thu, Feb 2, 2012 at

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Yuki
Or use an already existing system? If servers are registered to Steam accounts, let people favourite all servers by Steam account? On 29/01/2012 12:08, E3pO wrote: I would love to see it take effect for all source games and even include servers already in players favorites. That way server

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Yuki
Will this ever be officially stated outside of the mailing list? I'm sure there's a few server owners out there that don't follow the list and could be punished for simply not knowing. On 24/01/2012 20:08, Fletcher Dunn wrote: Yesterday the Team Fortress team took further action pursuant to

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Yuki
If Valve had this attitude, where would they be now? It's Valve's duty to inform *ALL* server owners what they can and can't do. It's almost like VAC banning people without even explaining what VAC is. On 25/01/2012 20:18, Andre Müller wrote: Thier problem, not our problem! 2012/1/25

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Yuki
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yuki Sent: woensdag 25 januari 2012 22:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] The policy of truth is still in effect If Valve had this attitude, where would they be now? It's Valve's duty to inform *ALL* server

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Yuki
Valid points, but I really don't see what the harm is in doing it anyway? If you're going to announce it at all, why not do it properly? On 25/01/2012 21:40, James Puckett wrote: Its their fault for abusing the games general populous into believing their joining a full server, when in reality

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Yuki
Correct! However, sorry to burst your bubble, but technically this is Source server administration related. http://mattie.net/cs/ While it may be on a tangent, there's no need to blacklist a topic like this from the list! On 22/01/2012 14:39, Alex Kowald wrote: This mailing list is for source

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Yuki
listed on reddit and still was hacked, then does Steam has security issues again (forums anyone)? Steamguard ineffective? Interesting to see if he had the fault or Steam. -ics 22.1.2012 16:43, Yuki kirjoitti: Correct! However, sorry to burst your bubble, but technically this is Source server

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Yuki
This isn't hard. Run it on 24 players with replay enabled, and you will get 24 players with replay enabled. On 04/01/2012 16:16, daniel jokiaho wrote: so when running with replay enabled i should start my server with 25 slots or normal 24 slots. I want to have 24 player slots and also replay.

Re: [hlds_linux] Ranked MW3 Server?

2011-12-03 Thread Yuki
Pretty sure the list is intended for Linux servers available through hldsupdatetool. On 03/12/2011 22:14, Frederic Fortier wrote: Killing floor is using Unreal engine iirc, and I'm pretty sure Brink uses ID Tech. They're not Source games. MW3 server files are most likely downloaded through

Re: [hlds_linux] regarding server ID's and Tokens

2011-11-22 Thread Yuki
Probably makes more sense for me to post this in here than in a new thread, but the registration system spat out an interesting message earlier while I was out and another admin reported it to me. Not sure if anyone's seen this before, but I haven't heard much about it. Server cvar

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Yuki
Possibly related, been getting this for a few hours over in TF2 land. On 07/11/2011 22:58, Det wrote: On 08/11/11 11:49, Loïc PERY wrote: ok u updated again to get good steam.inf ... so im only the one with version : 1.0.0.68/19 4743 insecure (secure mode enabled, disconnected from Steam3)

Re: [hlds_linux] No orangebox update today

2011-08-12 Thread Yuki
Are we going to be seeing an update tonight or will it be after the weekend? On 12 August 2011 21:15, Marcel hlds_li...@vermasslt.de wrote: Please don't break CentOS 5.6. I'm pretty sure many hosters use this distro. Upgrading to CentOS 6 is afaik not possible and a re-installation is a pain

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-09 Thread Yuki
Get back to SPUF. On 10 August 2011 03:20, James Puckett jamesrichardpuck...@gmail.comwrote: Micro transactions are for idiots... who would purchase a hat model for $20... On Tue, Aug 9, 2011 at 7:12 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Steam Trading: https://support.steampowered.

Re: [hlds_linux] Subject Lines

2011-07-29 Thread Yuki
Pretty much this. If there's an update, and discussion is related to the update, it makes sense for said discussion to take place in the update thread. On 30 July 2011 00:25, msleeper mslee...@ismsleeperwrong.com wrote: Dear mailing list friends, Please stop doing things that I, personally,

Re: [hlds_linux] Bugzilla for SRCDS_LINUX

2011-07-28 Thread Yuki
Agreed. If Valve could host something similar this could be pretty useful. On 29 July 2011 05:26, John Schoenick nephy...@doublezen.net wrote: I think this could only really work if valve hosted it. Things like making uploads (minidumps/etc) only accessible by valve and making the system

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Yuki
PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110725222650_1.dmp success = yes response: CrashID=bp-d8b6d5c8-e1b4-4162-a5d8-47f652110725 On 25 July 2011 21:42, Andrew Armitage and...@thirdlife.org wrote: Hi, If anyone is able to save a

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Yuki
Had one on round end, not sure if it's related to the others, so I'm still submitting it. response: CrashID=bp-c1f94f7e-da6c-457b-bab5-6e8bb2110725 On 25 July 2011 23:04, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Hopefully today ? It's been already a weekend + some days

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-23 Thread Yuki
I just crashed at the exact same time. Seeing as we're all using Pastebin: http://pastebin.com/wigab20i Are these definitely related to the new weapons or not? On 23 July 2011 16:37, Peter Reinhold peter_va...@reinhold.dk wrote: On Sat, 23 Jul 2011 00:22:25 -0400, E3pO wrote: Servers are

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-23 Thread Yuki
A weird crash this time. Someone joined the server and saw a teleporter built by no one, upon going through it, there was a crash. Unsure whether the missing name was a client side issue, but the fact that the server managed to crash at the same time is odd. No memory corruption and similar error

Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Yuki
Just had a bit of an interesting story on my server - replays initially failed to connect, which I believe caused the process to hang for a while, the map changed, and replays timed out again having a similar effect, and then the server crashed, during which I got a 500 internal server error on

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Yuki
Boom. *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x0f8c9f10 *** === Backtrace: = /lib/libc.so.6[0x6056c5] /lib/libc.so.6(cfree+0x59)[0x605b09] /home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7717af0]

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Yuki
Crashing here. *** glibc detected *** ./srcds_linux: malloc(): memory corruption: 0x0ae60118 *** ...and so on. Incidentally I'm hearing things of bugs with these new weapons and crashes relating to teleporters, though I'm not sure whether these are true. On 21 July 2011 12:47, Anthony Stoyanov

Re: [hlds_linux] TF2 servers staying empty

2011-07-10 Thread Yuki
I have one server in the system right now and it's full. When it empties out, I find restarting seems to fill it again. On 10 July 2011 15:54, Chris Oryschak ch...@oryschak.com wrote: Maybe less people are using the matchmaking system since they've been playing TF2 for a few weeks and using

Re: [hlds_linux] TF2 servers staying empty

2011-07-10 Thread Yuki
Come to think of it, last night my server emptied out and restarting wouldn't help either. At some point today it managed to fill back up, I don't know if that's the same for anyone else. On 10 July 2011 16:26, Drogen Viech drogenvi...@googlemail.com wrote: I'm having the same issue on my