As of yesterday's update, my Linux server now crashes with a segmentation
fault every time I try to tf_workshop_map_sync a map that it hasn't already
downloaded.
I've disabled all server addons to make sure that wasn't the cause.
At first I thought it was maybe a bad workshop entry, so I tried
Hi Eric,
I need some clarification on the usage of tf_workshop_map_sync.
Are we supposed to put tf_workshop_map_sync lines in our server.cfg files?
I ask because I'm NOT doing this and I've noticed some oddities:
1. The first time I changelevel to a workshop map, I see this in my
server
I'm noticing players disconnecting with the error (Map is missing). This is
what it looks like in their console (when they boot TF2):
[TF Workshop] DownloadItem failed for file, map will not be usable [
454588202 / pl_rainbowride_b7e ]
On Thu, Jun 4, 2015 at 2:49 PM ics i...@ics-base.net wrote:
Well, turns out sv_setsteamaccount may have something to do with downloads
failing as downloads work on my server when it isn't set.
Then again, now that John from Valve knows this, it'll be fixed. \o/
On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote:
I can confirm, still fails.
This is consistent with what I've seen. I've helped set up 3 servers,
none of which used sv_setsteamaccount, and the map downloads worked just
fine on all of them.
On 6/4/2015 5:39 PM, Ross Bemrose wrote:
Well, turns out sv_setsteamaccount may have something to do with downloads
failing as
Well that explains why i never got it to work.
-ics
epi kirjoitti:
This is consistent with what I've seen. I've helped set up 3 servers,
none of which used sv_setsteamaccount, and the map downloads worked
just fine on all of them.
On 6/4/2015 5:39 PM, Ross Bemrose wrote:
Well, turns out
For more context: I had switched the server to this map and had 18+ people
playing on it not an hour ago. The map switched to something else and when
I moved it back to this workshop map, even the players who were previously
on the map, could not join again.
On Thu, Jun 4, 2015 at 2:50 PM Gordon
:* Ics
*Sent:* Thursday, June 04, 2015 1:25PM
*To:* Half-life Dedicated Linux Server Mailing List
*Subject:* Re: [hlds_linux] [hlds] Optional TF2 update released
I can confirm, still fails.
-ics
Ross Bemrose kirjoitti:
After installing the new server update, I still don't seem to be able
After installing the new server update, I still don't seem to be able to
install maps on my Linux server.
tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map
version
Build Label:
I can confirm, still fails.
-ics
Ross Bemrose kirjoitti:
After installing the new server update, I still don't seem to be able to
install maps on my Linux server.
tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error
But the amount of players who can readily make something like that within
UGC is not all that high.
People thought of me as a messiah for my simple plugin when I had only
learned about programming in SMod 2 days prior.
Making a plugin to continue to cheat is way more steps involved than simply
Again.
Only a small handful of people within UGC know about making Sourcemod
plugins.
Instead of being pessimistic about fixing something why not come up with a
better solution than the one I have presented?
Such as maybe removing the cvar all together because it serves 0 purpose as
the 0 backstab
Either way, tf_backstab_detection_method should probably be flagged as
Notify so that all players are told when its value changes.
On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote:
Hey, while we're on the subject of exploits I wanted to bring something up.
That's pointless, someone could make a a plugin to remove the notify flag.
You should only trust servers that are hosted by leagues where no one has
the rcon_password or any access to the machine. There are many other cvars
that can be modified the same way and be used to cheat.
2015-05-19 14:41
Yes, that was a given.
After all, server plugins can remove the cheat flag just as readily as the
notify flag.
On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote:
That's pointless, someone could make a a plugin to remove the notify flag.
You should only trust servers that are
Hey, while we're on the subject of exploits I wanted to bring something up.
tf_backstab_detection_method
Currently that cvar can be changed on the fly with just rcon access.
It's not Cheat or Notify flagged.
I've had reports from 3 different UGC Plat players who are highly
suspicious of other
Regarding RCon, unfortunately it is needed for various add-on stuff like
stay trackers ( such as GameMe.com), ban systems ( SourceBans), etc.
On May 19, 2015 7:38 AM, Bill bill...@gmail.com wrote:
While we're at it why even have a password for rcon? Only a small handful
of players even know
You should point that to valve, but like many others that tried and failed
its in the end that you give up. You cant fix an issue like this without
the full support of them. You can try, only to see your plugin
circumvented on the payed cheat site plugin websites...
2015-05-19 16:10 GMT+02:00
On 19/05/2015 15:10, N-Gon wrote:
Again.
Only a small handful of people within UGC know about making Sourcemod
plugins.
Writing a plugin doesn't make you Donald Knuth.
Any idiot can write a plugin. The reason there are so few writing
them is because there's really no great need for plugins.
Although, maybe on systems for competitive games, stats and bans aren't
really an issue.
On May 19, 2015 7:42 AM, Weasels Lair wea...@weaselslair.com wrote:
Regarding RCon, unfortunately it is needed for various add-on stuff like
stay trackers ( such as GameMe.com), ban systems ( SourceBans),
While we're at it why even have a password for rcon? Only a small handful
of players even know how to use rcon.
On Tue, May 19, 2015 at 10:10 AM, N-Gon ngongamedes...@gmail.com wrote:
Again.
Only a small handful of people within UGC know about making Sourcemod
plugins.
Instead of being
Removing a cvar flag with a plugin is only 2 lines, some people sell cheat
server plugins that got many more features than that, so it's easy for
anyone to buy one and put it on their server.
With VAC there is at least a chance (even if it's small) that the guy is
going to get banned, and there's
Fixed *crash* when getting a malformed KeyValues buffer
On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote:
Out of curiosity, what exactly did this do?
On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
wrote:
Now that this exploit is public knowledge,
Now that this exploit is public knowledge, any idea when we will see
the remaining mainline Source Games updated?
Thanks,
Kyle.
On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote:
We've released an optional update for Team Fortress 2. Dedicated servers do
not need to
Out of curiosity, what exactly did this do?
On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Now that this exploit is public knowledge, any idea when we will see
the remaining mainline Source Games updated?
Thanks,
Kyle.
On Mon, May 18, 2015 at 5:53 PM, Eric
Fixed *crash* when getting a malformed KeyValues buffe
On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote:
Out of curiosity, what exactly did this do?
On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
wrote:
Now that this exploit is public knowledge,
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