Hey all. I'm not seeing a solid set of requirements for running MvM on my
servers. Some people are saying that you'll need a 32-slot server. Is this
true?
Thanks,
Patrick
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Yes 32 slots.
On 15 August 2012 08:35, Patrick King geek...@gmail.com wrote:
Hey all. I'm not seeing a solid set of requirements for running MvM on my
servers. Some people are saying that you'll need a 32-slot server. Is this
true?
Thanks,
Patrick
Valve's Fletcher Dunn said you need a 32-player server earlier, and I
assume he knows what he's talking about:
You actually have to set maxplayers to 32 to host MvM (to make room for
all the bots). That's why the mode is expensive CPU-wise, to not only
simulate all those players but run their
Fletch sent out an email to this mail list with the following:
Here are some answers to questions regarding hosting MvM servers:
* Players can join your server through any means they can join PvP games:
the server browser, ad hoc joins, or the new matchmaking system (quickplay
beta).
* To
Yeah, I had read original email from Fletch, and I just thought that each
server would take up higher CPU cycles. I didn't see the thing about having
32 player servers though.
The reason I ask is that I have a couple of 12-player servers that I use
for competitive matches that I would like to
Idk if it's to any help, but here is the
dump:http://pastie.org/pastes/4492690/text?key=wnptvf0rv0zjxev4lif6ww
From: michs...@live.no
To: hlds_linux@list.valvesoftware.com
Date: Tue, 14 Aug 2012 22:09:55 +0200
Subject: Re: [hlds_linux] csgo server errors after latest update
Anyone?
If you have core dumps then probably you also have a backtrace. See where
the error occurs.
Anyway, check if the server has enough file handles. Maybe you have strange
limits or something like this.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Hi,
I recall there was a thread here a while back on srcds server security (plugins
and such), however, I am unable to find it in the archives.
I am curious what people use nowadays for plugins to plug security holes in
srcds (because I have a few crashes I can't explain).
Can anyone point me
sorry for the late reply, just wanted to say thanks for the help :)
Kind Regards
annarack
[SpA]Management
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 27 July 2012
Is there any chance at all in having this update release before 5PM EST??
The Meet the Pyro update released so late for many of us that we didn't have
time to do much in the form of damage control and make the needed
adjustments server side till the next day. It would be nice to have it
release
I second this request.
Dr. McKay
http://www.doctormckay.com
On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
Is there any chance at all in having this update release before 5PM EST??
The Meet the Pyro update released so late for many of us that we didn't have
time to do much
Third.
2012/8/15 Dr. McKay li...@doctormckay.com
I second this request.
Dr. McKay
http://www.doctormckay.com
On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
Is there any chance at all in having this update release before 5PM EST??
The Meet the Pyro update released
4th
2012/8/15 Giovanni Harting chefeification...@gmail.com
Third.
2012/8/15 Dr. McKay li...@doctormckay.com
I second this request.
Dr. McKay
http://www.doctormckay.com
On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote:
Is there any chance at all in having
5Th
2012/8/15 Vader_666 vader...@gmail.com
4th
2012/8/15 Giovanni Harting chefeification...@gmail.com
Third.
2012/8/15 Dr. McKay li...@doctormckay.com
I second this request.
Dr. McKay
http://www.doctormckay.com
On Aug 15, 2012, at 10:11 AM, Frank
6th
From: flub...@gmail.com
Date: Wed, 15 Aug 2012 17:42:15 +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
5Th
2012/8/15 Vader_666 vader...@gmail.com
4th
2012/8/15 Giovanni Harting chefeification...@gmail.com
You can hide your server from the server browser using tf_mm_strict. (The
Valve servers will be configured this way.) However that setting is entirely
unrelated to which matchmaking pool you wish your server to be in.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
7th.
We'll do the best we can and are hoping to not release it too late.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To:
Thanks Fletch!
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Wednesday, August 15, 2012 11:51 AM
To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server
mailing list
A note regarding 32-player servers and MvM:
An MvM server will require about as much CPU usage as a 32-player PvP server.
However, the network utilization is significantly lower for obvious reasons.
Whether the max number of internal player slots is 6, 24 or 32, I think
you'll agree is
5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get
everything going :)
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
[fletch...@valvesoftware.com]
What are the chances of allowing a TF2 MvM server to start with more than 32
players?
From: fletch...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Date: Wed, 15 Aug 2012 15:55:49 +
Subject: [hlds_linux] MvM and maxplayers 32
A note regarding
5PM EST = 10PM GMT
Which isn't half bad either. I'm normally up to midnight on update days.
From: sai...@specialattack.net
To: hlds_linux@list.valvesoftware.com
Date: Wed, 15 Aug 2012 17:59:34 +0200
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
5 PM GMT would be a luxury for
0% chance.
Technically you can start with any number of players though, assuming you
have a plugin that unlocks the maxplayer limit.
On Wed, Aug 15, 2012 at 12:07 PM, Benedict Glover neobened...@hotmail.co.uk
wrote:
What are the chances of allowing a TF2 MvM server to start with more than
The problem is that it happened during one of the recent updates, my tf2
servers are running perfectly fine.
From: invalidprotocolvers...@gmail.com
To: hlds_linux@list.valvesoftware.com
Date: Wed, 15 Aug 2012 15:31:52 +0300
Subject: Re: [hlds_linux] csgo server errors after latest update
MOAR IMPORTANT FACTS!
The MvM in-game voting system restricts the options given to players to change
the map or mission. Similarly, PvP voting restricts the options to what's in
your mapcycle file.
So...
To host a PvP server:
* No MvM maps in the mapcycle file.
* Set
If there will be a command-line option to force MvM to be disabled or
force it to be enabled (something that can't be overridden later in a
file), we can more easily adjust prices as necessary later on through
the ordering system, by using a different price point with the MvM
option checked on
What does tf_mm_servermode 2 do? Would this be a new mode?
On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote:
MOAR IMPORTANT FACTS!
The MvM in-game voting system restricts the options given to players to
change the map or mission. Similarly, PvP voting restricts the
Take a few minutes and read up on the thread. All the answers are there.
On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com wrote:
What does tf_mm_servermode 2 do? Would this be a new mode?
On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Thanks, it adds to MvM pool.
On 15 August 2012 18:56, Jesse Porter reacherg...@gmail.com wrote:
Take a few minutes and read up on the thread. All the answers are there.
On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com
wrote:
What does tf_mm_servermode 2 do? Would this be
I'm having some crashes as well during map change.
There seems to be a problem with the sound system VALVe updated a while
ago...
Maybe if you e-mail Fletcher with your dumps they could sort it out, I'm
gonna do the same.
On Wed, Aug 15, 2012 at 9:51 AM, Saint K. sai...@specialattack.net wrote:
* No PvP maps in the MvM mission cycle file. (More details on
this file will follow.)
Will we be able to set where this file is? similar to mapcyclefile?
Regards,
Dan
On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote:
MOAR IMPORTANT FACTS!
The MvM in-game
Yes, it works just like the mapcycle file. We will ship a default one as an
example, and there’s a convar that determines which one is actually used.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord
Sent: Wednesday, August 15, 2012
In anticipation of the upcoming MvM, I took it upon myself to install a
new (older) machine to be used to host some MvM servers.
Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos
6.3 64bit, and since I haven't run anything on this type of CPU before,
I've setup a TF2
I've noticed that RDTSC_FREQUENCY is sometimes misdetected. You can
disable this check by setting RDTSC_FREQUENCY to 'disabled' in your
environment, but I'm not sure what performance issues that will cause.
In bash, this is export RDTSC_FREQUENCY='disabled'
You can also try setting this
Lucky number 7th.
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Lucky number 7th.
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type stats' in console and see what the fps of the server is. You may
have to do this a couple of times.
On 8/15/2012 1:09 PM, Ross Bemrose wrote:
I've noticed that RDTSC_FREQUENCY is sometimes misdetected. You can
disable this check by setting RDTSC_FREQUENCY to 'disabled' in your
While you're changing the voting code, can we pretty please have the end
of map vote split into its own cvar instead of hijacking the nextlevel
vote's sv_vote_issue_nextlevel_allowed cvar?
On 8/15/2012 12:54 PM, Fletcher Dunn wrote:
MOAR IMPORTANT FACTS!
The MvM in-game voting system
Hopefully we have enough player slots
Im going to provide 5 servers with a summary of 160 slots and I can only
provide 30 playerslots.
In worst case this going to be a batte for the last free slots.
btw, reserved slot also not possible... this makes the 32 slot limit
more and more
Any word on how to configure the mission cycle file? I think I speak
for everyone else when I say I'd really like to have this configured
before the update launches.
Also, does tf_mm_strict 1 let people who have the server favorited see
it in their favorites list?
On 8/15/2012 12:54 PM,
What's the situation going to be with the replay system? Will that
work with MvM or should we disable it for servers running the mode?
On 15.08.2012 11:52, Fletcher Dunn wrote:
There is currently no way to select a particular server or server
group in the matchmaking system.
The matchmaking
More information on the mission cycle file will be given according to
Fletch.
On Wed, Aug 15, 2012 at 3:14 PM, Ross Bemrose rbemr...@gmail.com wrote:
Any word on how to configure the mission cycle file? I think I speak for
everyone else when I say I'd really like to have this configured
Valve will host all Mann Up servers at launch.
We're shipping the attached default mission cycle file. If you boot your
server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown
it will use that file. Hopefully the file is self-explanatory.
Remember to add -maxplayers 32
At launch meaning eventually we'll be able to run them? If so what's
the current expected timeframe of that happening?
On 15.08.2012 16:48, Fletcher Dunn wrote:
Valve will host all Mann Up servers at launch.
We're shipping the attached default mission cycle file. If you boot
your server to
When's launch?
impatient.jpg
From: fletch...@valvesoftware.com
To: h...@list.valvesoftware.com
Date: Wed, 15 Aug 2012 23:48:51 +
CC: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
Valve will host all Mann Up servers at launch.
We're shipping the
At launch meaning eventually we'll be able to run them? If so what's the
current expected timeframe of that happening?
There is currently no timeline for this happening. By at launch I just
intended to communicate that we have not determined that we would definitely
never do this. But right
I don't understand why you posted so many instructions and answered so many
questions if we will not even have the chance to host the servers at launch.
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You can run non-Mann Co. MvM servers. Only Valve can run Mann Co. MvM
servers.
On 15.08.2012 17:12, Todd Pettit wrote:
Fletcher so we are not going to be able to run MvM servers tonight at
all?
If so why even release the instructions on how to do it? Am I just
misunderstanding this
Only Valve can run the Mann Co. servers that Mann Up can be played on for
the new items, presumably to stop server hosts making missions super easy
to cheat the system. This does NOT stop you from running a regular MvM
server at launch.
On 16 August 2012 01:13, Glib Tsyrklyevych
No you missed something really big.
Mann Up mode is the mode that costs .99 to play, and at the end you get a
cosmetic item.
Community servers will be the same exact thing, just without the ending
bonus cosmetic, we can host servers no problem.
On Wed, Aug 15, 2012 at 5:13 PM, Glib Tsyrklyevych
Mann Up mode is a special mode within MVM:
http://www.teamfortress.com/mvm/bounty/
On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote:
I don't understand why you posted so many instructions and answered so many
questions if we will not even have the chance to host the
If they didn't want us to make super-easy missions why would they let us
make our own anyways???
On Wed, Aug 15, 2012 at 5:15 PM, Mark Steele m...@dahou.se wrote:
Only Valve can run the Mann Co. servers that Mann Up can be played on for
the new items, presumably to stop server hosts making
Ok I just got really depressed all of a sudden... so there are two types of
MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with
Ranked/Unranked servers... is this true?
Dare I waste my time to even host a server if you can't utilize the full
workings of the Mode? Players
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
and I am waiting for the update.
It is this night (my time) right ? Or am I trying to stay awake for nothing
?
Jacques
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It's 5:25PM at Valve right now so it's not that late for them yet.
On Wed, Aug 15, 2012 at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.comwrote:
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
and I am waiting for the update.
It is this night (my time) right ? Or
It's 5:30 here could be a few more hours.
Sent from my iPhone 4
On Aug 15, 2012, at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.com wrote:
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe
and I am waiting for the update.
It is this night (my time) right ? Or am I
Read the FAQ: http://www.teamfortress.com/mvm/faq/
The official Valve servers will distribute random drops after a user who
has paid $.99 for a ticket successfully completes a mission.
If you aren't Valve, people using a ticket won't be match-made onto your
server, and your server won't
Mann Up mode will let people win cosmetic items. That is the only
difference.
On Wed, Aug 15, 2012 at 5:19 PM, Frank ad...@gamerscrib.net wrote:
Ok I just got really depressed all of a sudden... so there are two types of
MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with
They don't care we make piss-easy missions, but when you give out awards
based on beating the missions they will want to make sure they don't create
another wave of Achievement Servers.
On Wed, Aug 15, 2012 at 5:18 PM, Michael Ojeda mojed...@gmail.com wrote:
If they didn't want us to make
Group Hug? xD
--
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709
- Original Message -
From: Jacques Ahlers mailvanjacq...@gmail.com
To: hlds linux hlds_linux@list.valvesoftware.com
Sent:
We're beginning the rollout of the Mann vs. Machine update for TF2. This also
includes mandatory DoD:S and HL2:DM updates. They should be ready soon.
-Eric
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I disagree with this - sorry but I do.
You should be able to use a ticket on our servers that WE run and get the
same thing, there should be no difference between our servers and Valve
servers in the way they are setup but you can bet your bottom dollar that
our servers will be managed better
The update is going live any second now.
To host an MvM server:
* Make sure maxplayers is 32!
* No PvP maps in the MvM mission cycle file. (More details on this file will
follow.)
* Set tf_mm_servermode 2 (or 0)
* Boot the server on one of the MvM maps:
mvm_decoy
mvm_mannworks
mvm_coaltown
*
Will the result of this mean less Valve TF2 servers running regular game
modes with Quickplay and converted over to MvM or is it just extra Valve
servers being added to support MvM?
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Mailing list use FAIL.
Here's the contents of the file I meant to attach:
tf_mvm_missioncycle.res
{
categories 2
1
{
count 3
1
{
map mvm_decoy
popfile
Apparently they're already rolling it out.
On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote:
I disagree with this - sorry but I do.
You should be able to use a ticket on our servers that WE run and get the
same thing, there should be no difference between our servers and
I'm loving these late night updates.
On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith er...@valvesoftware.com wrote:
We're beginning the rollout of the Mann vs. Machine update for TF2. This
also includes mandatory DoD:S and HL2:DM updates. They should be ready soon.
-Eric
Fletcher,
is it a problem when sv_allow_votes is == 0 ?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Thursday, August 16, 2012 2:48 AM
To: Half-Life dedicated Win32 server mailing
We've released a mandatory update to TF2. The notes for the TF2 update are
below. There are shared engine changes that affect DoD:S and HL2:DM.
-Eric
--
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
-
Yes, when we're back from work and can focus on updating our servers :).
On Wed, Aug 15, 2012 at 8:58 PM, Joshua Conley joshuacon...@gmail.comwrote:
I'm loving these late night updates.
On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith er...@valvesoftware.com
wrote:
We're beginning the rollout
Yay!
Got a server working if anyone wants to test, 94.23.39.167:27025
From: er...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Thu, 16 Aug 2012 01:01:26 +
Subject: [hlds_linux] Mandatory TF2, DoD:S,
People already on it. Looks like I'll have to set up another 11...
From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Thu, 16 Aug 2012 02:09:58 +0100
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Yay!
Got a server working if anyone
I'm getting this a lot, what does it mean?
L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected
(reason Connection rejected by game
)
Dropped ProTurk from server (Connection rejected by game
)
From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Thu, 16
They may not be updated maybe? Or something isn't setup correctly with the
server... wish I knew all mine are in download/pause/download etc etc..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict
Is the number reported by matchmaking remotely accurate? 3000 people in
queues for 47 full servers?
On 16 August 2012 01:57, Glib Tsyrklyevych russian...@gmail.com wrote:
Apparently they're already rolling it out.
On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote:
I
I'm also getting multiple:
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
NULL.
At what I assume to be the start of each wave.
On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote:
I'm getting this a lot, what does it mean?
L 08/16/2012 -
Yeah I think its the server, it downloaded awefully quick. But people are
playing on it fine it appears. So I won't interrupt their gameplay
From: ad...@gamerscrib.net
To: hlds_linux@list.valvesoftware.com
Date: Wed, 15 Aug 2012 21:35:26 -0400
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S,
That's the bot/player limit reached. Make sure 32 slots.
From: nat...@nathanwong.co.uk
Date: Thu, 16 Aug 2012 02:40:20 +0100
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm also getting multiple:
CreatePlayerBot:
Every client connecting gets kicked (reason Kicked due to inactivity)
What is that all about?
2012/8/16 Benedict Glover neobened...@hotmail.co.uk
That's the bot/player limit reached. Make sure 32 slots.
From: nat...@nathanwong.co.uk
Date: Thu, 16 Aug 2012 02:40:20 +0100
To:
Where my proxy man? Make my 11 servers go VROOOM!
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Copied a working mvm server directory but when trying to start I get
AppFramework : Unable to create system VDataCache003!
Unable to load interface VDataCache003 from bin/datacache.so
Jacques
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I would rerun the hldsupdate and rerun ./steam
On 8/15/2012 6:56 PM, Jacques Ahlers wrote:
Copied a working mvm server directory but when trying to start I get
AppFramework : Unable to create system VDataCache003!
Unable to load interface VDataCache003 from bin/datacache.so
Jacques
I'm excited for the day that VALVe allows us to update our servers before
the client update gets rolled out. Even if we had an hour, it would make
a huge difference. It's detrimental to us server admins, as well as the
player experience (having to wait in large queues).
On Wed, Aug 15, 2012 at
Perhaps we could have a dedicated content server?
I would believe that it would be beneficial to all three parties.
On Wed, Aug 15, 2012 at 10:10 PM, Steven Polley zellers.shi...@gmail.comwrote:
I'm excited for the day that VALVe allows us to update our servers before
the client update gets
Any idea other then sourcemod what needs to be updated to get the
servers up and running?
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Yes it is :P.
On Wed, Aug 15, 2012 at 9:39 PM, Nathan Wong nat...@nathanwong.co.ukwrote:
Is the number reported by matchmaking remotely accurate? 3000 people in
queues for 47 full servers?
On 16 August 2012 01:57, Glib Tsyrklyevych russian...@gmail.com wrote:
Apparently they're already
Seems that my Sourcemod on Windows isn't broken at all. Checked on my
personal dedicated server without much testing, though, so I could be
mistaken.
On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote:
Any idea other then sourcemod what needs to be updated to get the
Once Players connect server crashes =\
On 8/15/2012 7:50 PM, pilger wrote:
Seems that my Sourcemod on Windows isn't broken at all. Checked on my
personal dedicated server without much testing, though, so I could be
mistaken.
On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com
Same here. Some sourcemod plugins crashes. In my case, I traced the issue
down to TF2 Weapon Blocker plugin (wpnblock.smx). After disable, server runs
fine.
I expect some major gamedata changes. Many plugins will need recompilation.
-Message d'origine-
De :
https://forums.alliedmods.net/showthread.php?t=193027
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Samuel
DEMEULEMEESTER
Sent: Wednesday, August 15, 2012 20:18
To: 'Half-Life dedicated Linux server
On 15/08/2012 16:55, Fletcher Dunn wrote:
A note regarding 32-player servers and MvM:
An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network
utilization is significantly lower for obvious reasons. Whether the max number of internal player
slots is
On 15/08/2012 16:51, Fletcher Dunn wrote:
7th.
Don't push us too hard. We've only just got over our confusion for what
6 means :)
--
Dan
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On 15/08/2012 23:16, Russell Smith wrote:
What's the situation going to be with the replay system? Will that
work with MvM or should we disable it for servers running the mode?
It doesn't work now :(
Hopefully they'll get someone else looking at the bugs.
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Dan
Im starting to get Warning: Table soundprecache is full, can't add
vo\taunts\scout_taunts18.wav errors on my server and then crashing.
Anyone else having this issue, and any fixes?
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Is anyone's server crashes when the map changes?
■ James Ives ■ ja...@jimo.co.uk
On 15 August 2012 20:21, dan needa...@ntlworld.com wrote:
On 15/08/2012 16:51, Fletcher Dunn wrote:
7th.
Don't push us too hard. We've only just got over our confusion for what 6
means :)
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Dan
These seem to be happening a ton on my PvP server tonight. Anyone else
seeing them?
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Replays appear to be working on my server.
On 8/15/2012 9:25 PM, dan wrote:
On 15/08/2012 23:16, Russell Smith wrote:
What's the situation going to be with the replay system? Will that
work with MvM or should we disable it for servers running the mode?
It doesn't work now :(
Hopefully
Most likely. They seem to be happening with many players simultaneously.
On 8/15/2012 9:31 PM, 1nsane wrote:
I've had complaints of player crashes after this update on both my PVP
and MVM servers. That's probably what you are seeing.
On Thu, Aug 16, 2012 at 12:29 AM, Russell Smith
Is anyone else being dropped with this message? Seems most other
servers are doing the same thing.
Carl
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So, I was just playing a game of MvM on mvm_coaltown when we lost a wave
by a tank inserting a bomb (it was the last enemy).
We were advanced to the next round, but the server started bugging out
immediately afterwards. I'm not sure if this was intended, but it
apparently spawned 8 Medics
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