Re: [hlds_linux] Lag?

2012-11-01 Thread Peter Reinhold
On 31.10.2012 21:54, Saint K. wrote: Anyone else experiencing a great deal of lag on their servers after the last update? Yes, its been posted about earlier, and I think acknowledged by Eric as well, so hoping for that the next update will at least lessen the impact. It is pretty

Re: [hlds_linux] [hlds] SRCDS not honoring -steamport parameter any more?

2012-11-01 Thread Jesse Molina
Note that I am a Linux-only server admin. I know nothing about the Windows variant. Sorry, I forget to look at which mailing list I am talking to. My info may not be applicable to yourself. One thing to note on the Linux side is that the srcds_run script, unless -norestart is specified,

Re: [hlds_linux] Lag?

2012-11-01 Thread Essay Tew Phaun
Let me also say that this doesn't just appear to be network lag only. Something else seems to be going on. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] GOTV: The memory leak just got bigger

2012-11-01 Thread Rodrigo Peña
Hi, With the launch of GOTV I saw a srcds instance using 3000MB RAM, and a message spamming the console: CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow!

[hlds_linux] IPv6 support

2012-11-01 Thread Andre Müller
Subject says everything. When do we get IPv6 support for the srcds? Andre Müller ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] IPv6 support

2012-11-01 Thread Cameron Munroe
This discussion started nearly a year ago and still no answer. Sent from my android device. -Original Message- From: Andre Müller gbs.dead...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thu, 01 Nov 2012 11:29 AM Subject:

Re: [hlds_linux] IPv6 support

2012-11-01 Thread [BT]Black V
Give it time lads, it's only a 12 year old protocol :) On 2/11/2012 7:37 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: This discussion started nearly a year ago and still no answer. Sent from my android device. -Original Message- From: Andre Müller gbs.dead...@gmail.com To:

Re: [hlds_linux] GOTV: The memory leak just got bigger

2012-11-01 Thread Jan Faika
Same here... Jan Faika Dne 1.11.2012 17:52, Rodrigo Peña napsal(a): Hi, With the launch of GOTV I saw a srcds instance using 3000MB RAM, and a message spamming the console: CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator)

Re: [hlds_linux] Lag?

2012-11-01 Thread ics
Htop shows one server process having 2 threads that each chew 20-60% of cpu at the same time on a single server. This causes a peak that makes the server lag due to it eating it's own cpu out. I'm assuming this is the cause for everyone else too who is seeing lag. This only affects one

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Chris Oryschak
For the time being there is this sourcemod plugin: https://forums.alliedmods.net/showthread.php?t=199390 I haven't had the chance to try it so can't comment on how good it is. -Chris On Thu, Nov 1, 2012 at 3:33 PM, ics i...@ics-base.net wrote: Can we please get a cvar to disable killing

Re: [hlds_linux] Lag?

2012-11-01 Thread Chris Oryschak
Shouldn't you bind each srcds instance to its own core if you are running more than 1 server on a box? On Thu, Nov 1, 2012 at 3:07 PM, ics i...@ics-base.net wrote: Htop shows one server process having 2 threads that each chew 20-60% of cpu at the same time on a single server. This causes a

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread pilger
Someone on my server suggested we do something similar but we didn't. We figured this would be considered abuse of the halloween system. What's Valve position on this matter? On 1 November 2012 17:37, Chris Oryschak ch...@oryschak.com wrote: For the time being there is this sourcemod plugin:

Re: [hlds_linux] Lag?

2012-11-01 Thread Russell Smith
I set the core affinity for all of my srcds instances when the Pyromania update hit and I was having a lot of CPU spike issues. It seemed to exacerbate the problem. On 11/1/2012 12:45 PM, ics wrote: No, i've found they run better without doing so. It's just this one particular gameserver

Re: [hlds_linux] Lag?

2012-11-01 Thread gameadmin
I find that instead of a not-always-noticeable small twitch when it jumps cores, setting affinity causes a periodic significant spike instead. Mind you, we haven't retested since, and this was over a year ago Chris Oryschak ch...@oryschak.com wrote: Shouldn't you bind each srcds instance to

Re: [hlds_linux] Lag?

2012-11-01 Thread Chris Oryschak
Interesting! (sorry to semi hijack this thread). I'll defiantly have to try this out. My dedicated server with 8 cores has each srcds instance (8 servers on it) bound to a core each. My understanding was that they would overlap onto the same core and tax that cpu core if they wern't taskset'd

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Erik-jan Riemers
If it was abuse they would have made it like mann-up, there are plugins that make him glow too. But if you are on a pub, that normally doesn't help much either :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Lag?

2012-11-01 Thread ics
Previously i was experiencing the same issue but that's long ago. I haven't had the servers tied to single core like for a year. -ics 1.11.2012 21:51, Russell Smith kirjoitti: I set the core affinity for all of my srcds instances when the Pyromania update hit and I was having a lot of CPU

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread doc
This doesn't seem important enough to warrant adding a cvar and disabling killing and such. This is all anecdotal but on my server there doesn't seem to be a huge issue about killing the boss and getting into the book. There will always be cases of people greifing and such but if it's that

Re: [hlds_linux] Lag?

2012-11-01 Thread ics
No -threads option currently in use. I've tried -threads 1 and -threads 3 in the past but didn't see any positive effects. -ics 1.11.2012 21:53, Chris Oryschak kirjoitti: Interesting! (sorry to semi hijack this thread). I'll defiantly have to try this out. My dedicated server with 8 cores

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread ics
My concern goes to the regulars who play on a server and try to get it while the random joiners go on and kill everyone despite everybody saying don't do it, just for this one round. If not nearly everyone isn't participating, killing it without a lot of huntsman snipers is too hard to

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread David Staudt
It is a game play mechanic decision that unfortunately results in a large amount of rancor and recrimination among the players (as a player I've avoided koth_lakeside_event for this reason.) TF2 otherwise is brilliant in sidestepping these kinds of friction-causing griefing opportunities. Hoping

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Erik-jan Riemers
Not the best sollution.. but you can always just force everyone in 1 team color. All still works, then it is just all against him without people being able to kill. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread ics
But that ruins gameplay when the boss is not around. I know there is no perfect solution, but the suggestiones here were usefull. -ics 1.11.2012 22:33, Erik-jan Riemers kirjoitti: Not the best sollution.. but you can always just force everyone in 1 team color. All still works, then it is just

Re: [hlds_linux] Lag?

2012-11-01 Thread Saint K .
I played a game on one of the machines earlier, a brand new machine previously doing fine, and at the time of playing was pretty much nothing but hosting the game of 8 players I was with, we still had these lag/freezes. Saint K. From:

Re: [hlds_linux] IPv6 support

2012-11-01 Thread Maavrik
Not to sound urgent, but I remember reading somewhere about the last block of IPv4 addresses being allocated. Sure we still have time but not much time is left. *Sent from my phone, please excuse any typos -Original Message- From: Kyle Sanderson Sent: 01/11/2012 12:15 PM To:

Re: [hlds_linux] IPv6 support

2012-11-01 Thread Maavrik
Not to sound urgent, but I remember reading somewhere about the last block of IPv4 addresses being allocated. Sure we still have time but not much time is left. *Sent from my phone, please excuse any typos -Original Message- From: Kyle Sanderson Sent: 01/11/2012 12:15 PM To:

Re: [hlds_linux] IPv6 support

2012-11-01 Thread Cameron Munroe
Yes in Europe. I tried to talk about this issue in January but everyone blew me off stating ipv4 will be here for a long time. Sent from my android device. -Original Message- From: Maavrik maav...@maavrik.com To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] IPv6 support

2012-11-01 Thread doc
Well IPv4 is going away, but it's hard to call it imminent because so few people actually understand how the internet works. I don't think we'll see any real IPv6 traction until one of the big companies DOES run into a problem. I'd love to see Valve/Steam out ahead in IPv6 adoption.* *If and

Re: [hlds_linux] IPv6 support

2012-11-01 Thread Cameron Munroe
We should already be there, I have my fastdl server on IPv6 and already see lots of people downloading with it. Not only that, but IPv6 is coming like it or not, better to be prepared rather then not. On 11/1/2012 3:11 PM, doc wrote: Well IPv4 is going away, but it's hard to call it imminent

Re: [hlds_linux] IPv6 support

2012-11-01 Thread Joseph Love
On the plus side, even if a big company won't run into adoption issues, a lot of big companies are already preparing for it. Comcast, for example, has managed to bring support for it to 50% of it's network, and plans to bring support to the remaining 50% by mid-2013. On the flip side, I

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Yun Huang Yong
The way I see it player killing during Merasmus Monoculus serves no purpose except to deny other players their achievement hats. Maybe Valve intended it this way to make them progressively harder to get (players may start off co-operating but as each player gets their hats achievements

[hlds_linux] Server info data overflow

2012-11-01 Thread Frank
What is the reason for this - its only happening on my Linux servers I have to reset the map. I've not seen one single answer from Valve yet. disconnected (reason Server info data overflow) This is the error ___ To unsubscribe, edit your

Re: [hlds_linux] Server info data overflow

2012-11-01 Thread Cameron Munroe
Most likely a misconfigured server. Sent from my android device. -Original Message- From: Frank ad...@gamerscrib.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thu, 01 Nov 2012 6:57 PM Subject: [hlds_linux] Server info data overflow What

Re: [hlds_linux] Server info data overflow

2012-11-01 Thread Frank
Yeah I would say it would be but not when its two servers and it happened right after this halloween update came out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Thursday, November

Re: [hlds_linux] Server info data overflow

2012-11-01 Thread Cameron Munroe
Thus valve has made the server do more. I haven't had on any of my Linux servers and I run 19 of them. Sent from my android device. -Original Message- From: Frank ad...@gamerscrib.net To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Thu, 01

Re: [hlds_linux] Server info data overflow

2012-11-01 Thread Frank
Watch your console - what happens is clients are getting this error and can't join. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Thursday, November 01, 2012 10:39 PM To: Half-Life

Re: [hlds_linux] (no subject)

2012-11-01 Thread Benedict Glover
okay then Date: Thu, 1 Nov 2012 20:32:29 -0600 From: zellers.shi...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] (no subject) *h*elp ___ To unsubscribe, edit your list preferences, or view the list archives, please