On 14.05.2013 04:02, Winnie the Pooh wrote:
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
Any more super secret useful options? ;)
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(seems like I accidentally sent this to the windows list at first)
Hi,
when I run the servers with steamcmd and the autoupdate feature I get segfaults
on steamcmd. The server boots correctly after it. Any idea what could be
causing that?
Steam Console Client (c) Valve Corporation
-- type
Steamlogin Random
Logging in user 'Random' to Steam Public...
password: XI1OXALmnsx3BUm4QMXw
Success.
Steam/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/common/httpclient.cpp
(2863) : Assertion Failed: Failed writing http cache file to disk
That path is unconnected to the error; that's the path of the source code the
utility was compiled from.
Also, are you sure you need to login? Anonymous normally does the job these
days.
Jan j...@jabra-server.net wrote:
Steamlogin Random
Logging in user 'Random' to Steam Public...
password:
When i try the anonymous login, i get the following error:
Steamlogin anonymous
Connecting anonymously to Steam Public...Success.
Steamforce_install_dir /home/hlds_tf2/vanilla_srv/
Steamapp_update 232250 validate
ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.
In case anyone also needs to update their plugins I made a zip to do
mine more simply. You can wget to the /tf folder and unzip. (The zip
folder contains the addons directory with MM and SM.) this will not
overwrite anything important i.e. configs and plugins except default
plugins.
This was
On Tue, May 14, 2013 at 2:11 PM, gamead...@127001.org wrote:
That path is unconnected to the error; that's the path of the source code the
utility was compiled from.
To find out what files Steam is trying to access, call the SteamCMD
script like so:
DEBUGGER=strace -e open,openat
We're looking into the steamcmd problems.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
Sent: Tuesday, May 14, 2013 7:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming
Having
I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow
lerp and ping rising up to 200 (sometimes more) for about 1-2sec. This
keeps happening about every 1 minute. Players are fully raged by this.
2013/5/14 Kyle Sanderson kyle.l...@gmail.com
This is being actively investigated with high priority right now.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v
Sent: Tuesday, May 14, 2013 10:08 AM
To: Half-Life dedicated Linux server mailing
Not sure what the current default is now but out of interest does
adding -threads 3 to your command line help at all?
- Original Message -
From: martin v velt...@gmail.com
I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow
lerp and ping rising up to 200
You could also just use find @ inside of steamcmd to get all cvars
containing an @-sign (not all of them do, though).
Or you might want to use (Warning: shameless self-plug ahead) this handy
little wrapper script which provides tab-completion to browse through the
available commands:
We've released an optional update for TF2 that all clients will receive when
they restart. You may update your dedicated servers if you wish, but it's not
required. The notes for the update are below.
-Eric
---
Today's update:
- Added a missing material for the UGC medals
-
- Added server convars related to investigating server network and CPU
utilization:
- sv_netspike
- sv_netspike_sendtime_ms
- sv_netspike_output
Any chance at getting a CS:S sync with this?
Thanks,
Kyle.
On Tue, May 14, 2013 at 1:30 PM, Eric Smith er...@valvesoftware.com wrote:
-
We'll release one sometime this week. Hopefully after we've figure out the
cause of the frame rate spikes.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, May 14, 2013 1:41
- Fixed deflected Cow Mangler 5000 projectiles doing full critical damage
instead of minicrit damage like other deflected projectiles
NO :D
But let's get serious here for a second:
- sv_netspike
- sv_netspike_sendtime_ms
- sv_netspike_output
Can you please explaind the
The convar documentation should be self-explanatory. But here's the gist:
sv_netspike - same as -netspike command line argument, but you can change the
threshold on the fly.
sv_netspike_sendtime_ms - dumps netspike report based on server CPU time to
prepare snapshot, instead of payload size
Any ETA on a fix for the last person you spectate in first person has
their model disappear bug?
On Tue, May 14, 2013 at 10:01 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
The convar documentation should be self-explanatory. But here's the gist:
sv_netspike - same as -netspike
I keep updating with steamcmd and it does nothing i checked anf i have the
correct appid but it still doesnt work. What is the correct appid for tf2?
Sincerely,
Aaron
On May 14, 2013 4:01 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
The convar documentation should be self-explanatory.
https://developer.valvesoftware.com/wiki/Steam_Application_IDs
- 111710 Nuclear Dawn Dedicated Server
- 229830 TF2 beta dedicated server
- 232250 TF2 dedicated server
- 232290 DoD:S dedicated server
- 232330 CS:S dedicated server
- 232370 HL2:DM dedicated server
Thanks,
Kyle.
I would like a fix for unusual hats. When i die with my unusual handyman
for pyro with peace sign and i wait for respawn watching players in 3rd
person i keep seeing my peace sign over their heads. I checked that in like
20-30 servers and everywhere i go i get that. I am getting killed. waiting
It updates but keeps the previous version...wth
Sincerely,
Aaron
On May 14, 2013 4:19 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
https://developer.valvesoftware.com/wiki/Steam_Application_IDs
- 111710 Nuclear Dawn Dedicated Server
- 229830 TF2 beta dedicated server
- 232250 TF2
Historically, the version number doesn't change for optional updates.
On 5/14/2013 5:23 PM, Aaron Thompson wrote:
It updates but keeps the previous version...wth
Sincerely,
Aaron
On May 14, 2013 4:19 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Im talking about the one before
Sincerely,
Aaron
On May 14, 2013 4:25 PM, Ross Bemrose rbemr...@gmail.com wrote:
Historically, the version number doesn't change for optional updates.
On 5/14/2013 5:23 PM, Aaron Thompson wrote:
It updates but keeps the previous version...wth
Sincerely,
v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at.
On Tue, May 14, 2013 at 4:25 PM, Aaron Thompson rmesc...@gmail.com wrote:
Im talking about the one before
Sincerely,
Aaron
On May 14, 2013 4:25 PM, Ross Bemrose rbemr...@gmail.com wrote:
Historically, the version
Optional updates don't change the version number.
On Tue, May 14, 2013 at 11:26 PM, Aaron Thompson rmesc...@gmail.com wrote:
v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at.
On Tue, May 14, 2013 at 4:25 PM, Aaron Thompson rmesc...@gmail.com
wrote:
Im talking about
The ServerVersion field in tf/steam.inf should change in every build. (The
versions are named the confusing way they are for historical purposes.)
Here's what the latest data in steam.inf has:
PatchVersion=1756932
ClientVersion=1756932
ServerVersion=1759944
ProductName=tf
appID=440
Are you
In the case of bugs, it can also go on the Source-1-Games bug tracker.
In fact, this bug is already filed there:
https://github.com/ValveSoftware/Source-1-Games/issues/248
On 5/14/2013 5:27 PM, ics wrote:
As annoying as that thing is, this list is for server issues, not for
game changes and
v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at.
em sorry to bother you but the current version (before todays update)
was v1756932 (Linux, Dedicated, Protocol 17)
So. you are having version BEFORE mandatory steampipe update
(yesterday)
2013/5/14 Ross
nevermind i figured out the problem, when i installed it it worked with the
main directory which was hlds_source but i had to add /orangebox this time
around for it to properly install. kinda funny that it worked last time but
not this time. Anyways thank you for trying to help me.
On Tue, May
Fletcher my steam.inf has updated but the server (and status) still report
-32 as the version, although ServerVersion is -44 in steam.inf. That's what
I meant with the version not changing for optional updates, or should this
no longer be happening?
On Tue, May 14, 2013 at 11:35 PM, Aaron
The version field in the status output should match the PatchVersion. That's
the network protocol version, which will not change in an optional update.
ServerVersion is basically a build version.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Yeah, that's what I thought. Thanks.
On Tue, May 14, 2013 at 11:43 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
The version field in the status output should match the PatchVersion.
That's the network protocol version, which will not change in an optional
update.
ServerVersion is
As stated before i already fixed it. And i know optional updates dont
change version numbers. Thanks again.
Sincerely,
Aaron
On May 14, 2013 4:49 PM, Valentin G. nextra...@gmail.com wrote:
Yeah, that's what I thought. Thanks.
On Tue, May 14, 2013 at 11:43 PM, Fletcher Dunn
Weekly Steam Maintenance is probably still in progress.
They've been pretty-good about posting it on Twitter, etc.:
https://twitter.com/Steam_Support/status/334429736535220224
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Can anyone confirm if what's seen on this video I recorded (
http://www.youtube.com/watch?v=nMJ5dsAVZKI ) is the same problem everyone
is having!?
It's disrupting gameplay and the server never gets full since the SteamPipe
convertion.
_pilger
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To
That is exactly it. I've been sending a bunch of data to Fletcher but I
suggest if anyone else has the requested data they send it too.
On Tue, May 14, 2013 at 8:07 PM, pilger pilger...@gmail.com wrote:
Can anyone confirm if what's seen on this video I recorded (
I don't actually have access to the whole system, because I only rent the
service of a game hosting company, but I'm willing to help in any ways I
can.
_pilger
On 14 May 2013 21:27, Essay Tew Phaun sc2p...@gmail.com wrote:
That is exactly it. I've been sending a bunch of data to Fletcher but
I am running three servers, they are hosted. I am setting the mapcyclefile
cvar to custom/mapcycle/mapcycle.txt
On two of the three, the maps are cycling as I would expect. The server
boots to pl_badwater, and the map cycle file is set to the following
pl_badwater
cp_gorge
pl_upward
I've
Are you running a vanilla server or do you have mods?
On May 15, 2013 1:25 AM, Lucas Wagner lgwag...@gmail.com wrote:
I am running three servers, they are hosted. I am setting the mapcyclefile
cvar to custom/mapcycle/mapcycle.txt
On two of the three, the maps are cycling as I would expect.
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