Re: [hlds_linux] Update loop on startup command not found: #!/usr/bin/env

2013-05-14 Thread Marcel
On 14.05.2013 04:02, Winnie the Pooh wrote: @ShutdownOnFailedCommand 1 @NoPromptForPassword 1 Any more super secret useful options? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] steacmd segfaults

2013-05-14 Thread Saint K .
(seems like I accidentally sent this to the windows list at first) Hi, when I run the servers with steamcmd and the autoupdate feature I get segfaults on steamcmd. The server boots correctly after it. Any idea what could be causing that? Steam Console Client (c) Valve Corporation -- type

[hlds_linux] steamcmd fail to login

2013-05-14 Thread Jan
Steamlogin Random Logging in user 'Random' to Steam Public... password: XI1OXALmnsx3BUm4QMXw Success. Steam/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/common/httpclient.cpp (2863) : Assertion Failed: Failed writing http cache file to disk

Re: [hlds_linux] steamcmd fail to login

2013-05-14 Thread gameadmin
That path is unconnected to the error; that's the path of the source code the utility was compiled from. Also, are you sure you need to login? Anonymous normally does the job these days. Jan j...@jabra-server.net wrote: Steamlogin Random Logging in user 'Random' to Steam Public... password:

Re: [hlds_linux] steamcmd fail to login

2013-05-14 Thread Jan
When i try the anonymous login, i get the following error: Steamlogin anonymous Connecting anonymously to Steam Public...Success. Steamforce_install_dir /home/hlds_tf2/vanilla_srv/ Steamapp_update 232250 validate ERROR! Failed to request AppInfo update, not online or not logged in to Steam.

[hlds_linux] Sourcemod and Metamod Updates for Steampipe TF2 Upgrade

2013-05-14 Thread Slugsoc
In case anyone also needs to update their plugins I made a zip to do mine more simply. You can wget to the /tf folder and unzip. (The zip folder contains the addons directory with MM and SM.) this will not overwrite anything important i.e. configs and plugins except default plugins. This was

Re: [hlds_linux] steamcmd fail to login

2013-05-14 Thread Ondřej Hošek
On Tue, May 14, 2013 at 2:11 PM, gamead...@127001.org wrote: That path is unconnected to the error; that's the path of the source code the utility was compiled from. To find out what files Steam is trying to access, call the SteamCMD script like so: DEBUGGER=strace -e open,openat

[hlds_linux] steamcmd problems

2013-05-14 Thread Fletcher Dunn
We're looking into the steamcmd problems. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Tuesday, May 14, 2013 7:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Having

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-14 Thread martin v
I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow lerp and ping rising up to 200 (sometimes more) for about 1-2sec. This keeps happening about every 1 minute. Players are fully raged by this. 2013/5/14 Kyle Sanderson kyle.l...@gmail.com

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-14 Thread Fletcher Dunn
This is being actively investigated with high priority right now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v Sent: Tuesday, May 14, 2013 10:08 AM To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-14 Thread Steven Hartland
Not sure what the current default is now but out of interest does adding -threads 3 to your command line help at all? - Original Message - From: martin v velt...@gmail.com I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow lerp and ping rising up to 200

Re: [hlds_linux] Update loop on startup command not found: #!/usr/bin/env

2013-05-14 Thread Dirk D
You could also just use find @ inside of steamcmd to get all cvars containing an @-sign (not all of them do, though). Or you might want to use (Warning: shameless self-plug ahead) this handy little wrapper script which provides tab-completion to browse through the available commands:

[hlds_linux] Optional update for TF2 released

2013-05-14 Thread Eric Smith
We've released an optional update for TF2 that all clients will receive when they restart. You may update your dedicated servers if you wish, but it's not required. The notes for the update are below. -Eric --- Today's update: - Added a missing material for the UGC medals -

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Kyle Sanderson
- Added server convars related to investigating server network and CPU utilization: - sv_netspike - sv_netspike_sendtime_ms - sv_netspike_output Any chance at getting a CS:S sync with this? Thanks, Kyle. On Tue, May 14, 2013 at 1:30 PM, Eric Smith er...@valvesoftware.com wrote: -

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Fletcher Dunn
We'll release one sometime this week. Hopefully after we've figure out the cause of the frame rate spikes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, May 14, 2013 1:41

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread martin v
- Fixed deflected Cow Mangler 5000 projectiles doing full critical damage instead of minicrit damage like other deflected projectiles NO :D But let's get serious here for a second: - sv_netspike - sv_netspike_sendtime_ms - sv_netspike_output Can you please explaind the

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Fletcher Dunn
The convar documentation should be self-explanatory. But here's the gist: sv_netspike - same as -netspike command line argument, but you can change the threshold on the fly. sv_netspike_sendtime_ms - dumps netspike report based on server CPU time to prepare snapshot, instead of payload size

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Brian
Any ETA on a fix for the last person you spectate in first person has their model disappear bug? On Tue, May 14, 2013 at 10:01 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The convar documentation should be self-explanatory. But here's the gist: sv_netspike - same as -netspike

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Aaron Thompson
I keep updating with steamcmd and it does nothing i checked anf i have the correct appid but it still doesnt work. What is the correct appid for tf2? Sincerely, Aaron On May 14, 2013 4:01 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The convar documentation should be self-explanatory.

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Kyle Sanderson
https://developer.valvesoftware.com/wiki/Steam_Application_IDs - 111710 Nuclear Dawn Dedicated Server - 229830 TF2 beta dedicated server - 232250 TF2 dedicated server - 232290 DoD:S dedicated server - 232330 CS:S dedicated server - 232370 HL2:DM dedicated server Thanks, Kyle.

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread martin v
I would like a fix for unusual hats. When i die with my unusual handyman for pyro with peace sign and i wait for respawn watching players in 3rd person i keep seeing my peace sign over their heads. I checked that in like 20-30 servers and everywhere i go i get that. I am getting killed. waiting

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Aaron Thompson
It updates but keeps the previous version...wth Sincerely, Aaron On May 14, 2013 4:19 PM, Kyle Sanderson kyle.l...@gmail.com wrote: https://developer.valvesoftware.com/wiki/Steam_Application_IDs - 111710 Nuclear Dawn Dedicated Server - 229830 TF2 beta dedicated server - 232250 TF2

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Ross Bemrose
Historically, the version number doesn't change for optional updates. On 5/14/2013 5:23 PM, Aaron Thompson wrote: It updates but keeps the previous version...wth Sincerely, Aaron On May 14, 2013 4:19 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Aaron Thompson
Im talking about the one before Sincerely, Aaron On May 14, 2013 4:25 PM, Ross Bemrose rbemr...@gmail.com wrote: Historically, the version number doesn't change for optional updates. On 5/14/2013 5:23 PM, Aaron Thompson wrote: It updates but keeps the previous version...wth Sincerely,

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Aaron Thompson
v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at. On Tue, May 14, 2013 at 4:25 PM, Aaron Thompson rmesc...@gmail.com wrote: Im talking about the one before Sincerely, Aaron On May 14, 2013 4:25 PM, Ross Bemrose rbemr...@gmail.com wrote: Historically, the version

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Valentin G.
Optional updates don't change the version number. On Tue, May 14, 2013 at 11:26 PM, Aaron Thompson rmesc...@gmail.com wrote: v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at. On Tue, May 14, 2013 at 4:25 PM, Aaron Thompson rmesc...@gmail.com wrote: Im talking about

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Fletcher Dunn
The ServerVersion field in tf/steam.inf should change in every build. (The versions are named the confusing way they are for historical purposes.) Here's what the latest data in steam.inf has: PatchVersion=1756932 ClientVersion=1756932 ServerVersion=1759944 ProductName=tf appID=440 Are you

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Ross Bemrose
In the case of bugs, it can also go on the Source-1-Games bug tracker. In fact, this bug is already filed there: https://github.com/ValveSoftware/Source-1-Games/issues/248 On 5/14/2013 5:27 PM, ics wrote: As annoying as that thing is, this list is for server issues, not for game changes and

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread martin v
v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at. em sorry to bother you but the current version (before todays update) was v1756932 (Linux, Dedicated, Protocol 17) So. you are having version BEFORE mandatory steampipe update (yesterday) 2013/5/14 Ross

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Aaron Thompson
nevermind i figured out the problem, when i installed it it worked with the main directory which was hlds_source but i had to add /orangebox this time around for it to properly install. kinda funny that it worked last time but not this time. Anyways thank you for trying to help me. On Tue, May

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Valentin G.
Fletcher my steam.inf has updated but the server (and status) still report -32 as the version, although ServerVersion is -44 in steam.inf. That's what I meant with the version not changing for optional updates, or should this no longer be happening? On Tue, May 14, 2013 at 11:35 PM, Aaron

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Fletcher Dunn
The version field in the status output should match the PatchVersion. That's the network protocol version, which will not change in an optional update. ServerVersion is basically a build version. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Valentin G.
Yeah, that's what I thought. Thanks. On Tue, May 14, 2013 at 11:43 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The version field in the status output should match the PatchVersion. That's the network protocol version, which will not change in an optional update. ServerVersion is

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Aaron Thompson
As stated before i already fixed it. And i know optional updates dont change version numbers. Thanks again. Sincerely, Aaron On May 14, 2013 4:49 PM, Valentin G. nextra...@gmail.com wrote: Yeah, that's what I thought. Thanks. On Tue, May 14, 2013 at 11:43 PM, Fletcher Dunn

[hlds_linux] Items server, etc.

2013-05-14 Thread Weasel
Weekly Steam Maintenance is probably still in progress. They've been pretty-good about posting it on Twitter, etc.: https://twitter.com/Steam_Support/status/334429736535220224 ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-14 Thread pilger
Can anyone confirm if what's seen on this video I recorded ( http://www.youtube.com/watch?v=nMJ5dsAVZKI ) is the same problem everyone is having!? It's disrupting gameplay and the server never gets full since the SteamPipe convertion. _pilger ___ To

Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-14 Thread Essay Tew Phaun
That is exactly it. I've been sending a bunch of data to Fletcher but I suggest if anyone else has the requested data they send it too. On Tue, May 14, 2013 at 8:07 PM, pilger pilger...@gmail.com wrote: Can anyone confirm if what's seen on this video I recorded (

Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-14 Thread pilger
I don't actually have access to the whole system, because I only rent the service of a game hosting company, but I'm willing to help in any ways I can. _pilger On 14 May 2013 21:27, Essay Tew Phaun sc2p...@gmail.com wrote: That is exactly it. I've been sending a bunch of data to Fletcher but

[hlds_linux] Mapcycle Bug and/or misuse

2013-05-14 Thread Lucas Wagner
I am running three servers, they are hosted. I am setting the mapcyclefile cvar to custom/mapcycle/mapcycle.txt On two of the three, the maps are cycling as I would expect. The server boots to pl_badwater, and the map cycle file is set to the following pl_badwater cp_gorge pl_upward I've

Re: [hlds_linux] Mapcycle Bug and/or misuse

2013-05-14 Thread bl4nk
Are you running a vanilla server or do you have mods? On May 15, 2013 1:25 AM, Lucas Wagner lgwag...@gmail.com wrote: I am running three servers, they are hosted. I am setting the mapcyclefile cvar to custom/mapcycle/mapcycle.txt On two of the three, the maps are cycling as I would expect.