Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
At the risk of being sarcastic here ... "cool story bro." On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose wrote: > I was literally supposed to be leaving work when this happened and I've > just now arrived home from work. > > On 9/10/2014 5:48 PM, Matthias "InstantMuffin" Kollek wrote: > >> Powerl

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
Nope no offense. Just trying (and failing) to introduce some humor. On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose wrote: > I'm sorry that me responding to a direct question offended you. > > On 9/10/2014 6:39 PM, Weasels Lair wrote: > >> At the risk of being sarcastic h

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
ress. >> >> On 9/10/2014 6:52 PM, Matthias "InstantMuffin" Kollek wrote: >> >>> It's Powerlord, so that has always proven to be difficult. You haven't >>> done anything wrong weasel. >>> >>> On 11.09.2014 00:49, Weasels Lair wr

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
Currently available snap-shots are from prior to today's TF2 update. Still waiting for new updates. - MM:S Snapshots (*1.10.3-git912* is *prior to today's TF2 update*) - SM Snapshots (*1.6.2-git4560* is *prio

Re: [hlds_linux] Mandatory TF2 update released

2014-09-12 Thread Weasels Lair
Just google IRC bonets, etc. Not something I am interesting in. and probably off-topic for this list anyway. On Wed, Sep 10, 2014 at 4:13 PM, Gus Naughton wrote: > I'm not sure where you got the idea that IRC is full of exploits, as the > protocol has been around since before Half-Life was eve

Re: [hlds_linux] Mandatory TF2 update released

2014-09-12 Thread Weasels Lair
; > > On 12.09.2014 21:54, Weasels Lair wrote: > >> Just google IRC bonets, etc. Not something I am interesting in. and >> probably off-topic for this list anyway. >> >> On Wed, Sep 10, 2014 at 4:13 PM, Gus Naughton >> wrote: >> >> I'm not sure

[hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Weasels Lair
Every user on my servers got disconnected at about 9AM (US/Pacific/Valve time) today. On the server for EVERY user it said something this: L 09/14/2014 - 12:04:55: STEAMAUTH: Client Weasel received failure code 6 L 09/14/2014 - 12:04:55: "Weasel<58><[U:1:311]>" disconnected (reason "Client left g

Re: [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Weasels Lair
What was weird, is I had two different servers that had active players on them (one TF2 and one CS:S on the same server) and they both experienced it at the same time. I logged onto the host and everything seemed cool. The host was accessible, running fine, but players couldn't connect/play - kep

Re: [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Weasels Lair
ing at that. I guess Active Directory it ain't. On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair wrote: > What was weird, is I had two different servers that had active players on > them (one TF2 and one CS:S on the same server) and they both experienced it > at the same time. I logged

Re: [hlds_linux] [hlds] Steam auth ticket has been canceled

2014-09-16 Thread Weasels Lair
What was weird / concerning to me when it happened was that it happen simultaneously with players on my TF2 server and on my CS:S server. So, to me it seemed like either all my servers being cut-off from Steam simultaneously- or all my players (on different games) being cut-off from Steam simulta

Re: [hlds_linux] [hlds] Steam auth ticket has been canceled

2014-09-16 Thread Weasels Lair
oming International Talk-Like-A-Pirate Day festivities. On Tue, Sep 16, 2014 at 9:06 AM, Weasels Lair wrote: > What was weird / concerning to me when it happened was that it happen > simultaneously with players on my TF2 server and on my CS:S server. So, to > me it seemed like either all my

Re: [hlds_linux] [hlds] TF2: Some model files not downloading since last update?

2014-10-18 Thread Weasels Lair
ist.valvesoftware.com] *On Behalf Of *Weasels Lair > *Sent:* Friday, October 17, 2014 10:25 AM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] TF2: Some model files not downloading since last > update? > > > > Anybody open a ticket yet on Valve's

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Same here (meaning working fine on Linux - Debian 64-bit in my case). On Mon, Oct 20, 2014 at 2:29 PM, big john wrote: > Thanks. > > Linix is fine btw > On Oct 20, 2014 5:28 PM, "Eric Smith" wrote: > >> We’re working on a fix. We should have it soon. >> >> >> >> -Eric >> >> >> >> >> >> *From:*

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Retract my previous statement about Linux DS being Ok. Mine just crashed. On Mon, Oct 20, 2014 at 2:48 PM, Peter Jerde wrote: > Very strange. All 12 of my servers on Windows 2008 are running fine. > > We run sv_pure 1... I wonder if different sv_pure values are involved in > your crashes, given

Re: [hlds_linux] [hlds] Another mandatory TF2 update released

2014-10-20 Thread Weasels Lair
I also noticed today, that although the Spell-book is effectively a "stock item" now, unlike other stock items it currently can NOT be renamed or re-described using the "name tag" or "description tag" tools? On Mon, Oct 20, 2014 at 3:25 PM, Michael Loveless wrote: > Thank you very much for worki

Re: [hlds_linux] [hlds] Another mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Mike, regarding FoF servers. I run both FoF and TF2 and have not seen anything you mentioned about the TF2 update somehow messing-up my FoF servers. I am hosting on Debian (Linux) however, not Windows. You don't have any common directories shared between the two type of game-servers somehow? If

Re: [hlds_linux] R: re Mandatory TF2 update released

2014-10-22 Thread Weasels Lair
Uh... there are hosties in TF2 now? sweet! On Wed, Oct 22, 2014 at 12:00 PM, Nicola wrote: > aboom! killed Hostage with pistol_scout. (crit) > Disconnect: An issue with your computer is blocking the VAC system. > You cannot play on secure servers.. > Disconnect: An issue with your computer i

Re: [hlds_linux] Anyone running OP4?

2014-10-23 Thread Weasels Lair
You talking about Op4 server? or client? On Thu, Oct 23, 2014 at 11:30 AM, Ook wrote: > Is anyone here running OP4? If so, what distro and kernel version are you > using? > > I was running it on a 2.6.x kernel on a socket A board before valve > enabled SSE2, thereby rendering four of my boxes us

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2014-10-23 Thread Weasels Lair
Disabling my automatic updates until I see the aftermath of this. On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling wrote: > I want to know whoever voices any new characters we might be hearing, and > perhaps also if Nolan North voiced the HHH/Eyelander. > > On Thu, Oct 23, 2014 at 12:42 PM, Azaru

Re: [hlds_linux] [hlds] Guys, I Need Help Purchasing a Windows Firewall to Stop DDOS Attacks

2014-11-06 Thread Weasels Lair
Unfortunately if is truly a DDOS (distributed attack, rather than from a single source) just adding a firewall (any kind) is not really going to help. By the time the traffic hits any firewall local to your server its too late. It needs to be dealt with upstream. You need a hosting provider that

[hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-11 Thread Weasels Lair
Forgive my (renewed) ignorance, I have not had reason to install a new HLDS instance in like ... a year probably. Obviously, I must be missing something basic here. Maybe something changed that I am just not remembering. I am just trying to install HLDS to run an HL1 Deathmatch server - not a "m

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-13 Thread Weasels Lair
ess to say, removing the "validate" option from my procedures for now. I guess "validate" means "invalidate" for now. On Sun, Jan 11, 2015 at 10:19 PM, Weasels Lair wrote: > Forgive my (renewed) ignorance, I have not had reason to install a new > HLDS instance i

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Weasels Lair
s been > > this way for a while, idk why Valve doesn't fix it. > > > > > > > > On 01/13/2015 12:29 PM, Weasels Lair wrote: > > > >> Ok, this is weird. When I run the app_update 90 validate the > valve/gfx.wad > >> file (along with tons of

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Weasels Lair
PS: Obviously, given today's SteamCMD issues, I have avoided trying anything so far today. On Jan 16, 2015 9:07 AM, "Weasels Lair" wrote: > It appears that I was getting everything on the first attempt (if done > without the validate option). If I run it again with the

Re: [hlds_linux] [hlds] Steamcmd Outage?

2015-01-16 Thread Weasels Lair
Are they having issues with some DoS attack on those servers that happen to start with 208.? On Jan 16, 2015 1:26 PM, "Ross Bemrose" wrote: > While I haven't seen any comments in public about it, one of Valve's > engineers is working on the problem. We've had some email exchanges back > and fort

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Weasels Lair
I guess they never implemented the "UpToDateCheck" for the GoldSrc titles either. Not that anything GoldSrc gets updated very often anyway. But I opened a "suggestion" for that, on their GitHub yesterday anyway. > Ross Bemrose Fri, 16 Jan 2015 07:29:22 -0800 > > In my experience, its been this w

Re: [hlds_linux] Spammers delight

2015-01-22 Thread Weasels Lair
Yeah seems like valve is running some really old school mailing list software. Maybe they should switch to Google Groups for Business or something. On Jan 22, 2015 4:06 PM, "Horse" wrote: > The mailing list needs to incorporate what craigslist uses with the mailer > to avoid this issue. > Sad thi

[hlds_linux] Client disconnected (reason "Client left game (Steam auth ticket has been canceled)

2015-01-29 Thread Weasels Lair
Today, I got multiple reports from my players about everyone on the server getting suddenly dropped from the server. I checked the server-side, I see in the logs a message like this for every player that was on the server: disconnected (reason "Client left game (Steam auth ticket has been cancele

[hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
Wondering if any other admin's have seen this. Today I had a player join with a SteamID that I was unable to ban by ID. >From SourceMod I kept getting a message about waiting another 30 seconds and trying again, because that SteamID was not verified (yet)? In the end, I resorted to fire-walling-o

Re: [hlds_linux] [hlds] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
ile as: > http://steamcommunity.com/profiles/76561198056560973 Already on VACation. > :D > > Dne 18.3.2015 ob 1:59 je Weasels Lair zapisal(a): > > Wondering if any other admin's have seen this. > > Today I had a player join with a SteamID that I was unable to ban

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
c Smith > >> but have not heard anything from him for a long time so we stopped > >> sending him exploits like this. > >> > >> As you deduced, it is possible to spoof any SteamID you want and play > >> for a couple of minutes before the server kicks y

[hlds_linux] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-21 Thread Weasels Lair
I am getting reports from my users of this error in TF2, and have also experienced it myself several times today: "Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game." In my case, I am not sure if it's just some local issue with my Internet or no

Re: [hlds_linux] [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-21 Thread Weasels Lair
Seems to have cleared-up for me personally at the moment. Just seems to come in waves, and go away mysteriously - like MIB's after a UFO sighting. On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen wrote: > Yep, between that and the "An issue with your computer is blocking the VAC > system." that was kn

Re: [hlds_linux] [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-22 Thread Weasels Lair
If it is SMAC-related, it is not showing-up in the SMAC.log file. On Apr 22, 2015 1:53 AM, "Robert Styler" wrote: > I thought this was caused by a SMAC plug in? > Seems to have cleared-up for me personally at the moment. Just seems to > come in waves, and go away mysteriously - like MIB's after

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Weasels Lair
Regarding RCon, unfortunately it is needed for various add-on stuff like stay trackers ( such as GameMe.com), ban systems ( SourceBans), etc. On May 19, 2015 7:38 AM, "Bill" wrote: > While we're at it why even have a password for rcon? Only a small handful > of players even know how to use rcon.

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Weasels Lair
Although, maybe on systems for competitive games, stats and bans aren't really an issue. On May 19, 2015 7:42 AM, "Weasels Lair" wrote: > Regarding RCon, unfortunately it is needed for various add-on stuff like > stay trackers ( such as GameMe.com), ban systems ( SourceBa

[hlds_linux] Ubuntu -vs- Debian recommendation / observations?

2015-07-19 Thread Weasels Lair
I will be changing hosting providers in the near future. I will likely be going with NFOServers - but with an un-managed VPS. I am planning to stay with a VPS running one of these OS's: - Debian v8 "Jessie" - Ubuntu (LTS) v14.04.02 "Trusty Tahr" - Ubuntu v15.04 "Vivid Vervet" My current setup is

Re: [hlds_linux] [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-03 Thread Weasels Lair
​I wonder how long it is until some script-kiddie figures-out how to exploit the built-in Streaming (ala https://github.com/ValveSoftware/steam-for-linux/issues/3990). Valve's response when I mentioned it was, effectively "expected behavior"). On Thu, Sep 3, 2015 at 1:45 PM, Refeek Yeglek wrote:

Re: [hlds_linux] [hlds] Test

2015-09-11 Thread Weasels Lair
, Eric Smith wrote: > On that topic, Amy is not subscribed to this list so we don't have an > action we can take here. > > -Eric > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair > Sent:

[hlds_linux] -usercon?

2016-01-10 Thread Weasels Lair
Is the -usercon command-line parameter for SRCDS required for all SRCDS games now? or just CS:GO? I ask because I am having some trouble with RCon to my TF2 servers at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] -usercon?

2016-01-10 Thread Weasels Lair
6 21:54, ics wrote: > >> To my knowledge, -usercon is only used by windows machines to bring up >> the console. >> >> Rcon shouldn't need that. >> >> -ics >> >> Weasels Lair kirjoitti: >> >>> Is the -usercon command-line parameter

Re: [hlds_linux] [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread Weasels Lair
Yep. An unfortunate downside to UDP-based applications is there is no "session" to manage. All packets are kind of "fire and forget". Very easy to spoof. Not that you can't spoof TCP too, but then the conversation falls apart with no reliable way to respond back. I'm this case, it would be categ

[hlds_linux] After last TF2 update(s) custom downloaded sounds not playing?

2016-03-01 Thread Weasels Lair
Until today, all my custom downloaded sounds were downloading and playing just fine. Now, the same sound fils that had previously work, result in these errors on the clients ... MP3 initialized with no sound cache, this may cause janking. [ somesoundfile.mp3 ] Failed to create decoder for MP3 [ s

[hlds_linux] Client stuck on "Parsing game info .." after TF2 Meat your Mann update?

2016-07-07 Thread Weasels Lair
After today's update, I see my client is taking FOREVER in the "Parsing game info ..." stage of connecting. Looks like other players have successfully connected to my primary TF2 server, but not me yet. I noticed on one of my secondary TF2 servers, things were crashing. But haven't gotten to tro

Re: [hlds_linux] [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Am I missing something? or is the option to start a "listen-server" entirely removed now? There used to be a "[+]" option on the server thing in the GUI before. I do not see anything like that anymore. Granted, "listen-servers" were always something that players would try to use and result in cr

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2016-10-12 Thread Weasels Lair
Looks like there is an updated SourceMod build in-progress. Looks like Linux build is there already, but Windows is still in-progress. http://www.sourcemod.net/downloads.php?branch=stable On Wed, Oct 12, 2016 at 6:20 PM, E. Olsen wrote: > Anyone else seeing servers crashing on player join (W

Re: [hlds_linux] Problem

2016-11-13 Thread Weasels Lair
Try a different map (maybe a stock one like 2fort) and if if that makes a difference. On Nov 13, 2016 5:31 AM, "Sergey Dobretsov" wrote: > Server without MM+SM > > Client "ZaZnObA" connected (212.232.76.122:28501). > Client "Forklays" connected (212.232.76.122:28201). > Dropped Forklays from

Re: [hlds_linux] Problem

2016-11-16 Thread Weasels Lair
"proof-of-life" that Valve does actually read this stuff. :-) They probably just ignore the rants and "venting". On Nov 16, 2016 1:00 PM, "John Schoenick" wrote: > Thanks for the feedback, all! > > I've narrowed this down to an old typo in the engine that was > exacerbated by recent changes. W

[hlds_linux] SRCDS and/or SM not following symbolic links in file system under Ubuntu?

2017-01-08 Thread Weasels Lair
Not sure if this is the exact issue yet, as I am still troubleshooting. But, the symptom I seem to be experiencing is SRCDS (for TF2) and/or maybe SourceMod (v-1.8.0 git-5967) possibly not following symbolic links in the file system to get custom files to queue for download? Wondering if anybody e

[hlds_linux] SRCDS and/or SM not following symbolic links in file system under Ubuntu?

2017-01-08 Thread Weasels Lair
Just a quick update. I isolated this to my web-server, but setting "sv_downloadurl" to empty quotes and effectively disabling the fast-download feature. No, does not appear to be something with TF2, SRCDS or SM. It's something with my Apache configuration or underlying file-system and similar sy

[hlds_linux] "Got Bandwidth?

2017-01-20 Thread Weasels Lair
LOL just found this old news release on Steam, wow remember when Valve needed communities and 3rd-parties? http://store.steampowered.com/news/176/ "Got Bandwidth? Announcement - Valve Jul 15, 2003 Several partners have already signed up to host content servers. If you've got at least 50megabits/

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Thanks John for the follow-up and details, and thanks for working with the SourceMod team in advance of these changes. Something like 90% of community servers probably run SourceMod in some form (I am guessing). So, good to see that communication going up-front. Thanks again, - Weasel. On Mon,

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
John - For those server-operators who encounter errors running the beta, do you want the reports here on the list? or in the Git-Hub? Thanks, - Weasel On Mon, Feb 20, 2017 at 4:54 PM, John Schoenick wrote: > We've pushed a small update to the beta that removes the libstdc++ and > libgcc_s librar

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
PS: I should have asked, if on the GitHub - WHICH one? On Mon, Feb 20, 2017 at 5:04 PM, Weasels Lair wrote: > John - > For those server-operators who encounter errors running the beta, do you > want the reports here on the list? or in the Git-Hub? > Thanks, > - Weasel > >

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Ok, here's the error I encountered trying to host the TF2 beta linux dedicated server build: Operating System: Ubuntu 14.04 LTS Kernel: Linux 3.13.0-108-generic Architecture: 64-bit (x86_64) Video: Headless install (via SteamCMD) Hosted: NFO Servers (dedicated VPS, much cores & RAM, several games

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
32-bit version of this library or make > use the Steam Runtime as mentioned above which includes it. > > > > On 02/20/2017 05:37 PM, Weasels Lair wrote: > > Here's what comes back from the ENV: > > game-servers@system:~/game911$ env LD_LIBRARY_PATH="$LD_LI

Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-22 Thread Weasels Lair
A couple of weird things I noticed on my TF2 beta server today: 1) The port number I specified on the command-line in 6911, but in the "status" command it shows 6912. I did not notice that yesterday, but I assume it was showing that way yesterday as well. I have not tried to update since fixing

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Weasels Lair
If I understood correctly, non-Debian/Ubuntu family servers might have to use the Steam Runtime/chroot thing? On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan wrote: > We are having segfaults on centos 7 with intel xeon v5 cpus > > shouldn't centos 7 be fully supported an on par with the vers

Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-15 Thread Weasels Lair
n centos 7? > > If not, is there a zip file with all the steamruntime files to try to run > some dynamic linking? > > On Thu, Mar 16, 2017 at 12:46 AM, Marco Padovan wrote: > > > I've yet to inspect that properly Could be > > > > On Thu, Mar 1

[hlds_linux] ToolChain fix just released?

2017-04-12 Thread Weasels Lair
Looks like Valve may have just released the ToolChain update for TF2, which includes fixes for Mac OS-X? http://store.steampowered.com/news/28831/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valv

[hlds_linux] GoldSrc server updates on 2017-07-11?

2017-07-11 Thread Weasels Lair
I noticed some announcements on Steam for HL1, TFC and DMC - but no notification from HLDS_Announce? I thought maybe they were client-side only updates, but I show all DLL's/SO's on my dedicated server had changed (at least in their time-stamp) when I ran the update on them. I also noticed that t

Re: [hlds_linux] Stats for Gearbox server?

2017-10-18 Thread Weasels Lair
I am using the stats service GameMe.com. it's sort of a cloud hosted version of HLStats, etc. Not sure about GearBox specifically, but definitely works with my HL1, TFC, DMC and CS 1.x Servers. On Oct 18, 2017 3:07 PM, "Ook" wrote: > Many moons ago (like ten years ago) I ran a stats package on

[hlds_linux] TF2 = Your client has failed to authorize in time. Please reconnect or restart your game.

2017-10-21 Thread Weasels Lair
Ever since the update, clients trying to connect to my server keep getting that message ... "Your client has failed to authorize in time. Please reconnect or restart your game." I assume this is happening on a much wider basis? ___ To unsubscribe, edit

Re: [hlds_linux] Stats for Gearbox server?

2017-10-21 Thread Weasels Lair
d years ago. What else is out there for those that want to host it > yourself? > > > On 10/18/2017 10:01 PM, Weasels Lair wrote: > >> I am using the stats service GameMe.com. it's sort of a cloud hosted >> version of HLStats, etc. Not sure about GearBox specifi

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