[hlds_linux] Servers does not show up in Steam server list
Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server (hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat:Source has ben converted to SteamPipedelivery.
I can't find the app id for download on any of these FAQ websites, this information could be very useful :) Best regards Ronny -Ursprüngliche Nachricht- From: Fletcher Dunn Sent: Friday, March 29, 2013 6:41 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) ; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) ; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Day of Defeat:Source has ben converted to SteamPipedelivery. The SteamPipe beta has ended. If you have been running a SteamPipe beta server, no update is necessary, your server is now running the official version of the server, and can host clients running the official release version of the game. The dedicated server can no longer be downloaded using the HLDSUpdateTool. Day of Defeat:Source: * Converted the game to use SteamPipe content distribution system * Faster updates * Converted filesystem to use VPK's. * Faster game boot times and map load times * Downloaded files now go in the download folder. * Client side mods go in the custom folder to make installation, organization, and removal easier. * Client side mods can be distributed as VPK * Dedicated server is now downloaded with SteamCMD tool. We've prepared an FAQ with more details about this conversion and the filesystem changes. https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] IP address mumbo jumbo
Hello, I have discovered a strange thing with our DOD:S and TF2 servers today. Take a look at the line of the status output: udp/ip : 85.x.x.95:27015 (public ip: 85.x.x.57) We are binding our server to 85.x.x.95 with +ip as start parameters. The public IP shows our IP address from the first network card eth0. Wtf? How can I prevent this behaviour? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] SourceTV not working on DOD:S anymore
Hello, SourceTV isn't working on our DOD:S server anymore. I can see a log line: Dropped SourceTV from server (Punting bot, server is hibernating) Wtf? This ist Left 4 Dead isn't it? Why is a dedicated DOD:S server hibernating? Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2 server crashes
Hello, we see alot of server crashes recently, sv_logflush is set to 1, the last log line of the crashes shows engine errors: L 07/09/2012 - 20:58:55: kingkool43STEAM_0:1:317982Red changed role to soldier L 07/09/2012 - 20:58:55: Engine error: Model models/weapons/c_models/c_blackbox/c_blackbox.mdl not found and models/error.mdl couldn't be loaded L 07/09/2012 - 21:02:18: [sex] Skapuppe23STEAM_0:1:17522415Blue changed role to soldier L 07/09/2012 - 21:02:18: Engine error: Model models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl not found and models/error.mdl couldn't be loaded L 07/09/2012 - 21:06:18: Cloud strife17STEAM_0:1:48810481Blue changed role to sniper L 07/09/2012 - 21:06:18: Engine error: Model models/player/items/all_class/all_domination_sniper.mdl not found and models/error.mdl couldn't be loaded The mentioned files are all present, the server is up to date. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2: how to disable training weapons on a public server w/o plugin?
Hello, we would like to disable the training weapons Sticky Jumper and Rocket Jumper on our public server, it would be nice if it could be done by a legal config change or a cvar. Someone knows a way how to do it? I understand the reason for the training weapons, but these weapons annoying players on a non training server (FFA server). People are jumping around senselessly. It doesn't help for the game play. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Hltv is broken again in Linux release, same like last time, the binary is for Mac. Alfred Reynolds alf...@valvesoftware.com schrieb: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]
tcpdump Ivan Ivanov harryp...@abv.bg schrieb: Ok. So how do i get that. Any tool for extracting all the information that Adam Nowacki wanted? Оригинално писмо От: bp badpazzw...@gmail.com Относно: Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs] До: Half-Life dedicated Linux server mailing list Изпратено на: Петък, 2012, Май 18 20:22:37 EEST On Fri, May 18, 2012 at 6:59 PM, Ivan Ivanov harryp...@abv.bg wrote: payload? - whats that :D The contents of the packets you were getting attacked with. --bp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS GO server update tool
I get the same error today, any workaround for this? -Ursprüngliche Nachricht- From: Det Sent: Sunday, May 13, 2012 2:28 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] CS GO server update tool Even after that, and after a login attempt says Successful, I still get ERROR! Failed to request AppInfo update, not online or not logged in to Steam. When trying to app_update :( On 13/05/2012 12:04 p.m., bRAINKILLA wrote: Up and running .. . . You need to add the server like a new client - check your mail Am 12.05.2012 13:12, schrieb Michał (JabLuszko) Karwowski: FIY: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Downloading_and_Running_the_SteamCMD_Update_Tool It works, just started a new server according to those instructions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS GO server update tool
Seems to be a temporary issue, it's now downloading without any changes. Debian Squeeze. -Ursprüngliche Nachricht- From: Matthew Mjelde Sent: Monday, May 14, 2012 9:07 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS GO server update tool What OS are you running? I got this error on Debian and did an OS reinstall to Ubuntu and it worked. On 5/14/2012 2:05 PM, Ronny Schedel wrote: I get the same error today, any workaround for this? -Ursprüngliche Nachricht- From: Det Sent: Sunday, May 13, 2012 2:28 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] CS GO server update tool Even after that, and after a login attempt says Successful, I still get ERROR! Failed to request AppInfo update, not online or not logged in to Steam. When trying to app_update :( On 13/05/2012 12:04 p.m., bRAINKILLA wrote: Up and running .. . . You need to add the server like a new client - check your mail Am 12.05.2012 13:12, schrieb Michał (JabLuszko) Karwowski: FIY: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Downloading_and_Running_the_SteamCMD_Update_Tool It works, just started a new server according to those instructions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] CS:GO mp_freezetime/mp_buytime
Hello, it seems there is a bug with mp_freezetime and mp_buytime. The mp_buytime is not respected, the mp_freezetime is the buy time and not the freeze time. There is currently no freeze time. Anyone else seeing this? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS GO server update tool
Damn, why do we need a CS GO account to install a server? Where can I get such an account? -Ursprüngliche Nachricht- From: ics Sent: Saturday, May 12, 2012 12:01 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] CS GO server update tool Since the dedicated server is now out, i'm wondering if the update tool (steam text client) will be permanent or does it go back to old one after official release? It seems extremely inconvinient to have login with your steam account to update a server (and also log out of your main account in your own pc before doing so). Are the days coming back when you had separate login password for server or is this just for the duration of the more or less private beta period? -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS GO server update tool
Okay, thanks, I did. How long does it take until I get the activation of CS GO? -Ursprüngliche Nachricht- From: Qassim Farid Sent: Saturday, May 12, 2012 12:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS GO server update tool Because it is in private beta. To throw your name down for a beta key, complete this survey: steam://takesurvey/2/ -- Qassim Farid Personal: qass...@me.com http://qassim.co.uk On Saturday, 12 May 2012 at 11:21, Ronny Schedel wrote: Damn, why do we need a CS GO account to install a server? Where can I get such an account? -Ursprüngliche Nachricht- From: ics Sent: Saturday, May 12, 2012 12:01 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] CS GO server update tool Since the dedicated server is now out, i'm wondering if the update tool (steam text client) will be permanent or does it go back to old one after official release? It seems extremely inconvinient to have login with your steam account to update a server (and also log out of your main account in your own pc before doing so). Are the days coming back when you had separate login password for server or is this just for the duration of the more or less private beta period? -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS GO server update tool
So, then I don't understand why they a link between client installations and server installations. Most of the participating gamers will never install a server. And those who only want to install servers, can't. -Ursprüngliche Nachricht- From: Qassim Farid Sent: Saturday, May 12, 2012 12:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS GO server update tool Sorry, should have mentioned. It may be a while, it may be never, they have had lots of people sign up for it over the months it has been out and are putting the keys out in phases, and I assume to those who they need more information on (based on what is provided in the survey). -- Qassim Farid Personal: qass...@me.com http://qassim.co.uk On Saturday, 12 May 2012 at 11:36, Ronny Schedel wrote: Okay, thanks, I did. How long does it take until I get the activation of CS GO? -Ursprüngliche Nachricht- From: Qassim Farid Sent: Saturday, May 12, 2012 12:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS GO server update tool Because it is in private beta. To throw your name down for a beta key, complete this survey: steam://takesurvey/2/ -- Qassim Farid Personal: qass...@me.com (mailto:qass...@me.com) http://qassim.co.uk On Saturday, 12 May 2012 at 11:21, Ronny Schedel wrote: Damn, why do we need a CS GO account to install a server? Where can I get such an account? -Ursprüngliche Nachricht- From: ics Sent: Saturday, May 12, 2012 12:01 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] CS GO server update tool Since the dedicated server is now out, i'm wondering if the update tool (steam text client) will be permanent or does it go back to old one after official release? It seems extremely inconvinient to have login with your steam account to update a server (and also log out of your main account in your own pc before doing so). Are the days coming back when you had separate login password for server or is this just for the duration of the more or less private beta period? -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS GO server update tool
I have a big community in the back which can test the servers and can send some feedback. I can wait for the client installation, but it would be nice to have the server installation without restrictions, like in the past. -Ursprüngliche Nachricht- From: Qassim Farid Sent: Saturday, May 12, 2012 12:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS GO server update tool You'd be surprised, there are a fair amount of people hosting servers in the private beta. Besides, there isn't much information you personally can gather if you can't at least try the server you are running. -- Qassim Farid Personal: qass...@me.com http://qassim.co.uk On Saturday, 12 May 2012 at 11:45, Ronny Schedel wrote: So, then I don't understand why they a link between client installations and server installations. Most of the participating gamers will never install a server. And those who only want to install servers, can't. -Ursprüngliche Nachricht- From: Qassim Farid Sent: Saturday, May 12, 2012 12:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS GO server update tool Sorry, should have mentioned. It may be a while, it may be never, they have had lots of people sign up for it over the months it has been out and are putting the keys out in phases, and I assume to those who they need more information on (based on what is provided in the survey). -- Qassim Farid Personal: qass...@me.com (mailto:qass...@me.com) http://qassim.co.uk On Saturday, 12 May 2012 at 11:36, Ronny Schedel wrote: Okay, thanks, I did. How long does it take until I get the activation of CS GO? -Ursprüngliche Nachricht- From: Qassim Farid Sent: Saturday, May 12, 2012 12:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS GO server update tool Because it is in private beta. To throw your name down for a beta key, complete this survey: steam://takesurvey/2/ -- Qassim Farid Personal: qass...@me.com (mailto:qass...@me.com) http://qassim.co.uk On Saturday, 12 May 2012 at 11:21, Ronny Schedel wrote: Damn, why do we need a CS GO account to install a server? Where can I get such an account? -Ursprüngliche Nachricht- From: ics Sent: Saturday, May 12, 2012 12:01 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] CS GO server update tool Since the dedicated server is now out, i'm wondering if the update tool (steam text client) will be permanent or does it go back to old one after official release? It seems extremely inconvinient to have login with your steam account to update a server (and also log out of your main account in your own pc before doing so). Are the days coming back when you had separate login password for server or is this just for the duration of the more or less private beta period? -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS GO server update tool
Check your e-mail, you have to enter the code to active it on a new computer. -Ursprüngliche Nachricht- From: Claudio Beretta Sent: Saturday, May 12, 2012 1:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS GO server update tool Does this steamcmd tool even work for you? It won't let me login with any account (which do or do not own cs:go, with steamguard enabled or disabled), always returning this error: Login Failure: Account Logon Denied Failed. Do accounts have to be approved by steam before being able to login with steamcmd? On Sat, May 12, 2012 at 12:01 PM, ics i...@ics-base.net wrote: Since the dedicated server is now out, i'm wondering if the update tool (steam text client) will be permanent or does it go back to old one after official release? It seems extremely inconvinient to have login with your steam account to update a server (and also log out of your main account in your own pc before doing so). Are the days coming back when you had separate login password for server or is this just for the duration of the more or less private beta period? -ics __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS 1.6 server crasher
Did someone got the crash tool? He is selling it for 5 Euros. We get still some attacks, but not frequently. -Ursprüngliche Nachricht- From: Tuga aka mabaclu Sent: Wednesday, April 11, 2012 7:08 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] CS 1.6 server crasher It is probably a new exploit but ESL is currently down so there's no way we can contact the creator of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Ban without effect
Hello, we had someone today on our CS 1.6 server, who was able to crash the server at request, we are still investigating this. Unfortunatly, our admins were unable to ban his ID: STEAM_0:1:8359484 The ban is in the banned.cfg, but he was still able to join the server again and again. What happend here and how to prevent it? version : 48/1.1.2.6/Stdio 5447 secure (10) Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] CS 1.6 server crasher
Hello, today we had a server crasher on our fully patched CS 1.6 server. He had to connect to the server and was able to crash it: http://ronny-schedel.de/server_crasher.jpg The crash advertisment: Server Crash by Matrix.rc (HACKED) Does someone knows this tool or knows a way to protect the server? version : 48/1.1.2.6/Stdio 5447 secure (10) Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ban without effect
listid shows the ban. -Ursprüngliche Nachricht- From: px@ipt Sent: Wednesday, April 11, 2012 6:15 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ban without effect Hello Hello, we had someone today on our CS 1.6 server, who was able to crash the server at request, we are still investigating this. Unfortunatly, our admins were unable to ban his ID: STEAM_0:1:8359484 The ban is in the banned.cfg, but he was still able to join the server again and again. What happend here and how to prevent it? version : 48/1.1.2.6/Stdio 5447 secure (10) Best regards Ronny Schedel What is listid output? -- С уважением, Px mailto:p...@i.kiev.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Latest HLDS broke the server FPS
5006: http://www.fpsmeter.org/graph/graph.php?id=154291 I can see 2 drops clearly. Anyone with the same problems? :P I wouldn't call 1 drop in 7 minutes a problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update
It can't, the binary seems to be Mac binary, the ELF header is missing and the file references to dylibs. -Ursprüngliche Nachricht- From: Tuga aka mabaclu Sent: Tuesday, March 06, 2012 6:41 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 dedicated server update HLTV seems to be working fine. I tested with hltv.org. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update
The update seems to break HLTV: ./hltv: 2: Syntax error: ( unexpected Anyone else with this problem or is it just me? Best regards Ronny Schedel We have released an update to Half-Life 1 dedicated servers. This update fixes the crash exploit reported earlier today due to a malformed customization packet, run the hldsupdatetool to grab it. Thanks to Tuga for providing me with the details to reproduce and fix the issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers most probably delisted - reasons and info
The IP is delisted, no matter of the used port. -Ursprüngliche Nachricht- From: Michael Johansen Sent: Sunday, February 19, 2012 9:12 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info Oh wow, I didn't exactly think that they would delist every server because of ONE server that doesn't even use quickplay, I'm using some SourceMod plugin that was the preferred one in terms of stability, it manually respawns players on my Orange_x3 server and on the tradeserver. Would this be the reason? From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 19 Feb 2012 21:08:32 +0100 Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info Yeah, I was going to clean it up, all those tags were just for testing. And all the other servers are, infact registered. It is a trade server, so it shouldn't be registered either.However, I have added the id's and tokens to all servers now, and rebooted them. Still only players that have visited before joining tho. No traffic from quickplay. From: l...@rocketblast.com Date: Sun, 19 Feb 2012 21:04:44 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info These are the tags from BlackOutGaming.org :: TF2 #8 - Trade | InstantRespawn Players (83.170.119.169:27015) according to game-monitor.com: blackout,blackoutgaming,blackoutgaming.org,buwk,emo,gameM,gravity,replays,trade,trade_plaza,tradeplaza,trading,uk,unitedkingdom Probably has nothing to do with it, but you may want to clean that mess up. blackoutgaming.org covers both blackout and blackoutgaming so both of these doesn't do anything useful. buwk? emo? Another server has re, I don't understand the purpose. But enough nitpicking. There's no tag for the modified spawn timers. Neither does it appear to be registered, or at least not logged in. On Sun, Feb 19, 2012 at 19:55, Michael Johansen michs...@live.no wrote: --verify_all and -retry is being ran whenever the servers update, which is each day at 5.00 GMT +1. I also haven't got anything that modifies the respawntimes (everything is vanilla) and nothing like a item scheme update either. From: rugbykr...@hotmail.com Date: Sun, 19 Feb 2012 18:53:03 + To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info I had this issue a couple of months back, try running a '--verify_all' with hldsupdatetool on your servers. Also, do you have anything along the lines of an item schema update in the console? If you do, leave it a couple of hours, it should sort itself. Sent from my Windows Phone From: Michael Johansen Sent: 19/02/2012 18:46 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Servers most probably delisted - reasons and info Hi guys, None of my servers are appearing on the server browser. I've searched for all possible tags I have set on them and none of them appears.Other servers appear just fine using other tags, but if I add the same tag to one of my servers, it does not show up. Server is logged in using the id and token i got from cl_gameserver_create_identity (copy paste) and I know it works.Connection to Steam servers is successful and the server runs just fine. What have I done to be delisted? None of my servers run any sort of pay2win system, all players get is a reserved slot and immunities from teambalancers and so on. Who should I contact in regards to this - either to remove the stuff that did it or just to get info. Server IP: 83.170.119.169 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Servers most probably delisted - reasons and info
Get a new IP, don't cheat the system again and you are fine. -Ursprüngliche Nachricht- From: Michael Johansen Sent: Sunday, February 19, 2012 10:20 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info Yeah, I know that now, lol. Where would I get the info to clear the ban or whatever? From: i...@ronny-schedel.de To: hlds_linux@list.valvesoftware.com Date: Sun, 19 Feb 2012 22:18:05 +0100 Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info The IP is delisted, no matter of the used port. -Ursprüngliche Nachricht- From: Michael Johansen Sent: Sunday, February 19, 2012 9:12 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info Oh wow, I didn't exactly think that they would delist every server because of ONE server that doesn't even use quickplay, I'm using some SourceMod plugin that was the preferred one in terms of stability, it manually respawns players on my Orange_x3 server and on the tradeserver. Would this be the reason? From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 19 Feb 2012 21:08:32 +0100 Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info Yeah, I was going to clean it up, all those tags were just for testing. And all the other servers are, infact registered. It is a trade server, so it shouldn't be registered either.However, I have added the id's and tokens to all servers now, and rebooted them. Still only players that have visited before joining tho. No traffic from quickplay. From: l...@rocketblast.com Date: Sun, 19 Feb 2012 21:04:44 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info These are the tags from BlackOutGaming.org :: TF2 #8 - Trade | InstantRespawn Players (83.170.119.169:27015) according to game-monitor.com: blackout,blackoutgaming,blackoutgaming.org,buwk,emo,gameM,gravity,replays,trade,trade_plaza,tradeplaza,trading,uk,unitedkingdom Probably has nothing to do with it, but you may want to clean that mess up. blackoutgaming.org covers both blackout and blackoutgaming so both of these doesn't do anything useful. buwk? emo? Another server has re, I don't understand the purpose. But enough nitpicking. There's no tag for the modified spawn timers. Neither does it appear to be registered, or at least not logged in. On Sun, Feb 19, 2012 at 19:55, Michael Johansen michs...@live.no wrote: --verify_all and -retry is being ran whenever the servers update, which is each day at 5.00 GMT +1. I also haven't got anything that modifies the respawntimes (everything is vanilla) and nothing like a item scheme update either. From: rugbykr...@hotmail.com Date: Sun, 19 Feb 2012 18:53:03 + To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info I had this issue a couple of months back, try running a '--verify_all' with hldsupdatetool on your servers. Also, do you have anything along the lines of an item schema update in the console? If you do, leave it a couple of hours, it should sort itself. Sent from my Windows Phone From: Michael Johansen Sent: 19/02/2012 18:46 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Servers most probably delisted - reasons and info Hi guys, None of my servers are appearing on the server browser. I've searched for all possible tags I have set on them and none of them appears.Other servers appear just fine using other tags, but if I add the same tag to one of my servers, it does not show up. Server is logged in using the id and token i got from cl_gameserver_create_identity (copy paste) and I know it works.Connection to Steam servers is successful and the server runs just fine. What have I done to be delisted? None of my servers run any sort of pay2win system, all players get is a reserved slot and immunities from teambalancers and so on. Who should I contact in regards to this - either to remove the stuff that did it or just to get info. Server IP: 83.170.119.169 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] bots and clients trying to download nav files
Clients don't need any nav files, the server handles all the navigation stuff. -Ursprüngliche Nachricht- From: dly Sent: Wednesday, February 15, 2012 1:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] bots and clients trying to download nav files Depending on your maps I'd recommend to keep the .nav files downloadable. https://developer.valvesoftware.com/wiki/Navigation_Meshes ...they're not just for bots, but also for naming certain areas and for hostages (a hostage map without its .nav will freeze them to their spot making it impossible for CTs to lure them to the safe house). - Original Message - From: Adam Nowacki nowa...@platinum.linux.pl To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, February 15, 2012 9:29 AM Subject: [hlds_linux] bots and clients trying to download nav files nav files shouldn't be added to the download list, clients don't need the nav files to connect and play on a bot enabled server (bots are there to ease startup in early hours). As it is now if you generate nav files (for maps that don't have them by default) you are forcing clients connecting to the server to download those nav files. Using sv_downloadurl somewhat mitigates the issue - two download requests are sent: .nav.bz2 and .nav, if both fail (404) client gives up. Is anyone aware of a cvar or source mod plugin that will let remove the nav files from the download list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] master server ?
Try sv_master_legacy_mode 0 -Ursprüngliche Nachricht- From: LouLouBizou Sent: Wednesday, February 01, 2012 7:48 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] master server ? hello my css server cant be listed anymore since tonight i got message = This app must heartbeat through the CM whereas my ohers games, dods, tf, etc are ok also i check server files with --verify all and tried a fresh install (no plugins etc) same message on my css = this app must heartbeat through the CM any help ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Using hldsupdatetool with socks5 proxy
Just try this VPN thing... -Ursprüngliche Nachricht- From: Rodrigo Peña Sent: Friday, January 27, 2012 3:57 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Using hldsupdatetool with socks5 proxy Hi, Every time Valve releases a new update for TF2 or CS:S I have big issues using 'steam' because the bad quality of international bandwidth. It would be great if hldsupdatetool had support for SOCKS5 proxy so I can make a tunnel with another machine (with better intl bandwidth). Is someone else experiencing similar issues? -Rodrigo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
It's not marked as required, automatic update does not work, manual update is need. Players with new version cannot connect to servers with old version. Too bad. Best regards Ronny -Ursprüngliche Nachricht- From: Eric Smith Sent: Tuesday, January 17, 2012 9:42 PM To: 'Half-Life dedicated Linux server mailing list' ; 'Half-Life dedicated Win32 servermailing list' ; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new promo items - Fixed paint preview not working for Mann Co. Store items - Fixed the Lucky Shot not hiding the base Soldier helmet - Did not update the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 1 2 servers losing Steam connection
Hi, our L4D 1 2 servers losing the Steam connection and don't receive any players anymore. What happend? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection
The issue was today for some hours only, now all our servers are filled up again. Seems to be a temporary issue today. -Ursprüngliche Nachricht- From: Kalen Orchard Sent: Wednesday, January 04, 2012 9:15 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection We've been having issues with our L4D2 server not showing up under SteamGroup Servers. It shows up in the steam server browser, and users can connect directly, so there's a workaround; but setting up games without a lobby is a right pain. At the end of the campaign, it dumps all the players into a lobby with official dedicated server selected under server type. No custom maps or plugins. Single, unshared installation. Ran -verify_all to see if it would catch anything. We've made no changes to our configuration and have had the server continuously operating correctly as a community server selected in-game for about 3 months now. We just started getting the problem shortly before I left for my vacation on December 20. The nature of the problem and the timing leads me to suggest that this is related to the open 3rd party servers not getting any traffic. Don't really know how to help diagnose with this one, since it's not like it's a crash with a precending event. -Ross Critical Failure Gaming Network -- Message: 6 Date: Wed, 04 Jan 2012 20:26:23 +0100 From: Peter Reinhold peter_va...@reinhold.dk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection Message-ID: 550f8f5e98d14bfbdc86591041de9...@reinhold.dk Content-Type: text/plain; charset=UTF-8; format=flowed On 04.01.2012 19:06, Ronny Schedel wrote: our L4D 1 2 servers losing the Steam connection and don't receive any players anymore. What happend? L4D works fine, but L4D2 has been empty since around 17th of december (we've had a small debate about this here earlier, maybe check the archives) I've written Fletcher, and he's wrote back, saying that he would look into it a couple of days ago, haven't heard anything yet. /Peter -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection
Check if your servers lost the connection to Steam, if so, try restarting. I don't think they delist L4D servers. -Ursprüngliche Nachricht- From: Peter Reinhold Sent: Wednesday, January 04, 2012 11:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection On 04.01.2012 21:54, Ronny Schedel wrote: The issue was today for some hours only, now all our servers are filled up again. Seems to be a temporary issue today. Not temporary here, all my forks are still empty. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS FastDL
It does not work for HLDS. -Ursprüngliche Nachricht- From: PAL-18 Sent: Saturday, December 03, 2011 2:53 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] HLDS FastDL Hmm good idea, i never thought of that. What do you think would be a minimum size where compression would be required? 5MB? 10MB? I know that bzip works for SRCDS servers, but my question was would it work in HLDS servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds tf2 server motd update
Just change the map. -Ursprüngliche Nachricht- From: Daniel Nilsson Sent: Wednesday, November 30, 2011 8:42 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] srcds tf2 server motd update Is it possible to update, reload the motd that are in use without restart the server? /Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CSS replay recording
Hi, I have setup the replay functionality in CSS like in our TF2 server. The replay test is running fine, the replay bot is spawning. Unfortunatly, it shows not recording in the status. When I connect with a CSS client, it doesn't tell replay is enabled on the server. Did someone got replay on CSS servers working? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] freeplay status?
First, you should start using the correct terms to avoid misunderstanding. F2P: A player who didn't pay for the game. Quickplay: You have to register your server to get players who uses the Start playing - Play now! buttons. These players can be F2P or P2P (paid to play). https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -Ursprüngliche Nachricht- From: Giovanni Harting Sent: Sunday, November 20, 2011 3:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] freeplay status? Sure, I agree, but the things he suggest (the current status of your registered server for matchmaking) isn't wrong, or? I find it would be a improvement. Am 20.11.2011 14:34, schrieb ics: Registered servers aren't made for freeplay (matchmaking) specifically. It's just there to show if server is registered or not. Like for halloween where players could see immediately if gifts drop or not on a particular server. Perhaps there will be similair benefits in the future that require registered servers. -ics 20.11.2011 14:31, Eric Riemers kirjoitti: Valve, Maybe handy to put in the status command besides: account : logged in map : pl_goldrush at: 0 x, 0 y, 0 z replay : recording players : 25 (27 max) Things like that (account logged in) for freeplay, that if you have a wrong map or crits disabled that it would show: Account: logged in (not eligible) Something like that would be handy to easily spot a issue with f2p. Just throwing it out there.. Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CSS replay recording
No, I am talking about the non beta, it's already included there. -Ursprüngliche Nachricht- From: Eli Witt Sent: Sunday, November 20, 2011 9:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CSS replay recording Well, he stated replays are on on his server and he can see the replay bot connected, so I would *assume* he's talking about CSS Beta. On Sun, Nov 20, 2011 at 2:23 PM, Kyle Sanderson kyle.l...@gmail.com wrote: There's like half support in the 'stable' client for it. It's really odd. Kyle. On Sun, Nov 20, 2011 at 10:07 AM, ics i...@ics-base.net wrote: As far as i have read update notes, replay is still only in CSS beta and not supported on CSS itself. That or i have missed something. -ics 20.11.2011 20:01, Eli Witt kirjoitti: Replays will not start recording until the round officially starts. In TF2 this would be when setup time kicks in for the first round, but I'm not sure what event triggers the record start in CSS. Try having a friend connect and join the other team, I'd bet it starts recording either during the first buy time of when the first buy time ends. On Sun, Nov 20, 2011 at 8:02 AM, Ronny Schedeli...@ronny-schedel.de** wrote: Hi, I have setup the replay functionality in CSS like in our TF2 server. The replay test is running fine, the replay bot is spawning. Unfortunatly, it shows not recording in the status. When I connect with a CSS client, it doesn't tell replay is enabled on the server. Did someone got replay on CSS servers working? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux http://list.valvesoftware.com/**mailman/listinfo/hlds_linux **http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
First crash after 10 minutes :( -Ursprüngliche Nachricht- From: Eric Smith Sent: Wednesday, November 16, 2011 10:44 PM To: 'Half-Life dedicated Win32 server mailing list' ; 'hlds_linux@list.valvesoftware.com' ; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Added new promo items - Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers - Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists) could be obtained via crafting - Fixed an exploit that allowed untradable items to be traded with Steam trading - Web API changes: - Added flag_cannot_craft to GetPlayerItems web API output - Added description_string and description_format for some hidden attributes in the GetSchema output - Updated Pl_Upward - Fixed a teleporter griefing position near control point B - Updated Pl_Barnblitz - Fixed a bug that allowed players to get into the opposing team's respawn room - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Forum vs. email list
Never ever change this to a forum. I prefer to have one place to check important things, so I have added several mailing lists. Otherwise I had to check every forum on the planet to get the informations, that's back to stone age. -Ursprüngliche Nachricht- From: Fletcher Dunn Sent: Tuesday, October 25, 2011 8:34 AM To: Half-Life dedicated Linux server mailing list ; h...@list.valvesoftware.com Subject: [hlds_linux] Forum vs. email list I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads everything, goes through all the archives, or spends hours researching. I'd like to use this comment as a springboard for a discussion about the format of this list. I hear that a few years ago the idea of migrating the email list to a forum was kicked around. However, at the time (is this still true today?) the users of the list didn't like the idea. it is my understanding that most server admins prefer: 1.) Receiving push notifications. 2.) Viewing the list in their email client #1 seems like a really compelling advantage (especially for announcements), while #2 seems like a personal preference, and many people have the opposite preference. A forum has several compelling advantages: 1.) Easier to search and find answers to previously asked questions 2.) Easier to follow a thread of conversation. (I personally find any email distribution list to become unreadable pretty much instantly, with all the 's and broken line breaks that everybody's mail clients and put everywhere.) 3.) Easier to modify your post if you notice a mistake or want to clarify something, rather than making a new post. 4.) Easier to delete or move posts if they are spam, rude, inappropriate, belong in the general TF2 SPUF forum, etc. 5.) Easier to ignore an entire thread that you are not interested in. Could there be some sort of forum + push notification that would satisfy what everybody wants? This list exists to serve you guys, so I'm curious what everything thinks. I *believe* most of the guys would find a forum format (perhaps with some push notification) more convenient. It would be good to get some opinions about how people prefer to consume the information on this list. Please chime in. Your humble servant, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Forum vs. email list
If I receive the full message like now, it's not a problem. I don't like messages that just say There is a new entry in topic blabla, click this link to read it. -Ursprüngliche Nachricht- From: Fletcher Dunn Sent: Tuesday, October 25, 2011 8:42 AM To: Half-Life dedicated Linux server mailing list ; h...@list.valvesoftware.com Subject: Re: [hlds_linux] Forum vs. email list What if you got an email when there was a new post? (That's what I meant by push notification.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Monday, October 24, 2011 5:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Forum vs. email list Never ever change this to a forum. I prefer to have one place to check important things, so I have added several mailing lists. Otherwise I had to check every forum on the planet to get the informations, that's back to stone age. -Ursprüngliche Nachricht- From: Fletcher Dunn Sent: Tuesday, October 25, 2011 8:34 AM To: Half-Life dedicated Linux server mailing list ; h...@list.valvesoftware.com Subject: [hlds_linux] Forum vs. email list I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads everything, goes through all the archives, or spends hours researching. I'd like to use this comment as a springboard for a discussion about the format of this list. I hear that a few years ago the idea of migrating the email list to a forum was kicked around. However, at the time (is this still true today?) the users of the list didn't like the idea. it is my understanding that most server admins prefer: 1.) Receiving push notifications. 2.) Viewing the list in their email client #1 seems like a really compelling advantage (especially for announcements), while #2 seems like a personal preference, and many people have the opposite preference. A forum has several compelling advantages: 1.) Easier to search and find answers to previously asked questions 2.) Easier to follow a thread of conversation. (I personally find any email distribution list to become unreadable pretty much instantly, with all the 's and broken line breaks that everybody's mail clients and put everywhere.) 3.) Easier to modify your post if you notice a mistake or want to clarify something, rather than making a new post. 4.) Easier to delete or move posts if they are spam, rude, inappropriate, belong in the general TF2 SPUF forum, etc. 5.) Easier to ignore an entire thread that you are not interested in. Could there be some sort of forum + push notification that would satisfy what everybody wants? This list exists to serve you guys, so I'm curious what everything thinks. I *believe* most of the guys would find a forum format (perhaps with some push notification) more convenient. It would be good to get some opinions about how people prefer to consume the information on this list. Please chime in. Your humble servant, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 - unable to rcon
That's because there is no rcon in L4D2. You can try this netcon thing. So I've moved a server as a result of the SSE3 (pni flag) issue, but ever since the move I've had rcon issues: ] rcon status Unable to connect to remote server (74.3.239.226:27015) I'm wondering what I'm missing, because people are playing, and I'm certainly connected. My local host seems to stall for about 2-3 seconds when trying an rcon command... then it gives that message. Am I missing something? ~Brian -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, September 26, 2011 4:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] L4D2 - unable to rcon
I have never seen it in L4D l4D2. Can you let me know the change release that removed rcon? I have been using it for a long time. I'll check Ports open/closed, but i'm very sure the right Ports and ranges are open. On Sep 27, 2011 4:11 AM, Ronny Schedel i...@ronny-schedel.de wrote: That's because there is no rcon in L4D2. You can try this netcon thing. So I've moved a server as a result of the SSE3 (pni flag) issue, but ever since the move I've had rcon issues: ] rcon status Unable to connect to remote server (74.3.239.226:27015) I'm wondering what I'm missing, because people are playing, and I'm certainly connected. My local host seems to stall for about 2-3 seconds when trying an rcon command... then it gives that message. Am I missing something? ~Brian -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, September 26, 2011 4:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting
Re: [hlds_linux] L4D2 - unable to rcon
Oh well, I can see there is a rcon_password cvar at least, but the other important rcon related cvars are missing (like sv_rcon_minfailures, sv_rcon_minfailuretime, sv_rcon_maxfailures, sv_rcon_banpenalty). Without these it would'nt make any sense. However, if I remember well the netcon was introduced first. Maybe this rcon thing was added later. But if you say it's working for, than it should, my mistake. Rcon works fine in both L4D and L4D2. On 9/27/2011 9:59 AM, Ronny Schedel wrote: I have never seen it in L4D l4D2. Can you let me know the change release that removed rcon? I have been using it for a long time. I'll check Ports open/closed, but i'm very sure the right Ports and ranges are open. On Sep 27, 2011 4:11 AM, Ronny Schedeli...@ronny-schedel.de wrote: That's because there is no rcon in L4D2. You can try this netcon thing. So I've moved a server as a result of the SSE3 (pni flag) issue, but ever since the move I've had rcon issues: ] rcon status Unable to connect to remote server (74.3.239.226:27015) I'm wondering what I'm missing, because people are playing, and I'm certainly connected. My local host seems to stall for about 2-3 seconds when trying an rcon command... then it gives that message. Am I missing something? ~Brian -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, September 26, 2011 4:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynoldsalf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file
Re: [hlds_linux] TF2: tf_forced_holiday 2 and cp_manor_event crash
Read the first post, the guy don't want SourceMod. I have made a plugin for this, i will post it on sourcemod forum tonight if you want 2011/9/1 DontWannaName! ad...@topnotchclan.com Isn't there a Sourcemod plugin that can do this or use Sourcemod to execute the command at the correct time. Sent from my iPhone 4 On Sep 1, 2011, at 12:49 AM, Loïc PERY louloubi...@gmail.com wrote: you need to precache some sounds and models to do it properly 2011/9/1 Ronny Schedel i...@ronny-schedel.de It's too late if you set the cvar in cp_manor_event.cfg. The change must be done at the end of the previous map. -Ursprüngliche Nachricht- From: Ross Bemrose Sent: Thursday, September 01, 2011 6:02 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] TF2: tf_forced_holiday 2 and cp_manor_event crash So, I recently changed my server to use the tf_forced_holiday 2 cvar in cfg/cp_manor_event.cfg to enable the Halloween holiday for Manor Event instead of using a SourceMod plugin. I've completely removed that plugin. Unfortunately, now my server crashes after a random amount of time on cp_manor_event. At a guess, it crashes when it tries to spawn the Horsemann. Anyone else experiencing this issue? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: tf_forced_holiday 2 and cp_manor_event crash
It's too late if you set the cvar in cp_manor_event.cfg. The change must be done at the end of the previous map. -Ursprüngliche Nachricht- From: Ross Bemrose Sent: Thursday, September 01, 2011 6:02 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] TF2: tf_forced_holiday 2 and cp_manor_event crash So, I recently changed my server to use the tf_forced_holiday 2 cvar in cfg/cp_manor_event.cfg to enable the Halloween holiday for Manor Event instead of using a SourceMod plugin. I've completely removed that plugin. Unfortunately, now my server crashes after a random amount of time on cp_manor_event. At a guess, it crashes when it tries to spawn the Horsemann. Anyone else experiencing this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2: SourceTV and Replay
Hello, today I have tried the replay again, to see if it is stable now. Unfortunatly, I had to disable the SourveTV to get replay working. I hope this is temporarly and we will get the SouceTV functionality back soon. Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A few questions configuration/choice cstrike 1.6
You should choose the 32bit version. You get no benefits from using 64bit version, because hlds and srcds does not support 64bit. You will get more difficulties with 64bit OS, like library problems. The stock kernel is fine, you don't need to tweak it anymore. -Ursprüngliche Nachricht- From: hs style Sent: Friday, August 19, 2011 3:01 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] A few questions configuration/choice cstrike 1.6 Hi all, My but, configurate !best! serveur for counter-strike 1.6 for match (10 players). I have a server amd dual core 1.9 GHz. I have a choice of 6.0 debian squeeze in 32 bits and 64 bits. 1. For counter-strike 1.6, is it better to use 32 bits or 64 bits ? 2. Debian 6.0 64 bit and 32 squeeze, what is the best kernel 100/250/1000/ormorevalue ? 3. For counter-strike 1.6, should I set hlds_xxx on one core or two core. 4. For counter-strike 1.6 server.cfg, these cvars exists ?: sv_maxcmdrate, sv_mincmdrate and fps_max. 5. If fps_max exists on server.cfg, what is the maximum value ? 6. Sv_maxrate in server.cfg, what is the maximum value ? 7. Advice for server.cfg best quality. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
Debian Squeeze 32 bit is running fine. It's time to update. -Ursprüngliche Nachricht- From: Alan Kennedy Sent: Tuesday, August 16, 2011 8:44 PM To: hlds_linux@list.valvesoftware.com ; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server not starting? Our servers are not starting since last update. We get a shared library issue. Error state as follows: steam@tf2:~/srcds_1/orangebox$ ./srcds_run -debug -console -game tf +ip 200.51.203.239 -port 27015 +map ctf_2fort Auto detecting CPU Using default binary: ./srcds_linux Enabling debug mode Server will auto-restart if there is a crash. Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) cat: hlds.18894.pid: No such file or directory email debug.log to li...@valvesoftware.com Tue Aug 16 15:31:29 ART 2011: Server restart in 10 seconds steam@tf2:~/srcds_1/orangebox/bin$ ldd dedicated.so linux-gate.so.1 = (0xf7784000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib32/libm.so.6 (0xf76a6000) libdl.so.2 = /lib32/libdl.so.2 (0xf76a2000) libpthread.so.0 = /lib32/libpthread.so.0 (0xf7689000) /lib/ld-linux.so.2 (0xf7785000) libc.so.6 = /lib32/libc.so.6 (0xf7542000) steam@tf2:~/srcds_1/orangebox/bin$ ldd steamclient.so linux-gate.so.1 = (0xf7778000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib32/libm.so.6 (0xf6b95000) libdl.so.2 = /lib32/libdl.so.2 (0xf6b91000) libstdc++.so.6 = not found libpthread.so.0 = /lib32/libpthread.so.0 (0xf6b78000) /lib/ld-linux.so.2 (0xf7779000) libc.so.6 = /lib32/libc.so.6 (0xf6a31000) Running on Debian 64 bits. Any help would be really appreciated. Best Regards, Alan // -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
Please don't ship any system related libraries, you can't update these libraries as fast as the distribution maintainers. I don't like a security hole in my system. -Ursprüngliche Nachricht- From: Fletcher Dunn Sent: Tuesday, August 16, 2011 8:49 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server not starting? Your distribution doesn't have an up-to-date version needed by the new steam libraries. We know that this is affecting a minority of servers and we're looking for a solution right now. We're currently investigating whether we can ship this lib directly. Expect either an update with the new lib, or an announcement with some instructions where to get it, later today. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alan Kennedy Sent: Tuesday, August 16, 2011 11:44 AM To: hlds_linux@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server not starting? Our servers are not starting since last update. We get a shared library issue. Error state as follows: steam@tf2:~/srcds_1/orangebox$ ./srcds_run -debug -console -game tf +ip 200.51.203.239 -port 27015 +map ctf_2fort Auto detecting CPU Using default binary: ./srcds_linux Enabling debug mode Server will auto-restart if there is a crash. Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) cat: hlds.18894.pid: No such file or directory email debug.log to li...@valvesoftware.com Tue Aug 16 15:31:29 ART 2011: Server restart in 10 seconds steam@tf2:~/srcds_1/orangebox/bin$ ldd dedicated.so linux-gate.so.1 = (0xf7784000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib32/libm.so.6 (0xf76a6000) libdl.so.2 = /lib32/libdl.so.2 (0xf76a2000) libpthread.so.0 = /lib32/libpthread.so.0 (0xf7689000) /lib/ld-linux.so.2 (0xf7785000) libc.so.6 = /lib32/libc.so.6 (0xf7542000) steam@tf2:~/srcds_1/orangebox/bin$ ldd steamclient.so linux-gate.so.1 = (0xf7778000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib32/libm.so.6 (0xf6b95000) libdl.so.2 = /lib32/libdl.so.2 (0xf6b91000) libstdc++.so.6 = not found libpthread.so.0 = /lib32/libpthread.so.0 (0xf6b78000) /lib/ld-linux.so.2 (0xf7779000) libc.so.6 = /lib32/libc.so.6 (0xf6a31000) Running on Debian 64 bits. Any help would be really appreciated. Best Regards, Alan // -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:GO wish list
I start with: - Free Linux dedicated servers Best regards ;-) Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] stutter issue
The server sends you 17 updates per second, it should send you 66.67. Check with ethtool if the network interface is running in full duplex mode. Hetzner isn't the best for gameserver hosting and they don't want to be... -Ursprüngliche Nachricht- From: Eric Riemers Sent: Monday, August 08, 2011 8:40 PM To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] stutter issue So we have a issue: http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA53184FA3A C9A2ADCCA6EF6F133/ As you can see the trails from the nades are dotted. This normally should be one straight line, everything is in slowmotion a bit. I have no clue what to do and maybe one had it before. It's a fresh install on a Hetzner box eq4 (core i7-920, 8gb ram, 2x hdd) the only thing running on is 1 tf2 server so its doing pretty much nothing. Running debian 6, tried installing version 5 too, tried Ubuntu too and tried a 1000hz kernel (just for the fun of it) all the same issue, its either slowmo or so slow it wont walk anymore at all. Did traceroutes, used mtr and that seems just fine. Connectivity is fine, get 10mb/s with ftp. With net_graph 5 I cant see any strange spikes in it. Had some other people take a look at it and still not known. Also did a clean install and a complete copy from a server that is working for Linux. (including not using any mods/replay) We have another eq4 same issue (this one is test) and we have a current eq4 which works just normal (also debian) Here is the weird part, install windows on it and it works just fine! And another weird one, install counter strike on it and that one works fine too, its *only* tf2 that is giving this issue. Might be a big lap of text, but I am pretty clueless, any hints/tips and I will follow them up, if you want to enjoy a slowmo action, you can try to 213.133.123.103:27015 Eric (lethal-zone.eu) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 25 people in a 24 slot server?
Turn off the master server legacy mode. -Ursprüngliche Nachricht- From: ics Sent: Tuesday, August 02, 2011 6:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] 25 people in a 24 slot server? This is exactly the reason why i do not run replays on servers. No matter to what i set sv_visiblemaxplayers, players are still able to connect to it. Only difference is that they get booted due to last slot being reserved for admins only but the server browser in-game shows 23/24 when there is replay on the server. Things are fine without the replay. -ics 2.8.2011 3:20, doc kirjoitti: I have +maxplayers set to 24, and -replay flag turned on, but people are still able to connect (via console) to a 25th slot, making the server 13 vs 12 with a replay bot. Is there... somewhere else I'm supposed to define 24 players or what is happening here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update
How do you check the reputation? -Ursprüngliche Nachricht- From: AnAkIn . Sent: Friday, July 29, 2011 7:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Great, 2 of my servers on the same IP just got banned from the master server due to one of them reputation being too low. One got 98 and the other one -763. Not surprising considering the server crashes. 2011/7/29 Ross Bemrose rbemr...@vgmusic.com Maybe I'm just lucky... I haven't seen that many server crashes lately. I had none yesterday when I played for roughly 3 hours, so I could monitor the situation. None of my users have reported crashes recently either. Makes me wonder if one of my extensions is protecting me from unexplained crashes. Servers 1 2: OS: Ubuntu 10.04.3 64-bit Server mods: MM:Source 1.8.7, SourceMod 1.3.8 SM Extensions (excluding defaults): Socket, Server Secure - Files Only, CBaseServer tools, SDK Hooks SM Plugins (excluding defaults): Superlogs: TF2, HLStatsX:CE, Name Change Punisher, Custom Votes, Mapchooser Extended, Mapchooser Extended Sounds, TF2 FF on during waiting for players, Spray Tracer, Deadchat, Immunity Reserve Slots, SourceBans, Rock the Vote (SM), Nominations (SM), Kigen's Anti-Cheat, Maplister Servers 3 4: OS: Debian Squeeze 64-bit Server mods: MM:Source 1.8.7, SourceMod 1.3.8 SM Extensions (excluding defaults): Socket, Server Secure - Files Only, CBaseServer tools, SDK Hooks SM Plugins (excluding defaults): Superlogs: TF2, HLStatsX:CE, Name Change Punisher, Custom Votes, Mapchooser Extended, Mapchooser Extended Sounds, TF2 FF on during waiting for players, Spray Tracer, Deadchat, Immunity Reserve Slots, SourceBans, Rock the Vote (SM), Nominations (SM), Kigen's Anti-Cheat None of the weapons are disabled on my servers. On Fri, Jul 29, 2011 at 12:30 PM, Info infoma...@gmail.com wrote: My server has the latest sm/mm, no replays, disabled weaps (lasers, mantreads). I can reliably reproduce crashes on map change (it happens 80-90% of the time). Hopefully Valve has something in mind that will get released today--another weekend with broken code is not promising. On Fri, Jul 29, 2011 at 08:25, Saint K. sai...@specialattack.net wrote: We're had 3 crashes which created mini dumps today - I've sent them off to VALVe. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . [ anakin...@gmail.com] Sent: 29 July 2011 17:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update I didn't have any more crashes yet, but I just had a server hang. No crash dumps. 2011/7/29 srcds admin hl_l...@kikazz.com Taking a look at my server logs... this looks very interesting.. 800 invalid physics calls in a row. http://pastebin.com/HTjESY2G On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin hl_l...@kikazz.com wrote: I had a crash last night, but don't have any details. This wasn't on map change as I run a 24/7 single map server. Seems alot more stable than it was, but there is still something causing crashes. I have the new weps enabled. On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña yo@korrupzion.com wrote: I waited a long time to say this since I could be wrong No single crashes here.. My last crash was at vphysics update (before cow mangler). My environment: -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz -8gb ram -Debian Lenny stock kernel Server: -Replay enabled (local filehost) -Sourcemod -SourceOP -28 slot server Hosted in South America. The only big problem I've had is a international bandwidth outage in the datacenter that caused all valve servers to freeze at startup because a connection to a valve master server made synchronously. To address this issue I had to block all valve IPs with route command (using strings to find them in libraries). It would be great if valve could fix by making initial connection to master server asynchronously, like the connection to item server (not sure) so it prevents the server hang if there's a network outage or a inoperating valve master server (this happened years ago) -Rodrigo On 29-07-2011 8:16, Peter Reinhold wrote: On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi Nightbox Alexandru wrote: +1, after changelevel. I've had a couple of those as well today. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Servers are still crashing after July 22ndUpdate
This whitelist is available in tournament mode only... -Ursprüngliche Nachricht- From: Ulrich Block Sent: Saturday, July 23, 2011 12:36 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22ndUpdate Can you share your item_whitelist.txt ? Would be nice if people could solve this issue by copy and paste ;) Am 23.07.2011 12:20, schrieb Adam Nowacki: I have to confirm. It is crashing definitively less but still is crashing. New weapons again disabled on my server until next update. On 2011-07-23 06:22, E3pO wrote: Servers are still crashing like crazy. Here is the last message in console on crash: L 07/22/2011 - 22:19:09: World triggered Game_Over reason Reached Time Limit L 07/22/2011 - 22:19:09: Team Red final score 0 with 7 players L 07/22/2011 - 22:19:09: Team Blue final score 0 with 7 players PreMinidumpCallback: updating dump comment And here is GDB output: http://pastebin.com/6i6bJCqE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 engine beta update released
Autobuy was fixed long time ago in the beta release. -Ursprüngliche Nachricht- From: C Szabo Sent: Monday, July 18, 2011 7:53 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I'm really glad that you are taking the time for this. It means a lot for us and I talked to some members in our community and they wanted to say thx to.. :) Many players has the buy-exploit in their configs from shady servers and they are crashing all the warservers when they are playing without even knowing it. Publicservers has a fix for this via a amxplugin, but some publicservers dont. And the serverprovider dont want to update to a beta, but its better if you fix ALL problems that you can before sending out the update, but its starting to be a big problem. Ive seen people complaining more and more the last few days about servers crashing. Are you sure that the beta really blocks the buy-exploit? Thats the most annoying exploit that is out right now. From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 18 Jul 2011 17:36:59 + Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds_linux] Counter-Strike: Source Updates Released
This is the Hat update for Counter-Strike. -Ursprüngliche Nachricht- From: Casper Larsen Sent: Thursday, July 07, 2011 7:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike: Source Updates Released E, valve, where is the announcement ? What changes are there? Casper SpeedGaming.pro 2011/7/7 Kyle Sanderson kyle.l...@gmail.com Thanks Marc! DOD:S has an update as well. On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote: Hey, Not sure you have seen it, but there is a Counter-Strike: Source Updates Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ghosts on server
Really? That need to be fixed asap. -Ursprüngliche Nachricht- From: AnAkIn . Sent: Saturday, July 02, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ghosts on server Unfortunately sv_master_legacy_mode 1 makes Quickplay not work at all. I had it set to 1 with the setmaster lines and my server was always empty. I put it back to 0 and within 30 seconds my server was full. 2011/7/1 h...@gmx.com Try these until Valve fixes the problem: sv_master_legacy_mode 1 setmaster add 72.165.61.153:27015 setmaster add 63.234.149.83:27011 setmaster add 63.234.149.90:27011 - Original Message - From: daniel jokiaho Sent: 06/30/11 11:15 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Ghosts on server Today when i wake up to go to work i noticed i have two ghosts on my tf2 server. I have no source tv. No replay. Server.cfg is almost default. How can i get rid of them, without restart. My server is almost always full. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ghosts on server
The problem with sv_master_legacy_mode 0 is, the server does not respond with the full rules. Custom cvars are hidden. That's useless for querying the server from web pages. -Ursprüngliche Nachricht- From: Saul Rennison Sent: Saturday, July 02, 2011 3:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ghosts on server Not really, they said support for legacy masters would go at some point. On Saturday, 2 July 2011, Ronny Schedel i...@ronny-schedel.de wrote: gt; Really? That need to be fixed asap. gt; gt; gt; gt; -Ursprüngliche Nachricht- From: AnAkIn . gt; Sent: Saturday, July 02, 2011 2:11 PM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: Re: [hlds_linux] Ghosts on server gt; gt; Unfortunately sv_master_legacy_mode 1 makes Quickplay not work at all. gt; gt; I had it set to 1 with the setmaster lines and my server was always empty. I gt; put it back to 0 and within 30 seconds my server was full. gt; gt; 2011/7/1 lt;h...@gmx.comgt; gt; gt; gt; Try these until Valve fixes the problem: gt; gt; sv_master_legacy_mode 1 gt; setmaster add 72.165.61.153:27015 gt; setmaster add 63.234.149.83:27011 gt; setmaster add 63.234.149.90:27011 gt; - Original Message - gt; From: daniel jokiaho gt; Sent: 06/30/11 11:15 AM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: [hlds_linux] Ghosts on server gt; gt; Today when i wake up to go to work i noticed i have two ghosts on my tf2 gt; server. I have no source tv. No replay. Server.cfg is almost default. How gt; can i get rid of them, without restart. My server is almost always full. gt; ___ To unsubscribe, edit your gt; list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; ___ gt; To unsubscribe, edit your list preferences, or view the list archives, gt; please visit: gt; http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; gt; gt; gt; gt; -- gt; Best regards, gt; AnAkIn, gt; - gt; ESL EU TF2 Admin gt; http://www.esl.eu/eu/tf2 gt; ___ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; ___ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; -- -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Seems to be an 64 bit problem, Lenny 32 bit is fine. -Ursprüngliche Nachricht- From: Eric Riemers Sent: Saturday, July 02, 2011 6:31 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2 Update Released Debian lenny 64 bits, add that to the list, crashing on map change. Same error. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: zaterdag 2 juli 2011 12:24 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Issues on Ubuntu 10 also. *** glibc detected *** ./srcds_linux: double free or corruption (out): 0x0ab56c70 *** === Backtrace: = /lib/tls/i686/cmov/libc.so.6[0x17b0d1] /lib/tls/i686/cmov/libc.so.6[0x17c7d2] /lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0x17f8ad] bin/libtier0.so(_ZdlPv+0x22)[0x509a02] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x73b25a9] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x73b21ee] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x73b9660] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x7386598] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x72c498d] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x72b0cf1] /home/servers/ob_tfpyro/orangebox/tf/bin/server.so[0x2e4034c] /home/servers/ob_tfpyro/orangebox/tf/bin/server.so[0x29b8287] /home/servers/ob_tfpyro/orangebox/tf/bin/server.so[0x29b8326] /home/servers/ob_tfpyro/orangebox/tf/bin/server.so[0x2d564c0] /home/servers/ob_tfpyro/orangebox/tf/../tf/addons/metamod/bin/ metamod.2.ep2v.so[0xda0660] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x918b369] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x90ed421] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x90edaf7] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x90edcc8] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x91a0df4] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x919d639] bin/dedicated.so[0x84fa20] bin/dedicated.so[0x84f777] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x919dc5b] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x91b69a1] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x919ec0a] bin/dedicated.so[0x84fc23] bin/dedicated.so[0x853471] bin/dedicated.so[0x854ced] bin/dedicated.so[0x853471] bin/dedicated.so[0x85003a] bin/dedicated.so(DedicatedMain+0x24)[0x85132f] ./srcds_linux[0x80488ec] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x126b56] ./srcds_linux[0x8048771] === Memory map: And i think i noticed a few particles missing ? -verify_all was used. Installing breakpad exception handler for appid(440)/version(4617) CSoundEmitterSystem: Registered 3886 sounds CResponseSystem: scripts/talker/response_rules.txt (886 rules, 405 criteria, and 855 responses) Particles: Missing 'particles/error.pcf' material particle/smoke1/smoke1 not found. material particle/fire_particle_8/fire_particle_8 not found. material particle/vistasmokev1/vistasmokev1 not found. material particle/particle_ring_wave_5_add not found. material particle/particle_glow_07 not found. material particle/particle_swirl_04 not found. material particle/particle_glow_05_add_15ob_minsize not found. material particle/bendibeam not found. material particle/particle_glow_05_add_15ob_noz not found. material particle/smoke1/smoke1_nearcull not found. On Sat, Jul 2, 2011 at 6:03 AM, Evaldas hlds_li...@evagames.eu wrote: NOVELL SLES11 works stable for me on x86-64 system. On Sat, 02 Jul 2011 03:10:28 +0300, Emil Larsson ail...@gmail.com wrote: Getting crashes on our Linux servers as well, for the record the few Windows servers we have are running fine. Anyone with the old vphysics.so? On Sat, Jul 2, 2011 at 2:01 AM, Ross Bemrose rbemr...@vgmusic.com wrote: I'm getting crashes in vphysics.so on map change after this update. This happens even when I disable all server addons. Whatever you did to fix the Mac version has killed the Linux version. I'm trying to update again with -verify_all This is what I'm getting in my server console: changelevel ctf_2fort *** glibc detected *** ./srcds_linux: double free or corruption (out): 0x0b4cfd58 *** === Backtrace: = /lib32/libc.so.6(+0x6bf31)[0xf759ff31] /lib32/libc.so.6(+0x6d7a8)[0xf75a17a8] /lib32/libc.so.6(cfree+0x6d)[0xf75a488d] bin/libtier0.so(_ZdlPv+0x22)[0xf779ca02] /home/ocremix/orangebox/bin/vphysics.so(+0x10f5a9)[0xf50f55a 9] /home/ocremix/orangebox/bin/vphysics.so(+0x10f1ee)[0xf50f51e e] /home/ocremix/orangebox/bin/vphysics.so(+0x116660)[0xf50fc66 0] /home/ocremix/orangebox/bin/vphysics.so(+0xe3598)[0xf50c9598 ] /home/ocremix/orangebox/bin/vphysics.so(+0x2198d)[0xf500798d ] /home/ocremix/orangebox/bin/vphysics.so(+0xdcf1)[0xf4ff3cf1] /home/ocremix/orangebox/tf/bin/server.so(+0x7a134c)[0xf3f083 4c] /home/ocremix/orangebox/tf/bin/server.so(+0x319287)[0xf3a802
Re: [hlds_linux] Team Fortress 2 Update Released
Then it's a metamod issue, we don't run metamod. -Ursprüngliche Nachricht- From: rav...@arkanox.net Sent: Saturday, July 02, 2011 7:36 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released I have the issue on Lenny 32 bit. -- Ravnox On Sat, 2 Jul 2011 18:51:12 +0200 Ronny Schedel i...@ronny-schedel.de wrote: Seems to be an 64 bit problem, Lenny 32 bit is fine. -Ursprüngliche Nachricht- From: Eric Riemers Sent: Saturday, July 02, 2011 6:31 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2 Update Released Debian lenny 64 bits, add that to the list, crashing on map change. Same error. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: zaterdag 2 juli 2011 12:24 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Issues on Ubuntu 10 also. *** glibc detected *** ./srcds_linux: double free or corruption (out): 0x0ab56c70 *** === Backtrace: = /lib/tls/i686/cmov/libc.so.6[0x17b0d1] /lib/tls/i686/cmov/libc.so.6[0x17c7d2] /lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0x17f8ad] bin/libtier0.so(_ZdlPv+0x22)[0x509a02] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x73b25a9] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x73b21ee] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x73b9660] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x7386598] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x72c498d] /home/servers/ob_tfpyro/orangebox/bin/vphysics.so[0x72b0cf1] /home/servers/ob_tfpyro/orangebox/tf/bin/server.so[0x2e4034c] /home/servers/ob_tfpyro/orangebox/tf/bin/server.so[0x29b8287] /home/servers/ob_tfpyro/orangebox/tf/bin/server.so[0x29b8326] /home/servers/ob_tfpyro/orangebox/tf/bin/server.so[0x2d564c0] /home/servers/ob_tfpyro/orangebox/tf/../tf/addons/metamod/bin/ metamod.2.ep2v.so[0xda0660] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x918b369] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x90ed421] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x90edaf7] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x90edcc8] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x91a0df4] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x919d639] bin/dedicated.so[0x84fa20] bin/dedicated.so[0x84f777] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x919dc5b] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x91b69a1] /home/servers/ob_tfpyro/orangebox/bin/engine.so[0x919ec0a] bin/dedicated.so[0x84fc23] bin/dedicated.so[0x853471] bin/dedicated.so[0x854ced] bin/dedicated.so[0x853471] bin/dedicated.so[0x85003a] bin/dedicated.so(DedicatedMain+0x24)[0x85132f] ./srcds_linux[0x80488ec] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x126b56] ./srcds_linux[0x8048771] === Memory map: And i think i noticed a few particles missing ? -verify_all was used. Installing breakpad exception handler for appid(440)/version(4617) CSoundEmitterSystem: Registered 3886 sounds CResponseSystem: scripts/talker/response_rules.txt (886 rules, 405 criteria, and 855 responses) Particles: Missing 'particles/error.pcf' material particle/smoke1/smoke1 not found. material particle/fire_particle_8/fire_particle_8 not found. material particle/vistasmokev1/vistasmokev1 not found. material particle/particle_ring_wave_5_add not found. material particle/particle_glow_07 not found. material particle/particle_swirl_04 not found. material particle/particle_glow_05_add_15ob_minsize not found. material particle/bendibeam not found. material particle/particle_glow_05_add_15ob_noz not found. material particle/smoke1/smoke1_nearcull not found. On Sat, Jul 2, 2011 at 6:03 AM, Evaldas hlds_li...@evagames.eu wrote: NOVELL SLES11 works stable for me on x86-64 system. On Sat, 02 Jul 2011 03:10:28 +0300, Emil Larsson ail...@gmail.com wrote: Getting crashes on our Linux servers as well, for the record the few Windows servers we have are running fine. Anyone with the old vphysics.so? On Sat, Jul 2, 2011 at 2:01 AM, Ross Bemrose rbemr...@vgmusic.com wrote: I'm getting crashes in vphysics.so on map change after this update. This happens even when I disable all server addons. Whatever you did to fix the Mac version has killed the Linux version. I'm trying to update again with -verify_all This is what I'm getting in my server console: changelevel ctf_2fort *** glibc detected *** ./srcds_linux: double free or corruption (out): 0x0b4cfd58 *** === Backtrace: = /lib32/libc.so.6(+0x6bf31)[0xf759ff31] /lib32/libc.so.6(+0x6d7a8)[0xf75a17a8] /lib32/libc.so.6(cfree+0x6d)[0xf75a488d] bin/libtier0.so(_ZdlPv+0x22)[0xf779ca02] /home/ocremix/orangebox/bin/vphysics.so(+0x10f5a9)[0xf50f55a 9] /home/ocremix/orangebox/bin/vphysics.so(+0x10f1ee
Re: [hlds_linux] Now 500FPS max after update
I have set fps_max to 0 and I am getting everything between 99 and 850. Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.00 0.000.000 0 454.66 0 === Valve, are you kidding?? 2011/6/28 hlds_linux-requ...@list.valvesoftware.com: Message: 2 Date: Tue, 28 Jun 2011 14:30:56 +1000 From: prithu pri...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Message-ID: 4e095900.90...@iinet.net.au Content-Type: text/plain; charset=ISO-8859-1; format=flowed This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? -- ó Õ×ÁÖÅÎÉÅÍ É ÐÏÖÅÌÁÎÉÅÍ ÈÏÒÏÛÅÇÏ ÎÁÓÔÒÏÅÎÉÑ, îÉËÉÔÁ âÕÌÁÅ× ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Did something break?
Europe was sleeping. The list all went quiet over the last few hours. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Free-to-Play and hackers...
Nothing at all. Thats the downside of all free games, the tons of cheaters. So what's to stop/prevent hackers from creating a new steam account and rejoining our servers now that TF2 is free :\ Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming this afternoon
I am on work now and can't check: is the old server browser still available? Is server join via console still available? I remember the pain in the ass with the Left 4 Dead matchmaking system... We're preparing to release a mandatory Team Fortress 2 update this afternoon. This update includes a new matchmaking system for clients. To learn how you can use this to drive traffic to your server(s) follow this link: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 We have also put together a FAQ with extra info. You can check it out here: -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Max players penalty
Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The FAQ says: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list. My question: do you respect the sv_visiblemaxplayers setting or do we get a penalty for having one reserved slot? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Request: Adding servers by domain name
DNS servers like it, it's their job. The clients doesn't query the DNS all the time, they cache the results. The problem with DNS is that you don't really want to do hundreds of DNS queries to a DNS server in a matter of seconds, they probably don't like that. What could work is assigning your servers to your steam group with ID's. If an ID is detected a server can be placed in the clients favourites based on ID number. Server owner then should be able to manage their server ID's through the steam community admin pages, and change ip's and port numbers if required. Or something along those lines. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina [je...@opendreams.net] Sent: 24 June 2011 21:58 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Request: Adding servers by domain name Mee-too on what this guy said. There is this thing called DNS and it's cool -- use it. I realize there are some design issues with Valve's desire to control servers in the server directory listing, but this really is a problem. I recently helped someone move their server from a hosting provider to their own hardware and this was a huge pain. People didn't know where the server went, despite message board posts and other communications. bottige...@gmail.com wrote: Since people are talking about implementing ipv6, I thought I'd bring this up as a more urgent improvement. Servers can change IPs from time to time due to a decline in quality of the host or datacenter, or to move to better hardware at a better price. Unfortunately it is my experience, and probably many others here, that when you switch IPs, you will lose the vast majority of your player base. I've tried mitigating this by putting up the new IP on the name of the old server or automatically spamming it repeatedly in the chat, and it just doesn't work very well. I still get people asking me a month later where my server went, and that's only the people that bothered to friend me. By being able to favorite a server by domain name, the player experience would improve by not forcing them to re-add IP addresses or search through 2000 servers to find the new one in case they missed all the signs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Replay fixes would be nice, but, how about new hats? Yes indeed, where are the replay fixes? The hanging servers when ftp is down? The random crashes on replay itself. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: woensdag 1 juni 2011 3:14 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released S... replay fixes? :| On Tue, May 31, 2011 at 8:47 PM, John Marbury barreltr...@gmail.com wrote: Well, I think the remailer broke that, but it was a FIGlet saying Nice bug fixes. On Tue, May 31, 2011 at 8:44 PM, John Marbury barreltr...@gmail.com wrote: # # ### # ##### # # # ### ### # # ### # ### ### # # # # # # # # # ### # # # # # ### # # # # # # # # # # # ## # # # # ### # # # # # # ## # # # ## ### # # # # # # # # # # # # ### # # # # ### # # # # # # # # # ### # # # # # ### # # ### # ##### # # # ### # # ### # ### On Tue, May 31, 2011 at 8:27 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added the Magicka promotional item - Fixed the targetID panel not drawing in first-person spectator mode - Fixed the main menu showing through the shopping cart menu when running at 2500x1600 - Updated some of the tips that are displayed while the server is changing maps - Updated the webapi output to include the names of the attached particles - Updated the gamehaptics.txt file Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
FTP uploading is still instable and crashes the server. - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com; 'Half-Life dedicated Win32 servermailing list' h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Thursday, May 19, 2011 1:14 AM Subject: [hlds_linux] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Important notes - If you were previously crashing on startup, please have Steam verify the integrity of your game cache - Update your game to the most current version - Right-click on the game and select Properties - Click on the Local Files tab - Click on the Verify Integrity of Game Cache button - If you were previously crashing when connecting to a server, please run once with -autoconfig to reset your graphics state - Update your game to the most current version - Right-click on the game and select Properties - Click on the General tab - Click on the Set Launch Options... button - Add -autoconfig to the launch options and click OK - Restart your game - After doing this, you should remove -autoconfig from your launch options Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed several client crashes on game startup, shutdown, and replay interaction - Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers Team Fortress 2 - Added an Advanced Options button to the main menu to allow tweaking of many gameplay options - Fixed server crashes related to replays and new items - Added per_class_loadout_slots and attribute_controlled_attached_particles sections to the GetSchema WebAPI call Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Questions about minimum CPU for 32 slot TF2 andtaskset
Start srcds with -threads x (where x is the amount of cores you have) and see if it helps. You can't make every application multithreaded. - Original Message - From: Dark Session darksess...@the-holy-crew.ch To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Saturday, May 21, 2011 12:46 PM Subject: Re: [hlds_linux] Questions about minimum CPU for 32 slot TF2 andtaskset The problem of srcds is that it doesn't support multicore. There is a thread with 4 pages in the Steam forums about this problem: http://forums.steampowered.com/forums/showthread.php?t=1360745 Nobody knows why Valve won't introduce multicore support... -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Evaldas Gesendet: Samstag, 21. Mai 2011 10:08 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Questions about minimum CPU for 32 slot TF2 and taskset I have few X3360 and few x3370 Xeons. Interesting thing is that 2.83GHz can't handle 32 players. CPU load is just to high when many players gather to one place. 28 players is maximum that it handles. But the 3GHz version is just enough. Difference? 170Mhz. Strange isn't it? :-) On Sat, 21 May 2011 05:56:05 +0300, bottige...@gmail.com bottige...@gmail.com wrote: I have 2 questions: 1. What is the minimum CPU to run 2 32-slot TF2 servers on 1 physical core with almost no hiccups (I know they are unavoidable when there are 10 sentries on the screen firing etc.)? I know someone that has an i7 860, and it still seems to have a few gaps and interpolation errors once every 5 minutes or so when there are 2 full 32 slot servers on one physical core. Can anyone comment on this? 2. Is it still recommended to use taskset on multiple CPUs? I tested my quad core last month on Ubuntu 10.10 server, and I needed taskset to prevent the sv on net_graph from jumping all over the place. It brought down the variance from 10 ms to 2 ms. However, people keep telling me that taskset isn't needed anymore. Who is correct? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Using Opera's revolutionary email client: http://www.opera.com/mail/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 replay instable
Hello, we have TF2 replay enabled. We use the FTP upload. If we specify the -replay command as first parameter, the server crashes right after round start. If we specify -replay parameter as last one, the server crashes after some minutes of the round. Did anyone got the TF2 replay running stable and how? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Upate today
The Steam browser is correct, all other applications should show 1/25. Enabling with -replay: Steam gadget in win7 shows 0/25 Checkvalve (android app) shows 0/25 and sets increased_playercount Steam browser shows 0/24 /o -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se Den 13 maj 2011 06.05 skrev Tony Paloma drunkenf...@hotmail.com: And you guys are activating replay via -replay configfile on the command line? This is the new way and it was mentioned that otherwise you will get the player count bug. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, May 12, 2011 9:03 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Upate today I can confirm this. Some weird is going on. Before the update, our website status for servers shows player counts correctly (0/30 and 0/24) but steam browser shows one less while replay is enabled. After this latest update, these look ok if no players are in but if replay is enabled and someone joins server, the server shows 0/30 (or 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't test this now with more players but slot count rises +1. -ics 13.5.2011 5:04, Ross Bemrose kirjoitti: OK, I'm seeing a lot of weirdness going on with slot counts. I tested this on a password server I use to test SourceMod plugins On Steam: I see 0/25 players when the Replay bot is active. I see 0/25 players when the SourceTV bot is active. I see 0/25 players when the Replay AND SourceTV bots are active. In TF2: I see 0/24 players when the Replay bot is active I see 0/24 players when the SourceTV bot is active. I see 0/23 players when both bots are active. Now, these numbers tell me some funny interaction with the Steam browser is going on. It also tells me that there is some funny interaction going on between the two of them. Also, does anyone know which kill signal to send the server to make it properly shut down the replay system? My other admin is, for whatever reason, sending a kill -9 to the screen process running the server, which is clearly the wrong way to go about it. Does a normal SIGTERM kill shut down replays correctly? On 5/12/2011 8:56 PM, Jeff Sugar wrote: I am still getting the issue where, in TF2, the *visible* max players is one less than what I set it to. Meaning, I set sv_visiblemaxplayers to 24, and TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM server browser didn't then show it as what I set it to. So, if I set it to 25 to account for the issue in TF2 showing one less, then the Steam server browser also shows 25. It's a no-win situation. This long-standing issue is what caused us to avoid running SourceTV. It mucked up our (reserve) slots in exactly this way. On Thu, May 12, 2011 at 3:41 PM, Jon Lippincottj...@valvesoftware.comwrote: You can run with -replayconfig filename or just -replay, which will default to replay.cfg. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Thursday, May 12, 2011 12:39 PM To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list' Subject: [hlds_linux] Upate today After today's update, you can remove +exec replay.cfg from your command line. Instead, use -replay which will: 1. Automatically exec replay.cfg after valve.rc on startup. 2. Fix the max players bug. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Replay feature requests
The autorecord thing is done with SourceTV already. It creates DEM files with all stuff inside of each round. So you could use it already today. Has anyone checked if the replay demos have a higher precision, so it can be used for cheat checking? The SourceTV demos are not precise enough to check for aimbots. Did this changed for replay demos? I don't think so. First of all, great job on the replay system. I was terrified it was going to work similarly to SourceTV (rape all the cpus!), but it actually has worked well without a hiccup for me thus far. That said, I have a few feature requests that I think my community would love: replay_savevoice - Bandwidth isn't a concern for me, and our players are very talkative - being able to hear the game chatter as its going on would be an awesome feature. I can understand why it's stripped by default, but a var to enable it would be epicwin. replay_autorecord - A way to automatically create real .dem files of entire rounds/maps (basically, combine/dump the blocks at the end of each replay session). Alternately, some info on the .dmx format the server uses for indexing the blocks would make it easier to do this in a sourcemod plugin. - mainly, I'm interested in putting a index of full demos of previous rounds up on our website (and having voice in them would be awesome) - Can .dem files be concatonated? I understand this records by round... would concatonating these rounds give, more or less, a full map replay, or is that simply not possible with replay? replay_botname or replay_hidebot - The bot is named replay in lowercase and sits in spectate all the time. It looks stupid and has generated many questions from players (who's that AFKer?!). The ability to give him a name (although this would be a simple plugin, assuming renaming him doesn't break things) or hide him from the scoreboard entirely would be great. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weird bootup crashes
strace the segfaulting server to see whats wrong with it. The max player setting is set by the cvar sv_visiblemaxplayers. Hi, On 2 of our TF2 servers we experience some weird crashes during boot. If I do not configure -replayserverdir /some/dir on the startup command the server crashes with a segfault. My other TF2 servers however, configured exactly the same, do not need this parameter. Also when +exec relay.cfg is removed from the startup line the server still segfaults. (This has been tested as well without any addons present). Another issue is, I launch 2 servers from 1 directory, so only the bootup parameters are different here. One is set to launch with 30 players, the other with 31. Both have 6 reserved slots, and both show a max slot count of 25. What's going on there? The servers are updated with last nights optional update. Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Brink server doesn't download
Hello, I try to download the Brink server files with the current steam updater, but it doesn't work. The download does not start, instead, I see the list with all available games. Brink is listed under third party installations, the option to download is listed as brink. But, it does not work. Any workaround for this problem? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
Here are some questions for your FAQ: How does the replay feature really work? I mean, people have to hit some keys like F6 to start recording. So, only people which started the record can download the files? How long are people able to download the files after they finished playing? As long as the files are available on the web server? This means the clients gets some links only during the record, because the record on the server is all the time, even when no one has requested a record, correct? Does the replay system stay after the competition? Is it planned to be ported to other games? Best regards Ronny Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux http://www.ronny-schedel.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2: Still massive lag spikes with replay enabled
Hi, look at the picture: http://www.ronny-schedel.de/tf2replaylag.jpg This is taken from an empty server, just me standing still and taking a replay. The replay is recorded locally, no FTP transfer. You can see the lag spike in the net graph clearly. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Crashes with latest OB update
Hi, we see constantly crashes with the latest OB updates. We run a server plugin which uses Valve API only. Did they fucked up their own API again? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
Hi, we see constantly crashes with the latest OB updates. We run a server plugin which uses Valve API only. Did they fucked up their own API again? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Oh well, it crashes even without any server plugin. What the fuck? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Please give us more details how the fix is working. Not everyone is running Sourcemod. KAC 1.2.1.8 emergency patch released. This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching. Manual download URL: http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx Auto-update only checks every 4 hours. So anyone wishing for immediate effect is advised to download this update and install it manually. On Fri, May 6, 2011 at 12:39 AM, Sir Jake can_kic...@hotmail.com wrote: This did make me sad panda. three 32 slot servers watcing them crash every 2 minutes. :( From: kyle.l...@gmail.com Date: Thu, 5 May 2011 22:35:45 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released So CSS is broken. (Suicide and the server/client will crash). Anyone else in the same boat? I really want to try this testing in production thing, it seems to really be catching on. On Thu, May 5, 2011 at 9:42 PM, Netshroud netshr...@gmail.com wrote: .dem I think On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar jeffsu...@gmail.com wrote: I'm trying to setup the replays right now, and I'm stuck on whitelisting the filetypes that people can download, as I don't know the replays' filetypes. I got the rest to report no errors, but until I do this, people can't actually grab them. I'd like to say .rep or something, but I don't want to just guess On Thu, May 5, 2011 at 8:39 PM, jimbomcb jimbo...@gmail.com wrote: A few example replay cfg files have been created, check replay_*.cfg under cfg folder. On 6 May 2011 04:35, Chris Oryschak ch...@oryschak.com wrote: Anyone know the command to enable replays on the server? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 05, 2011 10:38 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds_linux] Crashes with latest OB update
complicated, speaking from what the source source looked like in quake1.5, of which 1-2% might be left, but one would presume it is much CLEANER now than that steaming pile of... cookies... was when ID delivered it. This divided the professionals from the beginners... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay upload done on main thread
Same lag spikes with local replay storage. It lags with or without FTP. I suppose it's the bzip compression they use. i can vouch for this. running on a test server locked with only me. hard spike were in the game. also noticed the spikes in the clip. On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey nephy...@doublezen.net wrote: This conversation ACTUALLY HAPPENED hours prior to tony discovering this: (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see no problem with this. (10:06:29 PM) Nephyrin: .. does it really (10:06:33 PM) DrunkenF00lTFC: lol no. (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it (10:06:45 PM) DrunkenF00lTFC: but there's no way it does (10:06:55 PM) Nephyrin: ... you'd think Just thought i'd share - Neph On 05/06/2011 02:52 AM, Tony Paloma wrote: Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay upload done on main thread
It even crashes the server when you turn off the replay: L 05/06/2011 - 17:43:59: server_cvar: tf_gamemode_cp 0 L 05/06/2011 - 17:43:59: server_cvar: sv_tags increased_maxplayers L 05/06/2011 - 17:43:59: server_cvar: sv_tags increased_maxplayers L 05/06/2011 - 17:43:59: server_cvar: tf_gamemode_payload 1 L 05/06/2011 - 17:43:59: server_cvar: sv_tags increased_maxplayers,payload L 05/06/2011 - 17:43:59: server_cvar: sv_tags increased_maxplayers,payload L 05/06/2011 - 17:43:59: replay390BOT disconnected (reason Replay stop.) Dropped replay from server (Replay stop.) PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110506174400_1.dmp success = yes response: CrashID=bp-6d9ba284-9051-4106-b523-896ff2110506 Same lag spikes with local replay storage. It lags with or without FTP. I suppose it's the bzip compression they use. i can vouch for this. running on a test server locked with only me. hard spike were in the game. also noticed the spikes in the clip. On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey nephy...@doublezen.net wrote: This conversation ACTUALLY HAPPENED hours prior to tony discovering this: (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see no problem with this. (10:06:29 PM) Nephyrin: .. does it really (10:06:33 PM) DrunkenF00lTFC: lol no. (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it (10:06:45 PM) DrunkenF00lTFC: but there's no way it does (10:06:55 PM) Nephyrin: ... you'd think Just thought i'd share - Neph On 05/06/2011 02:52 AM, Tony Paloma wrote: Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] New CS 1.6 server freeze exploit
Hello, we are running Counter-Strike 1.6 version: version : 48/1.1.2.6/Stdio 4883 secure (10) It seems there is some server freeze exploit available, one user tried to sell this in our forums. It's working, we have seen it on our server. The player joined several times the server to freeze it: L 04/22/2011 - 22:54:36: Admin490STEAM_0:0:22769803 connected, address 213.6.158.118:27005 L 04/22/2011 - 22:54:45: Admin.491STEAM_0:0:22769803 connected, address 213.6.158.118:27005 L 04/22/2011 - 22:54:45: Admin.491STEAM_0:0:22769803 STEAM USERID validated L 04/22/2011 - 22:56:59: Admin.497STEAM_0:0:22769803 connected, address 213.6.158.118:27005 L 04/22/2011 - 22:59:20: Admin.498STEAM_0:0:22769803 connected, address 213.6.158.118:27005 L 04/22/2011 - 22:59:21: Admin.498STEAM_0:0:22769803 STEAM USERID validated L 04/22/2011 - 22:59:28: Admin.498STEAM_0:0:22769803 entered the game L 04/22/2011 - 22:59:33: Admin.498STEAM_0:0:22769803 joined team TERRORIST Anyone knows how to prevent it? The guy is going around in every forum in the net and register itself as webzzz. Just google for: webzzz selling new exploit for servers CS 1.6 Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] OB server browser simplified internet list
Hello, I can see, that after a refresh of the simplified Internet list, the same servers are shown in this list. This simplified list makes it a top list of all servers. What qualifies a server to become ranked 1 in this top list? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This update has broken plugin which uses Valve API only :( Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable - Added new paint styles to the Pyromancer's Mask - Items in the action slot won't be swapped until returning to a supply cabinet - Replaced the no-crit attribute with -25% damage on the following: - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) - The Horseless Headless Horseman's Headtaker, The
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Holy shit, they have inserted a new function in front of previous functions. This is the second time they broke the engine this way. When do they learn interface coding? Potentially relevant pastebin from psychonic: http://p.hlxce.com/422 Diff is of eiface.h. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, April 14, 2011 11:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This update has broken plugin which uses Valve API only :( Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
It would work, if they didn't break their own interfaces by stupid coding. It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to get their plugins working... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag issues on running updates
The standard file systems used in Linux are very slow and uses alot of CPU power. You could try a high performance file system like JFS. Ronny Hi, The server has 3 Cheetah 15k SAS drives in RAID configuration, I am quite positive these aren't the issue, especially not because writing sprays and logs are just a couple hundred KB's at the time. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: 12 April 2011 22:07 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Lag issues on running updates The update tool causes a lot of disk activity. It's possible your servers are attempting to access the disk and lagging on some of the synchronous operations (flush the log file, upload/download a player spray). I've noticed similar problems and have come to this conclusion. It hasn't really bothered me since it has been minor and only during updates. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, April 12, 2011 12:11 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Lag issues on running updates Hi, As soon as we run an update on one of our game servers, the other game servers are getting 2 short lag bursts (takes a few seconds each). This happened on running the command ./steam -command update -game tf -dir /bla/bla -verify_all. It's reproducible as it occurs every time you run an update. The issue is not caused by not having enough resources. We can put a lot of extra load on the machine without affecting any of the game servers. It looks like the update process somehow causes a small machine stall twice in its process, once during the start, and one at the end. Our servers run Debian Squeeze with the default supplied kernel. Anyone else experiencing these issues? Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag spikes
If it is every 5 minutes, then the chances are high that a master server is broken, because the heartbeat is running every 5 minutes. Hey, For a couple of hours now (15-16) there are strange lag spikes in my servers. Every 5-6-7 minutes, server ( players) freeze for 1-4 seconds. 2 machine - 2 different providers - same problem. The machines are fine, no flood, ping's fine. My only logical explanation is that they're all connected to steam and that's causing the spikes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not showing on steam list
What is the output of setmaster? - Original Message - From: Jacob Juul dimitri6...@hotmail.com To: hlds_linux@list.valvesoftware.com Sent: Tuesday, March 15, 2011 9:02 PM Subject: [hlds_linux] Server not showing on steam list Server got reinstalled, didnt help Server got new port, didnt help All ports are open, here is what happens when it starts. The server.cfg error is because its renamed, works on our other servers, so thats not the problem And it doenst say anything about master server. Any help would be great! 500.1 fps 0/40 on map de_dust2 Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 40 Unknown command r_decal_cullsize maxplayers set to 40 Unknown command sv_client_interpolate tv_password = notify - SourceTV password for all clients Network: IP 192.168.0.15, mode MP, dedicated Yes, ports 28016 SV / 27016 CL Executing dedicated server config file BOpenService failedServiceStart: failed to startexec: couldn't exec server.cfg Connection to Steam servers successful. VAC secure mode is activated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS ERROR: Assertion Failed
It's the heartbeat to the master servers which causes this... - Original Message - From: Wolfmark wolfm...@gmx.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, March 15, 2011 8:45 PM Subject: Re: [hlds_linux] HLDS ERROR: Assertion Failed The message is not new, but since 2 days it appears very often. Also there are lag spikes every 5-6 minutes (some for 1-2 seconds) and sometimes some servers simply freeze. It seems that there's some synchronous communication between HLDS and Valve/Steam servers, probably related to account validation. - Original Message - From: C Szabo Sent: 03/15/11 08:51 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] HLDS ERROR: Assertion Failed Anyone else who gets this error below? It started like two days ago and I didn't change anything on my machine or HLDS-servers. Ive got it on three HLDS installations now. Never seen it before. The players gets disconnected. pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (640) : Assertion Failed: m_cAPIPipePending == 0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not showing on steam list
This should be reachable from your server, check any firewalls. If you run some fake player plugins on your server, then your IP is banned, get a new one. - Original Message - From: Jacob Juul dimitri6...@hotmail.com To: hlds_linux@list.valvesoftware.com Sent: Tuesday, March 15, 2011 9:16 PM Subject: Re: [hlds_linux] Server not showing on steam list 1: 72.165.61.153:27015 2: 63.234.149.90:27011 From: i...@ronny-schedel.de To: hlds_linux@list.valvesoftware.com Date: Tue, 15 Mar 2011 21:09:16 +0100 Subject: Re: [hlds_linux] Server not showing on steam list What is the output of setmaster? - Original Message - From: Jacob Juul dimitri6...@hotmail.com To: hlds_linux@list.valvesoftware.com Sent: Tuesday, March 15, 2011 9:02 PM Subject: [hlds_linux] Server not showing on steam list Server got reinstalled, didnt help Server got new port, didnt help All ports are open, here is what happens when it starts. The server.cfg error is because its renamed, works on our other servers, so thats not the problem And it doenst say anything about master server. Any help would be great! 500.1 fps 0/40 on map de_dust2 Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 40 Unknown command r_decal_cullsize maxplayers set to 40 Unknown command sv_client_interpolate tv_password = notify - SourceTV password for all clients Network: IP 192.168.0.15, mode MP, dedicated Yes, ports 28016 SV / 27016 CL Executing dedicated server config file BOpenService failedServiceStart: failed to startexec: couldn't exec server.cfg Connection to Steam servers successful. VAC secure mode is activated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not showing on steam list
192.168.0.15 is a private LAN address and not reachable from the Internet, it is not shown in the Steam Internet list. - Original Message - From: Jacob Juul dimitri6...@hotmail.com To: hlds_linux@list.valvesoftware.com Sent: Tuesday, March 15, 2011 9:02 PM Subject: [hlds_linux] Server not showing on steam list Server got reinstalled, didnt help Server got new port, didnt help All ports are open, here is what happens when it starts. The server.cfg error is because its renamed, works on our other servers, so thats not the problem And it doenst say anything about master server. Any help would be great! 500.1 fps 0/40 on map de_dust2 Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 40 Unknown command r_decal_cullsize maxplayers set to 40 Unknown command sv_client_interpolate tv_password = notify - SourceTV password for all clients Network: IP 192.168.0.15, mode MP, dedicated Yes, ports 28016 SV / 27016 CL Executing dedicated server config file BOpenService failedServiceStart: failed to startexec: couldn't exec server.cfg Connection to Steam servers successful. VAC secure mode is activated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not showing on steam list
Then there is something wrong with your port forwarding from the external address to your internal address. Thats the intern ip the server ip is 94.101.213.15:28016 From: i...@ronny-schedel.de To: hlds_linux@list.valvesoftware.com Date: Tue, 15 Mar 2011 21:39:57 +0100 Subject: Re: [hlds_linux] Server not showing on steam list 192.168.0.15 is a private LAN address and not reachable from the Internet, it is not shown in the Steam Internet list. - Original Message - From: Jacob Juul dimitri6...@hotmail.com To: hlds_linux@list.valvesoftware.com Sent: Tuesday, March 15, 2011 9:02 PM Subject: [hlds_linux] Server not showing on steam list Server got reinstalled, didnt help Server got new port, didnt help All ports are open, here is what happens when it starts. The server.cfg error is because its renamed, works on our other servers, so thats not the problem And it doenst say anything about master server. Any help would be great! 500.1 fps 0/40 on map de_dust2 Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 40 Unknown command r_decal_cullsize maxplayers set to 40 Unknown command sv_client_interpolate tv_password = notify - SourceTV password for all clients Network: IP 192.168.0.15, mode MP, dedicated Yes, ports 28016 SV / 27016 CL Executing dedicated server config file BOpenService failedServiceStart: failed to startexec: couldn't exec server.cfg Connection to Steam servers successful. VAC secure mode is activated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Region settings on hldsupdatetool
The numbers on the web page are not the same. You can see the real numbers somewhere in the Steam client log, but don't ask me where. You can do Steam.cfg next to your Steam binary and into that, put this line: PreferredContentServerIDs = 150 97 98 113 114 80 94 Where the numbers are content server numbers from http://store.steampowered.com/stats/content/ -ics 7.2.2011 20:26, Christoffer Pedersen kirjoitti: Hi. I have a problem with my hldsupdatetool (./steam). Whenever I try to update my installations, I have to cross the atlantic to download the files. I live in Denmark, and my server is also located there, so I don't understand why I can't download the files from some European content servers. Is there any method to get around this? My speeds are super-slow, and it takes ages to download small files because of the latency/ping. /Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 update
This update fucked up someting, 10 of 10 forks at 100% CPU. Hi, Seems a update is out for l4d2, don't know what is new though. Might be that fixed, but it's a required update. Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 update
It seems the main server goes to 100% CPU and the forks follow one by one later. Someone else experience the same? This update fucked up someting, 10 of 10 forks at 100% CPU. Hi, Seems a update is out for l4d2, don't know what is new though. Might be that fixed, but it's a required update. Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 denial of service - please do something!
It seems you have never heard of: sv_max_queries_sec sv_max_queries_sec_global sv_max_queries_window I'm hosting many tf2 servers and lately we are getting a lot of denial of services... basically we got our machservers spammed with query requests till the point they time out (the machine is running properly, it's just the gameserver slowly dieing) an effective way to stop this kind of behaviour is: http://www.vanillatf2.org/2011/01/fighting-dos-attacks/ but that cannot be handled properly on boxes as busy as ours... basically with just little effort anybody is able to take down a single gameserver spamming it with query requests :( What can we do to stop that? Is there a decent plugin/official fix to get rid of this problem instead of doing packet inspection via iptables on boxes handling 1+ packets/second? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs_havana twice CPU load
Normal. Hi, I have a HLDS server with pingboost 3 and sys_ticrate 1100, which normally uses about 22-25% CPU on idle. I've noticed that periodically server uses more CPU, up to 45%, also being idle. I've found the reason of this. Server consumes more CPU when cs_havana is running. I'm not sure if this situation is normal. HLDS version : 48/1.1.2.6/Stdio 5006 secure (10) Hosted on Debian with 2.6.33.7-custom kernel. Best regards, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Poll: Server Name
Get a life! Hi Everyone, I just wanted to run a quick poll of server admins regarding server names, feel free to ignore this. Would it be disrespectful or otherwise be in bad taste to name a trading server World Trade Center? I noticed one that has this name I after expressing my concerns to their admins, they got their panties in a bunch. I'm curious as to what others think. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux