Looks like the reason why it broke is from TF2. Atleast Mann VS Machine
now asks if you want to leave or not when disconnect it hit. The change
of this feature broke it in DODS.
-ics
12.10.2012 1:47, Kyle Sanderson kirjoitti:
They presumably moved the disconnect function to the IEngineClient
We'll fix it in the next update.
-Eric
On Oct 13, 2012, at 7:47 AM, ics i...@ics-base.net wrote:
Looks like the reason why it broke is from TF2. Atleast Mann VS Machine now
asks if you want to leave or not when disconnect it hit. The change of this
feature broke it in DODS.
-ics
Then i test my carma :)
Release those map fixes you have to
On 2012-10-13 17:32, Eric Smith wrote:
We'll fix it in the next update.
-Eric
On Oct 13, 2012, at 7:47 AM, ics i...@ics-base.net wrote:
Looks like the reason why it broke is from TF2. Atleast Mann VS Machine now
asks if you
hlds_linux@list.valvesoftware.com
Sent: Friday, 12 October 2012, 0:47
Subject: Re: [hlds_linux] Disable disconnect
They presumably moved the disconnect function to the IEngineClient
interface. Each game has to re-implement the disconnect command, which has
only been done in TF2. Regardless, this is broken
It's not an engine-bug, since the disconnect command was only removed in
DoD:S and not in CS:S or TF2. It came with the latest update which was
client-side only (the disconnect-command still excists in the
server-side cvar list, even after an update)
So it's just the DoD:S-client where the
I got a little workaround:
alias disconnect connect .
Am 11.10.2012 18:21, schrieb spendenanmich:
It's not an engine-bug, since the disconnect command was only removed
in DoD:S and not in CS:S or TF2. It came with the latest update which
was client-side only (the disconnect-command still
So, you cannot leave a server unless you use the alias workaround or
kill the game in task manager? What kind of stupidity is that? Has to be
a bug.
-ics
11.10.2012 19:34, spendenanmich kirjoitti:
I got a little workaround:
alias disconnect connect .
Am 11.10.2012 18:21, schrieb
Duh, of course you can join to other servers or quit the game from menu
too. I should think more. Still, missing disconnect is a odd thing.
-ics
11.10.2012 20:05, ics kirjoitti:
So, you cannot leave a server unless you use the alias workaround or
kill the game in task manager? What kind of
They presumably moved the disconnect function to the IEngineClient
interface. Each game has to re-implement the disconnect command, which has
only been done in TF2. Regardless, this is broken in HL2:DM as well. Kind
of scared to ask for a CS:S sync to get that Mac FastDL fix :p
Thanks,
Kyle.
On
: [hlds_linux] Disable disconnect
They presumably moved the disconnect function to the IEngineClient
interface. Each game has to re-implement the disconnect command, which has
only been done in TF2. Regardless, this is broken in HL2:DM as well. Kind
of scared to ask for a CS:S sync to get that Mac FastDL fix
Earlier today i was on one server that had disabled the use of in game
button disconnect. The only thing you could to to quit was to forcefully
kill your client.
Game: day of defeat source
How is that possible?
___
To unsubscribe, edit your
The last engine update removed the disconnect command which the DoD:S
gameui (menu) still uses to disconnect from a game.
On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote:
Earlier today i was on one server that had disabled the use of in game
button disconnect. The only thing you could to
Then why does it only work to disconnect on certain servers and not all?
On 2012-10-10 21:23, Nicholas Hastings wrote:
The last engine update removed the disconnect command which the
DoD:S gameui (menu) still uses to disconnect from a game.
On 10/10/2012 3:20 PM, daniel nilsson jokihao
Now i tested on a good server and yes... hmm
this the coming dods update is not what i wanted :(
On 2012-10-10 21:23, Nicholas Hastings wrote:
The last engine update removed the disconnect command which the
DoD:S gameui (menu) still uses to disconnect from a game.
On 10/10/2012 3:20 PM,
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