Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-18 Thread Ross Bemrose
As of yesterday's update, my Linux server now crashes with a segmentation
fault every time I try to tf_workshop_map_sync a map that it hasn't already
downloaded.

I've disabled all server addons to make sure that wasn't the cause.

At first I thought it was maybe a bad workshop entry, so I tried several
other maps and they all crash my server as well.

The workshop.log from directly before the crash shows:

[2015-06-18 10:59:17] Loaded workshop items for app 440 in
/home/tf2/tf2/steamapps/workshop (2 installed, 2 needed)
[2015-06-18 10:59:18] Starting Workshop download job for AppID 440
[2015-06-18 10:59:19] Detected workshop change for AppID 440 : changed
cached item 454141042
[2015-06-18 10:59:19] Workshop update job started while app 440 is running,
commit : yes

Luckily, it doesn't try to load it after the crash.

A backtrace of the core file is showing a crash in steamclient.so, but it
appears that steamclient.so doesn't have debugging symbols, so gdb doesn't
show what method it is in.

On Wed, Jun 17, 2015 at 4:45 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released an optional update for TF2. The notes for the update are
 below. The new version number is 2836387.

 -Eric

 -

 - Fixed an issue causing dedicated servers to occasionally hang on shutdown
 - Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
 - Updated localization files
 - Updated the Maps Workshop Beta
 - Fixed an issue causing clients or servers installed in long path
 names to be unable to load workshop maps
 - Fixed an issue causing clients to occasionally be unable to
 launch a listen server using a workshop map via the 'map' command
 - Fixed an issue causing the initial map load on dedicated servers
 to fail if the map is a workshop map
 - Fixed dedicated servers requiring a reboot to properly handle
 updated workshop maps if the map name changed

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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-17 Thread Ross Bemrose

Hi Eric,

I need some clarification on the usage of tf_workshop_map_sync.

Are we supposed to put tf_workshop_map_sync lines in our server.cfg files?

I ask because I'm NOT doing this and I've noticed some oddities:

1. The first time I changelevel to a workshop map, I see this in my 
server console:


[TF Workshop] Preparing map ID 454118349
[TF Workshop] Map is not tracked, adding

(as usual, I'm using cp_glassworks as a test)

2. This also appears to effect the results of the new FindMap function 
using for fuzzy matching.


Running FindMap on workshop/454118349:

- Results in workshop/454118349 if the map has not yet been played.
- Results in workshop/cp_glassworks_rc6.ugc454118349 if the map has been 
played.
- Results in workshop/cp_glassworks_rc6.ugc454118349 if 
tf_workshop_map_sync 454118349 has been run this session whether or not 
the map has been played.


This concerns me as I am attempting to use FindMap to determine the 
friendly name of a map.  In fact, I've already written the code to add 
this to the SourceMod MapChooser (although it still needs testing).


3. I have tf_workshop_map_sync 454118349 in a file I am execing from the 
command line, but that appears to execute too early as the map isn't 
being tracked.


On 6/17/2015 4:45 PM, Eric Smith wrote:

We've released an optional update for TF2. The notes for the update are below. 
The new version number is 2836387.

-Eric

-

- Fixed an issue causing dedicated servers to occasionally hang on shutdown
- Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
- Updated localization files
- Updated the Maps Workshop Beta
- Fixed an issue causing clients or servers installed in long path 
names to be unable to load workshop maps
- Fixed an issue causing clients to occasionally be unable to launch a 
listen server using a workshop map via the 'map' command
- Fixed an issue causing the initial map load on dedicated servers to 
fail if the map is a workshop map
- Fixed dedicated servers requiring a reboot to properly handle updated 
workshop maps if the map name changed

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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread Gordon Reynolds
I'm noticing players disconnecting with the error (Map is missing). This is
what it looks like in their console (when they boot TF2):

[TF Workshop] DownloadItem failed for file, map will not be usable [
454588202 / pl_rainbowride_b7e ]

On Thu, Jun 4, 2015 at 2:49 PM ics i...@ics-base.net wrote:

 Well that explains why i never got it to work.

 -ics

 epi kirjoitti:
  This is consistent with what I've seen. I've helped set up 3 servers,
  none of which used sv_setsteamaccount, and the map downloads worked
  just fine on all of them.
 
  On 6/4/2015 5:39 PM, Ross Bemrose wrote:
  Well, turns out sv_setsteamaccount may have something to do with
  downloads
  failing as downloads work on my server when it isn't set.
 
  Then again, now that John from Valve knows this, it'll be fixed. \o/
 
  On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote:
 
  I can confirm, still fails.
 
  -ics
 
  Ross Bemrose kirjoitti:
 
After installing the new server update, I still don't seem to be
  able to
  install maps on my Linux server.
 
  tf_workshop_map_sync 454118349
  [TF Workshop] Preparing map ID 454118349
  [TF Workshop] Downloading map
  [TF Workshop] Error downloading map
  [TF Workshop] Failed to sync map
  version
  Build Label:   2813840   # Uniquely identifies each build
  Network PatchVersion:  2806431   # Determines client and server
  compatibility
  Protocol version:   24   # High level network protocol version
  Server version:2813840
  Server AppID:   232250
 
 
  On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
We've released an optional update for TF2 that fixes a stability
  issue
  with dedicated servers and the new Maps Workshop. The new version
  number
  is
  2813840.
 
  -Eric
 
 
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread Ross Bemrose
Well, turns out sv_setsteamaccount may have something to do with downloads
failing as downloads work on my server when it isn't set.

Then again, now that John from Valve knows this, it'll be fixed. \o/

On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote:

 I can confirm, still fails.

 -ics

 Ross Bemrose kirjoitti:

  After installing the new server update, I still don't seem to be able to
 install maps on my Linux server.

 tf_workshop_map_sync 454118349
 [TF Workshop] Preparing map ID 454118349
 [TF Workshop] Downloading map
 [TF Workshop] Error downloading map
 [TF Workshop] Failed to sync map
 version
 Build Label:   2813840   # Uniquely identifies each build
 Network PatchVersion:  2806431   # Determines client and server
 compatibility
 Protocol version:   24   # High level network protocol version
 Server version:2813840
 Server AppID:   232250


 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released an optional update for TF2 that fixes a stability issue
 with dedicated servers and the new Maps Workshop. The new version number
 is
 2813840.

 -Eric


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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread epi
This is consistent with what I've seen. I've helped set up 3 servers, 
none of which used sv_setsteamaccount, and the map downloads worked just 
fine on all of them.


On 6/4/2015 5:39 PM, Ross Bemrose wrote:

Well, turns out sv_setsteamaccount may have something to do with downloads
failing as downloads work on my server when it isn't set.

Then again, now that John from Valve knows this, it'll be fixed. \o/

On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote:


I can confirm, still fails.

-ics

Ross Bemrose kirjoitti:

  After installing the new server update, I still don't seem to be able to

install maps on my Linux server.

tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map
version
Build Label:   2813840   # Uniquely identifies each build
Network PatchVersion:  2806431   # Determines client and server
compatibility
Protocol version:   24   # High level network protocol version
Server version:2813840
Server AppID:   232250


On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com
wrote:

  We've released an optional update for TF2 that fixes a stability issue

with dedicated servers and the new Maps Workshop. The new version number
is
2813840.

-Eric


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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread ics

Well that explains why i never got it to work.

-ics

epi kirjoitti:
This is consistent with what I've seen. I've helped set up 3 servers, 
none of which used sv_setsteamaccount, and the map downloads worked 
just fine on all of them.


On 6/4/2015 5:39 PM, Ross Bemrose wrote:
Well, turns out sv_setsteamaccount may have something to do with 
downloads

failing as downloads work on my server when it isn't set.

Then again, now that John from Valve knows this, it'll be fixed. \o/

On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote:


I can confirm, still fails.

-ics

Ross Bemrose kirjoitti:

  After installing the new server update, I still don't seem to be 
able to

install maps on my Linux server.

tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map
version
Build Label:   2813840   # Uniquely identifies each build
Network PatchVersion:  2806431   # Determines client and server
compatibility
Protocol version:   24   # High level network protocol version
Server version:2813840
Server AppID:   232250


On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com
wrote:

  We've released an optional update for TF2 that fixes a stability 
issue
with dedicated servers and the new Maps Workshop. The new version 
number

is
2813840.

-Eric


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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread Gordon Reynolds
For more context: I had switched the server to this map and had 18+ people
playing on it not an hour ago. The map switched to something else and when
I moved it back to this workshop map, even the players who were previously
on the map, could not join again.

On Thu, Jun 4, 2015 at 2:50 PM Gordon Reynolds thisisgordonsem...@gmail.com
wrote:

 I'm noticing players disconnecting with the error (Map is missing). This
 is what it looks like in their console (when they boot TF2):

 [TF Workshop] DownloadItem failed for file, map will not be usable [
 454588202 / pl_rainbowride_b7e ]

 On Thu, Jun 4, 2015 at 2:49 PM ics i...@ics-base.net wrote:

 Well that explains why i never got it to work.

 -ics

 epi kirjoitti:
  This is consistent with what I've seen. I've helped set up 3 servers,
  none of which used sv_setsteamaccount, and the map downloads worked
  just fine on all of them.
 
  On 6/4/2015 5:39 PM, Ross Bemrose wrote:
  Well, turns out sv_setsteamaccount may have something to do with
  downloads
  failing as downloads work on my server when it isn't set.
 
  Then again, now that John from Valve knows this, it'll be fixed. \o/
 
  On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote:
 
  I can confirm, still fails.
 
  -ics
 
  Ross Bemrose kirjoitti:
 
After installing the new server update, I still don't seem to be
  able to
  install maps on my Linux server.
 
  tf_workshop_map_sync 454118349
  [TF Workshop] Preparing map ID 454118349
  [TF Workshop] Downloading map
  [TF Workshop] Error downloading map
  [TF Workshop] Failed to sync map
  version
  Build Label:   2813840   # Uniquely identifies each build
  Network PatchVersion:  2806431   # Determines client and server
  compatibility
  Protocol version:   24   # High level network protocol
 version
  Server version:2813840
  Server AppID:   232250
 
 
  On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
We've released an optional update for TF2 that fixes a stability
  issue
  with dedicated servers and the new Maps Workshop. The new version
  number
  is
  2813840.
 
  -Eric
 
 
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread John Schoenick
We're looking into the issues some people are having syncing maps on the 
gameserver side.


If you are seeing this issue, could you try to sync a map and then reply 
to me with the resultant ~/Steam/logs/content_log.txt and 
~/Steam/logs/workshop_log.txt files that get created?


- John

*From:* Ics
*Sent:* Thursday, June 04, 2015 1:25PM
*To:* Half-life Dedicated Linux Server Mailing List
*Subject:* Re: [hlds_linux] [hlds] Optional TF2 update released


I can confirm, still fails.

-ics

Ross Bemrose kirjoitti:

After installing the new server update, I still don't seem to be able to
install maps on my Linux server.

tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map
version
Build Label:   2813840   # Uniquely identifies each build
Network PatchVersion:  2806431   # Determines client and server
compatibility
Protocol version:   24   # High level network protocol version
Server version:2813840
Server AppID:   232250


On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com 
wrote:



We've released an optional update for TF2 that fixes a stability issue
with dedicated servers and the new Maps Workshop. The new version 
number is

2813840.

-Eric


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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread Ross Bemrose
After installing the new server update, I still don't seem to be able to
install maps on my Linux server.

tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map
version
Build Label:   2813840   # Uniquely identifies each build
Network PatchVersion:  2806431   # Determines client and server
compatibility
Protocol version:   24   # High level network protocol version
Server version:2813840
Server AppID:   232250


On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released an optional update for TF2 that fixes a stability issue
 with dedicated servers and the new Maps Workshop. The new version number is
 2813840.

 -Eric


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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread ics

I can confirm, still fails.

-ics

Ross Bemrose kirjoitti:

After installing the new server update, I still don't seem to be able to
install maps on my Linux server.

tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map
version
Build Label:   2813840   # Uniquely identifies each build
Network PatchVersion:  2806431   # Determines client and server
compatibility
Protocol version:   24   # High level network protocol version
Server version:2813840
Server AppID:   232250


On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote:


We've released an optional update for TF2 that fixes a stability issue
with dedicated servers and the new Maps Workshop. The new version number is
2813840.

-Eric


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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread N-Gon
But the amount of players who can readily make something like that within
UGC is not all that high.
People thought of me as a messiah for my simple plugin when I had only
learned about programming in SMod 2 days prior.

Making a plugin to continue to cheat is way more steps involved than simply
typing an rcon command in console.

Nothing will ever 100% stop cheaters, but it's silly not to even try to
slow them down.
If we're going to just toss our hands in the air and say it's pointless
because there will always be a workaround then why even bother having a VAC
system in place.

On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote:

 Yes, that was a given.

 After all, server plugins can remove the cheat flag just as readily as the
 notify flag.

 On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote:

  That's pointless, someone could make a a plugin to remove the notify
 flag.
  You should only trust servers that are hosted by leagues where no one has
  the rcon_password or any access to the machine. There are many other
 cvars
  that can be modified the same way and be used to cheat.
 
  2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:
 
   Either way, tf_backstab_detection_method should probably be flagged as
   Notify so that all players are told when its value changes.
  
   On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com
 wrote:
  
Hey, while we're on the subject of exploits I wanted to bring
 something
   up.
   
tf_backstab_detection_method
   
Currently that cvar can be changed on the fly with just rcon access.
It's not Cheat or Notify flagged.
   
I've had reports from 3 different UGC Plat players who are highly
suspicious of other teams using this on a toggle to allow their spies
   easy
facestabs when they need them.
Adding a flag to this command will not harm anyone and it will be a
  load
off the minds of the Comp players who have no way of proving this is
   being
done in official matches.
   
I made a plugin that, among other things, flagged this thing is a
  cheat.
It's a nice start but I can't force everyone to use my plugin. But if
   Valve
were to change this I wouldn't have to :)
   
-Miggy
   
On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
 garcia.bru...@gmail.com
  
wrote:
   
 Fixed *crash* when getting a malformed KeyValues buffer

 On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com
wrote:

  Out of curiosity, what exactly did this do?
 
  On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
  kyle.l...@gmail.com
   
  wrote:
 
   Now that this exploit is public knowledge, any idea when we
 will
   see
   the remaining mainline Source Games updated?
  
   Thanks,
   Kyle.
  
   On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
   er...@valvesoftware.com

   wrote:
We've released an optional update for Team Fortress 2.
  Dedicated
  servers
   do not need to download the update but you can if you'd like.
 The
note
  for
   the update is below. The updated version is 2771145.
   
Thanks.
   
-Eric
   
---
   
- Fixed crash when getting a malformed KeyValues buffer
 (thanks
   to
   Nathaniel Theis for the report)
   
   
   
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread N-Gon
Again.
Only a small handful of people within UGC know about making Sourcemod
plugins.
Instead of being pessimistic about fixing something why not come up with a
better solution than the one I have presented?
Such as maybe removing the cvar all together because it serves 0 purpose as
the 0 backstab method is completely broken and 2 backstab method is
completely untested AND broken.
There is no need to have that cvar set to anything other than 1, so why not
just remove it.

On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote:

 Removing a cvar flag with a plugin is only 2 lines, some people sell cheat
 server plugins that got many more features than that, so it's easy for
 anyone to buy one and put it on their server.
 With VAC there is at least a chance (even if it's small) that the guy is
 going to get banned, and there's none if he has access to the server.

 2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com:

  But the amount of players who can readily make something like that within
  UGC is not all that high.
  People thought of me as a messiah for my simple plugin when I had only
  learned about programming in SMod 2 days prior.
 
  Making a plugin to continue to cheat is way more steps involved than
 simply
  typing an rcon command in console.
 
  Nothing will ever 100% stop cheaters, but it's silly not to even try to
  slow them down.
  If we're going to just toss our hands in the air and say it's pointless
  because there will always be a workaround then why even bother having a
 VAC
  system in place.
 
  On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com
 wrote:
 
   Yes, that was a given.
  
   After all, server plugins can remove the cheat flag just as readily as
  the
   notify flag.
  
   On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote:
  
That's pointless, someone could make a a plugin to remove the notify
   flag.
You should only trust servers that are hosted by leagues where no one
  has
the rcon_password or any access to the machine. There are many other
   cvars
that can be modified the same way and be used to cheat.
   
2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:
   
 Either way, tf_backstab_detection_method should probably be flagged
  as
 Notify so that all players are told when its value changes.

 On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com
   wrote:

  Hey, while we're on the subject of exploits I wanted to bring
   something
 up.
 
  tf_backstab_detection_method
 
  Currently that cvar can be changed on the fly with just rcon
  access.
  It's not Cheat or Notify flagged.
 
  I've had reports from 3 different UGC Plat players who are highly
  suspicious of other teams using this on a toggle to allow their
  spies
 easy
  facestabs when they need them.
  Adding a flag to this command will not harm anyone and it will
 be a
load
  off the minds of the Comp players who have no way of proving this
  is
 being
  done in official matches.
 
  I made a plugin that, among other things, flagged this thing is a
cheat.
  It's a nice start but I can't force everyone to use my plugin.
 But
  if
 Valve
  were to change this I wouldn't have to :)
 
  -Miggy
 
  On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
   garcia.bru...@gmail.com

  wrote:
 
   Fixed *crash* when getting a malformed KeyValues buffer
  
   On Mon, May 18, 2015 at 10:11 PM, N-Gon 
  ngongamedes...@gmail.com
  wrote:
  
Out of curiosity, what exactly did this do?
   
On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
kyle.l...@gmail.com
 
wrote:
   
 Now that this exploit is public knowledge, any idea when we
   will
 see
 the remaining mainline Source Games updated?

 Thanks,
 Kyle.

 On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
 er...@valvesoftware.com
  
 wrote:
  We've released an optional update for Team Fortress 2.
Dedicated
servers
 do not need to download the update but you can if you'd
 like.
   The
  note
for
 the update is below. The updated version is 2771145.
 
  Thanks.
 
  -Eric
 
  ---
 
  - Fixed crash when getting a malformed KeyValues buffer
   (thanks
 to
 Nathaniel Theis for the report)
 
 
 
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  list
   archives,
 please visit:
 
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 To unsubscribe, edit your list preferences, or view 

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Ross Bemrose
Either way, tf_backstab_detection_method should probably be flagged as
Notify so that all players are told when its value changes.

On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote:

 Hey, while we're on the subject of exploits I wanted to bring something up.

 tf_backstab_detection_method

 Currently that cvar can be changed on the fly with just rcon access.
 It's not Cheat or Notify flagged.

 I've had reports from 3 different UGC Plat players who are highly
 suspicious of other teams using this on a toggle to allow their spies easy
 facestabs when they need them.
 Adding a flag to this command will not harm anyone and it will be a load
 off the minds of the Comp players who have no way of proving this is being
 done in official matches.

 I made a plugin that, among other things, flagged this thing is a cheat.
 It's a nice start but I can't force everyone to use my plugin. But if Valve
 were to change this I wouldn't have to :)

 -Miggy

 On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com
 wrote:

  Fixed *crash* when getting a malformed KeyValues buffer
 
  On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com
 wrote:
 
   Out of curiosity, what exactly did this do?
  
   On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
   wrote:
  
Now that this exploit is public knowledge, any idea when we will see
the remaining mainline Source Games updated?
   
Thanks,
Kyle.
   
On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com
 
wrote:
 We've released an optional update for Team Fortress 2. Dedicated
   servers
do not need to download the update but you can if you'd like. The
 note
   for
the update is below. The updated version is 2771145.

 Thanks.

 -Eric

 ---

 - Fixed crash when getting a malformed KeyValues buffer (thanks to
Nathaniel Theis for the report)



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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread AnAkkk
That's pointless, someone could make a a plugin to remove the notify flag.
You should only trust servers that are hosted by leagues where no one has
the rcon_password or any access to the machine. There are many other cvars
that can be modified the same way and be used to cheat.

2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:

 Either way, tf_backstab_detection_method should probably be flagged as
 Notify so that all players are told when its value changes.

 On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote:

  Hey, while we're on the subject of exploits I wanted to bring something
 up.
 
  tf_backstab_detection_method
 
  Currently that cvar can be changed on the fly with just rcon access.
  It's not Cheat or Notify flagged.
 
  I've had reports from 3 different UGC Plat players who are highly
  suspicious of other teams using this on a toggle to allow their spies
 easy
  facestabs when they need them.
  Adding a flag to this command will not harm anyone and it will be a load
  off the minds of the Comp players who have no way of proving this is
 being
  done in official matches.
 
  I made a plugin that, among other things, flagged this thing is a cheat.
  It's a nice start but I can't force everyone to use my plugin. But if
 Valve
  were to change this I wouldn't have to :)
 
  -Miggy
 
  On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com
  wrote:
 
   Fixed *crash* when getting a malformed KeyValues buffer
  
   On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com
  wrote:
  
Out of curiosity, what exactly did this do?
   
On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
 
wrote:
   
 Now that this exploit is public knowledge, any idea when we will
 see
 the remaining mainline Source Games updated?

 Thanks,
 Kyle.

 On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
 er...@valvesoftware.com
  
 wrote:
  We've released an optional update for Team Fortress 2. Dedicated
servers
 do not need to download the update but you can if you'd like. The
  note
for
 the update is below. The updated version is 2771145.
 
  Thanks.
 
  -Eric
 
  ---
 
  - Fixed crash when getting a malformed KeyValues buffer (thanks
 to
 Nathaniel Theis for the report)
 
 
 
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   archives,
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Ross Bemrose
Yes, that was a given.

After all, server plugins can remove the cheat flag just as readily as the
notify flag.

On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote:

 That's pointless, someone could make a a plugin to remove the notify flag.
 You should only trust servers that are hosted by leagues where no one has
 the rcon_password or any access to the machine. There are many other cvars
 that can be modified the same way and be used to cheat.

 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:

  Either way, tf_backstab_detection_method should probably be flagged as
  Notify so that all players are told when its value changes.
 
  On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote:
 
   Hey, while we're on the subject of exploits I wanted to bring something
  up.
  
   tf_backstab_detection_method
  
   Currently that cvar can be changed on the fly with just rcon access.
   It's not Cheat or Notify flagged.
  
   I've had reports from 3 different UGC Plat players who are highly
   suspicious of other teams using this on a toggle to allow their spies
  easy
   facestabs when they need them.
   Adding a flag to this command will not harm anyone and it will be a
 load
   off the minds of the Comp players who have no way of proving this is
  being
   done in official matches.
  
   I made a plugin that, among other things, flagged this thing is a
 cheat.
   It's a nice start but I can't force everyone to use my plugin. But if
  Valve
   were to change this I wouldn't have to :)
  
   -Miggy
  
   On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com
 
   wrote:
  
Fixed *crash* when getting a malformed KeyValues buffer
   
On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com
   wrote:
   
 Out of curiosity, what exactly did this do?

 On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
 kyle.l...@gmail.com
  
 wrote:

  Now that this exploit is public knowledge, any idea when we will
  see
  the remaining mainline Source Games updated?
 
  Thanks,
  Kyle.
 
  On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
  er...@valvesoftware.com
   
  wrote:
   We've released an optional update for Team Fortress 2.
 Dedicated
 servers
  do not need to download the update but you can if you'd like. The
   note
 for
  the update is below. The updated version is 2771145.
  
   Thanks.
  
   -Eric
  
   ---
  
   - Fixed crash when getting a malformed KeyValues buffer (thanks
  to
  Nathaniel Theis for the report)
  
  
  
   ___
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archives,
  please visit:
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread N-Gon
Hey, while we're on the subject of exploits I wanted to bring something up.

tf_backstab_detection_method

Currently that cvar can be changed on the fly with just rcon access.
It's not Cheat or Notify flagged.

I've had reports from 3 different UGC Plat players who are highly
suspicious of other teams using this on a toggle to allow their spies easy
facestabs when they need them.
Adding a flag to this command will not harm anyone and it will be a load
off the minds of the Comp players who have no way of proving this is being
done in official matches.

I made a plugin that, among other things, flagged this thing is a cheat.
It's a nice start but I can't force everyone to use my plugin. But if Valve
were to change this I wouldn't have to :)

-Miggy

On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:

 Fixed *crash* when getting a malformed KeyValues buffer

 On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote:

  Out of curiosity, what exactly did this do?
 
  On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
  wrote:
 
   Now that this exploit is public knowledge, any idea when we will see
   the remaining mainline Source Games updated?
  
   Thanks,
   Kyle.
  
   On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com
   wrote:
We've released an optional update for Team Fortress 2. Dedicated
  servers
   do not need to download the update but you can if you'd like. The note
  for
   the update is below. The updated version is 2771145.
   
Thanks.
   
-Eric
   
---
   
- Fixed crash when getting a malformed KeyValues buffer (thanks to
   Nathaniel Theis for the report)
   
   
   
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Weasels Lair
Regarding RCon, unfortunately it is needed for various add-on stuff like
stay trackers ( such as GameMe.com), ban systems ( SourceBans), etc.
On May 19, 2015 7:38 AM, Bill bill...@gmail.com wrote:

 While we're at it why even have a password for rcon?  Only a small handful
 of players even know how to use rcon.

 On Tue, May 19, 2015 at 10:10 AM, N-Gon ngongamedes...@gmail.com wrote:

  Again.
  Only a small handful of people within UGC know about making Sourcemod
  plugins.
  Instead of being pessimistic about fixing something why not come up with
 a
  better solution than the one I have presented?
  Such as maybe removing the cvar all together because it serves 0 purpose
 as
  the 0 backstab method is completely broken and 2 backstab method is
  completely untested AND broken.
  There is no need to have that cvar set to anything other than 1, so why
 not
  just remove it.
 
  On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote:
 
   Removing a cvar flag with a plugin is only 2 lines, some people sell
  cheat
   server plugins that got many more features than that, so it's easy for
   anyone to buy one and put it on their server.
   With VAC there is at least a chance (even if it's small) that the guy
 is
   going to get banned, and there's none if he has access to the server.
  
   2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com:
  
But the amount of players who can readily make something like that
  within
UGC is not all that high.
People thought of me as a messiah for my simple plugin when I had
 only
learned about programming in SMod 2 days prior.
   
Making a plugin to continue to cheat is way more steps involved than
   simply
typing an rcon command in console.
   
Nothing will ever 100% stop cheaters, but it's silly not to even try
 to
slow them down.
If we're going to just toss our hands in the air and say it's
 pointless
because there will always be a workaround then why even bother
 having a
   VAC
system in place.
   
On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com
   wrote:
   
 Yes, that was a given.

 After all, server plugins can remove the cheat flag just as readily
  as
the
 notify flag.

 On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com
 wrote:

  That's pointless, someone could make a a plugin to remove the
  notify
 flag.
  You should only trust servers that are hosted by leagues where no
  one
has
  the rcon_password or any access to the machine. There are many
  other
 cvars
  that can be modified the same way and be used to cheat.
 
  2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:
 
   Either way, tf_backstab_detection_method should probably be
  flagged
as
   Notify so that all players are told when its value changes.
  
   On Tue, May 19, 2015 at 9:13 AM, N-Gon 
 ngongamedes...@gmail.com
  
 wrote:
  
Hey, while we're on the subject of exploits I wanted to bring
 something
   up.
   
tf_backstab_detection_method
   
Currently that cvar can be changed on the fly with just rcon
access.
It's not Cheat or Notify flagged.
   
I've had reports from 3 different UGC Plat players who are
  highly
suspicious of other teams using this on a toggle to allow
 their
spies
   easy
facestabs when they need them.
Adding a flag to this command will not harm anyone and it
 will
   be a
  load
off the minds of the Comp players who have no way of proving
  this
is
   being
done in official matches.
   
I made a plugin that, among other things, flagged this thing
  is a
  cheat.
It's a nice start but I can't force everyone to use my
 plugin.
   But
if
   Valve
were to change this I wouldn't have to :)
   
-Miggy
   
On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
 garcia.bru...@gmail.com
  
wrote:
   
 Fixed *crash* when getting a malformed KeyValues buffer

 On Mon, May 18, 2015 at 10:11 PM, N-Gon 
ngongamedes...@gmail.com
wrote:

  Out of curiosity, what exactly did this do?
 
  On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
  kyle.l...@gmail.com
   
  wrote:
 
   Now that this exploit is public knowledge, any idea
 when
  we
 will
   see
   the remaining mainline Source Games updated?
  
   Thanks,
   Kyle.
  
   On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
   er...@valvesoftware.com

   wrote:
We've released an optional update for Team Fortress
 2.
  Dedicated
  servers
   do not need to download the update but you can if you'd
   like.
 The
note
  for

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Erik-jan Riemers
You should point that to valve, but like many others that tried and failed
its in the end that you give up. You cant fix an issue like this without
the full support of them. You can try, only to see your plugin
circumvented on the payed cheat site plugin websites...

2015-05-19 16:10 GMT+02:00 N-Gon ngongamedes...@gmail.com:

 Again.
 Only a small handful of people within UGC know about making Sourcemod
 plugins.
 Instead of being pessimistic about fixing something why not come up with a
 better solution than the one I have presented?
 Such as maybe removing the cvar all together because it serves 0 purpose as
 the 0 backstab method is completely broken and 2 backstab method is
 completely untested AND broken.
 There is no need to have that cvar set to anything other than 1, so why not
 just remove it.

 On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote:

  Removing a cvar flag with a plugin is only 2 lines, some people sell
 cheat
  server plugins that got many more features than that, so it's easy for
  anyone to buy one and put it on their server.
  With VAC there is at least a chance (even if it's small) that the guy is
  going to get banned, and there's none if he has access to the server.
 
  2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com:
 
   But the amount of players who can readily make something like that
 within
   UGC is not all that high.
   People thought of me as a messiah for my simple plugin when I had only
   learned about programming in SMod 2 days prior.
  
   Making a plugin to continue to cheat is way more steps involved than
  simply
   typing an rcon command in console.
  
   Nothing will ever 100% stop cheaters, but it's silly not to even try to
   slow them down.
   If we're going to just toss our hands in the air and say it's pointless
   because there will always be a workaround then why even bother having a
  VAC
   system in place.
  
   On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com
  wrote:
  
Yes, that was a given.
   
After all, server plugins can remove the cheat flag just as readily
 as
   the
notify flag.
   
On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote:
   
 That's pointless, someone could make a a plugin to remove the
 notify
flag.
 You should only trust servers that are hosted by leagues where no
 one
   has
 the rcon_password or any access to the machine. There are many
 other
cvars
 that can be modified the same way and be used to cheat.

 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:

  Either way, tf_backstab_detection_method should probably be
 flagged
   as
  Notify so that all players are told when its value changes.
 
  On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com
 
wrote:
 
   Hey, while we're on the subject of exploits I wanted to bring
something
  up.
  
   tf_backstab_detection_method
  
   Currently that cvar can be changed on the fly with just rcon
   access.
   It's not Cheat or Notify flagged.
  
   I've had reports from 3 different UGC Plat players who are
 highly
   suspicious of other teams using this on a toggle to allow their
   spies
  easy
   facestabs when they need them.
   Adding a flag to this command will not harm anyone and it will
  be a
 load
   off the minds of the Comp players who have no way of proving
 this
   is
  being
   done in official matches.
  
   I made a plugin that, among other things, flagged this thing
 is a
 cheat.
   It's a nice start but I can't force everyone to use my plugin.
  But
   if
  Valve
   were to change this I wouldn't have to :)
  
   -Miggy
  
   On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
garcia.bru...@gmail.com
 
   wrote:
  
Fixed *crash* when getting a malformed KeyValues buffer
   
On Mon, May 18, 2015 at 10:11 PM, N-Gon 
   ngongamedes...@gmail.com
   wrote:
   
 Out of curiosity, what exactly did this do?

 On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
 kyle.l...@gmail.com
  
 wrote:

  Now that this exploit is public knowledge, any idea when
 we
will
  see
  the remaining mainline Source Games updated?
 
  Thanks,
  Kyle.
 
  On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
  er...@valvesoftware.com
   
  wrote:
   We've released an optional update for Team Fortress 2.
 Dedicated
 servers
  do not need to download the update but you can if you'd
  like.
The
   note
 for
  the update is below. The updated version is 2771145.
  
   Thanks.
  
   -Eric
  
   ---
  
   - Fixed crash when getting a 

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread dan

On 19/05/2015 15:10, N-Gon wrote:

Again.
Only a small handful of people within UGC know about making Sourcemod
plugins.


Writing a plugin doesn't make you Donald Knuth.

Any idiot can write a plugin. The reason there are so few writing
them is because there's really no great need for plugins.


Instead of being pessimistic about fixing something why not come up with a
better solution than the one I have presented?


There isn't really one.

VAC et al is about not trusting clients. It kind of makes sense to do 
what you can to police the clients.


If you don't trust the servers you play on it's game over. You have to 
play somewhere else.


Many servers did nefarious things in the past to the general TF2 pub 
community.
Not cheating per se, but essentially we can look at what Valve could do 
about it

then and what they did do about it.

Back then Valve didn't appear to have the stomach to ban servers 
permanently in
the same way they do for clients. They did remove servers from the 
browser and
make a bit of a fuss on here telling server owners not to do this kind 
of thing.


Equally though, if a server runs a plugin or changes cvars Valve don't 
care that much,

except where the owner deceives the players.

However that's really the limit. If a server does something nefarious 
with respect to the

player base then Valve can remove that server from the browser.

But this hardly applies to comp servers does it or to comp teams using their
own server to cheat in some way.

When you get down to trying to determine whether changing a server cvar 
is cheating or not,
you can't really expect Valve to police comp matches or all the 
potential plugins and settings
that a server might or might not have and how that may impact some 
random comp game.


The rest of us that are joining pub servers - well, it's like another 
vote for Valve's servers

isn't it :D


There is no need to have that cvar set to anything other than 1, so why not
just remove it.


Well this is perhaps true, but completely orthogonal as even if you
remove this particular cvar, if you don't trust the server owner, they 
can still cheat

in other ways.

--
Dan

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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Weasels Lair
Although, maybe on systems for competitive games, stats and bans aren't
really an issue.
On May 19, 2015 7:42 AM, Weasels Lair wea...@weaselslair.com wrote:

 Regarding RCon, unfortunately it is needed for various add-on stuff like
 stay trackers ( such as GameMe.com), ban systems ( SourceBans), etc.
 On May 19, 2015 7:38 AM, Bill bill...@gmail.com wrote:

 While we're at it why even have a password for rcon?  Only a small handful
 of players even know how to use rcon.

 On Tue, May 19, 2015 at 10:10 AM, N-Gon ngongamedes...@gmail.com wrote:

  Again.
  Only a small handful of people within UGC know about making Sourcemod
  plugins.
  Instead of being pessimistic about fixing something why not come up
 with a
  better solution than the one I have presented?
  Such as maybe removing the cvar all together because it serves 0
 purpose as
  the 0 backstab method is completely broken and 2 backstab method is
  completely untested AND broken.
  There is no need to have that cvar set to anything other than 1, so why
 not
  just remove it.
 
  On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote:
 
   Removing a cvar flag with a plugin is only 2 lines, some people sell
  cheat
   server plugins that got many more features than that, so it's easy for
   anyone to buy one and put it on their server.
   With VAC there is at least a chance (even if it's small) that the guy
 is
   going to get banned, and there's none if he has access to the server.
  
   2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com:
  
But the amount of players who can readily make something like that
  within
UGC is not all that high.
People thought of me as a messiah for my simple plugin when I had
 only
learned about programming in SMod 2 days prior.
   
Making a plugin to continue to cheat is way more steps involved than
   simply
typing an rcon command in console.
   
Nothing will ever 100% stop cheaters, but it's silly not to even
 try to
slow them down.
If we're going to just toss our hands in the air and say it's
 pointless
because there will always be a workaround then why even bother
 having a
   VAC
system in place.
   
On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com
   wrote:
   
 Yes, that was a given.

 After all, server plugins can remove the cheat flag just as
 readily
  as
the
 notify flag.

 On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com
 wrote:

  That's pointless, someone could make a a plugin to remove the
  notify
 flag.
  You should only trust servers that are hosted by leagues where
 no
  one
has
  the rcon_password or any access to the machine. There are many
  other
 cvars
  that can be modified the same way and be used to cheat.
 
  2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:
 
   Either way, tf_backstab_detection_method should probably be
  flagged
as
   Notify so that all players are told when its value changes.
  
   On Tue, May 19, 2015 at 9:13 AM, N-Gon 
 ngongamedes...@gmail.com
  
 wrote:
  
Hey, while we're on the subject of exploits I wanted to
 bring
 something
   up.
   
tf_backstab_detection_method
   
Currently that cvar can be changed on the fly with just rcon
access.
It's not Cheat or Notify flagged.
   
I've had reports from 3 different UGC Plat players who are
  highly
suspicious of other teams using this on a toggle to allow
 their
spies
   easy
facestabs when they need them.
Adding a flag to this command will not harm anyone and it
 will
   be a
  load
off the minds of the Comp players who have no way of proving
  this
is
   being
done in official matches.
   
I made a plugin that, among other things, flagged this thing
  is a
  cheat.
It's a nice start but I can't force everyone to use my
 plugin.
   But
if
   Valve
were to change this I wouldn't have to :)
   
-Miggy
   
On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
 garcia.bru...@gmail.com
  
wrote:
   
 Fixed *crash* when getting a malformed KeyValues buffer

 On Mon, May 18, 2015 at 10:11 PM, N-Gon 
ngongamedes...@gmail.com
wrote:

  Out of curiosity, what exactly did this do?
 
  On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
  kyle.l...@gmail.com
   
  wrote:
 
   Now that this exploit is public knowledge, any idea
 when
  we
 will
   see
   the remaining mainline Source Games updated?
  
   Thanks,
   Kyle.
  
   On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
   er...@valvesoftware.com

   wrote:
We've released an optional update for Team 

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Bill
While we're at it why even have a password for rcon?  Only a small handful
of players even know how to use rcon.

On Tue, May 19, 2015 at 10:10 AM, N-Gon ngongamedes...@gmail.com wrote:

 Again.
 Only a small handful of people within UGC know about making Sourcemod
 plugins.
 Instead of being pessimistic about fixing something why not come up with a
 better solution than the one I have presented?
 Such as maybe removing the cvar all together because it serves 0 purpose as
 the 0 backstab method is completely broken and 2 backstab method is
 completely untested AND broken.
 There is no need to have that cvar set to anything other than 1, so why not
 just remove it.

 On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote:

  Removing a cvar flag with a plugin is only 2 lines, some people sell
 cheat
  server plugins that got many more features than that, so it's easy for
  anyone to buy one and put it on their server.
  With VAC there is at least a chance (even if it's small) that the guy is
  going to get banned, and there's none if he has access to the server.
 
  2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com:
 
   But the amount of players who can readily make something like that
 within
   UGC is not all that high.
   People thought of me as a messiah for my simple plugin when I had only
   learned about programming in SMod 2 days prior.
  
   Making a plugin to continue to cheat is way more steps involved than
  simply
   typing an rcon command in console.
  
   Nothing will ever 100% stop cheaters, but it's silly not to even try to
   slow them down.
   If we're going to just toss our hands in the air and say it's pointless
   because there will always be a workaround then why even bother having a
  VAC
   system in place.
  
   On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com
  wrote:
  
Yes, that was a given.
   
After all, server plugins can remove the cheat flag just as readily
 as
   the
notify flag.
   
On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote:
   
 That's pointless, someone could make a a plugin to remove the
 notify
flag.
 You should only trust servers that are hosted by leagues where no
 one
   has
 the rcon_password or any access to the machine. There are many
 other
cvars
 that can be modified the same way and be used to cheat.

 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:

  Either way, tf_backstab_detection_method should probably be
 flagged
   as
  Notify so that all players are told when its value changes.
 
  On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com
 
wrote:
 
   Hey, while we're on the subject of exploits I wanted to bring
something
  up.
  
   tf_backstab_detection_method
  
   Currently that cvar can be changed on the fly with just rcon
   access.
   It's not Cheat or Notify flagged.
  
   I've had reports from 3 different UGC Plat players who are
 highly
   suspicious of other teams using this on a toggle to allow their
   spies
  easy
   facestabs when they need them.
   Adding a flag to this command will not harm anyone and it will
  be a
 load
   off the minds of the Comp players who have no way of proving
 this
   is
  being
   done in official matches.
  
   I made a plugin that, among other things, flagged this thing
 is a
 cheat.
   It's a nice start but I can't force everyone to use my plugin.
  But
   if
  Valve
   were to change this I wouldn't have to :)
  
   -Miggy
  
   On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
garcia.bru...@gmail.com
 
   wrote:
  
Fixed *crash* when getting a malformed KeyValues buffer
   
On Mon, May 18, 2015 at 10:11 PM, N-Gon 
   ngongamedes...@gmail.com
   wrote:
   
 Out of curiosity, what exactly did this do?

 On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
 kyle.l...@gmail.com
  
 wrote:

  Now that this exploit is public knowledge, any idea when
 we
will
  see
  the remaining mainline Source Games updated?
 
  Thanks,
  Kyle.
 
  On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
  er...@valvesoftware.com
   
  wrote:
   We've released an optional update for Team Fortress 2.
 Dedicated
 servers
  do not need to download the update but you can if you'd
  like.
The
   note
 for
  the update is below. The updated version is 2771145.
  
   Thanks.
  
   -Eric
  
   ---
  
   - Fixed crash when getting a malformed KeyValues buffer
(thanks
  to
  Nathaniel Theis for the report)
  
  
  
   

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread AnAkkk
Removing a cvar flag with a plugin is only 2 lines, some people sell cheat
server plugins that got many more features than that, so it's easy for
anyone to buy one and put it on their server.
With VAC there is at least a chance (even if it's small) that the guy is
going to get banned, and there's none if he has access to the server.

2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com:

 But the amount of players who can readily make something like that within
 UGC is not all that high.
 People thought of me as a messiah for my simple plugin when I had only
 learned about programming in SMod 2 days prior.

 Making a plugin to continue to cheat is way more steps involved than simply
 typing an rcon command in console.

 Nothing will ever 100% stop cheaters, but it's silly not to even try to
 slow them down.
 If we're going to just toss our hands in the air and say it's pointless
 because there will always be a workaround then why even bother having a VAC
 system in place.

 On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote:

  Yes, that was a given.
 
  After all, server plugins can remove the cheat flag just as readily as
 the
  notify flag.
 
  On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote:
 
   That's pointless, someone could make a a plugin to remove the notify
  flag.
   You should only trust servers that are hosted by leagues where no one
 has
   the rcon_password or any access to the machine. There are many other
  cvars
   that can be modified the same way and be used to cheat.
  
   2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:
  
Either way, tf_backstab_detection_method should probably be flagged
 as
Notify so that all players are told when its value changes.
   
On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com
  wrote:
   
 Hey, while we're on the subject of exploits I wanted to bring
  something
up.

 tf_backstab_detection_method

 Currently that cvar can be changed on the fly with just rcon
 access.
 It's not Cheat or Notify flagged.

 I've had reports from 3 different UGC Plat players who are highly
 suspicious of other teams using this on a toggle to allow their
 spies
easy
 facestabs when they need them.
 Adding a flag to this command will not harm anyone and it will be a
   load
 off the minds of the Comp players who have no way of proving this
 is
being
 done in official matches.

 I made a plugin that, among other things, flagged this thing is a
   cheat.
 It's a nice start but I can't force everyone to use my plugin. But
 if
Valve
 were to change this I wouldn't have to :)

 -Miggy

 On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
  garcia.bru...@gmail.com
   
 wrote:

  Fixed *crash* when getting a malformed KeyValues buffer
 
  On Mon, May 18, 2015 at 10:11 PM, N-Gon 
 ngongamedes...@gmail.com
 wrote:
 
   Out of curiosity, what exactly did this do?
  
   On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
   kyle.l...@gmail.com

   wrote:
  
Now that this exploit is public knowledge, any idea when we
  will
see
the remaining mainline Source Games updated?
   
Thanks,
Kyle.
   
On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
er...@valvesoftware.com
 
wrote:
 We've released an optional update for Team Fortress 2.
   Dedicated
   servers
do not need to download the update but you can if you'd like.
  The
 note
   for
the update is below. The updated version is 2771145.

 Thanks.

 -Eric

 ---

 - Fixed crash when getting a malformed KeyValues buffer
  (thanks
to
Nathaniel Theis for the report)



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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-18 Thread Bruno Garcia
Fixed *crash* when getting a malformed KeyValues buffer

On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote:

 Out of curiosity, what exactly did this do?

 On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:

  Now that this exploit is public knowledge, any idea when we will see
  the remaining mainline Source Games updated?
 
  Thanks,
  Kyle.
 
  On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com
  wrote:
   We've released an optional update for Team Fortress 2. Dedicated
 servers
  do not need to download the update but you can if you'd like. The note
 for
  the update is below. The updated version is 2771145.
  
   Thanks.
  
   -Eric
  
   ---
  
   - Fixed crash when getting a malformed KeyValues buffer (thanks to
  Nathaniel Theis for the report)
  
  
  
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-18 Thread Kyle Sanderson
Now that this exploit is public knowledge, any idea when we will see
the remaining mainline Source Games updated?

Thanks,
Kyle.

On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released an optional update for Team Fortress 2. Dedicated servers do 
 not need to download the update but you can if you'd like. The note for the 
 update is below. The updated version is 2771145.

 Thanks.

 -Eric

 ---

 - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel 
 Theis for the report)



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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-18 Thread N-Gon
Out of curiosity, what exactly did this do?

On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Now that this exploit is public knowledge, any idea when we will see
 the remaining mainline Source Games updated?

 Thanks,
 Kyle.

 On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com
 wrote:
  We've released an optional update for Team Fortress 2. Dedicated servers
 do not need to download the update but you can if you'd like. The note for
 the update is below. The updated version is 2771145.
 
  Thanks.
 
  -Eric
 
  ---
 
  - Fixed crash when getting a malformed KeyValues buffer (thanks to
 Nathaniel Theis for the report)
 
 
 
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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-18 Thread Bruno Garcia
Fixed *crash* when getting a malformed KeyValues buffe

On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote:

 Out of curiosity, what exactly did this do?

 On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:

  Now that this exploit is public knowledge, any idea when we will see
  the remaining mainline Source Games updated?
 
  Thanks,
  Kyle.
 
  On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com
  wrote:
   We've released an optional update for Team Fortress 2. Dedicated
 servers
  do not need to download the update but you can if you'd like. The note
 for
  the update is below. The updated version is 2771145.
  
   Thanks.
  
   -Eric
  
   ---
  
   - Fixed crash when getting a malformed KeyValues buffer (thanks to
  Nathaniel Theis for the report)
  
  
  
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