Re: [hlds_linux] [hlds] Optional TF2 update released
As of yesterday's update, my Linux server now crashes with a segmentation fault every time I try to tf_workshop_map_sync a map that it hasn't already downloaded. I've disabled all server addons to make sure that wasn't the cause. At first I thought it was maybe a bad workshop entry, so I tried several other maps and they all crash my server as well. The workshop.log from directly before the crash shows: [2015-06-18 10:59:17] Loaded workshop items for app 440 in /home/tf2/tf2/steamapps/workshop (2 installed, 2 needed) [2015-06-18 10:59:18] Starting Workshop download job for AppID 440 [2015-06-18 10:59:19] Detected workshop change for AppID 440 : changed cached item 454141042 [2015-06-18 10:59:19] Workshop update job started while app 440 is running, commit : yes Luckily, it doesn't try to load it after the crash. A backtrace of the core file is showing a crash in steamclient.so, but it appears that steamclient.so doesn't have debugging symbols, so gdb doesn't show what method it is in. On Wed, Jun 17, 2015 at 4:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2. The notes for the update are below. The new version number is 2836387. -Eric - - Fixed an issue causing dedicated servers to occasionally hang on shutdown - Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing - Updated localization files - Updated the Maps Workshop Beta - Fixed an issue causing clients or servers installed in long path names to be unable to load workshop maps - Fixed an issue causing clients to occasionally be unable to launch a listen server using a workshop map via the 'map' command - Fixed an issue causing the initial map load on dedicated servers to fail if the map is a workshop map - Fixed dedicated servers requiring a reboot to properly handle updated workshop maps if the map name changed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Hi Eric, I need some clarification on the usage of tf_workshop_map_sync. Are we supposed to put tf_workshop_map_sync lines in our server.cfg files? I ask because I'm NOT doing this and I've noticed some oddities: 1. The first time I changelevel to a workshop map, I see this in my server console: [TF Workshop] Preparing map ID 454118349 [TF Workshop] Map is not tracked, adding (as usual, I'm using cp_glassworks as a test) 2. This also appears to effect the results of the new FindMap function using for fuzzy matching. Running FindMap on workshop/454118349: - Results in workshop/454118349 if the map has not yet been played. - Results in workshop/cp_glassworks_rc6.ugc454118349 if the map has been played. - Results in workshop/cp_glassworks_rc6.ugc454118349 if tf_workshop_map_sync 454118349 has been run this session whether or not the map has been played. This concerns me as I am attempting to use FindMap to determine the friendly name of a map. In fact, I've already written the code to add this to the SourceMod MapChooser (although it still needs testing). 3. I have tf_workshop_map_sync 454118349 in a file I am execing from the command line, but that appears to execute too early as the map isn't being tracked. On 6/17/2015 4:45 PM, Eric Smith wrote: We've released an optional update for TF2. The notes for the update are below. The new version number is 2836387. -Eric - - Fixed an issue causing dedicated servers to occasionally hang on shutdown - Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing - Updated localization files - Updated the Maps Workshop Beta - Fixed an issue causing clients or servers installed in long path names to be unable to load workshop maps - Fixed an issue causing clients to occasionally be unable to launch a listen server using a workshop map via the 'map' command - Fixed an issue causing the initial map load on dedicated servers to fail if the map is a workshop map - Fixed dedicated servers requiring a reboot to properly handle updated workshop maps if the map name changed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
I'm noticing players disconnecting with the error (Map is missing). This is what it looks like in their console (when they boot TF2): [TF Workshop] DownloadItem failed for file, map will not be usable [ 454588202 / pl_rainbowride_b7e ] On Thu, Jun 4, 2015 at 2:49 PM ics i...@ics-base.net wrote: Well that explains why i never got it to work. -ics epi kirjoitti: This is consistent with what I've seen. I've helped set up 3 servers, none of which used sv_setsteamaccount, and the map downloads worked just fine on all of them. On 6/4/2015 5:39 PM, Ross Bemrose wrote: Well, turns out sv_setsteamaccount may have something to do with downloads failing as downloads work on my server when it isn't set. Then again, now that John from Valve knows this, it'll be fixed. \o/ On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote: I can confirm, still fails. -ics Ross Bemrose kirjoitti: After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map version Build Label: 2813840 # Uniquely identifies each build Network PatchVersion: 2806431 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version:2813840 Server AppID: 232250 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes a stability issue with dedicated servers and the new Maps Workshop. The new version number is 2813840. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Well, turns out sv_setsteamaccount may have something to do with downloads failing as downloads work on my server when it isn't set. Then again, now that John from Valve knows this, it'll be fixed. \o/ On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote: I can confirm, still fails. -ics Ross Bemrose kirjoitti: After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map version Build Label: 2813840 # Uniquely identifies each build Network PatchVersion: 2806431 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version:2813840 Server AppID: 232250 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes a stability issue with dedicated servers and the new Maps Workshop. The new version number is 2813840. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
This is consistent with what I've seen. I've helped set up 3 servers, none of which used sv_setsteamaccount, and the map downloads worked just fine on all of them. On 6/4/2015 5:39 PM, Ross Bemrose wrote: Well, turns out sv_setsteamaccount may have something to do with downloads failing as downloads work on my server when it isn't set. Then again, now that John from Valve knows this, it'll be fixed. \o/ On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote: I can confirm, still fails. -ics Ross Bemrose kirjoitti: After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map version Build Label: 2813840 # Uniquely identifies each build Network PatchVersion: 2806431 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version:2813840 Server AppID: 232250 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes a stability issue with dedicated servers and the new Maps Workshop. The new version number is 2813840. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Well that explains why i never got it to work. -ics epi kirjoitti: This is consistent with what I've seen. I've helped set up 3 servers, none of which used sv_setsteamaccount, and the map downloads worked just fine on all of them. On 6/4/2015 5:39 PM, Ross Bemrose wrote: Well, turns out sv_setsteamaccount may have something to do with downloads failing as downloads work on my server when it isn't set. Then again, now that John from Valve knows this, it'll be fixed. \o/ On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote: I can confirm, still fails. -ics Ross Bemrose kirjoitti: After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map version Build Label: 2813840 # Uniquely identifies each build Network PatchVersion: 2806431 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version:2813840 Server AppID: 232250 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes a stability issue with dedicated servers and the new Maps Workshop. The new version number is 2813840. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
For more context: I had switched the server to this map and had 18+ people playing on it not an hour ago. The map switched to something else and when I moved it back to this workshop map, even the players who were previously on the map, could not join again. On Thu, Jun 4, 2015 at 2:50 PM Gordon Reynolds thisisgordonsem...@gmail.com wrote: I'm noticing players disconnecting with the error (Map is missing). This is what it looks like in their console (when they boot TF2): [TF Workshop] DownloadItem failed for file, map will not be usable [ 454588202 / pl_rainbowride_b7e ] On Thu, Jun 4, 2015 at 2:49 PM ics i...@ics-base.net wrote: Well that explains why i never got it to work. -ics epi kirjoitti: This is consistent with what I've seen. I've helped set up 3 servers, none of which used sv_setsteamaccount, and the map downloads worked just fine on all of them. On 6/4/2015 5:39 PM, Ross Bemrose wrote: Well, turns out sv_setsteamaccount may have something to do with downloads failing as downloads work on my server when it isn't set. Then again, now that John from Valve knows this, it'll be fixed. \o/ On Thu, Jun 4, 2015 at 4:25 PM, ics i...@ics-base.net wrote: I can confirm, still fails. -ics Ross Bemrose kirjoitti: After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map version Build Label: 2813840 # Uniquely identifies each build Network PatchVersion: 2806431 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version:2813840 Server AppID: 232250 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes a stability issue with dedicated servers and the new Maps Workshop. The new version number is 2813840. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
We're looking into the issues some people are having syncing maps on the gameserver side. If you are seeing this issue, could you try to sync a map and then reply to me with the resultant ~/Steam/logs/content_log.txt and ~/Steam/logs/workshop_log.txt files that get created? - John *From:* Ics *Sent:* Thursday, June 04, 2015 1:25PM *To:* Half-life Dedicated Linux Server Mailing List *Subject:* Re: [hlds_linux] [hlds] Optional TF2 update released I can confirm, still fails. -ics Ross Bemrose kirjoitti: After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map version Build Label: 2813840 # Uniquely identifies each build Network PatchVersion: 2806431 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version:2813840 Server AppID: 232250 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes a stability issue with dedicated servers and the new Maps Workshop. The new version number is 2813840. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map version Build Label: 2813840 # Uniquely identifies each build Network PatchVersion: 2806431 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version:2813840 Server AppID: 232250 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes a stability issue with dedicated servers and the new Maps Workshop. The new version number is 2813840. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
I can confirm, still fails. -ics Ross Bemrose kirjoitti: After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error downloading map [TF Workshop] Failed to sync map version Build Label: 2813840 # Uniquely identifies each build Network PatchVersion: 2806431 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version:2813840 Server AppID: 232250 On Thu, Jun 4, 2015 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes a stability issue with dedicated servers and the new Maps Workshop. The new version number is 2813840. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] [hlds] Optional TF2 update released
Again. Only a small handful of people within UGC know about making Sourcemod plugins. Instead of being pessimistic about fixing something why not come up with a better solution than the one I have presented? Such as maybe removing the cvar all together because it serves 0 purpose as the 0 backstab method is completely broken and 2 backstab method is completely untested AND broken. There is no need to have that cvar set to anything other than 1, so why not just remove it. On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote: Removing a cvar flag with a plugin is only 2 lines, some people sell cheat server plugins that got many more features than that, so it's easy for anyone to buy one and put it on their server. With VAC there is at least a chance (even if it's small) that the guy is going to get banned, and there's none if he has access to the server. 2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com: But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] [hlds] Optional TF2 update released
Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Regarding RCon, unfortunately it is needed for various add-on stuff like stay trackers ( such as GameMe.com), ban systems ( SourceBans), etc. On May 19, 2015 7:38 AM, Bill bill...@gmail.com wrote: While we're at it why even have a password for rcon? Only a small handful of players even know how to use rcon. On Tue, May 19, 2015 at 10:10 AM, N-Gon ngongamedes...@gmail.com wrote: Again. Only a small handful of people within UGC know about making Sourcemod plugins. Instead of being pessimistic about fixing something why not come up with a better solution than the one I have presented? Such as maybe removing the cvar all together because it serves 0 purpose as the 0 backstab method is completely broken and 2 backstab method is completely untested AND broken. There is no need to have that cvar set to anything other than 1, so why not just remove it. On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote: Removing a cvar flag with a plugin is only 2 lines, some people sell cheat server plugins that got many more features than that, so it's easy for anyone to buy one and put it on their server. With VAC there is at least a chance (even if it's small) that the guy is going to get banned, and there's none if he has access to the server. 2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com: But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for
Re: [hlds_linux] [hlds] Optional TF2 update released
You should point that to valve, but like many others that tried and failed its in the end that you give up. You cant fix an issue like this without the full support of them. You can try, only to see your plugin circumvented on the payed cheat site plugin websites... 2015-05-19 16:10 GMT+02:00 N-Gon ngongamedes...@gmail.com: Again. Only a small handful of people within UGC know about making Sourcemod plugins. Instead of being pessimistic about fixing something why not come up with a better solution than the one I have presented? Such as maybe removing the cvar all together because it serves 0 purpose as the 0 backstab method is completely broken and 2 backstab method is completely untested AND broken. There is no need to have that cvar set to anything other than 1, so why not just remove it. On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote: Removing a cvar flag with a plugin is only 2 lines, some people sell cheat server plugins that got many more features than that, so it's easy for anyone to buy one and put it on their server. With VAC there is at least a chance (even if it's small) that the guy is going to get banned, and there's none if he has access to the server. 2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com: But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a
Re: [hlds_linux] [hlds] Optional TF2 update released
On 19/05/2015 15:10, N-Gon wrote: Again. Only a small handful of people within UGC know about making Sourcemod plugins. Writing a plugin doesn't make you Donald Knuth. Any idiot can write a plugin. The reason there are so few writing them is because there's really no great need for plugins. Instead of being pessimistic about fixing something why not come up with a better solution than the one I have presented? There isn't really one. VAC et al is about not trusting clients. It kind of makes sense to do what you can to police the clients. If you don't trust the servers you play on it's game over. You have to play somewhere else. Many servers did nefarious things in the past to the general TF2 pub community. Not cheating per se, but essentially we can look at what Valve could do about it then and what they did do about it. Back then Valve didn't appear to have the stomach to ban servers permanently in the same way they do for clients. They did remove servers from the browser and make a bit of a fuss on here telling server owners not to do this kind of thing. Equally though, if a server runs a plugin or changes cvars Valve don't care that much, except where the owner deceives the players. However that's really the limit. If a server does something nefarious with respect to the player base then Valve can remove that server from the browser. But this hardly applies to comp servers does it or to comp teams using their own server to cheat in some way. When you get down to trying to determine whether changing a server cvar is cheating or not, you can't really expect Valve to police comp matches or all the potential plugins and settings that a server might or might not have and how that may impact some random comp game. The rest of us that are joining pub servers - well, it's like another vote for Valve's servers isn't it :D There is no need to have that cvar set to anything other than 1, so why not just remove it. Well this is perhaps true, but completely orthogonal as even if you remove this particular cvar, if you don't trust the server owner, they can still cheat in other ways. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Although, maybe on systems for competitive games, stats and bans aren't really an issue. On May 19, 2015 7:42 AM, Weasels Lair wea...@weaselslair.com wrote: Regarding RCon, unfortunately it is needed for various add-on stuff like stay trackers ( such as GameMe.com), ban systems ( SourceBans), etc. On May 19, 2015 7:38 AM, Bill bill...@gmail.com wrote: While we're at it why even have a password for rcon? Only a small handful of players even know how to use rcon. On Tue, May 19, 2015 at 10:10 AM, N-Gon ngongamedes...@gmail.com wrote: Again. Only a small handful of people within UGC know about making Sourcemod plugins. Instead of being pessimistic about fixing something why not come up with a better solution than the one I have presented? Such as maybe removing the cvar all together because it serves 0 purpose as the 0 backstab method is completely broken and 2 backstab method is completely untested AND broken. There is no need to have that cvar set to anything other than 1, so why not just remove it. On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote: Removing a cvar flag with a plugin is only 2 lines, some people sell cheat server plugins that got many more features than that, so it's easy for anyone to buy one and put it on their server. With VAC there is at least a chance (even if it's small) that the guy is going to get banned, and there's none if he has access to the server. 2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com: But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team
Re: [hlds_linux] [hlds] Optional TF2 update released
While we're at it why even have a password for rcon? Only a small handful of players even know how to use rcon. On Tue, May 19, 2015 at 10:10 AM, N-Gon ngongamedes...@gmail.com wrote: Again. Only a small handful of people within UGC know about making Sourcemod plugins. Instead of being pessimistic about fixing something why not come up with a better solution than the one I have presented? Such as maybe removing the cvar all together because it serves 0 purpose as the 0 backstab method is completely broken and 2 backstab method is completely untested AND broken. There is no need to have that cvar set to anything other than 1, so why not just remove it. On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote: Removing a cvar flag with a plugin is only 2 lines, some people sell cheat server plugins that got many more features than that, so it's easy for anyone to buy one and put it on their server. With VAC there is at least a chance (even if it's small) that the guy is going to get banned, and there's none if he has access to the server. 2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com: But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report)
Re: [hlds_linux] [hlds] Optional TF2 update released
Removing a cvar flag with a plugin is only 2 lines, some people sell cheat server plugins that got many more features than that, so it's easy for anyone to buy one and put it on their server. With VAC there is at least a chance (even if it's small) that the guy is going to get banned, and there's none if he has access to the server. 2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com: But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your
Re: [hlds_linux] [hlds] Optional TF2 update released
Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Fixed *crash* when getting a malformed KeyValues buffe On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux