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After installing b22 on two Windows machines i see a performance regression of
about 15-20% on the same internal benchmark that i'm running. The benchmark is
just stressing Substance look-and-feel on different control types and includes
a lot of Java2D operations, composites, translucencies
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the problem.
Also with b22 I noticed that under certain conditions such as pixel
manipulation, Java2D suffers huge performance hit when it gains access to the
pixels (regardless of image type) yet outperforms the previous version (6u5)
in all 2D operations (except pixel manipulation)
here
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badly (instead of boosting it by
30-80% as your internal benchmark suggests). What does your internal benchmark
do? Does it just run a sequence of Java2D operations, or is it a real app being
tested? I would suggest such a heavy app as Netbeans or IntelliJ IDEA for a
real test of performance gains
it comes out.
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Hi Dimitri
Thanks again. I use top level window transparency in my application as well, so
this bug fix killed 2 bugs with 1 stone :). Great stuff!!! Thank you Java2D
team for all your hard work!
Running my app at 2560 x 1600 causes some slowdowns, and memory problems, but
it's much better
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performs very well. I do not think that
expensive machines are that worse and we should be doing something wrong. I
have tried nearly everything mentioned in Java2D Troubleshooting Guide.
Currently we can not meet customer requirements on this platform. What we can
do to increase our performance
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I'm working on a java2D-based game environment for windows. The application is
installed on a number of identical, dedicated laptop computers. No other
applications are running on these machines and the user can only interact with
them through a joystick and a power switch. After a couple
systems. It has a new d3d pipeline (which may or may not be enabled on
your hardware).
Thanks,
Dmitri
Java2D Team
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Thanks for the insightful reply. I've tried to perform the tests you suggest.
The environment is started by a tiny booter program which is using the
classloader to launch the rest of the program (the booter handles updates). No
explicit java2D-parameters are given to the booter (i.e. no forced
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Sorry about the cross posting.
I am looking for something that depends on swing, may be Java ME and Java2d
opengl pipeline.
Java ME (i.e Java for embedded systems) is available in so many flavors. Couple
of those flavors support AWT and subset of Swing. My guess is that they don't
expect
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