You
said that you have finalize methods in your major classes. Do you have plenty of
instances of these classes? I used to have the finalize methods also, but
learned that taking them out reduced my memory consumption a lot. In the book
"Java Platform Performance" by Steve Willson, it is wri
Thank You very much. i was awaiting the release of your book. it's a very
good source to learn Java3d. Thanks again.
Kapil Joshi
- Original Message -
From: "Daniel Selman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 09, 2002 8:00 PM
Subject: Re: [JAVA3D] Java3d Memor
Go to Nvidia's web site for their latest drivers.
Doug.
John Barrus wrote:
01c1e0e0$5c477e90$320a50c0@mersey">
Where can I get a driver that works?John B.-Original Message-From: Doug Twilleager [mailto:[EMAIL PROTECTED]] Sent: Wednesday, April 10, 2002 3:02 PMTo: [EMAIL PROTECTED
>I'm working on a project to create a virtual laboratory of
>digital systems and I need help to implement the InputDevice
>for a HMD. So if somebody have been worked on this...
>Can I write a generical code for any HMD ?
Check my input drivers for Java3D if you want. Do you have
any trackers for
> Date: Wed, 10 Apr 2002 16:28:10 -0300
> From: Paul Gordon <[EMAIL PROTECTED]>
>
> > > Dipl. Ing. Paul Szawlowski wrote:
> > > (Also there was quite recently a post on this list mentioning a joystick
> > > package using I think JNI ?).
> >
> > Yes, mine. http://www.hardcode.de/jxinput mig
Still digging into the source of the
outofmemoryerrors, but since I increased the heap to 128 it happens less
frequently. But what happens if you specify a 128MB heap size on a machine
with less than 128MB? (Realizing that's not neccessarily a question for this
group).
Using a manual /gc
Where can I get a driver that works?
John B.
-Original Message-
From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, April 10, 2002 3:02 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: [JAVA3D] Texture.setLodOffset(float r, float s, float t)
I just tried this on
I just tried this on my Dell 8000 with a Geforce2Go 2, and it returned
a max degree of 2.0. So, maybe it is the driver you are using.
Doug.
>Subject: RE: [JAVA3D] Texture.setLodOffset(float r, float s, float t)
>To: Doug Twilleager <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
>MIME-version: 1.0
>X-M
Raj Vaidya wrote:
> Hi Artur,
>
> When you are *retrieving* the IndexedGeometryArray from the
> GeometryInfo, are you specifying the flag "USE_COORD_INDEX_ONLY"
> as a parameter to geomInfo.getIndexedGeometryArray( flag..) ?
> IIRC, it also takes other flags such as NIO, ByRef, etc.
Yes, I'm doin
> > Dipl. Ing. Paul Szawlowski wrote:
> > (Also there was quite recently a post on this list mentioning a joystick
> package using I think JNI ?).
>
> Yes, mine. http://www.hardcode.de/jxinput migth provide you with sample cod=
> e. It might be useful to see how JNI is accessed for an InputDevice
Hi Artur,
When you are *retrieving* the IndexedGeometryArray from the
GeometryInfo, are you specifying the flag "USE_COORD_INDEX_ONLY"
as a parameter to geomInfo.getIndexedGeometryArray( flag..) ?
IIRC, it also takes other flags such as NIO, ByRef, etc.
If you're already aware of it, then please
I believe it's due to the floating point precision, so 1.0 and 0.99 are
essentially the same thing. Because of the inherent inaccuracy in representing an
infinite number of real values in a 32-bit number, these type of round-off errors are
common.
For example, when doing an equals com
Is this possible to force GeometryInfo to output IndexedGeometryArray
with USE_COORDINATE_INDEX_ONLY set ? I can use it to give only single
array of indices to GeometryInfo, they are processed correctly, but on
creation of IndexedGeometryArray this state seems to be lost.
It seems that
if (prim
Hooray!! I presume this means support for Java Web Start?
This is really terrific! Thanks Sun!!
Cheers,
Mona
> Java 3D is ready to be deployed in an auto-install environment.
> It is being worked on within the JDK groups. I don't have a
> delivery date yet, but it is being w
Thats
very wierd... I know it is not helpful, but this does not happen to
us. I have had our client running for days in test mode where avatars run
from one end of the world and back again to test this sort of thing. Our
memory usage typically runs at 55mb to 90mb and sometimes a bit higher,
Before anyone suggests I browse the archives,
don't bother--I have, but haven't found a solution or even direction to
look.
I'm having serious problems with
java.lang.OutOfMemory errors that have "no stack
trace" in my little MMORPG aspp. They're random, sometimes coming after
the app's
Hi,
"Nitin.Jain" wrote:
> > Or, say, you replace the spheres by a quad with a texture
> > showing a sphere and
> > use the texture alpha channel to make the (black) texture
> > background invisible.
> This strtegy was also suggested before, The code attached below is using the
> same but when we
Java 3D is ready to be deployed in an auto-install environment.
It is being worked on within the JDK groups. I don't have a
delivery date yet, but it is being worked on. Java 3D and the
various shipping JDK's will be the first technologies available
this way.
Doug Twilleager
Java 3D Team
Sun Mi
Watch out... some of these are not clean bits.
In other words flags & COLOR_3 will != 0 even if flags == COLOR_4.
I always check like this:
((flags & ) == )
I only know I once had several hours of pain wondering why my code was not
working since I had assumed it was one bit per flag ty
Hi Andrei,
> Andrei,
> It's a bug in j3d1.2.1_04 and j3d1.3beta1, but it has been fixed
> in the coming j3d1.3beta2 release.
In the meantime, as the bug seems to be in the auto computation
of the bounds, may be you can live with setting the bounds
explicitly, as in this (hardcoded) examp
Ta very much.
David
>
> From: Daniel Selman <[EMAIL PROTECTED]>
> Date: Wed 10/Apr/2002 19:04 CEST
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] How do I...
>
> David,
>
> The universally useful & and | operators.
>
> in vertexFormat = foo.getVertexFormat();
>
> if( (vertexFormat & GeometryArr
David,
The universally useful & and | operators.
in vertexFormat = foo.getVertexFormat();
if( (vertexFormat & GeometryArray.BY_REFERENCE) ==
GeometryArray.BY_REFERENCE)
{
// yep, the bit is set...
}
Sincerely,
Daniel Selman
Author - "Java 3D Programming"
http://www.manning.com/selman
..query a GeometryArrayobject to find out if it is BY_REFERENCE or not?
I thought getVertexFormat() should work but the vertex format is input as a bitmask
i.e.
GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.BY_REFERENCE
How can I get just the BY_REFERENCE bit?
David
==
Andrei,
It's a bug in j3d1.2.1_04 and j3d1.3beta1, but it has been fixed
in the coming j3d1.3beta2 release.
thanks,
Chien Yang
Java 3D Team.
> Date: Wed, 10 Apr 2002 13:33:01 +0400
> From: Andrei Moisseev <[EMAIL PROTECTED]>
> Subject: [JAVA3D] CoordByRef - Bug or Featur
Thanx for the Q_U_I_C_K response!
> I've got a tutorial coming about how to do it
Meaning we could all write applets that rely on autoinstall of java3d, without
legal problems and pricy servers?
> Don't expect anything for a week or so.
Meaning it should pobably be ready by, say, June?
Thanx,
Asaf Dafner wrote:
> This is for Paul Pantera or anyone from Sun: Any chance you could provide
> saying you are still working on the "auto-install" ?
AFAIK nobody is. I've got a tutorial coming about how to do it, but
we've been waiting for our dig cert. so that we could sign our code to
demons
Hi,
This is for Paul Pantera or anyone from Sun: Any chance you could provide
saying you are still working on the "auto-install" ?
A date will be great, a deadline would be helpful, a general vicinity would be
appreciated, a no-later-than-September will be fine and a "Please continue
being patie
Alex Bowden wrote:
> What I meant by truncated was that if I asked CVS for version 1.1 then I got
> it but if I asked for version 1.0 (as very specifically stated by
> Alan/Giles) I was told that there was no such version.
There are different "1.0" versions. CVS does not have a concept of 1.0.
Wh
> Dipl. Ing. Paul Szawlowski wrote:
> (Also there was quite recently a post on this list mentioning a joystick
package using I think JNI ?).
Yes, mine. http://www.hardcode.de/jxinput migth provide you with sample cod=
e. It might be useful to see how JNI is accessed for an InputDevice over an=
in
I think all the generic stuff is already put into j3d. What is missing
is the part how to get the information of the HMD (=head tracking) into
java. However this is type specific since you either have to write a
java wrapper for the device driver using JNI or using the java.comm
package and implem
I'm working on a project to create a virtual
laboratory of digital systems and I need help to implement the InputDevice for a
HMD. So if somebody have been worked on this... Can I write a generical code for
any HMD ?
Marcel Almeida
mailto: [EMAIL PROTECTED] or [EMAIL PROTECTED]
homepage:
Hi All,
I'm trying different things suggested in the last couple of mails under this
link. Here is the first one:
> From: Karsten Fries
> strange requirement. Why would you need to visiualize 50K spheres?
We're making a viewer for large bio-molecules which involves these many
atoms to be viewed
Hello,
My company is working on the ahead-of-time optimizing Java compiler called
Excelsior JET. You might have learned a bit about our product from the Jacob
Marner's report, which, as I have noticed, is referred to in this list quite
often.
We have just released JET 2.5 and are now choosing th
Hi!
I have made a
simple example.
This example draws
3 triangles. The blue and green triangles use the mode coordinate by
reference.The red one uses the mode coordinate by copying.
MouseTranslate
behaviour allow to navigate using Right Click.
When the scene is
moved from the right to the le
because it is correct. (1.0, 0.0, 0.0) would be better but (0.,
0.0, 0.0) is a good guess.
Volker
-Ursprungliche Nachricht-
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]Im Auftrag von Raul
Gesendet: Dienstag, 9. April 2002 19:12
An: [EMAIL PROTECTED]
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