On Wed, 2003-11-19 at 14:52, Yigit Atli wrote:
> Greetings,
>
> Ok, my question doesnt have much to do with Java3D, but I thought someone
> should be able to answer since, its still java ;-{)
> Does anyone know how to deploy Java Swing applications? You see, I wrote
> this Java front-end for an o
Greetings,
Ok, my question doesnt have much to do with Java3D, but I thought someone
should be able to answer since, its still java ;-{)
Does anyone know how to deploy Java Swing applications? You see, I wrote
this Java front-end for an oracle database, but I have no idea how to make
it so tha
> I think I remember something about Switch removing null references when
> the Switch node is compiled.
That would explain the problem that I am running into... I guess it seem
the proper thing to do is to throw an exception, because my application
references all the switches via my own d
I think I remember something about Switch removing null references when
the Switch node is compiled.
Sean
On Tue, 2003-11-18 at 16:42, Mona Wong-Barnum wrote:
> Hi:
>
> I'm using Java 1.4.2 and Java 3D 1.3 on Solaris 5.8... I think I've
> discovered a possible bug when using Switch. I've
Maybe the Switch just automatically filters out null Shape3Ds to avoid
rendering null objects... But I agree an error message would be more
meaningful...
Maybe the SUN developers can answer this...
CHRIS
- Original Message -
From: "Mona Wong-Barnum" <[EMAIL PROTECTED]>
To: <[EMAIL PROTEC
Hi:
I'm using Java 1.4.2 and Java 3D 1.3 on Solaris 5.8... I think I've
discovered a possible bug when using Switch. I've looked through the bug track
database and didn't see anything like this:
I have many Shape3D objects in several Switch groups. It seems that if
a Shape3D is
Hi!
I’m working on an
agent-based project that generates and evaluates viewpoints of a 3DS model
consisting of several objects. In order to find the optimal viewpoint for each object,
the evaluating agents will need information about the object’s visibility
in the view frustum. Is there
You'll learn more about the wheel and how it works if you invent it again ;)
From: Michael Pfeiffer <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] KeyNavigator which simulates a flying object?
Date: Tue, 18 Nov 2003 21
Hi JÃrn,
thats what I'll do if there isn't a complete KeyNavigator available. But I
want to avoid to invent the wheel again ;-)
Michael
On Tue, 18 Nov 2003 20:46:56 +0100, JÃrn Cornelius Olsen
<[EMAIL PROTECTED]> wrote:
Hi Michael,
Why don't you just make (or extend) your own KeyNavigator? You c
Hi Michael,
Why don't you just make (or extend) your own KeyNavigator? You could swipe
much of the code from Sun's KeyNavigator. Source kan be found in
java3d-utils-src.jar which comes with the Java 3D SDK.
Regards
/Jørn
From: Michael Pfeiffer <[EMAIL PROTECTED]>
Subject: [JAVA3D] KeyNavigator w
Does anybody know a downloadable KeyNavigator (similar to Suns one), which
performs a calculation of a flying object like a spaceship of a plane? To
do that it should calculate a movement in every direction (including y).
Michael
===
MV said:
> Hmm thanks for the advice but I understand that textureattributes just
> tell how to combine texture and polygon color values together. Not how I
> can blend the whole polygon into the background... I might have
> understood something incorrectly though :).
Hi
Look at the transparency
Another question,
Is it possible to define a
scissorclip rectangle. A simple 2d clip bound which is
done when polygons are in screen space. Atleast opengl has this feature. I
would use it to clip 2d gui elements. This can be done
with zbuffer trick but I would rather use polygonclipping
Hmm thanks for the advice but I understand that textureattributes just
tell how to combine texture and polygon color values together. Not how I
can blend the whole polygon into the background... I might have
understood something incorrectly though :).
>Mika,
>take a look at TextureAttributes. Ther
Mika,
take a look at TextureAttributes. There are several
texture operations possibles.
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/TextureAttributes.html
I guess its possible to have additive blending...
Alessandro
Java3D Online javadoc
http://ja
hi
I have 10 points for initializing and then let the sphere move from point
to point. If I want to change position of each point how would I do?
I've tried to change them but canvas still shows the same position.
thanks so much
_
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