Re: [JAVA3D] Deploying Swing Apps

2003-11-18 Thread William Denniss
On Wed, 2003-11-19 at 14:52, Yigit Atli wrote: > Greetings, > > Ok, my question doesnt have much to do with Java3D, but I thought someone > should be able to answer since, its still java ;-{) > Does anyone know how to deploy Java Swing applications? You see, I wrote > this Java front-end for an o

[JAVA3D] Deploying Swing Apps

2003-11-18 Thread Yigit Atli
Greetings, Ok, my question doesnt have much to do with Java3D, but I thought someone should be able to answer since, its still java ;-{) Does anyone know how to deploy Java Swing applications? You see, I wrote this Java front-end for an oracle database, but I have no idea how to make it so tha

Re: [JAVA3D] problem (possible bug) found using Switch

2003-11-18 Thread Mona Wong-Barnum
> I think I remember something about Switch removing null references when > the Switch node is compiled. That would explain the problem that I am running into... I guess it seem the proper thing to do is to throw an exception, because my application references all the switches via my own d

Re: [JAVA3D] problem (possible bug) found using Switch

2003-11-18 Thread Sean Sylvis
I think I remember something about Switch removing null references when the Switch node is compiled. Sean On Tue, 2003-11-18 at 16:42, Mona Wong-Barnum wrote: > Hi: > > I'm using Java 1.4.2 and Java 3D 1.3 on Solaris 5.8... I think I've > discovered a possible bug when using Switch. I've

Re: [JAVA3D] problem (possible bug) found using Switch

2003-11-18 Thread Christian Britton
Maybe the Switch just automatically filters out null Shape3Ds to avoid rendering null objects... But I agree an error message would be more meaningful... Maybe the SUN developers can answer this... CHRIS - Original Message - From: "Mona Wong-Barnum" <[EMAIL PROTECTED]> To: <[EMAIL PROTEC

[JAVA3D] problem (possible bug) found using Switch

2003-11-18 Thread Mona Wong-Barnum
Hi: I'm using Java 1.4.2 and Java 3D 1.3 on Solaris 5.8... I think I've discovered a possible bug when using Switch. I've looked through the bug track database and didn't see anything like this: I have many Shape3D objects in several Switch groups. It seems that if a Shape3D is

[JAVA3D] Testing object visibility

2003-11-18 Thread Øystein Økland
Hi!   I’m working on an agent-based project that generates and evaluates viewpoints of a 3DS model consisting of several objects. In order to find the optimal viewpoint for each object, the evaluating agents will need information about the object’s visibility in the view frustum. Is there

Re: [JAVA3D] KeyNavigator which simulates a flying object?

2003-11-18 Thread Flavius Alecu
You'll learn more about the wheel and how it works if you invent it again ;) From: Michael Pfeiffer <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] KeyNavigator which simulates a flying object? Date: Tue, 18 Nov 2003 21

Re: [JAVA3D] KeyNavigator which simulates a flying object?

2003-11-18 Thread Michael Pfeiffer
Hi JÃrn, thats what I'll do if there isn't a complete KeyNavigator available. But I want to avoid to invent the wheel again ;-) Michael On Tue, 18 Nov 2003 20:46:56 +0100, JÃrn Cornelius Olsen <[EMAIL PROTECTED]> wrote: Hi Michael, Why don't you just make (or extend) your own KeyNavigator? You c

Re: [JAVA3D] KeyNavigator which simulates a flying object?

2003-11-18 Thread Jørn Cornelius Olsen
Hi Michael, Why don't you just make (or extend) your own KeyNavigator? You could swipe much of the code from Sun's KeyNavigator. Source kan be found in java3d-utils-src.jar which comes with the Java 3D SDK. Regards /Jørn From: Michael Pfeiffer <[EMAIL PROTECTED]> Subject: [JAVA3D] KeyNavigator w

[JAVA3D] KeyNavigator which simulates a flying object?

2003-11-18 Thread Michael Pfeiffer
Does anybody know a downloadable KeyNavigator (similar to Suns one), which performs a calculation of a flying object like a spaceship of a plane? To do that it should calculate a movement in every direction (including y). Michael ===

Re: [JAVA3D] Additive blending

2003-11-18 Thread Jeremy Booth
MV said: > Hmm thanks for the advice but I understand that textureattributes just > tell how to combine texture and polygon color values together. Not how I > can blend the whole polygon into the background... I might have > understood something incorrectly though :). Hi Look at the transparency

[JAVA3D] 2D clipping

2003-11-18 Thread MV
Another question,   Is it possible to define a scissorclip rectangle. A simple 2d clip bound which is done when polygons are in screen space. Atleast opengl has this feature. I would use it to clip 2d gui elements. This can be done with zbuffer trick but I would rather use polygonclipping

Re: [JAVA3D] Additive blending

2003-11-18 Thread MV
Hmm thanks for the advice but I understand that textureattributes just tell how to combine texture and polygon color values together. Not how I can blend the whole polygon into the background... I might have understood something incorrectly though :). >Mika, >take a look at TextureAttributes. Ther

Re: [JAVA3D] Additive blending

2003-11-18 Thread Alessandro borges
Mika, take a look at TextureAttributes. There are several texture operations possibles. http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/TextureAttributes.html I guess its possible to have additive blending... Alessandro Java3D Online javadoc http://ja

[JAVA3D] show in canvas

2003-11-18 Thread Kampon Tangwaritorn
hi I have 10 points for initializing and then let the sphere move from point to point. If I want to change position of each point how would I do? I've tried to change them but canvas still shows the same position. thanks so much _