Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
Michael, Imagine I have made a model in 3d studio max...a table with four legs...when I import this model into my java app, it's just a table with one leg. the others just aren't there...not wierd graphics fx no nothing...they just aren't there From: Michael Pfeiffer [EMAIL PROTECTED]

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
Hi Rolf, I really have no clue...maybe John could answer this question? Cheers From: Rolf Gabler-Mieck [EMAIL PROTECTED] Reply-To: Discussion list for Java 3D API [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] mnstarfire 3ds loader problems Date: Tue, 9 Mar 2004 00:27:48 +0100 hi

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Michael Pfeiffer
Thats a little bit more clear and it sounds like a loader problem. As far as I know 3DS clones existing parts of the scene (like the legs). If the loader doesn't supports this correctly it may be that only one leg - the original - appears. On Tue, 9 Mar 2004 10:25:03 +0100, Flavius Alecu [EMAIL

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
oh, dang you know what...that really might be the problem. Thanx a lot From: Michael Pfeiffer [EMAIL PROTECTED] Reply-To: Discussion list for Java 3D API [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] mnstarfire 3ds loader problems Date: Tue, 9 Mar 2004 10:25:12 - Thats a

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
by the way...would this problem be solved if I was to create a new box or cylinder for every new leg for the table? From: Michael Pfeiffer [EMAIL PROTECTED] Reply-To: Discussion list for Java 3D API [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] mnstarfire 3ds loader problems Date:

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Florin Herinean
Why don't you just try it ? Is it so complicated ? Try first to create one new leg, and then if you see 2 legs in java3d, then you know what's the problem. Cheers, Florin -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Flavius Alecu Sent:

[JAVA3D] Native Skinning

2004-03-09 Thread Mark McKay
I was wondering how high a priority it would be for the folks at Sun to implement an extension to Java 3D that would allow users to use skeleton bones and skin techniques to deform mesh geometry? Such a system ought to be fairly straight forward: create a BoneGroup which extends TransformGroup to

[JAVA3D] manipulating imported models

2004-03-09 Thread Flavius
I have one question regarding modelsSay I have a model made in 3d studio max and export it as .3ds. I load it into my game, but how do I control it? Let's say I have a tank and I want to move and rotate the turret...how is that done? Should I make two models and have the turret on top of the

Re: [JAVA3D] manipulating imported models

2004-03-09 Thread Joerg Plewe
IIRC, the starfire loader has an interface to resolve submodels by name. Now you have to make sure that your artist names the submodels properly and uses the correct coordinate system! Flavius [EMAIL PROTECTED] schrieb am 09.03.2004, 11:43:32: I have one question regarding modelsSay I have

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread John Wright
That's exactly the problem. If you use the wrong tool in 3D Studio Max cloning the legs rather than creating copies the clones won't show up when our loader imports the file into Java. As I recall, 3D Studio Max has three options when you go to duplicate an object but I don't remember off the

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
Hi John, Thanx for your answer. I'll try and fix that in max and see what happens then. thanx Flavius From: John Wright [EMAIL PROTECTED] Reply-To: Discussion list for Java 3D API [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] mnstarfire 3ds loader problems Date: Tue, 9 Mar 2004

Re: [JAVA3D] Java3D native skinning

2004-03-09 Thread Mark McKay
Alex Scheran wrote: Hi! I have red your post at the Java3D forum and i'am also very interested in that. I also work on a software solution to skin meshes using a skeleton animation system, but i'm also very frustrated about the rendering speed. So i would be thankful, if you can tell me your

Re: [JAVA3D] Java3D native skinning

2004-03-09 Thread Silvère Martin-Michiellot
At 11:08 09/03/2004 -0500, you wrote: Alex Scheran wrote: Hi! I have red your post at the Java3D forum and i'am also very interested in that. I also work on a software solution to skin meshes using a skeleton animation system, but i'm also very frustrated about the rendering speed. So i would be

[JAVA3D] How to fit geometry to canvas3D?

2004-03-09 Thread Maxim Tugai
Hi all. Here is a problem: I have a geometry and I want to fit it to canvas3D. Does anybody knows a formulas/methods/etc to perform this? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the

Re: [JAVA3D] Java3D native skinning (off Topic)

2004-03-09 Thread pumpkin
Hello Something fishy with this list. I have received today 2 mails [JAVA3D] Java3D native skinning and Re: [JAVA3D] Java3D native skinning. Both mails come from: Mark McKay [EMAIL PROTECTED] and are signed with: Mark McKay -- http://www.kitfox.com The first mail doesn't contain the name Alex

[JAVA3D] Texture2D OffScreenCanvas3D

2004-03-09 Thread N. Vaidya
Is it possible that the rendering produced by a regular Canvas3D and an OffScreenCanvas3D of a textured surface using Texture2D could be different from each other ? For example, given a Texture2D described by the following specs., Texture2D lightTex = new Texture2D(Texture.BASE_LEVEL,

[JAVA3D] 3ds model problem

2004-03-09 Thread Flavius
Hey guys, I'm always getting my questions answered here, hope you can help me with this one too... I've made a door in 3d studio max and exported it in .3ds format. But when I import it in my java app, one part of the model is in the totally wrong place. I checked, and rechecked and rechecked

Re: [JAVA3D] Native Skinning

2004-03-09 Thread Mark Hood
From: Mark McKay [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 9, 2004 10:51 AM Subject: [JAVA3D] Native Skinning I was wondering how high a priority it would be for the folks at Sun to implement an extension to Java 3D that would allow users to use skeleton bones and skin techniques to

Re: [JAVA3D] 3ds model problem

2004-03-09 Thread John Wright
Most of the time when we see something like this it's due to using animation in the model (even if you don't use animation), something about the time data gets positions messed up. - John Wright Starfire Research Flavius wrote: Hey guys, I'm always getting my questions answered here, hope you

Re: [JAVA3D] Java3D native skinning

2004-03-09 Thread Mark McKay
Silvère Martin-Michiellot wrote: I did produce a package to do some skinning supporting HANIM spec. If you want to add support for mesh deformation, well that is ok for me. :) Two remarks: Don't expect anything from Sun on this. (After all you could also ask for networking... and this would

[JAVA3D] Fast Java Math (was [JAVA3D] Java3D native skinning)

2004-03-09 Thread Mark McKay
Silvère Martin-Michiellot wrote: Two remarks: Don't expect anything from Sun on this. (After all you could also ask for networking... and this would finally require many extensions) Java is quite fast now and native, well, is native. Over the past couple of years, I've come to really like the

[JAVA3D] GMatrix memory problem

2004-03-09 Thread Jorge Guerra
This is a heads up to anyone using the convenient GMatrix class. When you are working in say Finite Elements and you want a nice matrix construct that you can reduce (GMatrix.setSize(int int)), GMatrix for some reason uses huge amounts of memory to run this method. Maybe someone at Sun can work on