Hi,
Can I find the (i, j) coordinates on the screen of a
point with (x, y, z) coordinates in real space?
Thanks!
Dola
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mir A. Vernikovski
> Programmer
> ---
> JPROOF Technologies Ltd.
> - Original Message -
> From: "Dola Woolfe" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, June 14, 2003 11:06 AM
> Subject: [JAVA3D] Gradient Pain
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Testing...
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Hi,
I apologize if this is an FAQ.
Is there an easy way to have a gradient paint in the
background, without going through the trouble of
creating an image every time a background is needed?
Thanks.
Dola
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Hi,
This is probably an FAQ, but I can't seem to find the
answer.
I would like to understand the loop that's "driving"
Java3D. In particular, how do I stop it
programatically so my program can quit w/o a
System.exit() call? Can you point me to a source that
talks about clearing Java3D resourses (
footprint of my app of 26 MB,
> that makes a grand total
> memory usage of 44 MB, not using any textures. What
> *is* your memory usage ?
>
> Cheers,
>
> Florin
>
> -Ursprüngliche Nachricht-
> Von: Dola Woolfe [mailto:[EMAIL PROTECTED]
> Gesendet: Sonntag,
--- Florin Herinean <[EMAIL PROTECTED]> wrote:
> -Ursprüngliche Nachricht-
> Von: Dola Woolfe [mailto:[EMAIL PROTECTED]
> Gesendet: Montag, 10. März 2003 15:25
> An: [EMAIL PROTECTED]
> Betreff: [JAVA3D] J3d memory issues
>
> ... cut ...
> > How come adding a bra
Hi,
Sorry if this is an FAQ. A coule of days ago I posted
a meesage that described a situation in which my java
servlet enjine was throwing an OutOfMemory exception
if I tried to do something twice. (That something was
creating a 3D scene and prodicing and offscreen image
from it.) Turns out it wa
wrote:
> On Friday 07 March 2003 16:51, Dola Woolfe wrote:
> || Hi,
> ||
> || I use j3d in a servlet that produces an image.
> Every
> || time the servlet is envoked, I create a Universe
> stick
> || a few objects into it, render to an offscreen
> canvas
> || and I get my Buf
Hi,
I use j3d in a servlet that produces an image. Every
time the servlet is envoked, I create a Universe stick
a few objects into it, render to an offscreen canvas
and I get my BufferedImage.
The problem is that it works (and works great!) only
the first time around! It *always* fails the second
Yup, that was it. Thank you. (I should've known
this.)
--- Mark Hood <[EMAIL PROTECTED]> wrote:
> > Date: Wed, 26 Feb 2003 18:02:07 -0800
> > From: Dola Woolfe <[EMAIL PROTECTED]>
> >
> > Basically, updating coordinates takes an
> unpredictabl
Hi,
I have had this problem for about 6 months now. Last
time I posted it, a few folks offered to take a look
at my code. I haven't sent my code to anyone bacause I
wanted to test it on various systems. I'm having the
same problem on all systems.
Basically, updating coordinates takes an unpredict
Hi,
Following up my own message. Is there a way (I'm
guessing, yes) to determing the location of the
projection of a point given it's 3 real coordinates?
If yes, can someone show me how to do this?
Thanks!
Pavel
--- Dola Woolfe <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Su
Hi,
Suppose I have a cube which I think of as coordinate
axes. Of course, the cube is to be spun, zoomed, etc.
I want to place labels, ticks, and tick labels next to
the axes. Matlab, for instance, does a pretty good
job, but not always.
I have no idea how to calculate where to place the
numbers
Hi,
This problem occurs under a variety of circumstances
so unless you guys don't know what I'm talking about
I'll try to describe those circumstances... but have
you every noticed that the canvas3D jumps out of its
"laid-out" location and onto some other place on the
screen (towards upper-left).
Hi,
Since I started this thread, I would like to relate
back some of my experiences following the people's
advice (for which I am thankful).
1. Detach/Re-attach. Predictably, this works but for
some reason this was slower than the setVisible()
alternative (3).
2. Make Bounds small or empty, thu
Hi,
I'm using a GeometryInfo on my objects for two
purposes: strippify and calculate normals. Can I still
make use of GeomtryInfo is the locations (but not the
topology) of my vertices are changing? Obviously, the
normals need to be recalculated while strippification
remains in tact.
My hope is
Thanks, I figured as much!
--- Joachim Diepstraten
<[EMAIL PROTECTED]> wrote:
> Hi
>
> > The solutions that occur to me are the following
> >
> > 1. Detach/Re-attach.
> Yes that's the only real way to do.
>
> > 2. Use a show/hide switch (that I am missing?)
> AFAIK doesn't exist
> > 3. Use a bound
Hi,
This must be very silly question with an obvious
answer. What is the easiest way to toggle objects in
and out of (i.e. show/hide) the scene graph?
The solutions that occur to me are the following
1. Detach/Re-attach.
2. Use a show/hide switch (that I am missing?)
3. Use a bounding object to
offscreen modes.
That's why the quality of POLYGON_LINES decayed also.
Now I find it very confusing that onscreen and
offscreen rendering can produce such different
results. How am I to get both of them to work at the
same time?
Dola
--- Dola Woolfe <[EMAIL PROTECTED]> wrote:
> Hi,
&
Hi,
And I've got one more problem with off-screen
rendering. This one seemingly has to do with textures.
If you're interested please take a look at the (good)
on-screen rendering: (this will give you a good idea
of what the 3d object looks like)
http://www.freeboundaries.org/true.jpg
and a bunc
trada <[EMAIL PROTECTED]> wrote:
> Fisrt guess is that offscreen rendering is not
> supported by your hardware.
> What is your hardware?
>
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of
> Dola Woolfe
>
As I stated before, I've been getting the error when
rendering to an offscreen buffer on NT4.0;
I have just tried the same thing on a different NT4.0
box which is _supposedly_ configured identically and
everything worked beautifully! Even on-screen rending
is much better!
So I'm guessing that on
Sorry to be such a pest. Any idea why I maybe getting
the following error on NT4.0 when try to render to an
offscreen buffer.
wglCreateContext Failed: The specified procedure could
not be found.
extensionStr == null
(Reposting out of concern that my prior message got
lost in the traffic.)
___
So is the current state of affairs a bug? That will be
soon fixed? I've never had these problems in OpenGL.
--- Joachim Diepstraten
<[EMAIL PROTECTED]> wrote:
> Hi Dola
>
> > __still__ have stitching!
> > Perhaps it works if I try very large numbers
> (1000f)
> > but then it looks ridiculous on
Hi,
I've read all(?) the trails on the subject and I
__still__ have stitching!
Perhaps it works if I try very large numbers (1000f)
but then it looks ridiculous on other machines. I've
read that the usage of this command is hardware
specific, but can that be right?
Thanks for the responses!
Dol
This question is very easy for formulate. I capture an
image to the off-screen buffer (code at the bottom).
It works on my Linux machine and my Win95 machine.
However, on my NT4.0 box (which is where I *need* it
to work) it doesn't work and instead gives me a black
square. The error that I sort of
Hi,
This may be impossible in Java3D, but it is definitely
possible OpenGL. So I'm surprised that it is
impossible in Java3D.
Dola
--- Joachim Diepstraten
<[EMAIL PROTECTED]> wrote:
> Hi Saurabh
>
> > Is it possible to set different material
> > properties for the different sides of a face made
Hi,
I would like to print out my scene at the highest
possible resolution. Can I, and if yes, how do I
control the resolution at which the off-screen
rendering takes place?
I would be really happy if it were possible!
Dola
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Hi,
JBuilder complains that setTextureCoordinate(int,
Point3f) is deprecated. Is it really? Everybody seems
to be using it...
Dola
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Thanks!
What a great tutorial!
Dola
--- Marcelo Maes <[EMAIL PROTECTED]> wrote:
> Hello,
>
> Here is a good tip on lighting:
> http://www.3drender.com/light/3point.html
>
> Marcelo M. Maes
> [EMAIL PROTECTED]
>
> --- Dola Woolfe <[EMAIL PROTECTED]> wrote:
Hi,
I've posted a message a couple of days ago, but since
then I fixed a lot of things including the normals via
Geometry info. Still, a few problems persist and maybe
someone could help me.
http://www.freeboundaries.org/Laba/
1. Lighting is still poor. Am I doing something wrong.
2. How come c
Hi,
If someone's interested, my I ask that someone to take
a look at my 3D applet that I use in my research? You
can take a look at it at
http://www.freeboundaries.org/Laba/
By default, it displays a liquid droplet on the wall
and you will agree with me that the lighting is
horrible. I hava a
Hi,
(I've posted this on comp.lang.java.3d; Hopefully, you
don't mind the crosspost.)
Can someone please outline the steps necessary to
setup and control the
projection. I've tried something naive:
trnsfm.projection(Math.PI/2, 1.0, 0.1, 10.0);
viewer.setCompat...(true);
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