Hello everyone, just a few things I wanted to add to this thread:
Every month I talk with many students here at Fullsail and others at
University of Central Florida who are looking for an API that allows them to
make a 3D app without having to worry about low level APIs. For the longest
time
Hi everybody!
The last version of Java3D ported to SGI is 1.1.3.
Does anybody knows if SGI will ever do 1.2?
Have an idea when?
Thanks,
Boris Epelman
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Rob,
Will the upcoming beta release target Direct3D as well ?
Thanks,
Isie Masri
Xtivia Technologies
At 11:47 AM 9/27/2000 -0700, Rob Posadas wrote:
>Content-Type: TEXT/plain; charset=ISO-8859-1
>Content-MD5: rAG3w4U16Dt9cTttaTCh6g==
>
>
>We are about to begin the release process for Java 3D
Hello everyone,
I have installed Java 1.3, Open GL from Microsoft, and then Java 3D (in the
same directory of Java 1.3, i.e. in c:\jdk1.3\ directory) successfully in my
system (NT 4.0 workstation).
When I tested Java installation running SimpleExample.jar, it ran perfectly.
But while I tried to t
Hi Isie,
Isie Masri wrote:
> Will the upcoming beta release target Direct3D as well ?
There was a Readme for D3D, so I guess it does...
Best Regards,
Andreas
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Has anyone say down with a decompiler to note if there are any
differences between the D3D and OpenGL implementations on Win32?
I've written a java based installer package (coming to j3d.org shortly!)
to go with the auto installer. I run an NT box at home so that stuffs
the D3D testing. Do they u
Hello there,
I'am having a huge problem with mixing Swing and Java3D, I have a main
JPanel with a CardLayout and in there are two other JPanels, one with a
Canvas3d and another with some info. Now, I can't see my canvas3d, This was
very surprissing for me cuz I tought a Canvas3d is heavyWeigh
Remember that in the last episode, Freddie had replaced the standard
Interpolators with a set of Behaviors that maintained a separate simulation
clock using a wakeupOnElapsedTime(time_step) criterion, rather than the
wakeupOnElapsedFrame(0) used by the standard ones. As we left him, Freddie
was p
Justin,
The j3dcore.jar file is different between Java3D 1.2 D3D beta and Java3D
1.2 OpenGL. That may change on 1.2.1 Beta, however. The difference in
size may be some additional debug in the D3D version, I'm not sure. I had
problems leaving the OGL jar files in place when trying the D3D J3D d
Biswajit,
Same confusion most developers have, please read the install info at:
http://www.j3d.org/installing.html
- John Wright
Starfire Research
Biswajit Ghoshal wrote:
>
> Hello everyone,
> I have installed Java 1.3, Open GL from Microsoft, and then Java 3D (in the
> same directory of Java 1
Shawn Kendall wrote:
> Our focus at Full Sail is somewhat less academic and more job/work oriented.
Hmmm. Interesting. So your course(s) is more about game design from the
artistic/playability level than "here's how to write a game engine"
perspective. You don't cover optimisation techniques li
Aside from lineStripArrays, is there any easy way to draw borders around
objects? I would think that since a Shape3D has all the geometry
information it would be easy to make a Shape3D draw itself with a black line
around the edges. Or perhaps the border could be drawn by the Appearance?
Daniel
Actually, yes we do cover comp sci topics that apply to gaming, such as data
structures, optimizations, scene culling. etc
What I was saying was that these students are not going to write loaders for
Java3D. It is not in their direct interest, because they do not learn Java or
Java3D or even care
Anybody have success (or other experience) with Java3D running on Linux
with a video card that supports TV-out?? I am specifically trying to
select hardware for a Linux project that requires a TV output signal of
our rendered scene.
I am currently considering the Asus V7700 which is a GeForce2 G
When I loaded a VRML scene, the Frame start but it only show a BLACK
screen. Did you know what's the problem with it? The source and the
"2.wrl" can find in http://www2.ee.cuhk.edu.hk/~s987061/fyp/
Thanks.
Martin Chan
===
To
Well, a black line around a 3d object would not really work, unless all your
objects are really 2d objects being view straight on. Do you mean a line
around the object as it relates to the image plate? There are different
ways to make a picked object stand out. Changing the appearance is the
ea
Hi Justin,
They are basically using the same interface but D3D
version may have other additional interface that OpenGL
version don't have. Moreover, the java source code
j3dcore.jar is a litte bit different so
you can't use the same jar for both versions.
Thanks.
- Kelvin
--
Hi, just wanted to report that I visited the "Informatische Buchhandlung"
in downtown Frankfurt this morning, and there is one issue of Mr.
Barrileaux' "3D User Interfaces with Java 3D"
(http://www.manning.com/Barrilleaux/index.html) on sale there. So if anyone
in Germany is looking for a good boo
After looking at your code, I think your viewpoint is in the vrml object
looking out. Try translating the camera out in the z direction by about 30
and see if the object is visible.
Shaun S.
- Original Message -
From: "ªü ti" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, S
Hi Fred,
A separate TimerThread is used for wakeupOnElapsedTime,
the timer start when the user program invoke
wakeupOn(WakeupCondition criteria)
the request is then sent to the TimerThread for
wait(waitTime);
The scheduler is wakeup as soon as possible to invoke
the user callback process
>Anybody have success (or other experience) with Java3D running on Linux
>with a video card that supports TV-out?? I am specifically trying to
>select hardware for a Linux project that requires a TV output signal of
>our rendered scene.
>I am currently considering the Asus V7700 which is a GeForc
Hi Fred,
WakeupOnElapsedFrames(0) will always (by design) cause the Java3D system
to render frames as quickly as possible and therefore consume all the CPU
resource available. Use WakeupOnElapsedFrames( 0, true) to cause a passive
wakeup which will only wakeup when another behavior in the scenegr
Hi Paul and Kelvin,
The information you provided is golden. It seems clear to me that what I'm
seeing is an artifact of the way that NT handles the Object wait() method.
This pattern:
> ...
>The Thread sleep(ms) and Object wait(ms) calls have very
> different results depending on the platform.
Several issues have been raised in the last day or two. I would like
to respond to some of these. Many of these issues will be addressed
in the 1.3 release of Java 3D. To give you an idea of where we are
headed, I will post a list of many proposed 1.3 features in a separate
message. We are get
Hi Fred,
What I meant here is that if you want to take advantage of the better
(but possibly unreliable) resolution of the sleep call you could write
a seperate Java Thread in which you perform your calculations which uses
the sleep() call. In the scenegraph you would have a behavior with a
wakeu
> I want to assure you Sun is committed to Java 3D. It's a crucial piece
> of our Java platform strategy that's on its 3rd release since
> introduction 2 years ago. If you saw Sun's product announcement
> yesterday, you would have seen Java 3D prominently featured. Products
> like Facet Decisio
First, I'd like to say thanks for responding to all our grips.
Now, I will comment...
Kevin Rushforth wrote:
Several issues have been raised in the last day or
two. I would like
to respond to some of these. Many of these issues will be addressed
in the 1.3 release of Java 3D. To give you an id
Hi Youngseog,
The upper part of the tree did not render correctly
when two transparency texture overlap together
using v1.2FCS. However this transparency problem is
fixed in the upcoming v1.2.1beta1 release
and it is verfied that your apps run fine.
Thanks,
- Kelvin
-
Java 3D
Hi Manu,
>X-Unix-From: [EMAIL PROTECTED] Sun Sep 24 13:48:52 2000
>X-Authentication-Warning: eta.cis.ohio-state.edu: varghese owned process doing
-bs
>MIME-Version: 1.0
>Date: Sun, 24 Sep 2000 16:25:30 -0400
>From: Manu Eapen Varghese <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Intersecting polygons
Shawn Kendall wrote:
> > 5. Loaders
> Well, we did it. And it was a significant effort. The problem I
> believe is that in the world of 3D, things are really getting
> competitive, and if I have to write a loader to get my 3D Studio Max
> content into some system, I will choose another system.
Hello, I'm using J3d1.2 and when I use some code that worked with the 1.1.3,
the compiler tells me that the class
com.sun.j3d.utils.behaviors.picking.PickObject is deprecated... but I cannot
find any information in the API (no iformation about utilities?).
Why is it deprecated? What should I use n
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