Re: [JAVA3D] Loading VRML from a URL with VRML97.jar crash. (and plea for the source)

2002-04-08 Thread Alex Bowden
Justin I use no textures, just simple geometry. The time (almost all of it) goes in the initial load call. The other time usage is not an issue for me. So for geometry that's taking me 60 seconds to get on screen, that would be 55 seconds in the initial load call but perhaps 15 seconds total i

[JAVA3D] Different Viewing Situation; projective HMD

2002-04-08 Thread Alex Terrazas
We have this fancy HMD called a Projective HMD built by a collaborator, Jannick Roland, from Central Florida. The viewing situations is quite different than usual. In this case, you have two cameras that project an image off of each of your eyes. The image is then bouced back to you via retror

Re: [JAVA3D] Loading VRML from a URL with VRML97.jar crash. (and plea for the source)

2002-04-08 Thread Justin Couch
Alex Bowden wrote: > The time (almost all of it) goes in the initial load call. The > other time usage is not an issue for me. Which "initial load call"? More details please. > So for geometry that's taking me 60 seconds to get on screen, that > would be 55 seconds in the initial load call

[JAVA3D] Texture.setLodOffset(float r, float s, float t)

2002-04-08 Thread John Barrus
I've got some questions for the Java3D team or some Java3D experts... I'm using Mipmapping on a scene I'm working on. I have been working on removing the blurriness from the texture mapped images in my application (the textured geometry is on the ground in the scene). I finally determined that

Re: [JAVA3D] A basic doubt

2002-04-08 Thread Raj Vaidya
Hi Chien, >On Thu, 4 Apr 2002 16:14:18 -0800, Chien Yang <[EMAIL PROTECTED]> wrote: >Raj, >Let's do some math. A sphere geometry with resolution 15 division, >in Java 3D, will generate 480 vertices. Let's assume only coord. and normal >is needed, each sphere requires a minmum of 480 * 24

[JAVA3D] Java 3D FAQ Weekly Posting (08 Apr 2002)

2002-04-08 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday April 8 2002 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If ther

[JAVA3D] don't readme!!!!

2002-04-08 Thread Raúl
I was proving my account! === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the

[JAVA3D] Source of original fast VRML97 loader pre XJ3D slow downs urgently required!!!

2002-04-08 Thread Alex Bowden
Justin wrote: >> The time (almost all of it) goes in the initial load call. The >> other time usage is not an issue for me. > > Which "initial load call"? More details please. Initial load call as in aVRML97Loader.load(aURL) This is the bit that is catastrophically slow! >> So for geome

[JAVA3D] JDK1.4.0 fixes GUI flashes

2002-04-08 Thread Josh Richmond
Here's a news "flash" for those who haven't tried JDK1.4: I've been suffering through annoying flashes of my 3D Canvases for months now, promising to hunt it down when I got a chance. Well, installing JDK1.4 seems to have fixed it! Hurray! Thanks Java-team. josh =

[JAVA3D] Swing drawing problems in JDK 1.4

2002-04-08 Thread Roy Duffy
I apologize beforehand because this is unrelated to Java3D, but I've been seeing intermittent swing drawing problems since I installed JDK1.4 and I can't find any postings or bugs about this and I seem to be the only one who has seen it. Sometimes my buttons or menu items are not drawn until I cl

[JAVA3D] Terrain rendering in java3d

2002-04-08 Thread Yazel, David J.
We just enhanced our terrain system and the results were so good I thought I would share the technique with the list. With this technique you can dynamically increase or decrease terrain quality to match hardware capability and you can render textured seamless meshes representing miles of terrain

[JAVA3D] Setting Material for a GeometryArray

2002-04-08 Thread David Rush
Hi there, Can somebody explain why the QuadArray in the attached class always looks white when I add it to a scene, despite giving it a different appearance with a red material? How can I change the material for the object? Cheers, David Rush ===

Re: [JAVA3D] Setting Material for a GeometryArray

2002-04-08 Thread David Rush
whoops better attach the file then. doh! -Original Message- From: David Rush [mailto:[EMAIL PROTECTED]] Sent: 08 April 2002 21:14 To: java3d interest group Subject: Setting Material for a GeometryArray Hi there, Can somebody explain why the QuadArray in the attached class always looks

Re: [JAVA3D] UnsatisfiedLinkError Using Java3D v 1.3 beta 1

2002-04-08 Thread Kelvin Chung
>Date: Sat, 06 Apr 2002 07:08:29 -0800 >From: John Barrus <[EMAIL PROTECTED]> >Subject: [JAVA3D] UnsatisfiedLinkError Using Java3D v 1.3 beta 1 >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 >Content-transfer-encoding: 7bit >Importance: Normal >

Re: [JAVA3D] Source of original fast VRML97 loader pre XJ3D slow downs urgently required!!!

2002-04-08 Thread Georg Rehfeld
Dear Alex, hi list, Alex Bowden wrote: > However Alan pointing me toward untangling version 1.0 from the XJ3D CVS > archive isn't a lot of help when the archive appears to have been truncated > at version 1.1! Though I'm not very interestet in VRML at the moment I just did a checkout of the 'In

Re: [JAVA3D] Swing drawing problems in JDK 1.4

2002-04-08 Thread Ewan Borland
I've had (and still have) similar problems with my app. I'm using the same jdk and j3d as you (openGL version). With Win98SE I have no problems. With Win2000 I have no problems on 3 machines and severe GUI flickering/distortion on another. Machines are all pretty much the same spec and I've yet to

Re: [JAVA3D] Source of original fast VRML97 loader pre XJ3D slow downs urgently required!!!

2002-04-08 Thread Justin Couch
Alex Bowden wrote: > Initial load call as in > > aVRML97Loader.load(aURL) But which time? Is it the first time you call this it is slow or is it every time you call this? There is a lot of setup work being done the first time around for a lot of the static structures. As I said in the last one,

[JAVA3D] Info on .j3f file format

2002-04-08 Thread David Rush
Hi, My program can currently load files of the .j3f format used in the Sun J3D Fly Through. However, when I try to access the geometry component of any of the shapes which make up the scene, I get a null value returned. If anyone (particularly the Sun bods) can tell me more about j3f files and

[JAVA3D] French speaker need

2002-04-08 Thread Justin Couch
Folks, We got an enquiry through the j3d.org aliases about (I think) a 3DS loader. Unfortunately for me it's in french. Would a french speaker mind helping me with this please. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http:

[JAVA3D] keyboard / mouse behaviours with inertia

2002-04-08 Thread Sam Hocking
Hi, I'm wondering if any of you have developed / seen any keyboard and mouse behaviours that introduce an inertia-type effect. I'm trying to achieve an effect i guess, similar to the Blaxxun Contact VRML plugin. i.e. movement decays to a stationary position rather than abruptly stops dead! Regar

Re: [JAVA3D] French speaker need

2002-04-08 Thread Dbeauchamp
May I help you? Est-ce que je peux t'aider? If I can help you translating something from french, let me know. My english is far from perfect but I can do an "intelligible" work... Dominique -Message d'origine- De : Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]De la part de

Re: [JAVA3D] keyboard / mouse behaviours with inertia

2002-04-08 Thread Artur Biesiadowski
Sam Hocking wrote: > I'm wondering if any of you have developed / seen any keyboard and mouse > behaviours that introduce an inertia-type effect. I'm trying to achieve an > effect i guess, similar to the Blaxxun Contact VRML plugin. i.e. movement > decays to a stationary position rather than

Re: [JAVA3D] Terrain rendering in java3d

2002-04-08 Thread Georg Rehfeld
Hi David, you wrote: > We just enhanced our terrain system and the results were so good I thought I > would share the technique with the list. ... Nice, thanks, I have to reread it some more times. > I have been corresponding with Thatcher Ulrich, who published an article on > adaptive quad tr

Re: [JAVA3D] Setting Material for a GeometryArray

2002-04-08 Thread Rick Cotton
Hi David, I am certainly a novice at J3D but had a similar problem. Some things try: reversing the order of the points being loaded. make sure you are loading TextureCoordinates. I also found differences in rending depending on whether I was using DirectX or openGL Hope this was some help, Ric

[JAVA3D] WANTED: Java 3D Jedi

2002-04-08 Thread Michael S. Warner
We are a recently funded software start-up applying 3D visualization to the financial services.  After much design work, flash mock ups, user testing and specifications defining... we're ready to start producting a simplified version of our product offering. We're Looking for a Java 3D mas