Justin
I use no textures, just simple geometry.
The time (almost all of it) goes in the initial load call. The other time
usage is not an issue for me.
So for geometry that's taking me 60 seconds to get on screen, that would be
55 seconds in the initial load call but perhaps 15 seconds total i
We have this fancy HMD called a Projective HMD
built by a collaborator, Jannick Roland, from
Central Florida. The viewing situations
is quite different than usual.
In this case, you have two cameras that project
an image off of each of your eyes. The image is
then bouced back to you via retror
Alex Bowden wrote:
> The time (almost all of it) goes in the initial load call. The
> other time usage is not an issue for me.
Which "initial load call"? More details please.
> So for geometry that's taking me 60 seconds to get on screen, that
> would be 55 seconds in the initial load call
I've got some questions for the Java3D team or some Java3D experts...
I'm using Mipmapping on a scene I'm working on.
I have been working on removing the blurriness from the texture mapped
images in my application (the textured geometry is on the ground in the
scene). I finally determined that
Hi Chien,
>On Thu, 4 Apr 2002 16:14:18 -0800, Chien Yang <[EMAIL PROTECTED]> wrote:
>Raj,
>Let's do some math. A sphere geometry with resolution 15 division,
>in Java 3D, will generate 480 vertices. Let's assume only coord. and normal
>is needed, each sphere requires a minmum of 480 * 24
The Java 3D Frequently Asked Questions list for Monday April 8 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
I was proving my account!
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the
Justin wrote:
>> The time (almost all of it) goes in the initial load call. The
>> other time usage is not an issue for me.
>
> Which "initial load call"? More details please.
Initial load call as in
aVRML97Loader.load(aURL)
This is the bit that is catastrophically slow!
>> So for geome
Here's a news "flash" for those who haven't tried JDK1.4:
I've been suffering through annoying flashes of my 3D Canvases for months now,
promising to hunt it down when I got a chance. Well, installing JDK1.4 seems to have
fixed it! Hurray!
Thanks Java-team.
josh
=
I apologize beforehand because this is unrelated to Java3D, but I've
been seeing intermittent swing drawing problems since I installed JDK1.4
and I can't find any postings or bugs about this and I seem to be the
only one who has seen it. Sometimes my buttons or menu items are not
drawn until I cl
We just enhanced our terrain system and the results were so good I thought I
would share the technique with the list. With this technique you can
dynamically increase or decrease terrain quality to match hardware
capability and you can render textured seamless meshes representing miles of
terrain
Hi there,
Can somebody explain why the QuadArray in the attached class always looks
white when I add it to a scene, despite giving it a different appearance
with a red material?
How can I change the material for the object?
Cheers,
David Rush
===
whoops better attach the file then. doh!
-Original Message-
From: David Rush [mailto:[EMAIL PROTECTED]]
Sent: 08 April 2002 21:14
To: java3d interest group
Subject: Setting Material for a GeometryArray
Hi there,
Can somebody explain why the QuadArray in the attached class always looks
>Date: Sat, 06 Apr 2002 07:08:29 -0800
>From: John Barrus <[EMAIL PROTECTED]>
>Subject: [JAVA3D] UnsatisfiedLinkError Using Java3D v 1.3 beta 1
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2314.1300
>Content-transfer-encoding: 7bit
>Importance: Normal
>
Dear Alex, hi list,
Alex Bowden wrote:
> However Alan pointing me toward untangling version 1.0 from the XJ3D CVS
> archive isn't a lot of help when the archive appears to have been truncated
> at version 1.1!
Though I'm not very interestet in VRML at the moment I just did
a checkout of the 'In
I've had (and still have) similar problems with my app. I'm using the same
jdk and j3d as you (openGL version). With Win98SE I have no problems. With
Win2000 I have no problems on 3 machines and severe GUI
flickering/distortion on another. Machines are all pretty much the same spec
and I've yet to
Alex Bowden wrote:
> Initial load call as in
>
> aVRML97Loader.load(aURL)
But which time? Is it the first time you call this it is slow or is it
every time you call this? There is a lot of setup work being done the
first time around for a lot of the static structures. As I said in the
last one,
Hi,
My program can currently load files of the .j3f format used in the Sun J3D
Fly Through. However, when I try to access the geometry component of any of
the shapes which make up the scene, I get a null value returned. If anyone
(particularly the Sun bods) can tell me more about j3f files and
Folks,
We got an enquiry through the j3d.org aliases about (I think) a 3DS
loader. Unfortunately for me it's in french. Would a french speaker mind
helping me with this please.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http:
Hi,
I'm wondering if any of you have developed / seen any keyboard and mouse
behaviours that introduce an inertia-type effect. I'm trying to achieve an
effect i guess, similar to the Blaxxun Contact VRML plugin. i.e. movement
decays to a stationary position rather than abruptly stops dead!
Regar
May I help you?
Est-ce que je peux t'aider?
If I can help you translating something from french, let me know. My english
is far from perfect but I can do an "intelligible" work...
Dominique
-Message d'origine-
De : Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]De la part de
Sam Hocking wrote:
> I'm wondering if any of you have developed / seen any keyboard and mouse
> behaviours that introduce an inertia-type effect. I'm trying to
achieve an
> effect i guess, similar to the Blaxxun Contact VRML plugin. i.e. movement
> decays to a stationary position rather than
Hi David,
you wrote:
> We just enhanced our terrain system and the results were so good I thought I
> would share the technique with the list. ...
Nice, thanks, I have to reread it some more times.
> I have been corresponding with Thatcher Ulrich, who published an article on
> adaptive quad tr
Hi David,
I am certainly a novice at J3D but had a similar problem. Some things try:
reversing the order of the points being loaded.
make sure you are loading TextureCoordinates. I also found differences in
rending depending on whether I was using DirectX or openGL
Hope this was some help,
Ric
We are a recently funded software start-up
applying 3D visualization to the financial services. After much design
work, flash mock ups, user testing and specifications defining... we're ready
to start producting a simplified version of our product offering.
We're Looking for a Java 3D mas
25 matches
Mail list logo