Re: [JAVA3D] IndexedGeometry and GeometryInfo

2002-06-20 Thread Michael Nischt
Hi Chien, sorry I did a wrong documentation in the header: /* CHANGE THIS FOR TESTING: * * USE_BY_REF == false && USE_GEOM_INFO == false --> wrong TextureCoords * USE_BY_REF == true && USE_GEOM_INFO == false --> Everthing Right * USE_BY_REF == false && USE_GEOM_INFO == true --> Everthing R

Re: [JAVA3D] A problem with installation

2002-06-20 Thread Kelvin Chung
>Date: Thu, 20 Jun 2002 02:45:19 + >From: Pramual Suteecharuwat <[EMAIL PROTECTED]> >Subject: [JAVA3D] A problem with installation >X-Originating-IP: [131.112.125.95] >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] >X-OriginalArrivalTime: 20 Jun 2002 02:45:19.0867 (

[JAVA3D] Screen Flicker OpenGL/Windows

2002-06-20 Thread Russell Power
I'm having some annoying problems with screen flickering with java3d when running with the opengl bindings on windows - some machines are experiencing large amounts of flickering, while others have none. This has occurred with the 1.3 betas and before with 1.2. The DirectX bindings work without

Re: [JAVA3D] Screen Flicker OpenGL/Windows

2002-06-20 Thread Sean Sylvis
I might have experienced something like this when I was updated, or repainting, the application. Make sure you repaint the canvas view and not the canvas or frame -- mCanvas.getView().repaint(). But this wouldn't explain the lack of screen flickering under the DirectX binding... Sean > -O

[JAVA3D] Painting objects after transformations

2002-06-20 Thread Zak Nixon
I have 3 canvas' of the same universe, and objects are updating every 50ms. There is alot of jerking going on, and want it to smooth out. Is there any way I can stop the painting of the canvas until all of the transformations are done, and then repaint? I am trying to achieve a smooth motion of m

Re: [JAVA3D] Painting objects after transformations

2002-06-20 Thread James
Sir: I am not sure that you are correctly diagnosing the problem. Probably, it is simply taking a long time to render each frame. If you have a high frame rate and motion /change from frame to frame that is small, then animation will appear smooth. If a lot is changing between frames, then animat

Re: [JAVA3D] IndexedGeometry and GeometryInfo

2002-06-20 Thread Michael Nischt
Chien, you're right: normal.length is shorter than coords.length, but for the test case with ArrayIndexOutOfBoundsException: 1. I use GeometryInfo.class --> I dont' use setNormalsRefFloat.. 2. it makes no sense, that normals length can't be shorter than coords.length for INDEXED-Geometry right

[JAVA3D] Animation without using RotationInterpolator

2002-06-20 Thread Edgar David
Hi I am David I want to know if another way exists of carrying out the rotation of an object without using the RotationInterpolator. and What is this way? ?

[JAVA3D] Performance Experience

2002-06-20 Thread Chad Zalkin
My application runs really slow with my current scene.  When I removed textures, I went from < 10 fps to ~30 fps.   When I killed a lot of geometery but added some textures, I went to ~60 fps.  That's with no atmospherics and no lights and no sound.   My system sure should be able to handle

Re: [JAVA3D] Performance Experience

2002-06-20 Thread Shawn Kendall
Chad Zalkin wrote: > My application runs really slow with my current scene. When I removed > textures, I went from < 10 fps to ~30 fps. When I killed a lot of > geometery but added some textures, I went to ~60 fps. That's with no > atmospherics and no lights and no sound. > > My system sure s

[JAVA3D] j3dui book software released with LGPL

2002-06-20 Thread Jon Barrilleaux
I've re-released the code that accompanied my book "3D User Interfaces with Java 3D", published by Manning (http://www.manning.com/Barrilleaux/), under the LGPL license. This new release is essentially the same as the "version 2.0" release available on the publisher's web site. I recently tested