-Original Message-
From: Chad Zalkin [mailto:[EMAIL PROTECTED]]
Sent: Dienstag, 23. Juli 2002 18:47
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Animated textures
I've yet to try this in any way, shape, or form, but I
thought I'd see what
everyone thinks first.
I have a waterfall
Doing that:
for(i = 0; i tableNo; i++)
Gives a Null Pointer Exception when the program is
run... I can't seem to shake it!
Any ideas?
KP
--- Raj N. Vaidya [EMAIL PROTECTED] wrote:
for(i = 0; i tableNo; i++)
Typo ? Did you mean i tableNo ?
Regards
Vaidya
You've created your array, be you actually create any objects in the array.
Object[] array = new Object[100];
Only creates space for 100 Objects, it creates no actual objects... you need
to do a
array[i] = new Object();
for each element.
Kev
Karl Parry wrote:
[EMAIL PROTECTED]">
Karl Parry wrote:
Hi,
I have an object that specifies a table, I want to be
able to create an array of these objects (the uses
says how many). Then these objects are placed in the
scene.
I have the following snippit of code:
Table[] table = new Table[tableNo];
for(i = 0; i tableNo;
Hi Kelvin,
I've tried your program and everything was OK.
So, I changed the program to reflect my case (you can find the files as
attachment).
The class DummyJFrame has two buttons:
One Frame - when you push the Button one MultiCanvases is
instanciated and made visible. If I close this
Hi
In my application (which displays ans manipulates OBJ files), I created
an option whiwh allows the user to capture and print the canvas3D. My
code was largely inspired by the demo PrintCanvas3D by Sun.
My problem is when I start this option, the canvas3D is freezed and I've
got this message
I find that if I run with a fairly large printcanvas I need to increase
java's memory as well. These days I run with 500Mb:
java -Xmx500m
David Bourgais wrote:
Hi
In my application (which displays ans manipulates OBJ files), I created
an option whiwh allows the user to capture and print
Octavian Nasarimba wrote:
So, it might be a driver problem after all.
I would appreciate if somebody from this list could test the program
(especially on NVidia cards!!).
Works ok in all cases. GeForce 256, detonator 29.42, WinXP, JDK1.4RC,
java3d 1.3.
Artur
Title: Message
Hi,
just
use :
TransformGroup tg =
(TransformGroup)myShape3DObject.getParent();
Hope
this helps,
Andreas
-Original Message-From: Discussion list
for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of
Jonathan SmolarskiSent: Dienstag, 23. Juli 2002
Morning all,
I've been looking at improving the performance of my old project as it looks like we
may be needing the code again for the next version of my friends PBeM game.
The basic context of the 3D components is to visualise information gathered on the
galaxy around you to aide your
If I understand you right,
you wanted an animated camera move ?
Then you should write your own Behaviour,
which uses the WakeUpOnElapsedFrames Criterion.
For every Frame you have to calculate the new camera position.
The Behaviour should stop running when the new position has been
reached.
Hi Mattijs !
It works better now. Thanks !
David Bourgais
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Hi,
Yes, it is true, I have an older version of Detonator (28.32) but I
would like
to keep it since the new versions can not be patched with SoftQuadro
anymore and
I really need stereo.
Artur Biesiadowski wrote:
Octavian Nasarimba wrote:
So, it might be a driver problem after all.
I
Jason Taylor wrote:
I know that having a single PointArray with 300 points is more efficient then 300 of
them with 1 point but I need the stars to switch LOD independent of each other and
there's four different colours.
Still, it will probably be better to use single PointArray. Use vertex
Title: Re: Re: [JAVA3D] Live Object
The getParent() method only work on non-lived, non-compiled object. What I need is a way to retrieve the parent node of a lived-object. For example, I want to get the Transform3D associated to the TransformGroup of a picked object from my sceneGraph.
Title: Re: Re: [JAVA3D] Live Object
Arn't there some capabilities you can set on the shape to allow getting the
parent on a live node?
Kev
Jonathan Smolarski wrote:
000201c23316$0fa90f30$420a@Active3DSt3">
The getParent() method only work on non-lived,
non-compiled object. What I
Title: SceneGraphFileWriter
Hi, ...
I'm trying to use the SceneGraphFileWriter to save simpleUniverse on a file.
Problem is : I keep getting CapabilityNotSetException even when I set all capabilities on all Group nodes of the scene.
I join a simple example of what I do. If someone could
Alas my IDE has died so I can't check this myself but what I do is setUserData all my
nodes and then do searches from the root when live. As long as all the capibilities
are set I'm sure you should be able to find the object you need.
Of course I maybe talking complete cr*p! :)
Jase.
Title: Message
mmmh.
thought I use getparent on live scenegraph... I maybe wrong, can not find
example yet.
-Original Message-From: Discussion list
for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of
Jonathan SmolarskiSent: Mittwoch, 24. Juli 2002
15:29To: [EMAIL
I found the problem in my code!
I had built up an array of objects:
Table[] table = new table[tableNo];
but I hadn't intialised them in the for loop! whoops!
Anyway the code now works and is as follows:
Table[] table = new Table[tableNo];
for(i = 0; i (tableNo); i++)
{
table[i] = new
Hello,
One of my top-most group nodes is a TransformGroup that is
used for non-uniform z-scaling. When the z-scale changes
I'm experiencing darkening of all my objects.
Uniform scaling does not show this problem.
There are no headlights and it does not seem to matter
whether I add the lights
Thanks for your reply Justin
Well I'm working on a p3@800 wirh 512 Mb and a geForce 2 GTS with 64 Mb (with Win98), soI tryed the labelOverlayDemosample and I get 1 or 2 FPS (do you have similar performance ?) I take a look at the overlay library and it is really a great job, and I don''t
Hi all,
I previously sent a tooltip implementation using a JWindow to another
list that will solves your problem also. The code is in the forwarded
email far below. This is how you can use it in a Canvas3D:
public class ViewDlg extends JDialog
{
private View3D view3D;
private SiteTree
Hi Octavian,
I can't reproduce the crash under our GeForce card
and Solaris. I believe it is a driver issues.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
Date: Wed, 24 Jul 2002 11:49:01 +0200
From: Octavian Nasarimba [EMAIL PROTECTED]
Subject: Re: [JAVA3D] JVM crash: is it a
[EMAIL PROTECTED] 07/22/02 22:07 PM
to call View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY),
I tried this in my app and it fixed a load of depth sorting issues with transparent
and antialiased point/line arrays. How ever I've just found a really bizarre bug.
With this
Does anyone have an idea what the target
release is for this bug fix? The web site indicates that it has been
qualified as a bug and is 'in progress' but no date as to when a fix would be
available or what release of the VM they are targeting the fix for.
Peter
Peter Worth[EMAIL
Re: Re: [JAVA3D] Live ObjectHi Jonathan and others on this thread,
there were too many might be ...s and is'nt it that ...s in
this thread, so, in short: RTFM.
In long: please (re)read the excellent Java3D tutorial chapter
4.6 Picking; it explains it very well. Specifically look at
Figure 4-12
Hi everyone,
Question for all of you. i have install Java(TM) 2 SDK, Standard Edition and i'm
unable to find the javax.jar.
I'm missing something.. ?
Any Suggestions.
Thanks in advance..
Sumit
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Date: Wed, 24 Jul 2002 10:58:47 -0400
From: Robert [EMAIL PROTECTED]
One of my top-most group nodes is a TransformGroup that is
used for non-uniform z-scaling. When the z-scale changes
I'm experiencing darkening of all my objects.
Uniform scaling does not show this problem.
There
Date: Tue, 23 Jul 2002 15:42:28 +0530
From: Nitin.Jain [EMAIL PROTECTED]
I have a point array in my view. I want to have a pick utility which picks
one of these points, even if it is not clicked very near to the point. I'm
creating a Cylindrical PickRay for that with the required
Date: Wed, 24 Jul 2002 20:16:10 +0100
From: Jason Taylor [EMAIL PROTECTED]
With this enabled I can no longer travel my live tree to search for certain
nodes. I'm still trying to locate which node is causing a Cant read children
exception, as far as I'm aware the numbers I get don't
Date: Mon, 22 Jul 2002 17:12:21 +0530
From: Srikanth Vavilapalli [EMAIL PROTECTED]
I'm a beginner in Java3D and I'd like to know how to Convert a 3D point from
Virtual World to Scree Points/Coordinates(2D). Presently I am having code
for converting screen coordinates(2D) to 3D point
In Mr. Selman's book, there is a section that mentions a way to index your
node using the setUserData method. You can then remove the node using a Group's
removeChild method. The only thing I don't understand is that setUserData takes
ClassificationObject as an arguement. What exactly is a
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