Hi
I'm anything but a pro in Java/J3D, but I think I can help you.
It seems to me that your problem is arranging the canvas3d and
common GUI components (Buttons, choice boxes, etc) inside your graphical
interface and making them communicate with each other (that is, the input
fro
I don't think you'll find any built-in physics in Java3D (actually I'm
pretty sure of that). Some guys in this list are working in topics related
to that (like particles). Some URLs I found really useful to start:
- http://www.d6.com/users/checker/dynamics.htm
Chris Hecker's home page: a bunch
I'm afraid this will sound really stupid but it worked for me: Have you
tried to run it twice? In some boxes the first time I run an J3D app the
canvas3D renders a black screen (under OpenGL), the second time, things
run just fine.
Fabio
On Fri, 3 Mar 2000, kwc wrote:
>
I sent this yesterday at the right moment I saw your email, but I don't
know what happened..
This is the message I sent yesterday:
I'm anything but a pro in Java/J3D, but I think I can help you.
It seems to me that your problem is arranging the canvas3d and
common GUI components
Based on your main requirement (portability) I'd suggest you to use
JBuilder Foundation. It is free (www.inprise.com/jbuilder) and, as far as
I know, is the most portable of the full-featured Java IDEs (Windows,
Solaris and Linux). There's no JBuilder for the SGI, you could develop in
any one of
Suppose I have a Java3D program rendering a Canvas3D on a frame
that has, say, 200x200. The image (3D) is rendered at 200x200.
If I increase this frame's size, say, to 400x400, Java3D will
render that for me the scene at 400x400.
If I tamper with resizing in physical screen
Yes, you can add a Canvas3D to your GUI in JBuiilder just like you would
do with a common swing/awt component. You just have to configure the
toolbar to read the Java3D components. I may be mistaken (I don't have
JBuilder at the machine I'm writing this now) but I guess you do this by
right-clicki
Well, I'll suppose for this answer you have some knowledge of vector
algebra, but I'm afraid you don't. These kind of stuff are not the scope
of a Java3D list, you could get better feedback from
comp.graphics.algorithms or other 3D math/algorithms list.
Whenever you have a rotation, you c
Does this file it complains about exists in the referred path? I've had a
lot of this same problem with several other libraries, and this error
message disappeared when I moved the .so files to the system /lib, but it
didn't work either.
Do you have GLX installed? And Mesa or some commercial port
Is there any way of knowing exactly in what point(s) of a given
geometry a collision happened? Any workarounds? (What I want to know is
about Java3D built-in features, obviously).
Thanks in advance
Fabio
=
I can help you with that "what java.io classes and methods?" stuff.
You will need a group of objects:
- A FileReader object
- A BufferedReader object
- A StringTokenizer objetc
- The Java's Float wrapper class
I) Open a FileReader with the file you want to read from:
java.io.FileReader fileRea
This specific error you're facing is caused because your JVM can't find
J3D.dll, this file is normally copied into JDK_DIR/jre/bin/. If you copy
this file JBuilder's jre/bin, it will work fine.
Fabio
On Wed, 29 Mar 2000, *CMULLON, C, Christian, Dr wrote:
> I am
On Thu, 6 Apr 2000, Helmuth Trefftz wrote:
> Two quick questions for those of you using JBuilder:
>
> I am using JBuilder 3.5 (the free version)
>
> 1. How can I instruct JBuilder to use JDK1.3?
>
Good question, the "Set" button for the JDK, in "Project Properties" is
disabled...
> 2. I got it t
> this? the alpha class has no start or stop function. (which would be
Wouldn't the setEnable(true or false) do for starting/stopping
your alpha?
Just a guess, anyway.
Fabio
==
Luigi, I sent as an attach the lines of code you'll need to load DEF-ed
VRML Nodes. Sorry, that could be include in the mail, but my pine lost all
the indentation as I pasted it.
Fabio
On Sun, 12 Mar 2000, luigi wrote:
> I need to load an VRLM file in my Jav
I have ran it. It was blazing fast.GL2 w/ Dual PII 400 + 256MB RAM +NT
4.0.
Fabio
On Thu, 4 May 2000, Volker Coors wrote:
> has anyone (positive) experiance using Java3D on
> Intergraph RealiZm graphic board ? I'm running java3D on
> a Intergraph TD610 an
A guy nicknamed Alex PArticle had written a Tutorial on Java and BSP
trees. It's not J3D-specific, but can do as a starter.
http://www.geocities.com/SiliconValley/Way/7650/java.html
Fabio
On Thu, 11 May 2000, Grant Clarke wrote:
> Does anyone have any
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