https://bugs.freedesktop.org/show_bug.cgi?id=105098
Bas Nieuwenhuizen changed:
What|Removed |Added
Status|NEEDINFO|RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=105098
--- Comment #7 from AdriĆ Cereto i MassaguĆ© ---
The same behaviour can be observed on my Vega 56 when trying to run some games
through DXVK.
I'll try the patch to see whether it fixes it in that case too.
--
You are
https://bugs.freedesktop.org/show_bug.cgi?id=105098
--- Comment #6 from Lukas Kahnert ---
My App is more or less the same than the triangle demo(I try to learn Vulkan,
but this issue was definitely not normal for invalid API usage ;)).
With this patch it does't hang
https://bugs.freedesktop.org/show_bug.cgi?id=105098
Bas Nieuwenhuizen changed:
What|Removed |Added
Status|NEW |NEEDINFO
https://bugs.freedesktop.org/show_bug.cgi?id=105098
--- Comment #4 from Lukas Kahnert ---
I use a Vega64 Liquid Edition
I found out that if you change fragColor or outColor in the shader source to a
fixed value the issue is not triggered(it doesn't freeze
https://bugs.freedesktop.org/show_bug.cgi?id=105098
Bas Nieuwenhuizen changed:
What|Removed |Added
Status|NEEDINFO|NEW
---
https://bugs.freedesktop.org/show_bug.cgi?id=105098
--- Comment #2 from Lukas Kahnert ---
>From the VulkanTutorial source most demos trigger the freeze.
For example the triangle demo 15_hello_triangle.cpp with 09_shader_base.frag
and 09_shader_base.vert as shaders.
https://bugs.freedesktop.org/show_bug.cgi?id=105098
Bas Nieuwenhuizen changed:
What|Removed |Added
Status|NEW |NEEDINFO
https://bugs.freedesktop.org/show_bug.cgi?id=105098
Bug ID: 105098
Summary: [RADV] GPU freeze with simple Vulkan App
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW