Re: [Mesa-dev] Re: [utah-glx-dev] Sample implementation of OpenGL released underOpenSource License

2000-01-27 Thread Adam D. Moss
Keith Whitwell wrote: Here's one - it's not immediately obvious if it is relevent, but it's not in our license now. 3. No License For Hardware Implementations. The licenses granted in Section 2.1 are not applicable to implementation in Hardware of the algorithms embodied in the

[Mesa-dev] XMesaBufferList

2000-01-27 Thread Michael Vance
Does the XMesaBufferList ever get reset to NULL when the last context is destroyed? I'm seeing lockups in XSync() inside of XMesaGarbageCollect() after creating, then destroying, then trying to create again... the first time through, XMesaBufferList is NULL, I would assume this would be true the

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Brian Paul
Michael Vance wrote: Does the XMesaBufferList ever get reset to NULL when the last context is destroyed? I'm seeing lockups in XSync() inside of XMesaGarbageCollect() after creating, then destroying, then trying to create again... the first time through, XMesaBufferList is NULL, I would

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Michael Vance
On Thu, Jan 27, 2000 at 11:17:47AM -0700, Brian Paul wrote: Yes, XMesaBufferList should be set to NULL when the last XMesaBuffer is removed from the list. Hm, free_xmesa_buffer() is never called after the glXDestroyContext(). It seems that because I delete my window and display after the

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Brian Paul
Michael Vance wrote: Another odd thing is that the XSync() is on the flip side of an #ifdef Xfree86Server guard--and I'm using the XFree servers for 3Dfx. So you're using XFree 3.9 with DRI? I haven't examined how the X/Mesa garbage collection mechanism works in there. On Thu, Jan 27,

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Michael Vance
On Thu, Jan 27, 2000 at 11:49:45AM -0700, Brian Paul wrote: So you're using XFree 3.9 with DRI? I haven't examined how the X/Mesa garbage collection mechanism works in there. No, sorry, I misunderstood the meaning of the define. I'm using the 3.3.5 stuff. Have you looked at

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Brian Paul
Michael Vance wrote: On Thu, Jan 27, 2000 at 11:49:45AM -0700, Brian Paul wrote: Have you looked at glXReleaseBuffersMESA(Display, GLXDrawable)? If you call this function after destroying your window, Mesa will free the internal XMesaBuffer associated with the drawable. No, I have

[Mesa-dev] CVS of Mesa 3.3

2000-01-27 Thread emanuel stiebler
Hi, Just tried to checkout the 3.3 version, but a cvs checkout -r mesa_3_3_dev Mesa gives me a cvs [server aborted]: no such tag mesa_3_3_dev What's wrong ? cheers thanks, emanuel ___ Mesa-dev maillist - [EMAIL PROTECTED]

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Michael Vance
On Thu, Jan 27, 2000 at 12:19:48PM -0700, Brian Paul wrote: So, you're all set now? Yep. Offhand, do you know if similar problems exist with other glX implementations? And since Mesa can't know when X Drawables and Visuals are destroyed, it doesn't know when to free the private associated

Re: [Mesa-dev] XMesaBufferList

2000-01-27 Thread Brian Paul
Michael Vance wrote: On Thu, Jan 27, 2000 at 12:19:48PM -0700, Brian Paul wrote: So, you're all set now? Yep. Offhand, do you know if similar problems exist with other glX implementations? A real implementation of GLX shouldn't have any such problems. -Brian

[Mesa-dev] Assembler problem

2000-01-27 Thread Holger Waechtler
Hi Brian, hi everybody, I cleaned up the 3dnow stuff and removed some workarounds. We have now the following problem: the routines gl_3dnow_transform_points3_general_raw gl_3dnow_transform_points4_general_raw gl_3dnow_transform_points3_3d_raw gl_3dnow_transform_points4_3d_raw

Re: [Mesa-dev] SGI Opensources OpenGL!

2000-01-27 Thread Adam D. Moss
JONATHAN DINERSTEIN wrote: For the best benefit for everybody, I think moving Mesa development to OpenGL is a good idea. Impossible for licensing reasons if the XFree86 integration effort is to continue along a similar path. To reiterate: Mesa needs to have a XFree-style license to be able to

Re: [Mesa-dev] OPENGL/MESA

2000-01-27 Thread Stephen J Baker
On Wed, 26 Jan 2000, mitch wrote: I think that the good parts of Opengl should be merged to the bad parts of mesa. Also, is there anyway to squeeze some more speed out of mesa? It seems that mesa is a good 8 to 10 FPS slower than Opengl with most apps and is much slower for low resolutions.

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-27 Thread Stephen J Baker
On Thu, 27 Jan 2000, Jacob (=Jouk) Jansen wrote: [EMAIL PROTECTED] wrote on 26-JAN-2000 18:40:01.60 Stephen J Baker wrote: On Wed, 26 Jan 2000, Adam D. Moss wrote: Stephen J Baker wrote: I was wondering about whether we should consider dropping GLUT from the next major Mesa

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-27 Thread Brian Paul
Stephen J Baker wrote: On Thu, 27 Jan 2000, Jacob (=Jouk) Jansen wrote: Agreed. I think it would be best to include both (or pointers only) in the Mesa-distribution so that application builders can choose. Remember that (free)glut is only a tool-kit to make programming with OpenGL

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-27 Thread Jacob (=Jouk) Jansen
[EMAIL PROTECTED] wrote Hmm.. they claim that Mark has dropped glut. But I got a mail from Mark only 3 weeks ago saying that he is working on version 3.8. Well, that's interesting news. But considering GLUT 3.7 was released on May 7th 1998 and not one word on the subject has appeared from

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-27 Thread James A. Treacy
On Thu, Jan 27, 2000 at 08:58:30AM -0700, Brian Paul wrote: At some point in the future, I might further split up the Mesa distro: main lib, GLU lib, glut, and demos. As the maintainer of the Debian .debs, I am all for this. If split, could you have them use their own directory instead of

Re: [Mesa-dev] OPENGL/MESA

2000-01-27 Thread ralf willenbacher
Stephen J Baker wrote: Also, unless you say *which* other OpenGL and on which platform, (and for which specific resolutions) there is zero information content. dont forget the compiler issue.. gcc and friends are made for portability visual c/c++ 5.0 is only made for wintel and it spills

Re: [Mesa-dev] OPENGL/MESA

2000-01-27 Thread Holger Waechtler
Hi everybody, has anybody of you build Mesa with Visual C for glide ? And compared this with 3dfx' OpenGL driver ? - Holger On Thu, 27 Jan 2000, ralf willenbacher wrote: Stephen J Baker wrote: Also, unless you say *which* other OpenGL and on which platform, (and for which

Re: [Mesa-dev] OPENGL/MESA

2000-01-27 Thread Neal Tringham
Holger Waechtler [EMAIL PROTECTED] writes Hi everybody, has anybody of you build Mesa with Visual C for glide ? And compared this with 3dfx' OpenGL driver ? Mesa 3.1 / 3.2 for 3dfx / Windows support? Yes. My results with a recent 3.2 build are: 1) Mesa 3.2 is generally a little slower than