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Jesse Barnes wrote:
>
> Sorry about that, now I know I shouldn't have edited that files. For
> future reference those creating new extensions should:
> - add temporary values to glx.h with an 'X' appended to indicate a
> temporary value (e.g. I
https://bugs.freedesktop.org/show_bug.cgi?id=27461
--- Comment #1 from Ian Romanick 2010-04-05 13:09:26 PDT
---
Please don't submit zipped attachments. Just submit the .c file and make sure
the mime type is text/plain.
--
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https://bugs.freedesktop.org/show_bug.cgi?id=27469
Ian Romanick changed:
What|Removed |Added
Keywords||NEEDINFO
--- Comment #1 from Ian Romanick
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Mesa 7.8.1 has been released. The primary purpose of this release is to
fix a significant error in Mesa's copy of glxext.h and the libGL code
that uses it. The release also contains some other bug fixes.
The tag in the GIT repository for Mesa 7.8.1
Marek Olšák wrote:
> Hi devs,
>
> this extensions is extensively used in Wine for obvious performance
> reasons and is quite popular in the GL community, therefore we should
> advertise it. All needed code seems to be already in mesa/main, so
> unless I overlooked something, the patch below is
Brian Paul wrote:
> Dave Airlie wrote:
>> Just going down the r300g piglit failures and noticed fbo-drawbuffers
>> failed, I've no idea
>> if this passes on Intel hw, but it appears the texenvprogram really
>> needs to understand the
>> draw buffers. The attached patch fixes it here for me on r300g
On Sun, 04 Apr 2010 16:54:45 -0700
Ian Romanick wrote:
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>
> All,
>
> Over the weekend I was alerted that some values in Mesa's glxext.h do
> not match the values in the OpenGL registry. Specifically, the value of
> GLX_BUFFER_SWAP_COMPLETE_INTEL
Dave Airlie wrote:
> Just going down the r300g piglit failures and noticed fbo-drawbuffers
> failed, I've no idea
> if this passes on Intel hw, but it appears the texenvprogram really
> needs to understand the
> draw buffers. The attached patch fixes it here for me on r300g anyone
> want to test th
> This might depend on the target: R600+, for example, is quite
> scalar-oriented anyway (modulo a lot of subtle limitations), so just
> pretending that everything is scalar could work well there since
> revectorizing is almost unnecessary.
Interesting, nv50 is also almost fully scalar, and based
On Mon, Apr 05, 2010 at 11:18:39AM -0400, Nicolai Haehnle wrote:
> Hi,
>
> On Mon, Apr 5, 2010 at 1:58 AM, Tom Stellard wrote:
> > 1. Improve branch emulation in the r300 compiler:
> > The goal of this task will be to improve upon the work done by
> > Nicolai Häehnle in this branch:
> > http://cg
Henri Verbeet wrote:
> It uses ctx->VertexProgram._Current.
> ---
> src/mesa/main/state.c |5 ++---
> 1 files changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
> index 589029d..b971cc9 100644
> --- a/src/mesa/main/state.c
> +++ b/src/mesa/
Nicolai Haehnle wrote:
> Hi,
>
> On Mon, Apr 5, 2010 at 1:58 AM, Tom Stellard wrote:
>> 1. Improve branch emulation in the r300 compiler:
>> The goal of this task will be to improve upon the work done by
>> Nicolai Häehnle in this branch:
>> http://cgit.freedesktop.org/~nh/mesa/log/?h=r300g-glsl
Hi,
On Mon, Apr 5, 2010 at 1:58 AM, Tom Stellard wrote:
> 1. Improve branch emulation in the r300 compiler:
> The goal of this task will be to improve upon the work done by
> Nicolai Häehnle in this branch:
> http://cgit.freedesktop.org/~nh/mesa/log/?h=r300g-glsl and fully support
> branch emulat
On Sun, Apr 4, 2010 at 10:42 PM, Luca Barbieri wrote:
>> Way back I actually looked into LLVM for R300. I was totally
>> unconvinced by their vector support back then, but that may well have
>> changed. In particular, I'm curious about how LLVM deals with
>> writemasks. Writing to only a select su
Chia-I Wu wrote:
> On Mon, Apr 5, 2010 at 7:42 AM, Dave Airlie wrote:
>> Starting program: /home/airlied/mesa/progs/demos/readpix
>> [Thread debugging using libthread_db enabled]
>> GL_VERSION = 2.1 Mesa 7.9-devel
>> GL_RENDERER = Gallium 0.4 on RV530
>>
>> Program received signal SIGSEGV, Segment
https://bugs.freedesktop.org/show_bug.cgi?id=27469
Summary: Mesa 7.8: Problems with two games, using OpenGL
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
https://bugs.freedesktop.org/show_bug.cgi?id=27464
Summary: Mesa 7.8: screen/keyboard frozen when using menus in
GLUT application
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Statu
https://bugs.freedesktop.org/show_bug.cgi?id=27464
--- Comment #1 from Zbigniew 2010-04-05 05:47:15 PDT ---
Tested using Kernel 2.6.32.10, Glibc 2.10.1, Gobolinux 0.14 (32-bit), Mesa
7.8, Xorg 7.5, X-Server 1.7.6, IceWM 1.2.37, Pentium III/750, old mobo Intel
BX-based, ATI Technologies Inc RV2
https://bugs.freedesktop.org/show_bug.cgi?id=27461
Summary: Mesa 7.8: Screen lock-ups, when drawing 3D built-in
figures (probably GLUT?)
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
On Mon, Apr 5, 2010 at 6:06 PM, Chia-I Wu wrote:
> On Mon, Apr 5, 2010 at 3:38 PM, Dave Airlie wrote:
>> On Mon, Apr 5, 2010 at 5:24 PM, Chia-I Wu wrote:
>>> On Mon, Apr 5, 2010 at 1:41 PM, Dave Airlie wrote:
On Mon, Apr 5, 2010 at 2:37 PM, Chia-I Wu wrote:
> On Mon, Apr 5, 2010 at 12
On Mon, Apr 5, 2010 at 3:38 PM, Dave Airlie wrote:
> On Mon, Apr 5, 2010 at 5:24 PM, Chia-I Wu wrote:
>> On Mon, Apr 5, 2010 at 1:41 PM, Dave Airlie wrote:
>>> On Mon, Apr 5, 2010 at 2:37 PM, Chia-I Wu wrote:
On Mon, Apr 5, 2010 at 12:00 PM, Dave Airlie wrote:
>> The attached patch fi
On Mon, Apr 5, 2010 at 5:24 PM, Chia-I Wu wrote:
> On Mon, Apr 5, 2010 at 1:41 PM, Dave Airlie wrote:
>> On Mon, Apr 5, 2010 at 2:37 PM, Chia-I Wu wrote:
>>> On Mon, Apr 5, 2010 at 12:00 PM, Dave Airlie wrote:
> The attached patch fixes tfp test for me (with i915g). Could you see if
>
On Mon, Apr 5, 2010 at 1:41 PM, Dave Airlie wrote:
> On Mon, Apr 5, 2010 at 2:37 PM, Chia-I Wu wrote:
>> On Mon, Apr 5, 2010 at 12:00 PM, Dave Airlie wrote:
The attached patch fixes tfp test for me (with i915g). Could you see if
r300g
passes the test with the patch?
The tex
Thanks to everyone who gave me feedback on my proposal. I have made
some modifications to my proposal based on some of the suggestions I
received. The main change to my proposal is that I am going to focus
on doing the branch emulation and loop unrolling in the r300 compiler
instead of doing it w
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