'M. J. Bethlehem' wrote about 'Re: Open letter to person calling himself Takamichi' -
Tue, May 01, 2001 at 07:23:46AM CEST
On Sat, 28 Apr 2001, Daniel Jorge Caetano wrote:
On Sat, 28 Apr 2001 12:17:27 +0900, Takamichi Suzukawa wrote:
Hi,
ASCII did not think they needed to
What you say makes sense. However, does MESS run on UNIX, or is it easily
portable to that platform? If not I'll stick to fMSX for my games for a
while, and check in upon MESS every now and then.
To think of it... I actually saw a reference to MESS on a website once,
can't remember which. The
Okay, it seems that I've outsmarted myself again *lol*. You already have
the links to the applicable essays in your post. I should read more
carefully. My apologies.
Besides, I'd be happy to join the development team.
Martin.
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
'M. J. Bethlehem' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 07:53:42AM CEST
What you say makes sense. However, does MESS run on UNIX, or is it easily
portable to that platform? If not I'll stick to fMSX for my games for a
while, and check in upon MESS every now and then.
It's more
'Joost Yervante Damad' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 09:02:08AM CEST
'M. J. Bethlehem' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 07:53:42AM CEST
SNIP
http://www.debian.org/intro/free
If I remember correctly the biggest problem is that
MESS contains a not allowed to use
On Tue, 1 May 2001 09:08:58 +0200, Joost Yervante Damad wrote:
http://www.debian.org/intro/free
If I remember correctly the biggest problem is that
MESS contains a not allowed to use commercially
notice.
What about contacting the authors? The existing license
maybe is not the only thing the
'Daniel Jorge Caetano' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 05:00:30PM CEST
On Tue, 1 May 2001 09:08:58 +0200, Joost Yervante Damad wrote:
http://www.debian.org/intro/free
If I remember correctly the biggest problem is that
MESS contains a not allowed to use commercially
notice
On Tue, 1 May 2001 17:55:11 +0200, Joost Yervante Damad wrote:
What about contacting the authors? The existing license
maybe is not the only thing the author will agree. ASCII
just has to sit and talk about with the author...
I don't see what ASCII has to do with emulation the MSX
on UNIX.
'Daniel Jorge Caetano' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 06:15:46PM CEST
On Tue, 1 May 2001 17:55:11 +0200, Joost Yervante Damad wrote:
What about contacting the authors? The existing license
maybe is not the only thing the author will agree. ASCII
just has to sit and talk
What is the added value of MSX Player against a
community developed portable MSX emulator?
I don't think the community will make a MSX emulator that's portable to
mobile phones. Because you will have to program it for Intent.
what stops some nice MSX/unix hackers to make a better emulator?
'Patriek Lesparre' wrote about 'MSX Player vs other emus (was Re: fMSX)' - Tue, May
01, 2001 at 10:31:30PM CEST
What is the added value of MSX Player against a
community developed portable MSX emulator?
I don't think the community will make a MSX emulator that's portable to
mobile phones
Hi MSXers
"Alex Wulms" [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]">news:[EMAIL PROTECTED]...
And that is the difference between us and ASCII. ASCII can get access to
the
DESIGN of the VDP, the FMPAC and all other MSX chips used, through their
well-established contacts within the
] Allright, but isn't annoying that he's earning money with work
] done in fMSX-Unix? Most of the source code developed 4 fMSX-Unix may
] have been ported to fMSX-Windows, and Marat is getting money with
] Sean's, Maarten's and Alex's work.
Nobody is forced to buy fMSX-Windows from
"Alex Wulms" [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]">news:[EMAIL PROTECTED]...
And that is the difference between us and ASCII. ASCII can get access to
the
DESIGN of the VDP, the FMPAC and all other MSX chips used, through their
well-established contacts within the Japanese
Em ter, 12 dez 2000, Alex Wulms escreveu:
] I just wanted to tell you that fMSX 2.3 was released, in case you didn't read
] it on the newsgroup or on MEP.
]
] Marat is fudeba.
] People fix and improve his fMSX for UNIX (hi Alex, Maarten and
] Sean!) and he gets the money from
If you apply these patches, the unpatched FD35A will run on fMSX. However,
since FD uses SCREEN7 and Marat's X11 drivers display only the even pixels,
it's very hard to read the text. So you'll have to wait until Arnold
Metselaar releases an fMSX 2.3 version of his X11 drivers; those do
On Thu, Dec 14, 2000 at 03:27:33PM -0200, Fabio R. Schmidlin wrote:
So IMHO, if anyone want to contribute with a real OpenSource project, help Sean
Young with the really cool MSX driver for MESS. The MAME and MESS projects are
both overhelming and serious. And they're portable too.
Sean Young
btw, any news on the 'official' ASCII emulator, which should be out in jan
next year? Or am I too optimistic?
Regards,
Marco
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Hi, Marco!
[EMAIL PROTECTED] wrote:
btw, any news on the 'official' ASCII emulator, which should be out in jan
next year? Or am I too optimistic?
AFAIK it will not be FreeSoftware... :(
Maybe freeware, but not *Free* Software.
---
"``Free software'' is a matter of liberty,
On Thu, Dec 14, 2000 at 07:21:33PM +0100, [EMAIL PROTECTED] wrote:
btw, any news on the 'official' ASCII emulator, which should be out in jan
next year? Or am I too optimistic?
Well I don't see that ASCII or that group is in a better postition that we
are in creating an emulator. Except for
: To: [EMAIL PROTECTED]
: Subject: Re: and asciis emu? (was RE: fMSX license and MESS)
: AFAIK it will not be FreeSoftware... :(
:
: Maybe freeware, but not *Free* Software.
:
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
On Thursday 14 December 2000 17:27, you wrote:
I understand your point, but I totally agree with Adriano about the fMSX
license. The fMSX is a freeware with "source code available". The implicit
license says "You help me, I sell". Theres nothing that assures you this
will be this way
] On Thu, Dec 14, 2000 at 07:21:33PM +0100, [EMAIL PROTECTED] wrote:
] btw, any news on the 'official' ASCII emulator, which should be out in jan
] next year? Or am I too optimistic?
]
] Well I don't see that ASCII or that group is in a better postition that we
] are in creating an emulator.
Alex Wulms wrote:
[((X 2) 15) + ((Y 511) 7) + ((X 511) 2)]
According to Hans Guijt, it is a one-bit rotation to the right. Or to the
left. I do not remember exactly but the whole address is rotated with one bit
in both screen 8 and screen 7. He implemented it this way in
]
] I just wanted to tell you that fMSX 2.3 was released, in case you didn't read
] it on the newsgroup or on MEP.
]
] Marat is fudeba.
] People fix and improve his fMSX for UNIX (hi Alex, Maarten and
] Sean!) and he gets the money from stupid Windows users. Very cool...
I don't
] On Monday 11 December 2000 00:51, you wrote:
]
] Please do. Your V9938 command engine is great, so I'm looking forward to
] your FM engine.
]
] What is that v9938 command engine? Alex replaced the old vdp emulation
] Marat wrote for a new one?
]
] Yes, he wrote a replacement for the
On Sun, Dec 10, 2000 at 05:54:04PM +, Maarten ter Huurne wrote:
Both SCREEN7 and SCREEN8 are only available on machines with 128K VRAM. That
128K VRAM is devided over 2 64K RAM ICs. To get the most speed out of the
RAM, both ICs are addressed alternatingly (that's my theory anyway).
On Monday 11 December 2000 11:46, you wrote:
So in SCREEN8 the formula to get the address of a pixel is:
(taken from modified V9938.c)
#define VDP_VRMP8(X, Y) (VRAM + ((X1)16) + ((Y511)7) +
((X255)1))
So when OUT (#98) is done the address latch is remapped like:
remapped =
On Mon, Dec 11, 2000 at 01:18:42PM +, Maarten ter Huurne wrote:
On Monday 11 December 2000 11:46, you wrote:
SCREEN7 reorder is more difficult to implement than SCREEN8, because what
appears to be a byte to the programmer is actually spread over two VRAM
locations. For example, when
On Monday 11 December 2000 12:20, you wrote:
I have some doubts about the way I described SCREEN7. I can't get the
pixel reorder working, which could be an implementation error, but could
also mean I got the algorithm wrong.
Last night I tried to figure it out on the MSX, but failed. :(
On Mon, Dec 11, 2000 at 01:45:55PM +, Maarten ter Huurne wrote:
On Monday 11 December 2000 12:20, you wrote:
I have some doubts about the way I described SCREEN7. I can't get the
pixel reorder working, which could be an implementation error, but could
also mean I got the algorithm
]
] #define VDP_VRMP7(X, Y) (VRAM + ((X2)15) + ((Y511)7) + ((X511)2))
So the entire address is rotated one bit to the left (see also my other memo
regarding this subject).
Kind regards,
Alex Wulms
--
Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on
XelaSoft,
According to Hans Guijt, it is a one-bit rotation to the right. Or to the
left. I do not remember exactly but the whole address is rotated with one bit
in both screen 8 and screen 7. He implemented it this way in fMSX-Amiga and
games that did not work because of remapping now work fine.
Kind
] - Original Message -
] From: "Alex Wulms" [EMAIL PROTECTED]
] To: [EMAIL PROTECTED]
] Sent: Sunday, December 10, 2000 16:06
] Subject: Re: fMSX 2.3 released
]
]
Hmmm, in the DOS-port it's as good as non existing. It only plays the
] notes.. That's is. It plays them with
] On Sunday 10 December 2000 15:06, you wrote:
]
] Hans Guijt wrote a very good fm-emulator for fMSX Amiga. I have the sources
] here. I will look into porting it to fMSX 2.3.
]
] As far as I know, Hans Guijt's code uses an OPL3 sound card for the Amiga.
] Since OPL3 cards are becoming
I just wanted to tell you that fMSX 2.3 was released, in case you didn't read
it on the newsgroup or on MEP.
Marat is fudeba.
People fix and improve his fMSX for UNIX (hi Alex, Maarten and
Sean!) and he gets the money from stupid Windows users. Very cool...
Adriano Camargo
Maarten ter Huurne wrote:
Please do. Your V9938 command engine is great, so I'm looking forward to your
FM engine.
What is that v9938 command engine? Alex replaced the old vdp emulation Marat
wrote
for a new one?
[]'s
Mauricio Braga.
"Computadores fazem arte Artistas fazem dinheiro...
On Monday 11 December 2000 00:51, you wrote:
Please do. Your V9938 command engine is great, so I'm looking forward to
your FM engine.
What is that v9938 command engine? Alex replaced the old vdp emulation
Marat wrote for a new one?
Yes, he wrote a replacement for the VDP command
TFH/Fony wrote:
Does it runs now the future disk magazine ? I would like to read them
using my
monitor. :-)
Don't know yet... I;ll have a look
Ok. Tell me if you got it working. Not that I expect it to run, FD is not easy
for emulators. :-)
What about fmpac sound? Is it as good as it
Maarten ter Huurne wrote:
On Saturday 09 December 2000 18:57, you wrote:
Does it runs now the future disk magazine ? I would like to read them
using my monitor. :-)
I just tested with FD35A and that didn't work. It hangs while the text
routine should be active. I'll look into this
Maarten wrote:
I just tested with FD35A and that didn't work. It hangs while the text
routine should be active. I'll look into this problem, it's probably
related
to line interrupts.
Did you patch your FD35A with the patch-program that comes with FD39? If you
did, it should work just fine
- Original Message -
From: "Mauricio Braga" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 10, 2000 11:42
Subject: Re: fMSX 2.3 released
I see. Well, Marcel's fmsx-dos has a good fm emulation, I thought Marat
was
using his code. He wrote his own or is he us
On Sunday 10 December 2000 12:10, you wrote:
I just tested with FD35A and that didn't work. It hangs while the text
routine should be active. I'll look into this problem, it's probably
related to line interrupts.
Did you patch your FD35A with the patch-program that comes with FD39? If
On Sunday 10 December 2000 12:59, you wrote:
I am kind of wondering when we will see the first MSX-Emulator with good
MSX-Music MSX-Audio emulation. Still haven't seen any. PSG SCC don't
seem to be a real problem, but FM-Sound seems to be quite hard for all our
emulation programmers.
The
- Original Message -
From: "Maarten ter Huurne" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 10, 2000 15:16
Subject: Re: fMSX 2.3 released
The FM synthesis algorithm is pretty complex. There are many parameters
and
non-linear functions.
I know... But th
Maarten wrote:
I didn't patch it. Is this patch specific to FD35A or does it work on more
FDs?
The patch is for FD24 to FD38.
Could you please tell me what the patch does? That will make it a lot
easier
to track the bug. Although your readers will certainly appreciate the
patch,
I'd rather
- Original Message -
From: "Mauricio Braga" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 10, 2000 14:14
Subject: Re: fMSX 2.3 released
Since I have a CIEL MSX2+ turbo with fm, I wasn't that impressed too, but
I must
say that Marcel's fm is the best one
- Original Message -
From: "Alex Wulms" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 10, 2000 16:06
Subject: Re: fMSX 2.3 released
Hans Guijt wrote a very good fm-emulator for fMSX Amiga. I have the
sources
here. I will look into porting it to fMSX 2.3. I
On Sunday 10 December 2000 15:06, you wrote:
Hans Guijt wrote a very good fm-emulator for fMSX Amiga. I have the sources
here. I will look into porting it to fMSX 2.3.
As far as I know, Hans Guijt's code uses an OPL3 sound card for the Amiga.
Since OPL3 cards are becoming increasingly rare,
On Sun, Dec 10, 2000 at 08:51:19AM -0200, Mauricio Braga wrote:
The FM-PAC sound I'm hearing under Linux is not very good. As far as I know,
it plays the right notes, but it doesn't emulate instruments. The Windows
sound, which uses MIDI, is a lot better. MIDI is also possible under Linux
On Sun, Dec 10, 2000 at 05:02:35PM +, Maarten ter Huurne wrote:
About V9938.c: the preparations for SCREEN8 reorder worked very well, I had
to change only 1 line. However, SCREEN7 is harder because it puts the even
pixels in the lowest 64K of VRAM and the odd pixels in the highest 64K of
On Sunday 10 December 2000 16:12, you wrote:
The MAME emulation remaps OPLL registers to the OPL3; it doesn't do a very
good job it. :( It's not worth porting at all. It doesn't even emulate
volumes.
The fMSX-Amiga code by Hans Guijt that Alex was referring to does exactly
that: mapping
The FM synthesis algorithm is pretty complex. There are many
parameters
and
non-linear functions.
I know... But there should be one emu-writer that will dive into it.
So may MSX-Emulators, and still none with good MSX-Music/Audio
emulation. It's a pitty :(
Software FM simulation is
On Sunday 10 December 2000 16:15, you wrote:
About V9938.c: the preparations for SCREEN8 reorder worked very well, I
had to change only 1 line. However, SCREEN7 is harder because it puts the
even pixels in the lowest 64K of VRAM and the odd pixels in the highest
64K of VRAM. So a pair of
TFH/Fony wrote:
I see. Well, Marcel's fmsx-dos has a good fm emulation, I thought Marat
was
using his code. He wrote his own or is he using Mame's OPLL emulation?
Well, I wasn't too impressed with the FM-PAC emulation by Marcel to be quite
honest. Anyway, I don't know what routines Marat
On Sun, 10 Dec 2000 16:39:31 +0100, TFH/Fony wrote:
Hmmm, I don't know. it has been 7 months since the last release of BrMSX. I
don't think Riccardo has done much with it. I guess he's too bussy with
school. He can do it though, but I think that probably Yeongman Seo
(ParaMSX) will be the first
] The FM synthesis algorithm is pretty complex. There are many parameters
] and
] non-linear functions.
]
] I know... But there should be one emu-writer that will dive into it. So may
] MSX-Emulators, and still none with good MSX-Music/Audio emulation. It's a
] pitty :(
Hans Guijt wrote a very
hello Maarten:
As an illustration to the advances in fMSX: it can now run The Source of
Power by Anma. All the weird effects in this demo are displayed correctly.
Also the new Matra games that use overscan run on fMSX now. Unknown Reality
doesn't run yet, but I'm working on that...
Does it
Does it runs now the future disk magazine ? I would like to read them
using my
monitor. :-)
Don't know yet... I;ll have a look
What about fmpac sound? Is it as good as it was in Marcel DeKogel's
fmsx-dos?
FM-PAC ont he windows version is a lot better then before. I will try his
On Saturday 09 December 2000 18:57, you wrote:
Does it runs now the future disk magazine ? I would like to read them
using my monitor. :-)
I just tested with FD35A and that didn't work. It hangs while the text
routine should be active. I'll look into this problem, it's probably related
to
Marco Antonio Simon dal Poz wrote:
PSG Player requires fmsx-dos 1.4.
I can update this software to the new psg format if you want,
but I believe it'll be faster for you to search in funet for
this old fmsx-dos version.
Of course upgrading PSGP is a better idea. I don't
On Wed, 31 May 2000, Ricardo Bittencourt wrote:
Of course upgrading PSGP is a better idea. I don't think that anyone is
still using fmsx-dos 1.4, then upgrading PSGP is almost mandatory!!!
I didn't tell him what was better, I told him what was
faster :)
I know, but now we are
Manuel Soler wrote:
Does anybody know why the output file from
e.g.
fmsx-dos -logsnd goo.psg goonies.rom
can't be played by the psgp.exe player?
The program says file corrupt.
PSG Player requires fmsx-dos 1.4.
You are probably using fmsx-dos 1.6.
I can update this
At 09:53 06/10/99 +0200, you wrote:
The following web address is very interesting, it seems that the author
manage to use the fmsx emulator on playstation, he did the test with 2 games
: antartic adventure and road fighter. I have tried them on a simple
playstation, and all was good except the
At 22:59 26/09/99 +0200, you wrote:
Anyway... From what I saw, FM-Towns seems to be some kind of a
Linux-clone... I also don't know exactly how or what, but this is what I
think after seeing tons of Japanese sites :-) If anyune can fill me in, or
supply me with some more info regarding fMSX for
Coen van der Geest wrote:
Hi there,
does anyone know (Arnaud?) the additions in fMSX 2? And will there be a
DOS version soon?
Hi,wellabout the second question,just take a look at Marcel De Kogel's
Homepage.
And for the first,take a look at Marat's page.
Bye.
--
Jorge Vidal Wulff
As for a new DOS port of fMSX 2... Yes.. there will be one, but... it will
take quite some time before it will get released, as Marcel de Kogel, who
makes this port is far too busy to do it at the moment !
As for your second question, this is a bit too much to answer right here..
Simply go to
How do I run it? please give me a link, I'd like to test it :)
Club Hnostar a écrit:
On 25/1/99 18:16 TFH wrote on MML :
Well.. I have no PSX available, so I really cannot test it... So if anyone
can do it for me, I would really like to hear something about it. And as for
Well, I
On 25/1/99 18:16 TFH wrote on MML :
Well.. I have no PSX available, so I really cannot test it... So if anyone
can do it for me, I would really like to hear something about it. And as for
Well, I don't have a real PSX, but I have the new PSX emulator for
Macintosh G3 :-)
I'll try to download
Hello !!!
Well.. I have no PSX available, so I really cannot test it... So if anyone
can do it for me, I would really like to hear something about it. And as for
the availablility... Wel.. It is mentioned on Marat's page, but the link
doesn't work, and marat doesn't have the files, nor does he
-Oorspronkelijk bericht-
Van: Adol [EMAIL PROTECTED]
Aan: [EMAIL PROTECTED] [EMAIL PROTECTED]
Datum: dinsdag 26 januari 1999 14:02
Onderwerp: Re: fMSX for PSX
|How do I run it? please give me a link, I'd like to test it :)
|
|Club Hnostar a écrit:
|
| On 25/1/99 18:16 TFH wrote on MML
Onderwerp: Re: fMSX for PSX
|How do I run it? please give me a link, I'd like to test it :)
|
|Club Hnostar a écrit:
|
| On 25/1/99 18:16 TFH wrote on MML :
|
| Well.. I have no PSX available, so I really cannot test it... So if
anyone
| can do it for me, I would really like to hear
Hello, I have heard of the Playstation version of FMSX, but I don't
manage to find it on the net,can anyone send it to me and say me if
he manages to use it .
There is no fMSX port for Playstation. The version you are referring
to is for the Sony Yaroze, a Playstation development platform
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