Disks 1-6 translated and also some bugfixes.
Further info and download:
http://www.alsoftware.com.br/adrianpage/illusioncity/
Merry Christmas and Happy New Year Fudeba to you all!
Adriano
___
MSX mailing list (msx@stack.nl)
Info page:
http://www.alsoftware.com.br/adrianpage/illusioncity/
--
Adriano Camargo Rodrigues da Cunha ([EMAIL PROTECTED])
http://www.alsoftware.com.br/
___
MSX mailing list ([EMAIL PROTECTED])
Info page: http://lists.stack.nl/mailman/listinfo/msx
Thank you very much!
There's a new version of Illusion City English available.
Some highlights:
- disk #4 fully translated;
- some bugs (including translation) fixed;
- all game songs in MIDI, MP3 e FM formats are available, including
those that nobody never listened so far;
- confirmed which
Adriano Camargo Rodrigues da Cunha wrote:
Hi, MSXers.
There's a new version of Illusion City English available.
:)
Fantastic!
--
Un saludo,
Armando Pérez Abad
HELIO YAGO, S.L.
http://www.g2k.es
Tlf: (96) 363 43 17
Fax: (96) 390 27 17
Hi, MSXers.
There's a new version of Illusion City English available.
Some highlights:
- disk #4 fully translated;
- some bugs (including translation) fixed;
- all game songs in MIDI, MP3 e FM formats are available, including
those that nobody never listened so far;
- confirmed
I have a question: DOES THE GAME RUN FROM (IDE or SCSI) HARDDISK?
The original game doesn't run from HD.
The translated version doesn't run from HD. Not yet.
Adriano
___
MSX mailing list ([EMAIL PROTECTED])
Info page:
I have a question: DOES THE GAME RUN FROM (IDE or SCSI) HARDDISK?
The original game doesn't run from HD.
The translated version doesn't run from HD. Not yet.
Adriano
___
MSX mailing list ([EMAIL PROTECTED])
Info page:
I heard about the game, but never played or saw it. I have seen it at a
failt, but I didn't like it because it had only Japanese text
So, now I can try it again, thanks to Takamichi Suzukawa and Adriano Camargo
Rodriques da Cunha!
I have a question: DOES THE GAME RUN FROM (IDE or SCSI)
At 11:43 11-4-04 , you wrote:
My floppydrive is bad on my Turbo R. :(
Might this be the problem why the PA2HD installer seems to give problems as
well?
GreeTz, BiFi
Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL PROTECTED]
FTP: ftp.bifi.msxnet.org
ICQ #36126979
Am I meant to post something?
To explain 100KB of texts why they were translated that way, you
have to write 400KB of explanation. I did that before, please
don't casually ask me to do twice.
Takamichi
___
MSX mailing list ([EMAIL PROTECTED])
Info
Hi all,
I was already aware about comments about the English texts, so let me
explain things in detail.
Takamichi Suzukawa was responsible for translating IC texts from Japanese
to English. I know he's not a native English speaker, but he's an undoubtful
Japanese native speaker and his English is
Adriano Camargo Rodrigues da Cunha wrote:
New site. New language. New release.
Fantastic! Great site!
I can only say superlatives for this ^_^
From [MSX] Illusion City English texts:
So, if any of you wanna help improving the English translation, please ask
Takamichi's permission first. I'll
4 ou 5 five months
before releasing final Snatcher in english, two months after the release and
even today I receive some of them.
So, my friend, DO NOT change anything, if you can. Please, for your
own sanity.
And I'm glad you are translating Illusion City, because I would not be
in mood
. 'Broken
English' never disturbed me at all.
Indeed, what Takamichi Suzukawa is doing and has been doing for the MSX
community is quite amazing. Metal Gear 2, Snatcher, Illusion City, Moonlight
Saga... His English isn't perfect, but very well understandable. If you can
find someone who can and wants
Daniel Caetano wrote:
So, my friend, DO NOT change anything, if you can. Please, for your
own sanity.
And I'm glad you are translating Illusion City, because I would not be
in mood to translate it (as I had said I would, before you started your
superb work) just because I really would
On Sat, 10 Apr 2004 03:44:50 +0200, Laurens Holst wrote:
Laurens,
About grammar corrections, the last guy proposed to proofread
the texts show me several phrases that should be completly rewriten
to be in perfect shape. And all modifications where I was blamed
because of distortion was
New site. New language. New release.
http://www.alsoftware.com.br/adrianpage/illusioncity
Regards,
Adriano Camargo Rodrigues da Cunha
[EMAIL PROTECTED]
http://www.alsoftware.com.br/adrianpage/
___
MSX mailing list ([EMAIL PROTECTED])
Info page:
Adriano Camargo Rodrigues da Cunha wrote:
New site. New language. New release.
http://www.alsoftware.com.br/adrianpage/illusioncity
Looks wonderful! I'm going to try it out tomorrow.
One note though, maybe it would be a good idea to let a native English
speaker or someone more used to writing
I have two questions regarding Illusion City.
1.
I searched by the kanji title (Genei Toshi) of this game, and noticed there's one
French novel whose Japanese title is Genei Toshi no Toporojii.
Its original title is Topologie d'une cite fantome. While title of the English
translated version
Hi,
Since this list is too quiet, I decided to update Illusion City and Parodius
translation pages a bit.
Illusion City: four original MIDIs of the game available (download or hear);
Parodius: LPE FlashROM game version; also updated some infos.
http://www.alsoftware.com.br/adrianpage
Ah, cool!
I've been looking for the Illusion City intro music. Great that you ripped
it out of the game (you did that, right? ^_^). But heh, are they all
supposed to be approx. 2:30 (except for the last one which is 1:17)??? They
seem to end so suddenly...
~Grauw
- Original Message
I've been looking for the Illusion City intro music. Great that you ripped
it out of the game (you did that, right? ^_^).
Right.
But heh, are they all
supposed to be approx. 2:30 (except for the last one which is 1:17)??? They
seem to end so suddenly...
Illusion City themes end suddenly
Oh, as you seem to be reading this very promptly...
Could you make a Japanese version of Illusion City with the turboR check
removed? So that it runs on a normal MSX2 aswell??? Would be nice, since I
don't understand Portuguese either.
~Grauw
- Original Message -
From: Adriano Camargo
Is there an english version of illusion city planned too ?
If so that would be AWESOME !!
- Original Message -
From: Laurens Holst [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 26, 2002 4:55 PM
Subject: Re: [MSX] Illusion City and Parodius update
Oh, as you seem
Would it be possible to put a Japanese version of Illusion City online with
a hack so that it works on MSX2 aswell? I did a little work on this a while
ago, but it somewhat... halted... Anyways, I'd like that. If I had to choose
between Portuguese and Japanese I'd rather pick the latter (cuz I
It doesn't use any of the turboR's features, right? No PCM, no v9958
(although my MSX2's got that one), only the additional RAM???
That and the MIDI interface ;)
Greetz,
Snout
___
MSX mailing list ([EMAIL PROTECTED])
Info page:
It doesn't use any of the turboR's features, right? No PCM, no v9958
(although my MSX2's got that one), only the additional RAM???
That and the MIDI interface ;)
Which was available as a cartridge too, so :P
Ofcourse it DOES use R800 speed, but playing it slowly isn't as bad as not
playing
I'm working on the translation and MSX2 port of Microcabin's
Illusion City.
Due to many reasons (most of them are the same of Snatcher)
I'll first translate it to portuguese.
What has been done until now can be checked at (portuguese page):
http
] I have it (149 kbytes TXT file), although I don't remember where I found
it...
]
] Now it is here:
] http://www.arrakis.es/~ivalat/illucity.dic
Now it is on my harddisk :-)
A big thank you.
Kind regards,
Alex Wulms
--
Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for
] Subject: Re: Illusion City for sale
]
]
] Is it playable? I got stuck in the first room ;-(
] - Original Message -
] From: ag0ny [EMAIL PROTECTED]
] To: [EMAIL PROTECTED]
] Sent: Wednesday, July 18, 2001 10:51 PM
] Subject: Illusion City for sale
]
]
] Hi,
]
] I'm selling
Alex Wulms wrote:
I finished it. It is a very nice game indeed. Too bad that I still do not
understand that much of the story line.
If memory serves me well, an English translation of the story line has once
been published. Does anybody know if my mind is playing tricks on me? Or can
I
Hi,
I'm selling Illusion City on iBazar:
http://www.ibazar.es/voirobjet.cgi?codeobjet%3dKC864813LG914447
Regards,
--
[EMAIL PROTECTED] - http://www.aamsx.org
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Hmm, does it come with a Turbo R???
ag0ny wrote:
Hi,
I'm selling Illusion City on iBazar:
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Is it playable? I got stuck in the first room ;-(
- Original Message -
From: ag0ny [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 18, 2001 10:51 PM
Subject: Illusion City for sale
Hi,
I'm selling Illusion City on iBazar:
http://www.ibazar.es/voirobjet.cgi
. - http://www.benjaminb.demon.nl/
Webmaster MSX resource center - http://www.msx.org/
- Original Message -
From: Sander van Nunen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, 18 July, 2001 23:26
Subject: Re: Illusion City for sale
Is it playable? I got stuck in the first
On Wed, 18 Jul 2001, Mark Bolman wrote:
Obviously not.
Regards,
Hmm, does it come with a Turbo R???
ag0ny wrote:
Hi,
I'm selling Illusion City on iBazar:
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
--
[EMAIL PROTECTED] - http://www.aamsx.org
--
For info, see http
On Wed, 18 Jul 2001, Sander van Nunen wrote:
Everything is in perfect condition.
Regards,
Is it playable? I got stuck in the first room ;-(
- Original Message -
From: ag0ny [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 18, 2001 10:51 PM
Subject: Illusion City for sale
Rafael Lima soltó algo así como:
Well, Arnaud, you read the list, so it's easier to me post it here, than
send you an e-mail! :-)
I can't make Illusion City from MEP to work. Does it need a special
settings? Isn't compatible with emulators? Or the MEP version isn't really
No, it isn't
Hey...
While debugging Illusion City (I'm starting to get the hang of it!) I
bumped
into some problems... They are not very critical (I can go on without
knowing about them) but still I'd like to know some answers:
If you're debugging Illusion City, won't you by chance be able to convert
all
Hey
I wonder everybody is talking about Illusion City for MSX2 machines but
even
when it's running on a MSX2 machine lots of us still can't understand what
it's about, So my question is: Is it going to be translated aswel or is it
going to be just an msx2 version
Hahahaha... You just wouldn't
] At the moment Illusion City loads fine on a normal MSX2(+) until the
first
] 'window'.
] On my MSX2+ it displays (in nice Kanjis) LOAD MENU, OPENING and IN.
START.
] So I guess it's a menu.
If I remember correctly, you have to plug your mouse into port 2. Then you
can use the mouse
Alex Mitsio Sato wrote:
I uploaded only MIDI version because FM versions anyone can hear (I
think).
Not me! `:
Well, actually I have an old tape around
here... But sometimes I feel like I would
break the neck of the guy who recorded me
the tape. `:P The pops make me think on
his cracking
] Ah, yes, I found that out too. Debugged the mouse routine yesterday evening;
] IT ALSO SUCKS!!! Illusion City is really programmed badly. They use the
] BIOS-routine (can you imagine???)
Yes, I can imagine that. It is a very good practice. All those programs that
read the mouse directly do
At the moment Illusion City loads fine on a normal MSX2(+) until the first
'window'.
On my MSX2+ it displays (in nice Kanjis) LOAD MENU, OPENING and IN. START.
So I guess it's a menu.
However, there is no selection bar, and on my MSX2 and in fMSX the palette
changes after about 2 secs. Also
] At the moment Illusion City loads fine on a normal MSX2(+) until the first
] 'window'.
] On my MSX2+ it displays (in nice Kanjis) LOAD MENU, OPENING and IN. START.
] So I guess it's a menu.
If I remember correctly, you have to plug your mouse into port 2. Then you
can use the mouse to choose
I ran Illusion City(IC) in Turbo-R's Z80 mode.
How? Easy, on Mega
SCSI's FD emulation I can change CPU mode pressing
Z (Z80) or R
(R800) when a disk "change". People is so slow,
very slow, you can
sleep playing!
Without jokes, the music and animations ran in
no
I wonder everybody is talking about Illusion City
for MSX2 machines but even
when it's running on a MSX2 machine lots of us still
can't understand what
it's about, So my question is: Is it going to be
translated aswel or is it
going to be just an msx2 version
One thing at a time. First
Where can I get a version that supports slot 3-2 ?
Or..
What do I have to patch to make it use slot 3-2 ?
Aargh!!! Wait, please! I'm working on it!
by the way, If you have a 256k or larger mapper in slot 3-2 Illusion
City already supports it.
~Grauw
Where can I get a version that supports slot 3-2 ?
Or..
What do I have to patch to make it use slot 3-2 ?
Daniel Jorge Caetano wrote:
Daniel,
Hey!
Well, if someone adapt it to NOT detect TurboR, I can test it.
This game was created to run on Turbo-R, then you must be a very like
Hi
I wonder everybody is talking about Illusion City for MSX2 machines but even
when it's running on a MSX2 machine lots of us still can't understand what
it's about, So my question is: Is it going to be translated aswel or is it
going to be just an msx2 version
Richard Bosch
You can contact
Daniel,
So, I think the game DO NOT use R800 opcodes, right? (-:
May be, remeber that MicroCabbin games was made using a commom and
multi-plataform programing language and then, compiled to MSX. Perhaps
IC only needs a fast CPU. But remember, R800 is at least five
times faster than
Maarten ter Huurne wrote:
The "ROM" part of the name only means it is stored in ROM: Kanji ROM is
accessed through I/O, not through some kind of megaROM mapper. There are
two "levels" of Kanji ROM. Wavy supports only the first level, other MSX2+
models and Turbo R support both levels.
AFAIK Wavy
Daniel,
Hey!
Well, if someone adapt it to NOT detect TurboR, I can test it.
This game was created to run on Turbo-R, then you must be a very like
Turbo-R MSX2 computer.
If the only suposition of IC is that the RAM is in slot 3.0, my computer is
perfectly good to test it... (-: I
At 18:38 27/07/99 +0200, you wrote:
mappers, that's a plus, but it assumes the primary mapper (the mapper
enabled when the system boots) to be in slot 3-0!!! On a MSX turboR this is
always true, because the internal mapper is faster, but on a future MSX it
might not be so. So when you have a
On Thu, 29 Jul 1999 20:36:50 -0300 (EST), Giovanni R. Nunes wrote:
People,
Hi!
I ran Illusion City(IC) in Turbo-R's Z80 mode. How? Easy, on Mega
SCSI's FD emulation I can change CPU mode pressing Z (Z80) or R
(R800) when a disk "change". People is so slow, very slow, you c
Hi,
Doesn't it use ANY v9958-specific feature??? Not even the scrolling???
Well... that's cool to know.
As far as I can see, Illusion City doesn't use any V9958 specific feature.
The scrolling is actually the same as e.g. Xak 2 or Gazzel, 8-step cell
scrolling.
I have found already 1 bug why
On Fri, 30 Jul 1999 21:08:28 PDT, Rieks W. Torringa wrote:
I will continue my research and adapt it, maybe even make it
Dos2-compatible (which it now still isn't). And if it's true that it doesn't use ANY
v9958-specific feature then I could even run it on my MSX2!!! Which would
be cool,
Maarten ter Huurne wrote:
At 10:33 AM 7/28/99 +0200, you wrote:
I noticed that Illusion City 'hangs' in NLMSX v0.07.
The last thing that it tries to do is reading I/O port A7.
Does anyone know what this port is used for ?
Translated from the Compass docs:
(Jon, you should get record
People,
I ran Illusion City(IC) in Turbo-R's Z80 mode. How? Easy, on Mega
SCSI's FD emulation I can change CPU mode pressing Z (Z80) or R
(R800) when a disk "change". People is so slow, very slow, you can
sleep playing!
Without jokes, the music and animations ran in no
I noticed that Illusion City 'hangs' in NLMSX v0.07.
The last thing that it tries to do is reading I/O port A7.
Does anyone know what this port is used for ?
It is supposed to be reserved in the original MSX2.
Ah, that's interesting...
You say it is used in Illusion City? I'll check my
Ik heb disk 1 van Illusion City geprobeerd te starten met NLMSX.
Alle niet ondersteunde I/O read en write opdrachten heb ik gelogd. Deze
log file is binnen enkele seconden na het starten van Illusion City enkele
megabytes groot.
Dit is de inhoud:
Pfff... er wordt beslist niet
On Wed, 28 Jul 1999 10:33:19 +0200, Frits Hilderink wrote:
I noticed that Illusion City 'hangs' in NLMSX v0.07.
The last thing that it tries to do is reading I/O port A7.
Does anyone know what this port is used for ?
It is supposed to be reserved in the original MSX2.
On my notes A7h is used
Hi!!!
While debugging Illusion City (I'm starting to get the hang of it!) I bumped
into some problems... They are not very critical (I can go on without
knowing about them) but still I'd like to know some answers:
1. What happens if a 1 is written to adress #7FF6 in the MSX-MUSIC ROM???
2
On Tue, 27 Jul 1999, Laurens Holst wrote:
1. What happens if a 1 is written to adress #7FF6 in the MSX-MUSIC ROM???
According to Sean Young's MSXNET pages, this address can be used
to turn off the YM2413 from a FM-PAC cartridge. I guess this is used to
avoid conflicts with the internal
Maybe then I can finally play Illusion City! To play Illusion City, is
MIDInessacary? And is the PCM device nessacary??? What other points of
incompatibility could it have???
Illusion City (IC) has a MIDI Soundtrack but if no MID devices are
found it uses only FM. PCM isn't
Laurens,
Doesn't it use ANY v9958-specific feature??? Not even the scrolling???
Well... that's cool to know.
IC changes the color pallete in the last 1/3 of screeen. Like Princess
Maker and some DEMOS. I don't remember of others tricks.
Ah! IC moves large bitmaps over the screen!!
] is the R800. Ah well, there has never been released a game that supports
] the abilities of the Turbo R fully. And there never will be, if you ask me.
I do not agree. Zone terra uses the Turbo R abilities fully. Well, at least
the standard abilities, like R800, PCM and screen 12. It indeed
Maybe then I can finally play Illusion City! To play Illusion City,
is MIDInessacary? And is the PCM device nessacary??? What other
points of incompatibility could it have???
GN
GN Illusion City (IC) has a MIDI Soundtrack but if no MID devices are
GN found it uses only FM. PCM isn't
Maybe then I can finally play Illusion City! To play Illusion City, is
MIDInessacary? And is the PCM device nessacary??? What other points of
incompatibility could it have???
Illusion City (IC) has a MIDI Soundtrack but if no MID devices are
found it uses only FM. PCM isn't used
jam wrote:
A few words about MIDI Soundtrack on Illusion City
As far I know, to hear correctly musics of IC, a MT32 (not General MIDI!)
synthesizer. I own a professional MT32 synth and . I prefer the FM version
of Sound Track.
Atmosphere created with FM musics is great, MIDI
At 04:44 PM 7/21/99 +0200, you wrote:
Illusion City (IC) has a MIDI Soundtrack but if no MID devices are
found it uses only FM. PCM isn't used in IC but the speed of R800 is
very used, principally to animate big shapes on screen like the flying
cars and the trafic in background
Laurens,
Okay, so the speed is used. But would it be possible to adapt the code
to native Z80-code??? Then, I could play it on my normal MSX2, I don't
care about slowdowns or so...
Yes. Microcabin ever developed using cross-compiling. The programming
and graphics of games like Fray,
Illusion City (IC) has a MIDI Soundtrack but if no MID devices are
found it uses only FM. PCM isn't used in IC but the speed of R800 is
very used, principally to animate big shapes on screen like the flying
cars and the trafic in background. And off-course all characters
But IC uses at least 256Kb of RAM and JIS Driver to draw Kanjis on
screen. Uses FM for audio but I can't remember if I use only PSG. If
you've a japanese MSX2+ try to run!
Well I've got a Sanyo Wavy 70FD fully-functional (well exept for the
keyboard) Japanese MSX2+ with Kanji, FM-Pac
On Wed, 21 Jul 1999 19:27:25 +0200, Maarten ter Huurne wrote:
Okay, so the speed is used. But would it be possible to adapt the code to
native Z80-code??? Then, I could play it on my normal MSX2, I don't care
about slowdowns or so...
Ofcourse it's possible, but isn't it easier to wait until RuMSX
Maybe then I can finally play Illusion City! To play Illusion City, is
MIDInessacary? And is the PCM device nessacary??? What other points of
incompatibility could it have???
Illusion City (IC) has a MIDI Soundtrack but if no MID devices are
found it uses only FM. PCM isn't used
Maybe then I can finally play Illusion City! To play Illusion City, is
MIDI
nessacary? And is the PCM device nessacary??? What other points of
incompatibility could it have???
The MIDI is not necessary. The PCM is. BUT this can be easy copied.
I'm trying to convince Ademir Carchano to made one
Hi!
Maybe then I can finally play Illusion City! To play Illusion City, is
MIDInessacary? And is the PCM device nessacary??? What other points of
incompatibility could it have???
Illusion City (IC) has a MIDI Soundtrack but if no MID devices are
found it uses only FM. PCM isn't used
] hi there
]
] i recently bought a msx turbo r
]
] with it there was illusion city
]
] it realy looks great but i have one problem
]
] i don't know japanese so my question is are there going to be any
] translations for this game?
As far as I know, the game itself has not been translated
79 matches
Mail list logo