Re: Z-Machine

1999-09-04 Thread Laurens Holst

  Yes, good idea.

 Wow! It is really Laurens saying such a thing? 8)

What? WHAT???
Options are always good ideas.


  And by the way, if you decrease the timing to .1 or so (do the effect
twice
  per interrupt) it is speeded up a lot.

 Yes. The problem is that, when you have played the game, and you have a
 map on a paper, you go to one zone to another of the map without reading
 anything on the screen, only typing "N", "S" and so. In this case it is
 preferable no wait any time.

Ah.

Well what about a REAL luxaflex-effect?
(QBasic:)

SCREEN 13
CLS
FOR I = 0 TO 7
T = TIMER
FOR J = 0 TO 16
LINE (0, J * 8 + I)-(255, J * 8 + I)
NEXT
Lus: IF TIMER  (T + .01) GOTO Lus
NEXT



   Argh! Yeah, I run it again. Oh! It has done the same than the first
time
   and the same than I figured! 8)

  Damn you again... :) Don't be so sceptical about my nice little proggie.

 No! I was not sceptical... The correct word is "sarcastic" 8)

Okay sarcastic whatever.


  (if I skip the smiley then you will probably get angry so I just put it
  there)

 He he he... It is really wonderful the way than a single ":)" can change
 the meaning of a phrase.
 By the way, is very difficult make me angry, so if you really want to do
 such a thing you must put more effort! 8)

I think when speaking to somebody you do the same.
So why not in sentences??? When writing it is quite hard to distinct
sarcastic phrases from real angry phrases. That's a big problem when
emailing to Japanese people. I think.


  Ah, now I know!!! It is the Paint IV-effect!
  (which actually isn't invented by Paint IV) (But hey...)

 Semantics...

??? sorry don't understand that word.


Damn you. :)
  
   Hmmm...
 
  What to think about that...

 Hmmm... :)

Yeah. Right.


~Grauw


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Re: Z-Machine

1999-09-04 Thread Antoni Burguera Burguera

Laurens Holst ha escrit:

 Ah.

Have you played any text adventure? What I described is very common: you
explore the world while drawing a map and reading texts. When you have
drawed all the map, you don't read once and once again texts, just
ignore them. In those cases, any delay in text drawing decreases
gameplay.

  He he he... It is really wonderful the way than a single ":)" can change
  the meaning of a phrase.
  By the way, is very difficult make me angry, so if you really want to do
  such a thing you must put more effort! 8)
 
 I think when speaking to somebody you do the same.
 So why not in sentences??? When writing it is quite hard to distinct
 sarcastic phrases from real angry phrases.

For that reason I have put the "8)"...
By the way, if you misuderstanded some of my words, excuse me.

  Semantics...
 
 ??? sorry don't understand that word.

Nothing but a filosofical comment. "Paint IV effect", "Luxaflex effect",
... : a lot of words for the same concept 8) 

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Re: Z-Machine

1999-09-04 Thread Antoni Burguera Burguera

 Well what about a REAL luxaflex-effect?
 (QBasic:)
 
 SCREEN 13
 CLS
 FOR I = 0 TO 7
 T = TIMER
 FOR J = 0 TO 16
 LINE (0, J * 8 + I)-(255, J * 8 + I)
 NEXT
 Lus: IF TIMER  (T + .01) GOTO Lus
 NEXT

IMHO, it looks better the other proggie.

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Re: Z-Machine

1999-09-04 Thread Laurens Holst

 Laurens Holst ha escrit:

  Ah.

 Have you played any text adventure? What I described is very common: you
 explore the world while drawing a map and reading texts. When you have
 drawed all the map, you don't read once and once again texts, just
 ignore them. In those cases, any delay in text drawing decreases
 gameplay.

Well in that case you can just turn the 'nice effect'-option off...


   He he he... It is really wonderful the way than a single ":)" can
change
   the meaning of a phrase.
   By the way, is very difficult make me angry, so if you really want to
do
   such a thing you must put more effort! 8)
 
  I think when speaking to somebody you do the same.
  So why not in sentences??? When writing it is quite hard to distinct
  sarcastic phrases from real angry phrases.

 For that reason I have put the "8)"...
 By the way, if you misuderstanded some of my words, excuse me.

No I didn't...
And it is hard to get me upset too.
Although some false occusions and some swearing will do fine.


   Semantics...
 
  ??? sorry don't understand that word.

 Nothing but a filosofical comment. "Paint IV effect", "Luxaflex effect",
 ... : a lot of words for the same concept 8)

Oh, I get it.

By the way, the little basic-proggie included this time was a REAL
luxaflex-effect.


~Grauw


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Re: Z-Machine

1999-09-04 Thread Laurens Holst

  Well what about a REAL luxaflex-effect?
  (QBasic:)
 
  SCREEN 13
  CLS
  FOR I = 0 TO 7
  T = TIMER
  FOR J = 0 TO 16
  LINE (0, J * 8 + I)-(255, J * 8 + I)
  NEXT
  Lus: IF TIMER  (T + .01) GOTO Lus
  NEXT

 IMHO, it looks better the other proggie.

I think the other proggie looked better (the effect of that one must be done
PER LINE (of 8 pix.), not for the entire block of text). This effect should
just let the entire text appear at once.
Anyways the previous PAINT IV effect was nice for an RPG. I think this
luxaflex-effect is good for a text-adventure. It is fast enough for fast
text-adventure-text display and is still looks nice...

And if one doesn't like it, disabling is always a nice option.

I think this is nice:
The menu is ESC, with options like change font, enable/disable text
animations, and ofcourse, quit.


~Grauw


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Re: Z-Machine

1999-09-03 Thread Laurens Holst

 Laurens Holst ha escrit:
   No, I haven't run your program, but I can figure what's your idea.
  
  If you didn't run it, you didn't get what I mean.
 
 Ein? Laurens, you are a bit pretentious! Why do you thik I can't figure
 what the program does by reading it?? It is a short program and I can
 perfectly figure what it does by only reading it!!

Well run it! It looks nice and I haven't written it for nothing.
It is some kind of "luxaflex"-effect. But then a sideways one.
And not all at the same time but... well, run it.

Damn you. :)


~Grauw


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Re: Z-Machine

1999-09-03 Thread Laurens Holst

  Of course. But we could make a screen split. Screen 8 (or better
  screen 7) for the graphics and screen 2 or screen 0 for the text. It
  would be very fast.
 AB
 AB It seems a good idea.

I thought that the best option is to use SCREEN 6 for the text. It is as
fast
as SCREEN 5 but it has SCREEN 7 resolution (nice fonts!).

Well that is indeed a nice idea to use a screensplit for.

However, the VRAM management in screen 6  7 differs a lot from eachother.
Keep that in account.


~Grauw


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Re: Z-Machine

1999-09-03 Thread Antoni Burguera Burguera

Laurens Holst ha escrit:

 Well run it! 

Ok, ok. Copy... paste... execute... oh! It looks like I figured! 8)

 It looks nice and I haven't written it for nothing.

You have writed it for run on a computer or for someone who can execute
it on his mind.
Well, here you have a comment: effects like these are slow for a text
adventure. With this kind of effects, a text adventure is not playable
at all. An option is to allow the player to choose the game mode: with
or without effects, and change the mode while playing.

 It is some kind of "luxaflex"-effect. But then a sideways one.
 And not all at the same time but... well, run it.

Argh! Yeah, I run it again. Oh! It has done the same than the first time
and the same than I figured! 8)
 
 Damn you. :)

Hmmm...
 
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Re: Z-Machine

1999-09-03 Thread Laurens Holst

 Laurens Holst ha escrit:

  Well run it!

 Ok, ok. Copy... paste... execute... oh! It looks like I figured! 8)

*sigh*


  It looks nice and I haven't written it for nothing.

 You have writed it for run on a computer or for someone who can execute
 it on his mind.
 Well, here you have a comment: effects like these are slow for a text
 adventure. With this kind of effects, a text adventure is not playable
 at all. An option is to allow the player to choose the game mode: with
 or without effects, and change the mode while playing.

Yes, good idea.
And by the way, if you decrease the timing to .1 or so (do the effect twice
per interrupt) it is speeded up a lot.


  It is some kind of "luxaflex"-effect. But then a sideways one.
  And not all at the same time but... well, run it.

 Argh! Yeah, I run it again. Oh! It has done the same than the first time
 and the same than I figured! 8)

Damn you again... :) Don't be so sceptical about my nice little proggie.
(if I skip the smiley then you will probably get angry so I just put it
there)

Ah, now I know!!! It is the Paint IV-effect!
(which actually isn't invented by Paint IV) (But hey...)


  Damn you. :)

 Hmmm...

What to think about that...


~Grauw


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Re: Z-Machine

1999-09-03 Thread Antoni Burguera Burguera

Laurens Holst ha escrit:

 Yes, good idea.

Wow! It is really Laurens saying such a thing? 8)

 And by the way, if you decrease the timing to .1 or so (do the effect twice
 per interrupt) it is speeded up a lot.

Yes. The problem is that, when you have played the game, and you have a
map on a paper, you go to one zone to another of the map without reading
anything on the screen, only typing "N", "S" and so. In this case it is
preferable no wait any time.
 
  Argh! Yeah, I run it again. Oh! It has done the same than the first time
  and the same than I figured! 8)
 
 Damn you again... :) Don't be so sceptical about my nice little proggie.

No! I was not sceptical... The correct word is "sarcastic" 8)

 (if I skip the smiley then you will probably get angry so I just put it
 there)

He he he... It is really wonderful the way than a single ":)" can change
the meaning of a phrase. 
By the way, is very difficult make me angry, so if you really want to do
such a thing you must put more effort! 8)

 Ah, now I know!!! It is the Paint IV-effect!
 (which actually isn't invented by Paint IV) (But hey...)

Semantics...
 
   Damn you. :)
 
  Hmmm...
 
 What to think about that...

Hmmm... :)

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Re: Z-Machine

1999-09-02 Thread Antoni Burguera Burguera


 You can also make nice effects without scrolling.
 When I was talking about effects I was talking about "letting the characters
 appear in a nice way"... Not about entire scrolltexts or so... (have you run
 my little Basic-proggie?)

No, I haven't run your program, but I can figure what's your idea.
 
 Also, a screensplit can be a little hard to combine with Basic.

Yes. Screensplit is not a necessity.

 And do you really want to use Basic??? I believe NestorBasic gave some

IMHO, the best way of doing a text adventure engine is to make something
like an interpreter (that can be very short) that reads the adventure
information from other files. This can be done generically enough to
allow the programming of other adventures without changing anything of
the engine.

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Re: Z-Machine

1999-09-02 Thread Laurens Holst

  You can also make nice effects without scrolling.
  When I was talking about effects I was talking about "letting the
characters
  appear in a nice way"... Not about entire scrolltexts or so... (have you
run
  my little Basic-proggie?)

 No, I haven't run your program, but I can figure what's your idea.

If you didn't run it, you didn't get what I mean.


  Also, a screensplit can be a little hard to combine with Basic.

 Yes. Screensplit is not a necessity.

Glad you agree.


  And do you really want to use Basic??? I believe NestorBasic gave some

 IMHO, the best way of doing a text adventure engine is to make something
 like an interpreter (that can be very short) that reads the adventure
 information from other files. This can be done generically enough to
 allow the programming of other adventures without changing anything of
 the engine.

Yes, and I think that can as well be done in Assembly.
Basic just isn't... nice for that.
I think.


~Grauw


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Re: Z-Machine

1999-09-01 Thread Antoni Burguera Burguera

 I agree with Laurens. Screen 5 should work fast with BasicKun. I was
 thinking about Z-Machine and it would be interesting if allows graphics, and
 several effects... and of course text.

Hmmm... I think the title of these messages is out of date because we
aren't speaking about z-machine. The Z-machine is an interpreter created
by Infocom, which doesn't accept graphics. Well... I have seen z-machine
adventures with graphics, but it has many problems because the graphics
are in an strange and undocumented format created by Infocom. Also,
Inform compiler doesn't suport such a thing, so I presume that for
showing graphics you must program directly in Z-machine ML.
When I proposed to port Z-machine to MSX was for the very very very
large amount of games available.

About making a text adventure creator specific for MSX, screen 5 is a
good idea if text are showed fast enough. Well, BasicKun is a good idea,
but it will be preferable NestorBasic and, of course, some assembler
routines. I think screen split is necessary: one part of the screen with
graphics, and the other with scrolling text. Some nice and smooth
scroll.

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Re: Z-Machine

1999-09-01 Thread Laurens Holst

 About making a text adventure creator specific for MSX, screen 5 is a
 good idea if text are showed fast enough. Well, BasicKun is a good idea,
 but it will be preferable NestorBasic and, of course, some assembler
 routines. I think screen split is necessary: one part of the screen with
 graphics, and the other with scrolling text. Some nice and smooth
 scroll.

No screensplit needed...
I really think so.

You can also make nice effects without scrolling.
When I was talking about effects I was talking about "letting the characters
appear in a nice way"... Not about entire scrolltexts or so... (have you run
my little Basic-proggie?)

Also, a screensplit can be a little hard to combine with Basic.
And do you really want to use Basic??? I believe NestorBasic gave some
problems when the Basic-source was larget than about 16k... There was at
least no space left for a small binary file... (was a problem a friend of
mine had; I suggested him to put it in the VideoRAM, which worked well)


~Grauw


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Re: Z-Machine

1999-08-31 Thread Antoni Burguera Burguera

 Why should you do that? You can as well display the text as graphics.
 Advantages of that

Text effects take time, and in a text adventure, the text must appear as
fast as possible. 
Take in mind that every order you write will cause the appearance of
more text. 

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Re: Z-Machine

1999-08-31 Thread Laurens Holst

  Why should you do that? You can as well display the text as graphics.
  Advantages of that

 Text effects take time, and in a text adventure, the text must appear as
 fast as possible.
 Take in mind that every order you write will cause the appearance of
 more text.

Don't forget effects can be fast.
I think it will make it look nicer but won't make gameplay slow down too
much or so...


~Grauw


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RE: Z-Machine

1999-08-31 Thread Airam Rguez.

Hi People!

I agree with Laurens. Screen 5 should work fast with BasicKun. I was
thinking about Z-Machine and it would be interesting if allows graphics, and
several effects... and of course text.

Airam

-Mensaje original-
De: Antoni Burguera Burguera [EMAIL PROTECTED]
Para: [EMAIL PROTECTED] [EMAIL PROTECTED]
Fecha: martes, 31 de agosto de 1999 9:06
Asunto: Re: Z-Machine


 Why should you do that? You can as well display the text as graphics.
 Advantages of that

Text effects take time, and in a text adventure, the text must appear as
fast as possible.
Take in mind that every order you write will cause the appearance of
more text.

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Re: Z-Machine

1999-08-30 Thread Antoni Burguera Burguera

jam ha escrit:
 
 Hola !!!

Uep!
 
 CALL LANGUAGE("SPANISH")
 
 Joer, tio, te pensabas que era un holandesco o algo deso o que? X-

Pues no conozco a muchos holandescos de Graná ;-)

 CALL LANGUAGE("ENGLISH")
 
 Of course. But we could make a screen split. Screen 8 (or better screen 7) for
 the graphics and screen 2 or screen 0 for the text. It would be very fast.

It seems a good idea.
 
  AB good idea, if you have time... 8-) Have you ever used some adventure
  AB creator? The most common have a PAWS-like syntax. Take a look at
  AB http://www.cir.es/caad . Is the official page of "Aventuras AD", the
  AB creators of "Cozumel", "Aventura espacial", ... It has some links to
  AB pages with adventure creators (like SINTAC or NMP).
 
 I hate AD adventures. All of them are incoherent :(

All of them, except Cozumel. "Aventura Espacial" and the two sequels of
Cozumel are incoherent, but Cozumel itself is great.

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Re: Z-Machine

1999-08-30 Thread Laurens Holst

  it in Kun Basic or Pascal perhaps. The story is. well it's a
  "sectary" story about two MSX users on holidays y tal .
 AB
 AB "Sectary?"... which type of "sect"?  Do you know mesxes? 8-)

Of course!
CALL LANGUAGE("SPANISH")

Joer, tio, te pensabas que era un holandesco o algo deso o que? X-

CALL LANGUAGE("ENGLISH")

I always use(d) _...


~Grauw


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Re: Z-Machine

1999-08-30 Thread Laurens Holst

  Of course. But we could make a screen split. Screen 8 (or better screen
7) for
  the graphics and screen 2 or screen 0 for the text. It would be very
fast.

 It seems a good idea.

Why should you do that? You can as well display the text as graphics.
Advantages of that: 1. no hassle with screensplits, 2. you can add nice
colors to the text, 3. You can make the text appear in a nice-looking way...
Lots of nice effects possible, like fading every letter into screen (put
first letter on screen, color=(1,1,1) ::: put second letter on screen,
color=(1,1,1), make first letter color=(2,2,2) ::: etc. etc. etc.) or let
them appear in a way like the program below demonstrates:

(load a picture on page 1).
SCREEN 5
FOR I=0 to 32+7
FOR J=0 to 7
A=I*8-(J*7)
IF A=0 THEN A=255 THEN COPY (A,0)-(A,211),1 TO (A,0),0
NEXT
NEXT

Ofcourse this doesn't really work well (it is programmed without computer!),
but you get the idea.
(maybe it will look better if you insert a wait loop between the two NEXTs).
(or even better: a wait based on the timer!)

QBASIC version:
(little adapted: don't know how to do a copy, nor how to use 'invisible
pages', nor how to load an image, so I used a white line. However, with
timer wait -equal to 50Hz-, because QBASIC is fast enough for that)

SCREEN 13:T=0
FOR I=0 to 40+7
Lus: IF TIMER(T+0.02) GOTO Lus
T=TIMER
FOR J=0 to 7
A=I*8-(J*7)
IF A=0 THEN A=320 THEN LINE (A,0)-(A,239),15  'change to 4 for nice red.
NEXT
NEXT

Why a QBASIC version? Well my MSX is 2 floors upstairs and I had to try out
if it worked...


~Grauw


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RE: Z-Machine

1999-08-25 Thread Antoni Burguera Burguera

BTW I'm writing it on plain text. When I had finished the script, I'll 
program

Some years ago I writed an adventure in plain text, and have also designed 
a rule system for it. But I never programmed it on any computer.

it in Kun Basic or Pascal perhaps. The story is. well it's a "sectary"
story about two MSX users on holidays y tal .

"Sectary?"... which type of "sect"?  Do you know mesxes? 8-)

I don't know. Or perhaps they started programming with zork and they leave 
it
after.

Zork isn't a programming language. The "zork.com" file I mentioned is only 
the interpreter. So, if those programmeds have generated z-code, probably 
they have used some PC compiler (like Inform).
But, if that's true, then they have improved the interpreter for using 
graphics. :-?

I don't know :'(   By the way, I think adventures created with SALMUS are 
damn
slow :((  What about making our own adventure creator?  ;-)

Really slow, yes. But it seems slow because it draws and writes everything 
on screen 8.
And, about making our own adventure creator: good idea, if you have time... 
8-) Have you ever used some adventure creator? The most common have a 
PAWS-like syntax. Take a look at http://www.cir.es/caad . Is the official 
page of "Aventuras AD", the creators of "Cozumel", "Aventura espacial", ... 
 It has some links to pages with adventure creators (like SINTAC or NMP).




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Re: Z-Machine

1999-08-22 Thread Antoni Burguera Burguera

  AB Finally, a question... +there is somebody in the mailing list who
  AB loves text adventures? +Am I the only one? 8-)
 
 I love them too!  In fact, I'm writing a text adventure based on my experiences
 :)

Great! Which language are you using? Which type of story? :)
 
 They are written in SALMUS, the interpreter SALMUS.COM is included in the
 disks. But  looking the disk image I just discovered two 'suspicious'
 deleted files: ZORK.COM and ZORK.DAT   ;-)

H... But it seems that SALMUS can show graphics, and the ZORK engine
cannot... hmmm, perhaps using an external viewer?
And, where can I find the SALMUS editor?
 
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RE: Z-Machine

1999-08-12 Thread Patrick Kramer


 Fahrenheit, Perry Mason, Profesion Detective and others products from
 Phillips/Idealogic was written in Basic.
 
How about 'The hitchhiker's guide to the galaxy' ?
I played it a lot, but haven't been able to finish it... It was
originally a CP/M game I think (I can also run it on a PC with 22NICE (CP/M
emulator).

Greetz,
Patrick


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RE: Z-Machine

1999-08-12 Thread Patrick Kramer

  How about 'The hitchhiker's guide to the galaxy' ?
 
 There is a MSX version of "the hitchniker's quide to the galaxy"? Where?
 8-)'''
 
On one of my disks... I don't know if it's anywhere on the net. I
can send it to you if you like, but I have to search for it.

More Z-machine info:
http://chan.csd.uwo.ca/Infocom/zmachines.html

  I played it a lot, but haven't been able to finish it... It was
 originally a CP/M game I think (I can also run it on a PC with 22NICE
 (CP/M
 emulator).
 
 How works 22NICE?
 
You run a program, which creates a .com file, which loads the
original .com file (which is renamed to .cpm)

I can run PMARC/PMEXT on the PC like any other packer  (but it's
vvveeerryy sssooowww)

It's here:

http://garbo.uwasa.fi/pc/emulator.html




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