Re: Z-Machine
Yes, good idea. Wow! It is really Laurens saying such a thing? 8) What? WHAT??? Options are always good ideas. And by the way, if you decrease the timing to .1 or so (do the effect twice per interrupt) it is speeded up a lot. Yes. The problem is that, when you have played the game, and you have a map on a paper, you go to one zone to another of the map without reading anything on the screen, only typing "N", "S" and so. In this case it is preferable no wait any time. Ah. Well what about a REAL luxaflex-effect? (QBasic:) SCREEN 13 CLS FOR I = 0 TO 7 T = TIMER FOR J = 0 TO 16 LINE (0, J * 8 + I)-(255, J * 8 + I) NEXT Lus: IF TIMER (T + .01) GOTO Lus NEXT Argh! Yeah, I run it again. Oh! It has done the same than the first time and the same than I figured! 8) Damn you again... :) Don't be so sceptical about my nice little proggie. No! I was not sceptical... The correct word is "sarcastic" 8) Okay sarcastic whatever. (if I skip the smiley then you will probably get angry so I just put it there) He he he... It is really wonderful the way than a single ":)" can change the meaning of a phrase. By the way, is very difficult make me angry, so if you really want to do such a thing you must put more effort! 8) I think when speaking to somebody you do the same. So why not in sentences??? When writing it is quite hard to distinct sarcastic phrases from real angry phrases. That's a big problem when emailing to Japanese people. I think. Ah, now I know!!! It is the Paint IV-effect! (which actually isn't invented by Paint IV) (But hey...) Semantics... ??? sorry don't understand that word. Damn you. :) Hmmm... What to think about that... Hmmm... :) Yeah. Right. ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Laurens Holst ha escrit: Ah. Have you played any text adventure? What I described is very common: you explore the world while drawing a map and reading texts. When you have drawed all the map, you don't read once and once again texts, just ignore them. In those cases, any delay in text drawing decreases gameplay. He he he... It is really wonderful the way than a single ":)" can change the meaning of a phrase. By the way, is very difficult make me angry, so if you really want to do such a thing you must put more effort! 8) I think when speaking to somebody you do the same. So why not in sentences??? When writing it is quite hard to distinct sarcastic phrases from real angry phrases. For that reason I have put the "8)"... By the way, if you misuderstanded some of my words, excuse me. Semantics... ??? sorry don't understand that word. Nothing but a filosofical comment. "Paint IV effect", "Luxaflex effect", ... : a lot of words for the same concept 8) -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Well what about a REAL luxaflex-effect? (QBasic:) SCREEN 13 CLS FOR I = 0 TO 7 T = TIMER FOR J = 0 TO 16 LINE (0, J * 8 + I)-(255, J * 8 + I) NEXT Lus: IF TIMER (T + .01) GOTO Lus NEXT IMHO, it looks better the other proggie. -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Laurens Holst ha escrit: Ah. Have you played any text adventure? What I described is very common: you explore the world while drawing a map and reading texts. When you have drawed all the map, you don't read once and once again texts, just ignore them. In those cases, any delay in text drawing decreases gameplay. Well in that case you can just turn the 'nice effect'-option off... He he he... It is really wonderful the way than a single ":)" can change the meaning of a phrase. By the way, is very difficult make me angry, so if you really want to do such a thing you must put more effort! 8) I think when speaking to somebody you do the same. So why not in sentences??? When writing it is quite hard to distinct sarcastic phrases from real angry phrases. For that reason I have put the "8)"... By the way, if you misuderstanded some of my words, excuse me. No I didn't... And it is hard to get me upset too. Although some false occusions and some swearing will do fine. Semantics... ??? sorry don't understand that word. Nothing but a filosofical comment. "Paint IV effect", "Luxaflex effect", ... : a lot of words for the same concept 8) Oh, I get it. By the way, the little basic-proggie included this time was a REAL luxaflex-effect. ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Well what about a REAL luxaflex-effect? (QBasic:) SCREEN 13 CLS FOR I = 0 TO 7 T = TIMER FOR J = 0 TO 16 LINE (0, J * 8 + I)-(255, J * 8 + I) NEXT Lus: IF TIMER (T + .01) GOTO Lus NEXT IMHO, it looks better the other proggie. I think the other proggie looked better (the effect of that one must be done PER LINE (of 8 pix.), not for the entire block of text). This effect should just let the entire text appear at once. Anyways the previous PAINT IV effect was nice for an RPG. I think this luxaflex-effect is good for a text-adventure. It is fast enough for fast text-adventure-text display and is still looks nice... And if one doesn't like it, disabling is always a nice option. I think this is nice: The menu is ESC, with options like change font, enable/disable text animations, and ofcourse, quit. ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Laurens Holst ha escrit: No, I haven't run your program, but I can figure what's your idea. If you didn't run it, you didn't get what I mean. Ein? Laurens, you are a bit pretentious! Why do you thik I can't figure what the program does by reading it?? It is a short program and I can perfectly figure what it does by only reading it!! Well run it! It looks nice and I haven't written it for nothing. It is some kind of "luxaflex"-effect. But then a sideways one. And not all at the same time but... well, run it. Damn you. :) ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Of course. But we could make a screen split. Screen 8 (or better screen 7) for the graphics and screen 2 or screen 0 for the text. It would be very fast. AB AB It seems a good idea. I thought that the best option is to use SCREEN 6 for the text. It is as fast as SCREEN 5 but it has SCREEN 7 resolution (nice fonts!). Well that is indeed a nice idea to use a screensplit for. However, the VRAM management in screen 6 7 differs a lot from eachother. Keep that in account. ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Laurens Holst ha escrit: Well run it! Ok, ok. Copy... paste... execute... oh! It looks like I figured! 8) It looks nice and I haven't written it for nothing. You have writed it for run on a computer or for someone who can execute it on his mind. Well, here you have a comment: effects like these are slow for a text adventure. With this kind of effects, a text adventure is not playable at all. An option is to allow the player to choose the game mode: with or without effects, and change the mode while playing. It is some kind of "luxaflex"-effect. But then a sideways one. And not all at the same time but... well, run it. Argh! Yeah, I run it again. Oh! It has done the same than the first time and the same than I figured! 8) Damn you. :) Hmmm... -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Laurens Holst ha escrit: Well run it! Ok, ok. Copy... paste... execute... oh! It looks like I figured! 8) *sigh* It looks nice and I haven't written it for nothing. You have writed it for run on a computer or for someone who can execute it on his mind. Well, here you have a comment: effects like these are slow for a text adventure. With this kind of effects, a text adventure is not playable at all. An option is to allow the player to choose the game mode: with or without effects, and change the mode while playing. Yes, good idea. And by the way, if you decrease the timing to .1 or so (do the effect twice per interrupt) it is speeded up a lot. It is some kind of "luxaflex"-effect. But then a sideways one. And not all at the same time but... well, run it. Argh! Yeah, I run it again. Oh! It has done the same than the first time and the same than I figured! 8) Damn you again... :) Don't be so sceptical about my nice little proggie. (if I skip the smiley then you will probably get angry so I just put it there) Ah, now I know!!! It is the Paint IV-effect! (which actually isn't invented by Paint IV) (But hey...) Damn you. :) Hmmm... What to think about that... ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Laurens Holst ha escrit: Yes, good idea. Wow! It is really Laurens saying such a thing? 8) And by the way, if you decrease the timing to .1 or so (do the effect twice per interrupt) it is speeded up a lot. Yes. The problem is that, when you have played the game, and you have a map on a paper, you go to one zone to another of the map without reading anything on the screen, only typing "N", "S" and so. In this case it is preferable no wait any time. Argh! Yeah, I run it again. Oh! It has done the same than the first time and the same than I figured! 8) Damn you again... :) Don't be so sceptical about my nice little proggie. No! I was not sceptical... The correct word is "sarcastic" 8) (if I skip the smiley then you will probably get angry so I just put it there) He he he... It is really wonderful the way than a single ":)" can change the meaning of a phrase. By the way, is very difficult make me angry, so if you really want to do such a thing you must put more effort! 8) Ah, now I know!!! It is the Paint IV-effect! (which actually isn't invented by Paint IV) (But hey...) Semantics... Damn you. :) Hmmm... What to think about that... Hmmm... :) -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
You can also make nice effects without scrolling. When I was talking about effects I was talking about "letting the characters appear in a nice way"... Not about entire scrolltexts or so... (have you run my little Basic-proggie?) No, I haven't run your program, but I can figure what's your idea. Also, a screensplit can be a little hard to combine with Basic. Yes. Screensplit is not a necessity. And do you really want to use Basic??? I believe NestorBasic gave some IMHO, the best way of doing a text adventure engine is to make something like an interpreter (that can be very short) that reads the adventure information from other files. This can be done generically enough to allow the programming of other adventures without changing anything of the engine. -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
You can also make nice effects without scrolling. When I was talking about effects I was talking about "letting the characters appear in a nice way"... Not about entire scrolltexts or so... (have you run my little Basic-proggie?) No, I haven't run your program, but I can figure what's your idea. If you didn't run it, you didn't get what I mean. Also, a screensplit can be a little hard to combine with Basic. Yes. Screensplit is not a necessity. Glad you agree. And do you really want to use Basic??? I believe NestorBasic gave some IMHO, the best way of doing a text adventure engine is to make something like an interpreter (that can be very short) that reads the adventure information from other files. This can be done generically enough to allow the programming of other adventures without changing anything of the engine. Yes, and I think that can as well be done in Assembly. Basic just isn't... nice for that. I think. ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
I agree with Laurens. Screen 5 should work fast with BasicKun. I was thinking about Z-Machine and it would be interesting if allows graphics, and several effects... and of course text. Hmmm... I think the title of these messages is out of date because we aren't speaking about z-machine. The Z-machine is an interpreter created by Infocom, which doesn't accept graphics. Well... I have seen z-machine adventures with graphics, but it has many problems because the graphics are in an strange and undocumented format created by Infocom. Also, Inform compiler doesn't suport such a thing, so I presume that for showing graphics you must program directly in Z-machine ML. When I proposed to port Z-machine to MSX was for the very very very large amount of games available. About making a text adventure creator specific for MSX, screen 5 is a good idea if text are showed fast enough. Well, BasicKun is a good idea, but it will be preferable NestorBasic and, of course, some assembler routines. I think screen split is necessary: one part of the screen with graphics, and the other with scrolling text. Some nice and smooth scroll. -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
About making a text adventure creator specific for MSX, screen 5 is a good idea if text are showed fast enough. Well, BasicKun is a good idea, but it will be preferable NestorBasic and, of course, some assembler routines. I think screen split is necessary: one part of the screen with graphics, and the other with scrolling text. Some nice and smooth scroll. No screensplit needed... I really think so. You can also make nice effects without scrolling. When I was talking about effects I was talking about "letting the characters appear in a nice way"... Not about entire scrolltexts or so... (have you run my little Basic-proggie?) Also, a screensplit can be a little hard to combine with Basic. And do you really want to use Basic??? I believe NestorBasic gave some problems when the Basic-source was larget than about 16k... There was at least no space left for a small binary file... (was a problem a friend of mine had; I suggested him to put it in the VideoRAM, which worked well) ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Why should you do that? You can as well display the text as graphics. Advantages of that Text effects take time, and in a text adventure, the text must appear as fast as possible. Take in mind that every order you write will cause the appearance of more text. -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Why should you do that? You can as well display the text as graphics. Advantages of that Text effects take time, and in a text adventure, the text must appear as fast as possible. Take in mind that every order you write will cause the appearance of more text. Don't forget effects can be fast. I think it will make it look nicer but won't make gameplay slow down too much or so... ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: Z-Machine
Hi People! I agree with Laurens. Screen 5 should work fast with BasicKun. I was thinking about Z-Machine and it would be interesting if allows graphics, and several effects... and of course text. Airam -Mensaje original- De: Antoni Burguera Burguera [EMAIL PROTECTED] Para: [EMAIL PROTECTED] [EMAIL PROTECTED] Fecha: martes, 31 de agosto de 1999 9:06 Asunto: Re: Z-Machine Why should you do that? You can as well display the text as graphics. Advantages of that Text effects take time, and in a text adventure, the text must appear as fast as possible. Take in mind that every order you write will cause the appearance of more text. -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
jam ha escrit: Hola !!! Uep! CALL LANGUAGE("SPANISH") Joer, tio, te pensabas que era un holandesco o algo deso o que? X- Pues no conozco a muchos holandescos de Graná ;-) CALL LANGUAGE("ENGLISH") Of course. But we could make a screen split. Screen 8 (or better screen 7) for the graphics and screen 2 or screen 0 for the text. It would be very fast. It seems a good idea. AB good idea, if you have time... 8-) Have you ever used some adventure AB creator? The most common have a PAWS-like syntax. Take a look at AB http://www.cir.es/caad . Is the official page of "Aventuras AD", the AB creators of "Cozumel", "Aventura espacial", ... It has some links to AB pages with adventure creators (like SINTAC or NMP). I hate AD adventures. All of them are incoherent :( All of them, except Cozumel. "Aventura Espacial" and the two sequels of Cozumel are incoherent, but Cozumel itself is great. -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
it in Kun Basic or Pascal perhaps. The story is. well it's a "sectary" story about two MSX users on holidays y tal . AB AB "Sectary?"... which type of "sect"? Do you know mesxes? 8-) Of course! CALL LANGUAGE("SPANISH") Joer, tio, te pensabas que era un holandesco o algo deso o que? X- CALL LANGUAGE("ENGLISH") I always use(d) _... ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
Of course. But we could make a screen split. Screen 8 (or better screen 7) for the graphics and screen 2 or screen 0 for the text. It would be very fast. It seems a good idea. Why should you do that? You can as well display the text as graphics. Advantages of that: 1. no hassle with screensplits, 2. you can add nice colors to the text, 3. You can make the text appear in a nice-looking way... Lots of nice effects possible, like fading every letter into screen (put first letter on screen, color=(1,1,1) ::: put second letter on screen, color=(1,1,1), make first letter color=(2,2,2) ::: etc. etc. etc.) or let them appear in a way like the program below demonstrates: (load a picture on page 1). SCREEN 5 FOR I=0 to 32+7 FOR J=0 to 7 A=I*8-(J*7) IF A=0 THEN A=255 THEN COPY (A,0)-(A,211),1 TO (A,0),0 NEXT NEXT Ofcourse this doesn't really work well (it is programmed without computer!), but you get the idea. (maybe it will look better if you insert a wait loop between the two NEXTs). (or even better: a wait based on the timer!) QBASIC version: (little adapted: don't know how to do a copy, nor how to use 'invisible pages', nor how to load an image, so I used a white line. However, with timer wait -equal to 50Hz-, because QBASIC is fast enough for that) SCREEN 13:T=0 FOR I=0 to 40+7 Lus: IF TIMER(T+0.02) GOTO Lus T=TIMER FOR J=0 to 7 A=I*8-(J*7) IF A=0 THEN A=320 THEN LINE (A,0)-(A,239),15 'change to 4 for nice red. NEXT NEXT Why a QBASIC version? Well my MSX is 2 floors upstairs and I had to try out if it worked... ~Grauw -- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: Z-Machine
BTW I'm writing it on plain text. When I had finished the script, I'll program Some years ago I writed an adventure in plain text, and have also designed a rule system for it. But I never programmed it on any computer. it in Kun Basic or Pascal perhaps. The story is. well it's a "sectary" story about two MSX users on holidays y tal . "Sectary?"... which type of "sect"? Do you know mesxes? 8-) I don't know. Or perhaps they started programming with zork and they leave it after. Zork isn't a programming language. The "zork.com" file I mentioned is only the interpreter. So, if those programmeds have generated z-code, probably they have used some PC compiler (like Inform). But, if that's true, then they have improved the interpreter for using graphics. :-? I don't know :'( By the way, I think adventures created with SALMUS are damn slow :(( What about making our own adventure creator? ;-) Really slow, yes. But it seems slow because it draws and writes everything on screen 8. And, about making our own adventure creator: good idea, if you have time... 8-) Have you ever used some adventure creator? The most common have a PAWS-like syntax. Take a look at http://www.cir.es/caad . Is the official page of "Aventuras AD", the creators of "Cozumel", "Aventura espacial", ... It has some links to pages with adventure creators (like SINTAC or NMP). MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Z-Machine
AB Finally, a question... +there is somebody in the mailing list who AB loves text adventures? +Am I the only one? 8-) I love them too! In fact, I'm writing a text adventure based on my experiences :) Great! Which language are you using? Which type of story? :) They are written in SALMUS, the interpreter SALMUS.COM is included in the disks. But looking the disk image I just discovered two 'suspicious' deleted files: ZORK.COM and ZORK.DAT ;-) H... But it seems that SALMUS can show graphics, and the ZORK engine cannot... hmmm, perhaps using an external viewer? And, where can I find the SALMUS editor? -- /*-*/ /* */ /* Toni Burguera Burguera| 9D-La Novena Dimensió*/ /* ==| http://pagina.de/9d */ /* [EMAIL PROTECTED] | WWW.MSX.ORG */ /* [EMAIL PROTECTED] | http://www.msx.org */ /* */ /*-*/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: Z-Machine
Fahrenheit, Perry Mason, Profesion Detective and others products from Phillips/Idealogic was written in Basic. How about 'The hitchhiker's guide to the galaxy' ? I played it a lot, but haven't been able to finish it... It was originally a CP/M game I think (I can also run it on a PC with 22NICE (CP/M emulator). Greetz, Patrick MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: Z-Machine
How about 'The hitchhiker's guide to the galaxy' ? There is a MSX version of "the hitchniker's quide to the galaxy"? Where? 8-)''' On one of my disks... I don't know if it's anywhere on the net. I can send it to you if you like, but I have to search for it. More Z-machine info: http://chan.csd.uwo.ca/Infocom/zmachines.html I played it a lot, but haven't been able to finish it... It was originally a CP/M game I think (I can also run it on a PC with 22NICE (CP/M emulator). How works 22NICE? You run a program, which creates a .com file, which loads the original .com file (which is renamed to .cpm) I can run PMARC/PMEXT on the PC like any other packer (but it's vvveeerryy sssooowww) It's here: http://garbo.uwasa.fi/pc/emulator.html MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)