Re: [music-dsp] a little about myself

2012-02-22 Thread David Olofson
be either LGPL or something like the zlib license. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com

Re: [music-dsp] a little about myself

2012-02-22 Thread David Olofson
) greater peak amplitude for doubling the number of sources. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com

Re: [music-dsp] a little about myself

2012-02-23 Thread David Olofson
a transparent multiband compressor setup, which tends to have the opposite effect. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com

Re: [music-dsp] a little about myself

2012-02-23 Thread David Olofson
. It does the job, and it's quite obivous what it's intended to be, but perhaps not very realistic. A more realistic approach might be to FFT the offending audio snippet that triggers the effect, remove all bands but the too loud peaks and then IFFT that to create the ring waveform. -- //David

Re: [music-dsp] a little about myself

2012-02-24 Thread David Olofson
much cooler. Not that 95% of gamers would have any idea what that means anyway. :-D /tech rant -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http

Re: [music-dsp] Boulez

2012-02-25 Thread David Olofson
should be able to emulate most of our endeavours with high enough degree of accuracy. It certainly helps when you can do interesting stuff in suboptimal ways, and still end up using only a few percent of one of your many CPU cores. :-) -- //David Olofson - Consultant, Developer, Artist, Open

[music-dsp] ANN: ChipSound 0.1.0 under zlib license

2012-03-13 Thread David Olofson
/chipsound-0-1-0-released-zlib- license/ Direct download: http://www.olofson.net/download/ChipSound-0.1.0.tar.bz2 Related; Kobo II site: http://kobo2.net/ -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music

Re: [music-dsp] 24dB/oct splitter

2013-02-07 Thread David Olofson
. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com

Re: [music-dsp] Thesis topic on procedural-audio in video games?

2013-03-05 Thread David Olofson
geometric waveforms and noise - mono, no filters, no effects, no samples, nothing pre-rendered. ChipSound/Audiality 2 (the Kobo II tracks and the A2 jingle): https://soundcloud.com/david-olofson David On Tue, Mar 5, 2013 at 9:08 AM, Danijel Domazet danijel.doma...@littleendian.com wrote

[music-dsp] ANN: Audiality 2 now on GitHub

2013-10-12 Thread David Olofson
and the like without realtime callbacks. Official site: http://audiality.org/ GitHub: https://github.com/olofson/audiality2 Related; Kobo II site: http://kobo2.net/ -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples

Re: [music-dsp] Dither video and articles

2014-03-28 Thread David Olofson
sections and fades of a non-dithered CD. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com

Re: [music-dsp] Glitch/Alias free modulated delay

2015-03-19 Thread David Olofson
rate than that of your audio stream), you may need a proper bandlimited resampler. (Apply a brickwall filter before the interpolation, and/or oversample the interpolator.) -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound

Re: [music-dsp] Volume control implementation - How to handle speaker saturation

2016-03-11 Thread David Olofson
> sound. > > Can anybody please help me to handle this? > > Regards, > Mahantesh > > ___ > dupswapdrop: music-dsp mailing list > music-dsp@music.columbia.edu > https://lists.columbia.edu/mailman/listinfo/music-dsp -- //David Olofso

Re: [music-dsp] Volume control implementation - How to handle speaker saturation

2016-03-11 Thread David Olofson
t; > Your scale computation seems to be incorrect - as you appear to be > amplifying for all your values except 0dB (sign typo?). [...] That would certainly explain it! I was just assuming that it would have been rather obvious to OP if the volume control responded backwards. :-) -- //David Olofso

Re: [music-dsp] Anyone think about using FPGA for Midi/audio sync ?

2016-08-15 Thread David Olofson
On Mon, Aug 15, 2016 at 6:34 AM, robert bristow-johnson wrote: > well, i'm not much of a musician (i wish i were). but i am honestly > surprized reading the magnitude of NoteOn delay and possible jitter. i > *just* cannot imagine why *anything* like 10 ms would be

Re: [music-dsp] Anyone think about using FPGA for Midi/audio sync ?

2016-08-13 Thread David Olofson
et complicated, inefficient, and/or hard to optimize (loop unrolling, SIMD, buffer alignment etc...), so "(sub)sample accurate timing" is perhaps not a requirement you should just throw in there because it sounds cool - unless it demonstrably sounds cool, literally. :-) -- //David Ol

Re: [music-dsp] FFT for realtime synthesis?

2018-10-23 Thread David Olofson
bit with it a few years ago, and hacked a quick prototype in my own odd scripting language, EEL. (Old rubbish that I've been meaning to update or port to something any century now...) https://github.com/olofson/eelsynth Simple demo song + some comments here: https://soundcloud.com/david-olo

Re: [music-dsp] FFT for realtime synthesis?

2018-10-23 Thread David Olofson
er-to-FFT stage, there are probably many more cycles to save. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.ne

Re: [music-dsp] variations on exponential curves

2018-10-01 Thread David Olofson
d point. I'll most likely move to floating point in the near future, though. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net