On Sunday 26 February 2012, at 01.53.49, Emanuel Landeholm <emanuel.landeh...@gmail.com> wrote: > > While raw speed does reduce the risk of missing deadlines, you need an > > infinitely fast computer to guarantee hard realtime performance with code > > that isn't designed for it. Also, theoretically, not even that helps, > > unless you also have a realtime OS. And then there's I/O, > > synchronization and blocking calls... > > True. > Real time is certainly something we might approach asymptotically, but > exceptionally bad code we cannot really do anything about. But I > remain optimistic. Our descendants should be able to emulate most of > our endeavours with high enough degree of accuracy.
It certainly helps when you can do interesting stuff in suboptimal ways, and still end up using only a few percent of one of your many CPU cores. :-) -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' -- dupswapdrop -- the music-dsp mailing list and website: subscription info, FAQ, source code archive, list archive, book reviews, dsp links http://music.columbia.edu/cmc/music-dsp http://music.columbia.edu/mailman/listinfo/music-dsp