On Wednesday 22 February 2012, at 18.39.22, Jerry Evans <je...@novadsp.com> 
wrote:
> > More recently, I set out to hack a tiny, fast, usable sound engine for
> > games, and ended up with ChipSound
> 
> Nice idea.
> 
> > I'm using it in my WIP game Kobo II; all sounds still built from sine,
> > saw, triangle, square waves and noise, no filters or anything. Going to
> > do some (possibly recursive) render-sound-into-waveform stuff, add
> > filters and other units etc later on, but this will do for now.
> > 
> >     http://olofsonarcade.com/2011/11/06/kobo-ii-another-song-wip/
> >     http://olofsonarcade.com/2011/02/10/kobo-ii-title-song-wip/
> 
> Excellent noises!

Thanks!


> Please shout when the engine is available for experimentation.

There is a version here, actually:
        http://eel.olofson.net/download/ChipSound-20111207.tar.bz2

It was released along with a little Ludum Dare jam entry I made using the 
"Kobo II" engine in the (rather messy) state it was in at the point. There is 
a small SDL + console test program included with ChipSound, but the debug 
sound test dialog in the game is probably more useful. It requires OpenGL 
though, as it's built using the in-game GUI toolkit.

The game also includes a tiny MIDI sequencer, BTW...! :-D Might turn that into 
some kind of "live" ChipSound code editor with MIDI support later on. I've 
realized I rather like just using a text editor, and having all the sounds and 
everything right there. A bit like working with a tracker (Amiga style), but 
more free-form, or something. All I want is instant automatic recompiles, and 
being able to record a melody or a few chords from MIDI once in a while - 
other than that, I'm not really missing the world of Cubase clones much. :-)

LD entry page:
        http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=2901

Source downloads:
        http://eel.olofson.net/news.html

I intend to keep the whole set of "engines" (EEL with API bindings, physics 
engine etc, ZeeSpace and ChipSound) Free/Open Source. Most of it is LGPL, but 
ChipSound doesn't actually have a license at this point. It'll be either LGPL 
or something like the zlib license.


-- 
//David Olofson - Consultant, Developer, Artist, Open Source Advocate

.--- Games, examples, libraries, scripting, sound, music, graphics ---.
|   http://consulting.olofson.net          http://olofsonarcade.com   |
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