Re: [NTG-context] Shading

2020-02-26 Thread Fabrice Couvreur
Hi Wolfgang,
I would like the same result as the code with TikZ.
Thank you.
Fabrice


\usemodule[tikz]
\starttext
\startMPcode
fill fullcircle xscaled 1cm yscaled 0.88cm shaded
withshademethod "circular"
withshadefactor 0.75
withshadecolors (white,red);
\stopMPcode


\starttikzpicture
  \shade[ball color=red] (0,0) ellipse (0.5cm and 0.44cm);
\stoptikzpicture
\stoptext

Le mar. 25 févr. 2020 à 17:18, Wolfgang Schuster <
wolfgang.schuster.li...@gmail.com> a écrit :

> On Tue, 25 Feb 2020 12:34:00 +0100
> Fabrice Couvreur  wrote:
>
> > Hi,
> > In the Metafun documentation on page 410, there is a shaded bullet "fill
> > fullcircle shaded cshade".
> > I tried to reproduce the same effect, but it is not exactly the same
> result.
>
> It's different because your code isn't the same as the example in the
> manual.
>
> \starttext
>
> \startMPcode
> fill fullcircle scaled 4cm shaded withshademethod "circular" ;
> \stopMPcode
>
> \stoptext
>
> > \starttext
> > \startMPcode
> > fill fullcircle scaled 4cm shaded  withshademethod "circular"
> >withshadevector (1,0)
> >withshadecolors (red, white) ;
> > \stopMPcode
> > \stoptext
>
> Not sure what you're trying to achieve but this is closer the example
> above.
>
> \starttext
>
> \startMPcode
> fill fullcircle scaled 4cm shaded
> withshademethod "circular"
> withshadefactor 0.75
> withshadecolors (white,red)
> ;
> \stopMPcode
>
> \stoptext
>
> Wolfgang
>
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Re: [NTG-context] Shading

2020-02-25 Thread Wolfgang Schuster
On Tue, 25 Feb 2020 12:34:00 +0100
Fabrice Couvreur  wrote:

> Hi,
> In the Metafun documentation on page 410, there is a shaded bullet "fill
> fullcircle shaded cshade".
> I tried to reproduce the same effect, but it is not exactly the same result.

It's different because your code isn't the same as the example in the manual.

\starttext

\startMPcode
fill fullcircle scaled 4cm shaded withshademethod "circular" ;
\stopMPcode

\stoptext

> \starttext
> \startMPcode
> fill fullcircle scaled 4cm shaded  withshademethod "circular"
>withshadevector (1,0)
>withshadecolors (red, white) ;
> \stopMPcode
> \stoptext

Not sure what you're trying to achieve but this is closer the example above.

\starttext

\startMPcode
fill fullcircle scaled 4cm shaded
withshademethod "circular"
withshadefactor 0.75
withshadecolors (white,red)
;
\stopMPcode

\stoptext

Wolfgang
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Re: [NTG-context] Shading and transparency

2018-07-12 Thread Marco Patzer
On Thu, 12 Jul 2018 22:59:05 +0200
Hans Hagen  wrote:

> hm, I'm puzzled as a shade doesn't go between colors + transparent
> but from one color to another (in the same color space) and
> transparency is just a different mechanism
> 
> maybe it was some side effect of chosen values / vectors that gave
> the combined impression (which is why i want to see the pdf made by
> context that you use as reference)

I just checked some older projects and the older versions. I used a
mix between

- linear_shade…
- withshading("linear"…
- withshademethod "linear" …

depending on the age of the project. And I fail to find a project
using transparent shading where the transparency is done in context.
I could not get it working now on the older versions. Maybe you're
right and it has never worked the way I thought it had. Sorry for
the noise.

> \setupbackgrounds [page] [background=color, backgroundcolor=lightgray]
> 
> \starttext
> 
> \startuseMPgraphic{test}
>  graycolor white; white := 1 ;
>  fill OverlayBox
>  withshademethod "linear"
>  withshadedirection shadedup
>  withshadefactor 1.5
>  withshadecolors (.85white,white)
>% withtransparency (multiplytransparent,.7)
>  withtransparency (normaltransparent,.7)
> \stopuseMPgraphic
> 
> \defineoverlay[test][\useMPgraphic{test}]
> 
> \framed
>[align=middle,background={foreground,test}]
>{\samplefile{sapolsky}}
> 
> \stoptext

That's basically shading to the background colour, which gives the
impression of transparency. I've been using that. Works most of the
time. But it's not the same. See the attached file and compare.

I guess I'll keep using the external file overlay then.

> > Just run the first example with an old context version. The file
> > gradient-t from my last mail was created using inkscape as I don't
> > want a single project to depend on two different context versions.  
> you're kidding ... i have no old context on my machine

Silly me :)

Marco


0nC.pdf
Description: Adobe PDF document
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Re: [NTG-context] Shading and transparency

2018-07-12 Thread Hans Hagen

On 7/12/2018 10:08 PM, Marco Patzer wrote:

On Thu, 12 Jul 2018 11:21:45 +0200
Hans Hagen  wrote:


For the old implementation (pre 2016-ish) I had a working solution
because shading to transparent colours just worked (at least in my
case of a simple transparent shade, nothing fancy), but not so any
longer. With the new implementation I couldn't get it working. But
we discussed that at some point in the past. I believe the gist of
it was “shade-to-transparent is gone”.


i'm not ssure what shade to transparency means


I mean a shade from a colour (e.g. black) to transparent. For
instance this used to work pre 2016:

\setupbackgrounds [page] [background=color, backgroundcolor=lightgray]
\definecolor [trans] [a=multiply, t=1, s=1]
\starttext
\startMPcode
   path p; p:=fullsquare xyscaled (5cm, 5cm);
   fill p
 withshading("linear", ulcorner p, llcorner p)
 withfromshadecolor \MPcolor{white}
 withtoshadecolor   \MPcolor{trans};
\stopMPcode
\stoptext

The shade goes from white to transparent (here lightgray, that's the
page colour). I assume you have an older context laying around to
run the example above.


... shades can be transparent currently


Yes, but the *whole* shade is made transparent. Currently I don't
know a way to shade from e.g. black to transparent (no colour). The
colour involved in the shading can't have transparency, or if they
do one has to use \MPcoloronly to get rid of the transparency part.


hm, I'm puzzled as a shade doesn't go between colors + transparent but 
from one color to another (in the same color space) and transparency is 
just a different mechanism


maybe it was some side effect of chosen values / vectors that gave the 
combined impression (which is why i want to see the pdf made by context 
that you use as reference)


anyway, it helps to be in the same color space

\setupbackgrounds [page] [background=color, backgroundcolor=lightgray]

\starttext

\startuseMPgraphic{test}
graycolor white; white := 1 ;
fill OverlayBox
withshademethod "linear"
withshadedirection shadedup
withshadefactor 1.5
withshadecolors (.85white,white)
  % withtransparency (multiplytransparent,.7)
withtransparency (normaltransparent,.7)
\stopuseMPgraphic

\defineoverlay[test][\useMPgraphic{test}]

\framed
  [align=middle,background={foreground,test}]
  {\samplefile{sapolsky}}

\stoptext



So the above old syntax roughly translated to the current
implementation:

\setupbackgrounds [page] [background=color, backgroundcolor=lightgray]
\definecolor [trans] [a=multiply, t=1, s=1]
\starttext
\startMPcode
   path p; p:=fullsquare xyscaled (5cm, 5cm);
 fill p
   withshademethod "linear"
   withshadevector (3, 0)
   %% since "trans" contains transparency, one has to use
\MPcoloronly withshadecolors (white, \MPcoloronly{trans})
   withtransparency (.5, .5)
   %% withtransparency \MPtransparency{trans}
   ;
   \stopMPcode
\stoptext


.. so how did that old file (uncompressed pdf) look like then


Just run the first example with an old context version. The file
gradient-t from my last mail was created using inkscape as I don't
want a single project to depend on two different context versions.

you're kidding ... i have no old context on my machine

Hans

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Re: [NTG-context] Shading and transparency

2018-07-12 Thread Marco Patzer
On Thu, 12 Jul 2018 11:21:45 +0200
Hans Hagen  wrote:

> > For the old implementation (pre 2016-ish) I had a working solution
> > because shading to transparent colours just worked (at least in my
> > case of a simple transparent shade, nothing fancy), but not so any
> > longer. With the new implementation I couldn't get it working. But
> > we discussed that at some point in the past. I believe the gist of
> > it was “shade-to-transparent is gone”.  
> 
> i'm not ssure what shade to transparency means

I mean a shade from a colour (e.g. black) to transparent. For
instance this used to work pre 2016:

\setupbackgrounds [page] [background=color, backgroundcolor=lightgray]
\definecolor [trans] [a=multiply, t=1, s=1]
\starttext
\startMPcode
  path p; p:=fullsquare xyscaled (5cm, 5cm);
  fill p
withshading("linear", ulcorner p, llcorner p)
withfromshadecolor \MPcolor{white}
withtoshadecolor   \MPcolor{trans};
\stopMPcode
\stoptext

The shade goes from white to transparent (here lightgray, that's the
page colour). I assume you have an older context laying around to
run the example above.

> ... shades can be transparent currently

Yes, but the *whole* shade is made transparent. Currently I don't
know a way to shade from e.g. black to transparent (no colour). The
colour involved in the shading can't have transparency, or if they
do one has to use \MPcoloronly to get rid of the transparency part.

So the above old syntax roughly translated to the current
implementation:

\setupbackgrounds [page] [background=color, backgroundcolor=lightgray]
\definecolor [trans] [a=multiply, t=1, s=1]
\starttext
\startMPcode
  path p; p:=fullsquare xyscaled (5cm, 5cm);
fill p
  withshademethod "linear"
  withshadevector (3, 0)
  %% since "trans" contains transparency, one has to use
\MPcoloronly withshadecolors (white, \MPcoloronly{trans})
  withtransparency (.5, .5)
  %% withtransparency \MPtransparency{trans}
  ;
  \stopMPcode
\stoptext

> .. so how did that old file (uncompressed pdf) look like then

Just run the first example with an old context version. The file
gradient-t from my last mail was created using inkscape as I don't
want a single project to depend on two different context versions.

Marco
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Re: [NTG-context] Shading and transparency

2018-07-12 Thread Hans Hagen

On 7/11/2018 11:40 PM, Marco Patzer wrote:

On Wed, 11 Jul 2018 23:11:31 +0200
Hans Hagen  wrote:


Is there a method that does not require an external file or
pre-processing? Using the external file works. Just wondering if
there's a better - more integrated - way.

i guess that with some experimenting you can come close but the
external file that you use uses masks (actually we do support masks
in external figures) and multiple shades over something in the page
stream


For the old implementation (pre 2016-ish) I had a working solution
because shading to transparent colours just worked (at least in my
case of a simple transparent shade, nothing fancy), but not so any
longer. With the new implementation I couldn't get it working. But
we discussed that at some point in the past. I believe the gist of
it was “shade-to-transparent is gone”.


i'm not ssure what shade to transparency means ... shades can be 
transparent currently .. so how did that old file (uncompressed pdf) 
look like then



stuff i'd only look into  when i have to (in principle one
can make all kind of fancy mechanisms but does it pay off ... seldom)


If there's no easy solution, it's alright. If have a workaround. No
need to waste time on exotic features (as long as masks in external
figures keep working). Still, if you happen to know a trick to pull
that off in ConTeXt, let me know.

Marco




--

-
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  Ridderstraat 27 | 8061 GH Hasselt | The Netherlands
   tel: 038 477 53 69 | www.pragma-ade.nl | www.pragma-pod.nl
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Re: [NTG-context] Shading and transparency

2018-07-11 Thread Marco Patzer
On Wed, 11 Jul 2018 23:11:31 +0200
Hans Hagen  wrote:

> > Is there a method that does not require an external file or
> > pre-processing? Using the external file works. Just wondering if
> > there's a better - more integrated - way.  
> i guess that with some experimenting you can come close but the
> external file that you use uses masks (actually we do support masks
> in external figures) and multiple shades over something in the page
> stream

For the old implementation (pre 2016-ish) I had a working solution
because shading to transparent colours just worked (at least in my
case of a simple transparent shade, nothing fancy), but not so any
longer. With the new implementation I couldn't get it working. But
we discussed that at some point in the past. I believe the gist of
it was “shade-to-transparent is gone”.

> stuff i'd only look into  when i have to (in principle one
> can make all kind of fancy mechanisms but does it pay off ... seldom)

If there's no easy solution, it's alright. If have a workaround. No
need to waste time on exotic features (as long as masks in external
figures keep working). Still, if you happen to know a trick to pull
that off in ConTeXt, let me know.

Marco
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Re: [NTG-context] Shading and transparency

2018-07-11 Thread Hans Hagen

On 7/11/2018 8:45 PM, Marco Patzer wrote:

Hi!

It's shadings and transparency again.

For most things transparency is not required since the background
colour (white) can be used instead, to achieve the same effect
(thanks Hans for the reimplementation/cleanup a while ago). For one
use case I worked around this by including an external file and
overlay the external file (see attached example).

Background: In the actual documents the transparent overlays overlay
images to have the edges fade into the page background (only the
centre is of interest).

Is there a method that does not require an external file or
pre-processing? Using the external file works. Just wondering if
there's a better - more integrated - way.
i guess that with some experimenting you can come close but the external 
file that you use uses masks (actually we do support masks in external 
figures) and multiple shades over something in the page stream, stuff 
i'd only look into  when i have to (in principle one can make all kind 
of fancy mechanisms but does it pay off ... seldom)


Hans





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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Marco Patzer
On Thu, 28 Jan 2016 18:26:28 +0100
Hans Hagen  wrote:

> On 1/28/2016 3:34 PM, Marco Patzer wrote:
> > On Thu, 28 Jan 2016 14:45:13 +0100
> > Hans Hagen  wrote:
> >  
> >> On 1/28/2016 1:53 PM, Marco Patzer wrote:  
> >>> On Thu, 28 Jan 2016 12:33:39 +0100
> >>> Hans Hagen  wrote:
> >>>  
> >>> How to make transparent shadings work with the new
> >>> mechanism?  
> >>
> >>   withtransparency (1,.5)  
> >
> > However, this makes the entire shade transparent. How to shade
> > from one colour to transparent using withtransparency to achieve
> > an effect like in the example below?  
> 
>  that isn't how shading works,  
> >>>
> >>> …any longer. I just confirmed that it used to work on an older
> >>> installation. Just sayin'  
> >>
> >> are you sure?  
> >
> > See the attached example. The shade seems to go from black to fully
> > transparent. So regardless of the background colour the shade looks
> > fine. I can't replicate this with the new mechanism.  
> 
> a matter of choosing the colors

Indeed, if you choose the colours wisely you don't necessarily need
transparency (at least in my use case).

> \unprotect
> 
> \def\MPcoloronly#1%
>{\clf_mpcolor
>   \attribute\colormodelattribute
>   \colo_helpers_inherited_current_ca{#1} %
>   \zerocount}
> 
> \def\MPtransparency#1%
>{\clf_mpcolor
>   \zerocount
>   \zerocount
>   \colo_helpers_inherited_current_ta{#1} }
> 
> \protect
> 
> \startbuffer
>\definecolor[tex:bg][s=.85]
>\definecolor[mp:fg] [s=.85,t=1,a=1]
>\setupbackgrounds [page] [background=color,backgroundcolor=tex:bg]
>\starttext
>  \contextversion\crlf
>  \startMPcode
> % lightgray = 0.85white;
 ^^^ That looks more like Tex's lightgray

>   fill fullsquare xyscaled (12cm, 12cm)
> withshademethod "linear"
> withshadevector (-1,0)
>   % withshadecolors (black,lightgray)
>   % withtransparency (1,1)
> withshadecolors (black,\MPcoloronly{mp:fg})
> withtransparency \MPtransparencyonly{mp:fg}
 ^  Typo or new feature?
 looks like \MPtransparency
 should be sufficient
>   ;
>  \stopMPcode
>\stoptext
> \stopbuffer
> 
> \starttext
>\typebuffer\getbuffer
> \stoptext

I'll play with the code in the new beta.

Marco
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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Hans Hagen

On 1/28/2016 3:34 PM, Marco Patzer wrote:

On Thu, 28 Jan 2016 14:45:13 +0100
Hans Hagen  wrote:


On 1/28/2016 1:53 PM, Marco Patzer wrote:

On Thu, 28 Jan 2016 12:33:39 +0100
Hans Hagen  wrote:


How to make transparent shadings work with the new mechanism?


  withtransparency (1,.5)


However, this makes the entire shade transparent. How to shade
from one colour to transparent using withtransparency to achieve
an effect like in the example below?


that isn't how shading works,


…any longer. I just confirmed that it used to work on an older
installation. Just sayin'


are you sure?


See the attached example. The shade seems to go from black to fully
transparent. So regardless of the background colour the shade looks
fine. I can't replicate this with the new mechanism.


a matter of choosing the colors

\unprotect

\def\MPcoloronly#1%
  {\clf_mpcolor
 \attribute\colormodelattribute
 \colo_helpers_inherited_current_ca{#1} %
 \zerocount}

\def\MPtransparency#1%
  {\clf_mpcolor
 \zerocount
 \zerocount
 \colo_helpers_inherited_current_ta{#1} }

\protect

\startbuffer
  \definecolor[tex:bg][s=.85]
  \definecolor[mp:fg] [s=.85,t=1,a=1]
  \setupbackgrounds [page] [background=color,backgroundcolor=tex:bg]
  \starttext
\contextversion\crlf
\startMPcode
   % lightgray = 0.85white;
 fill fullsquare xyscaled (12cm, 12cm)
   withshademethod "linear"
   withshadevector (-1,0)
 % withshadecolors (black,lightgray)
 % withtransparency (1,1)
   withshadecolors (black,\MPcoloronly{mp:fg})
   withtransparency \MPtransparencyonly{mp:fg}
 ;
\stopMPcode
  \stoptext
\stopbuffer

\starttext
  \typebuffer\getbuffer
\stoptext



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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Hans Hagen

On 1/28/2016 2:02 PM, Marco Patzer wrote:

On Thu, 28 Jan 2016 12:29:46 +0100
Hans Hagen  wrote:


How to make transparent shadings work with the new mechanism?


withtransparency (1,.5)


next beta

\definecolor [trans] [a=multiply, t=.5, g=.5]

\startMPpage
  fill fullcircle scaled 12cm withcolor \MPcoloronly{trans};
  fill fullcircle scaled 10cm withcolor \MPcolor{trans};

  fill fullsquare xyscaled (15cm, 15cm)
withshademethod "linear"
withshadevector (0,1)
withshadecolors (red,\MPcoloronly{trans})
withtransparency \MPtransparency{trans}
  ;

\stopMPpage


I believe the \MPcoloronly and \MPtransparency macros split up the
\MPcolor in it's colour and transparency parts.

This doesn't really provide a solution to the initial problem as I
understand. Rather it seems to be a more robust way to use
transparency and prevent choking on colours that might contain
transparent parts.


In the old method we used special mp colors to store all kind of things 
which wasn't 100% robust either (because some colors were not possible 
then). Even then internally color and transparency had to be split in 
mp. The new syntax for shading is extensible.


You really don't want to know how extensions like shading and tex text 
and ... were implemented in mkii metapost.



I will shade to the background colour then, which is not that clean
but works as well. Anyway, thanks for the quick answer and the
clarification.


Hans


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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Marco Patzer
On Thu, 28 Jan 2016 14:45:13 +0100
Hans Hagen  wrote:

> On 1/28/2016 1:53 PM, Marco Patzer wrote:
> > On Thu, 28 Jan 2016 12:33:39 +0100
> > Hans Hagen  wrote:
> >  
> > How to make transparent shadings work with the new mechanism?  
> 
>   withtransparency (1,.5)  
> >>>
> >>> However, this makes the entire shade transparent. How to shade
> >>> from one colour to transparent using withtransparency to achieve
> >>> an effect like in the example below?  
> >>
> >> that isn't how shading works,  
> >
> > …any longer. I just confirmed that it used to work on an older
> > installation. Just sayin'  
> 
> are you sure?

See the attached example. The shade seems to go from black to fully
transparent. So regardless of the background colour the shade looks
fine. I can't replicate this with the new mechanism.

Marco


t.mkvi
Description: Binary data


t.pdf
Description: Adobe PDF document
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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Hans Hagen

On 1/28/2016 1:53 PM, Marco Patzer wrote:

On Thu, 28 Jan 2016 12:33:39 +0100
Hans Hagen  wrote:


How to make transparent shadings work with the new mechanism?


 withtransparency (1,.5)


However, this makes the entire shade transparent. How to shade from
one colour to transparent using withtransparency to achieve an
effect like in the example below?


that isn't how shading works,


…any longer. I just confirmed that it used to work on an older
installation. Just sayin'


are you sure? a shade goes from one color to another; transparency is 
not part of that but applied to the whole (transparency is kind of 
independent of color and in context also only coupled in definition not 
in implementation)



it's a vector from one color to the
other (same color space eventually) and transparency is a property of
the whole


That's how the new mechanism works, apparently. But transparency can
AFAIK also be a property of the colour. So transparency is a vector
from one colour to the other, each possibly being partly or entirely
transparent.


no, it's independent ... and in shades one talks of color spaces (need 
to be the same too) so in context we even need to make sure an rgb to 
cmyk shade goes well



But as I don't understand the inner internals, I believe there's a
good reason this has been changed.


cleaner

Hans

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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Marco Patzer
On Thu, 28 Jan 2016 12:29:46 +0100
Hans Hagen  wrote:

> >> How to make transparent shadings work with the new mechanism?  
> >
> >withtransparency (1,.5)  
> 
> next beta
> 
> \definecolor [trans] [a=multiply, t=.5, g=.5]
> 
> \startMPpage
>  fill fullcircle scaled 12cm withcolor \MPcoloronly{trans};
>  fill fullcircle scaled 10cm withcolor \MPcolor{trans};
> 
>  fill fullsquare xyscaled (15cm, 15cm)
>withshademethod "linear"
>withshadevector (0,1)
>withshadecolors (red,\MPcoloronly{trans})
>withtransparency \MPtransparency{trans}
>  ;
> 
> \stopMPpage

I believe the \MPcoloronly and \MPtransparency macros split up the
\MPcolor in it's colour and transparency parts.

This doesn't really provide a solution to the initial problem as I
understand. Rather it seems to be a more robust way to use
transparency and prevent choking on colours that might contain
transparent parts.

I will shade to the background colour then, which is not that clean
but works as well. Anyway, thanks for the quick answer and the
clarification.

Marco
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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Marco Patzer
On Thu, 28 Jan 2016 12:33:39 +0100
Hans Hagen  wrote:

> >>> How to make transparent shadings work with the new mechanism?  
> >>
> >> withtransparency (1,.5)  
> >
> > However, this makes the entire shade transparent. How to shade from
> > one colour to transparent using withtransparency to achieve an
> > effect like in the example below?  
> 
> that isn't how shading works,

…any longer. I just confirmed that it used to work on an older
installation. Just sayin'

> it's a vector from one color to the
> other (same color space eventually) and transparency is a property of
> the whole

That's how the new mechanism works, apparently. But transparency can
AFAIK also be a property of the colour. So transparency is a vector
from one colour to the other, each possibly being partly or entirely
transparent.

But as I don't understand the inner internals, I believe there's a
good reason this has been changed.

Marco
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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Hans Hagen

On 1/28/2016 11:45 AM, Marco Patzer wrote:

On Thu, 28 Jan 2016 09:43:24 +0100
Hans Hagen  wrote:


On 1/27/2016 10:05 PM, Marco Patzer wrote:

The new code appears to work in general, but only if no shading to
transparent is being used:

\definecolor [trans] [a=multiply, t=.5, s=.5]
\starttext
\startMPcode
  % works
  fill fullcircle scaled 10cm withcolor \MPcolor{trans};

  fill fullsquare xyscaled (15cm, 15cm)
withshademethod "linear"
withshadevector (0,1)
% works
withshadecolors (red,\MPcolor{blue})
% fails
%% withshadecolors (red,\MPcolor{trans})
;
\stopMPcode
\stoptext

How to make transparent shadings work with the new mechanism?


withtransparency (1,.5)


However, this makes the entire shade transparent. How to shade from
one colour to transparent using withtransparency to achieve an
effect like in the example below?


that isn't how shading works, it's a vector from one color to the other 
(same color space eventually) and transparency is a property of the whole



\definecolor  [trans] [a=multiply, t=0]
\setupbackgrounds [page]  [background=color, backgroundcolor=lightgray]

\starttext
   \startMPcode
   fill fullsquare xyscaled (15cm, 15cm)
 withshademethod "linear"
 withshadevector (0, 1)
 %% colour doens't match
 %% withshadecolors (red, lightgray)
 %% output is ok with \MPcolor
 withshadecolors (red, \MPcolor{lightgray})
 %% ??
 %% withtransparency (1, .5)
 ;
   \stopMPcode
\stoptext

Furthermore, why do the tex and MP colours differ? Wouldn't it make
sense to use the same colour definitions? Or was that intentional?


it's already hard enough to have what we have now (tex and mp are 
different species)



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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Hans Hagen

On 1/28/2016 9:43 AM, Hans Hagen wrote:

On 1/27/2016 10:05 PM, Marco Patzer wrote:

Hi,

some months ago the withshading, withfromshadecolor etc. have
apparently been
replaced by the more general withshademethod, withshadevector,
withshadecolors, etc. methods.

I have issues converting the old withshading code to the withshademethod
version. The old code had no problems shading to transparent:

\definecolor [trans] [a=multiply, t=.5, s=.5]
\starttext
\startMPcode
   path p; p:=fullsquare xyscaled (8cm, 8cm);
   fill p
 withshading("linear", ulcorner p, llcorner p)
 withfromshadecolor \MPcolor{black}
 withtoshadecolor   \MPcolor{trans};
\stopMPcode
\stoptext

The new code appears to work in general, but only if no shading to
transparent is being used:

\definecolor [trans] [a=multiply, t=.5, s=.5]
\starttext
   \startMPcode
 % works
 fill fullcircle scaled 10cm withcolor \MPcolor{trans};

 fill fullsquare xyscaled (15cm, 15cm)
   withshademethod "linear"
   withshadevector (0,1)
   % works
   withshadecolors (red,\MPcolor{blue})
   % fails
   %% withshadecolors (red,\MPcolor{trans})
   ;
   \stopMPcode
\stoptext

How to make transparent shadings work with the new mechanism?


   withtransparency (1,.5)


next beta

\definecolor [trans] [a=multiply, t=.5, g=.5]

\startMPpage
fill fullcircle scaled 12cm withcolor \MPcoloronly{trans};
fill fullcircle scaled 10cm withcolor \MPcolor{trans};

fill fullsquare xyscaled (15cm, 15cm)
  withshademethod "linear"
  withshadevector (0,1)
  withshadecolors (red,\MPcoloronly{trans})
  withtransparency \MPtransparency{trans}
;

\stopMPpage




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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Marco Patzer
On Thu, 28 Jan 2016 09:43:24 +0100
Hans Hagen  wrote:

> On 1/27/2016 10:05 PM, Marco Patzer wrote:
> > The new code appears to work in general, but only if no shading to
> > transparent is being used:
> >
> > \definecolor [trans] [a=multiply, t=.5, s=.5]
> > \starttext
> >\startMPcode
> >  % works
> >  fill fullcircle scaled 10cm withcolor \MPcolor{trans};
> >
> >  fill fullsquare xyscaled (15cm, 15cm)
> >withshademethod "linear"
> >withshadevector (0,1)
> >% works
> >withshadecolors (red,\MPcolor{blue})
> >% fails
> >%% withshadecolors (red,\MPcolor{trans})
> >;
> >\stopMPcode
> > \stoptext
> >
> > How to make transparent shadings work with the new mechanism?  
> 
>withtransparency (1,.5)

However, this makes the entire shade transparent. How to shade from
one colour to transparent using withtransparency to achieve an
effect like in the example below?

\definecolor  [trans] [a=multiply, t=0]
\setupbackgrounds [page]  [background=color, backgroundcolor=lightgray]

\starttext
  \startMPcode
  fill fullsquare xyscaled (15cm, 15cm)
withshademethod "linear"
withshadevector (0, 1)
%% colour doens't match
%% withshadecolors (red, lightgray)
%% output is ok with \MPcolor
withshadecolors (red, \MPcolor{lightgray})
%% ??
%% withtransparency (1, .5)
;
  \stopMPcode
\stoptext

Furthermore, why do the tex and MP colours differ? Wouldn't it make
sense to use the same colour definitions? Or was that intentional?

Marco
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Re: [NTG-context] Shading to transparent using withshademethod

2016-01-28 Thread Hans Hagen

On 1/27/2016 10:05 PM, Marco Patzer wrote:

Hi,

some months ago the withshading, withfromshadecolor etc. have apparently been
replaced by the more general withshademethod, withshadevector,
withshadecolors, etc. methods.

I have issues converting the old withshading code to the withshademethod
version. The old code had no problems shading to transparent:

\definecolor [trans] [a=multiply, t=.5, s=.5]
\starttext
\startMPcode
   path p; p:=fullsquare xyscaled (8cm, 8cm);
   fill p
 withshading("linear", ulcorner p, llcorner p)
 withfromshadecolor \MPcolor{black}
 withtoshadecolor   \MPcolor{trans};
\stopMPcode
\stoptext

The new code appears to work in general, but only if no shading to
transparent is being used:

\definecolor [trans] [a=multiply, t=.5, s=.5]
\starttext
   \startMPcode
 % works
 fill fullcircle scaled 10cm withcolor \MPcolor{trans};

 fill fullsquare xyscaled (15cm, 15cm)
   withshademethod "linear"
   withshadevector (0,1)
   % works
   withshadecolors (red,\MPcolor{blue})
   % fails
   %% withshadecolors (red,\MPcolor{trans})
   ;
   \stopMPcode
\stoptext

How to make transparent shadings work with the new mechanism?


  withtransparency (1,.5)



Marco
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Re: [NTG-context] shading

2011-05-19 Thread Marco
On 2011-05-19 Hans Hagen  wrote:

> On 19-5-2011 12:08, Marco wrote:
>
> > new commands. I  can't figure out how to  shade from a
> > particular colour to transparent.
>
> afaik you can't as one shades from color to color (maybe
> achoosing nother transparency method)

As  soon as  transparency (the  method doesn't  matter) is
involved,  the  transparent  colour component  turns  into
either black  or white (depending on  the method). Shading
only works  well with uniform colours,  however the entire
path  can  be made  transparent,  not  the single  shading
colour components.

Best regards
Marco


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Re: [NTG-context] shading

2011-05-19 Thread Hans Hagen

On 19-5-2011 12:08, Marco wrote:


new  commands. I  can't figure  out  how to  shade from  a
particular colour to transparent.


afaik you can't as one shades from color to color (maybe choosing 
another transparency method)


Hans

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Re: [NTG-context] shading

2011-05-19 Thread Marco
On 2011-05-18 Hans Hagen  wrote:

> On 18-5-2011 8:30, Marco wrote:
> 
> > % Error
> > % path p; p:=fullsquare scaled 5cm shifted (10cm, 0cm);
> > % fill p
> > %   withshading("linear", llcorner p, urcorner p)
> > %   withcolor \MPcolor{red-t} shadedinto \MPcolor{blue};
> 
> don't ask how, but the upcoming beta can handle it
> 
> \starttext
> […]

Thanks  a  lot. But  I'm  still  a  bit  lost in  all  the
new  commands. I  can't figure  out  how to  shade from  a
particular colour to transparent.

\starttext
\definecolor [trans-t] [t=1, a=normal]
\startMPpage

path p; p:=fullsquare scaled 5cm;
fill p withcolor \MPcolor{red};

% Works if background colour is known and uniform
path p; p:=fullsquare scaled 3cm;
fill p
  withshading("linear", llcorner p, urcorner p)
  withcolor \MPcolor{blue} shadedinto \MPcolor{red};

path p; p:=fullsquare scaled 5cm shifted (5cm, 0cm);
fill p withcolor \MPcolor{red};

% Shades to white
path p; p:=fullsquare scaled 3cm shifted (5cm, 0cm);
fill p
  withshading("linear", llcorner p, urcorner p)
  withfromshadecolor \MPcolor{blue} withtoshadecolor \MPcolor{trans-t};

\stopMPpage
\stoptext

Marco


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Re: [NTG-context] shading

2011-05-18 Thread Hans Hagen

On 18-5-2011 8:30, Marco wrote:


% Error
% path p; p:=fullsquare scaled 5cm shifted (10cm, 0cm);
% fill p
%   withshading("linear", llcorner p, urcorner p)
%   withcolor \MPcolor{red-t} shadedinto \MPcolor{blue};


don't ask how, but the upcoming beta can handle it

\starttext

\definecolor [red-t]  [r=1,t=.6,a=1]
\definecolor [blue-t] [b=1,t=.4,a=1]

\startMPpage
path p ; p := fullsquare scaled 6cm ;

fill p ;

path p ; p := fullsquare scaled 6cm shifted (-4cm,-4cm);

fill p
withshading("linear", llcorner p, urcorner p)
withcolor \MPcolor{red} shadedinto \MPcolor{blue} ;

path p ; p := fullsquare scaled 6cm shifted (4cm,4cm) ;

fill p
withshading("linear", llcorner p, urcorner p)
withcolor \MPcolor{red} shadedinto \MPcolor{blue}
withtransparency(1,.5) ;

path p ; p := fullsquare scaled 6cm shifted (-4cm,4cm) ;

fill p
withshading("linear", llcorner p, urcorner p)
withcolor \MPcolor{red} shadedinto \MPcolor{blue-t};

path p ; p := fullsquare scaled 6cm shifted (4cm,-4cm) ;

fill p
withshading("linear", llcorner p, urcorner p)
withcolor \MPcolor{blue-t} shadedinto \MPcolor{red};
  % withfromshadecolor \MPcolor{blue-t} withtoshadecolor \MPcolor{red};
\stopMPpage

\stoptext

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Re: [NTG-context] shading

2011-05-18 Thread Hans Hagen

On 18-5-2011 8:55, Henning Hraban Ramm wrote:


Am 2011-05-18 um 20:30 schrieb Marco:


For this metafun has been extended with a few more
shading commands, with the nicest being:
[…]


Very nice these commands! I like them.

But the shadings in MP still have problems with
transparency. Example below.

I guess, it's not supported. If not, are you planing to
add it or is it unlikely?



Transparency, combined with spot colors and gradients, is really tricky.
Maybe not so much in MP, but at least in InDesign you must know how you
export your PDFs to get expected and printable (i.e. color separable)
results.
Hans, do you need another example?


no, transparency does not relate to shades (i.e. is not part of the 
shading function)


Hans

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Re: [NTG-context] shading

2011-05-18 Thread Hans Hagen

On 18-5-2011 8:30, Marco wrote:


% The entire square is transparent,
% not just the shading part
path p; p:=fullsquare scaled 5cm shifted (5cm, 0cm);
fill p
   withshading("linear", llcorner p, urcorner p)
   withcolor \MPcolor{red} shadedinto \MPcolor{blue-t};


indeed, as transparency is independent of shading


% Error
% path p; p:=fullsquare scaled 5cm shifted (10cm, 0cm);
% fill p
%   withshading("linear", llcorner p, urcorner p)
%   withcolor \MPcolor{red-t} shadedinto \MPcolor{blue};


for the moment use withfromshadecolor ...

(i need to discuss the other variant with taco as it involves the mp 
parser)


Hans

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Re: [NTG-context] shading

2011-05-18 Thread Henning Hraban Ramm


Am 2011-05-18 um 20:30 schrieb Marco:


For  this metafun  has  been extended  with  a few  more
shading commands, with the nicest being:
[…]


Very nice these commands! I like them.

But  the   shadings  in   MP  still  have   problems  with
transparency. Example below.

I guess,  it's not supported.  If not, are you  planing to
add it or is it unlikely?



Transparency, combined with spot colors and gradients, is really tricky.
Maybe not so much in MP, but at least in InDesign you must know how  
you export your PDFs to get expected and printable (i.e. color  
separable) results.

Hans, do you need another example?

Greetlings from Lake Constance!
Hraban
---
http://www.fiee.net/texnique/
http://wiki.contextgarden.net
https://www.cacert.org (I'm an assurer)

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Re: [NTG-context] shading

2011-05-18 Thread Marco
> For  this metafun  has  been extended  with  a few  more
> shading commands, with the nicest being:
> […]

Very nice these commands! I like them.

But  the   shadings  in   MP  still  have   problems  with
transparency. Example below.

I guess,  it's not supported.  If not, are you  planing to
add it or is it unlikely?

\starttext

\definecolor [red-t]  [r=1, t=.6, a=normal]
\definecolor [blue-t] [b=1, t=.4, a=normal]

\startMPpage

% Works
path p; p:=fullsquare scaled 5cm;
fill p
  withshading("linear", llcorner p, urcorner p)
  withcolor \MPcolor{red} shadedinto \MPcolor{blue};

% The entire square is transparent,
% not just the shading part
path p; p:=fullsquare scaled 5cm shifted (5cm, 0cm);
fill p
  withshading("linear", llcorner p, urcorner p)
  withcolor \MPcolor{red} shadedinto \MPcolor{blue-t};

% Error
% path p; p:=fullsquare scaled 5cm shifted (10cm, 0cm);
% fill p
%   withshading("linear", llcorner p, urcorner p)
%   withcolor \MPcolor{red-t} shadedinto \MPcolor{blue};

\stopMPpage
\stoptext

Marco


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Re: [NTG-context] shading in metapost

2008-01-24 Thread Hans Hagen
Thomas A. Schmitz wrote:

> I never thanked you for your message; sorry about that! Unless I'm  
> missing something, this page is just about transparency, but that  
> works quite well in metafun; it was the combination of transparency  
> and shading which I couldn't get right.

in mkiv at some point this may work because there transparency and color 
are separated, but there will be no changes to metafun till mplib is 
around

Hans

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Re: [NTG-context] shading in metapost

2008-01-24 Thread Thomas A. Schmitz

On Jan 24, 2008, at 9:03 AM, Aditya Mahajan wrote:

> Hi Thomas,
>
> On Thu, 24 Jan 2008, Thomas A. Schmitz wrote:
>>

>>  I wanted to be clever and do it in a
>> for-loop like this:
>>
>> for i=1 upto 10:
>>  pickup pencircle scaled (i*0.5) pt ;
>>  draw fullcircle scaled 5mm withcolor transparent (1,0.04,black) ;
>> endfor ;
>>
>> Is this because the expression "pencircle scaled" expects a "numeric
>> primary" as argument? And is there any way around this?
>
> scaled expects a dimension. (i*0.5)pt is not a dimension. You need to
> either write (i*0.5pt) or ((i*0.5)*1pt). The extra parenthesis are  
> needed
> to keep the metapost parser happy.
>
> Aditya
>

Hi Aditya,

agh. So easy - and I had no idea how to do it. Works perfectly!  
I'm glad I'm in the humanities and not in engineering; my bridges  
would collapse real soon... Thanks so much; this loop looks so much  
nicer than having ten lines of code doing the same circle all over  
again!

All best

Thomas
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Re: [NTG-context] shading in metapost

2008-01-24 Thread Aditya Mahajan
Hi Thomas,

On Thu, 24 Jan 2008, Thomas A. Schmitz wrote:

> On Jan 24, 2008, at 1:28 AM, Mojca Miklavec wrote:
>>
>> In theory possible, but in practice not implemented in metafun. But
>> see
>>http://www.fauskes.net/media/pgf/pgfmanualCVS2008-01-23.pdf
>> It might satisfy your needs. (Impressive!)
>>
>> Mojca
>
> Thanks, Mojca, that's what I suspected. For the time being, I prefer
> metafun just because I know a little bit about it (and almost nothing
> about tikz).

TikZ has a nice interface. The only drawback right now is the speed. 
Hopefully sometime in the near future, some of the backend of tikz will be 
written in lua and mplib, which will make things much faster.

> I have solved the problem at hand by drawing ten
> instances of a very transparent black circle on top of each other and
> increasing the scale of the pencircle slightly at every run. Which
> leads me to one last question: I wanted to be clever and do it in a
> for-loop like this:
>
>  for i=1 upto 10:
>   pickup pencircle scaled (i*0.5) pt ;
>   draw fullcircle scaled 5mm withcolor transparent (1,0.04,black) ;
>  endfor ;
>
> Is this because the expression "pencircle scaled" expects a "numeric
> primary" as argument? And is there any way around this?

scaled expects a dimension. (i*0.5)pt is not a dimension. You need to 
either write (i*0.5pt) or ((i*0.5)*1pt). The extra parenthesis are needed 
to keep the metapost parser happy.

Aditya
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Re: [NTG-context] shading in metapost

2008-01-24 Thread Thomas A. Schmitz

On Jan 16, 2008, at 11:22 PM, John Luciani wrote:

> There is some information on doing transparencies in
> METAPOST at http://www-math.univ-poitiers.fr/~phan/metalpha.html
>
> Using the code at the above link you should be able to produce
> the effect in your jpeg.
>
> (* jcl *)

John,

I never thanked you for your message; sorry about that! Unless I'm  
missing something, this page is just about transparency, but that  
works quite well in metafun; it was the combination of transparency  
and shading which I couldn't get right.


On Jan 24, 2008, at 1:28 AM, Mojca Miklavec wrote:
>
> In theory possible, but in practice not implemented in metafun. But  
> see
>http://www.fauskes.net/media/pgf/pgfmanualCVS2008-01-23.pdf
> It might satisfy your needs. (Impressive!)
>
> Mojca

Thanks, Mojca, that's what I suspected. For the time being, I prefer  
metafun just because I know a little bit about it (and almost nothing  
about tikz). I have solved the problem at hand by drawing ten  
instances of a very transparent black circle on top of each other and  
increasing the scale of the pencircle slightly at every run. Which  
leads me to one last question: I wanted to be clever and do it in a  
for-loop like this:

  for i=1 upto 10:
pickup pencircle scaled (i*0.5) pt ;
draw fullcircle scaled 5mm withcolor transparent (1,0.04,black) ;
  endfor ;

Is this because the expression "pencircle scaled" expects a "numeric  
primary" as argument? And is there any way around this?

All best, and thanks to all

Thomas
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Re: [NTG-context] shading in metapost

2008-01-23 Thread Mojca Miklavec
On Jan 16, 2008 8:07 PM, Thomas A. Schmitz wrote:
> Hi all,
>
> I have a somewhat silly question about metapost/metafun. To emphasize
> parts of a picture, I place a bright red arrow or circle/ellipse on
> top of the picture. I would like to make this arrow more visible by
> putting a shade beneath it (I attach a jpg that will hopefully show
> the desired effect). Right now, I simply draw the arrow twice with a
> transparent black color, once with a smaller pencircle, so the effect
> is like a shadow that is darker in the center than at the edges.
> However, I think the effect would be more dramatic if I could have a
> transparent area with a smooth grading. Is this possible at all in
> metapost? filling a path with a transparent AND shaded color?

In theory possible, but in practice not implemented in metafun. But see
http://www.fauskes.net/media/pgf/pgfmanualCVS2008-01-23.pdf
It might satisfy your needs. (Impressive!)

Mojca
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Re: [NTG-context] shading in metapost

2008-01-16 Thread John Luciani
There is some information on doing transparencies in
METAPOST at http://www-math.univ-poitiers.fr/~phan/metalpha.html

Using the code at the above link you should be able to produce
the effect in your jpeg.

(* jcl *)

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Re: [NTG-context] shading with stitching functions

2006-12-27 Thread Peter Rolf
Mojca Miklavec wrote:
> On 12/27/06, Peter Rolf wrote:
>> Hi Mojca,
>>
>> this is also on my wishlist (and christmas is over). Currently I use
>> several color gradients in a row, to simulate the same effect. But sadly
>> this way is too viewer dependent (rendering is a matter of luck with
>> every new version), not to mention the big size. So if there would be a
>> cleaner solution, I would be a happy man.
>>
>> I'm willing to help, but I haven't looked into specials yet. Give me
>> some time for reading and some more time for understanding... ;)
> 
> With Hans's hint I finally got some kind of result. However, the
> numbers in the stream seem to influence the colors, but not in the way
> I want them to. I have to do some further explorations. Does anyone
> know how to convert PS to PDF without compression?
>
I used

\pdfcompresslevel=0

with your example code.

> Btw: TikZ supports such shadings, so if you don't necessary need a
> metapost graphic, you can take a look at it as well. Here's an example
>>from the manual:
>
I need them as mp graphic, but it shouldn't hurt to look into that.

> \usemodule[tikz]
> \starttext
> \pgfdeclarehorizontalshading{myshadingA}
> {1cm}{rgb(0cm)=(1,0,0); color(2cm)=(green); color(4cm)=(blue)}
> \pgfuseshading{myshadingA}
> \stoptext
> 
> (I've just found out that it uses another aproach for "sampled
> functions", perhaps I'll have more chances to figure out how to
> implement it that way.)
> 
> Mojca
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Re: [NTG-context] shading with stitching functions

2006-12-27 Thread Mojca Miklavec
On 12/27/06, Peter Rolf wrote:
> Hi Mojca,
>
> this is also on my wishlist (and christmas is over). Currently I use
> several color gradients in a row, to simulate the same effect. But sadly
> this way is too viewer dependent (rendering is a matter of luck with
> every new version), not to mention the big size. So if there would be a
> cleaner solution, I would be a happy man.
>
> I'm willing to help, but I haven't looked into specials yet. Give me
> some time for reading and some more time for understanding... ;)

With Hans's hint I finally got some kind of result. However, the
numbers in the stream seem to influence the colors, but not in the way
I want them to. I have to do some further explorations. Does anyone
know how to convert PS to PDF without compression?

Btw: TikZ supports such shadings, so if you don't necessary need a
metapost graphic, you can take a look at it as well. Here's an example
from the manual:

\usemodule[tikz]
\starttext
\pgfdeclarehorizontalshading{myshadingA}
{1cm}{rgb(0cm)=(1,0,0); color(2cm)=(green); color(4cm)=(blue)}
\pgfuseshading{myshadingA}
\stoptext

(I've just found out that it uses another aproach for "sampled
functions", perhaps I'll have more chances to figure out how to
implement it that way.)

Mojca
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Re: [NTG-context] shading with stitching functions

2006-12-27 Thread Peter Rolf
Hi Mojca,

this is also on my wishlist (and christmas is over). Currently I use
several color gradients in a row, to simulate the same effect. But sadly
this way is too viewer dependent (rendering is a matter of luck with
every new version), not to mention the big size. So if there would be a
cleaner solution, I would be a happy man.

I'm willing to help, but I haven't looked into specials yet. Give me
some time for reading and some more time for understanding... ;)


Greetings, Peter


Mojca Miklavec wrote:
> Hello,
> 
> I'm still trying to get shading in MetaPost as the one in the attached
> eps file, but I don't manage to decipher the way how other shandings
> are done.
> 
> There's a .tex file attached with a failed (hardcoded) example tries
> ... but I don't know where to explore further.
> 
> I would appreciate any hints,
> Mojca
> 
> 
> 
> 
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Re: [NTG-context] shading with stitching functions

2006-12-27 Thread Hans Hagen
Mojca Miklavec wrote:
> Hello,
>
> I'm still trying to get shading in MetaPost as the one in the attached
> eps file, but I don't manage to decipher the way how other shandings
> are done.
>
> There's a .tex file attached with a failed (hardcoded) example tries
>  but I don't know where to explore further.
well, 'where' coul dbe spec-tpd, or the pdftex manual -)

{\immediate\pdfobj stream attr
 {/FunctionType 0
/Order 1
/BitsPerSample 8
/Domain [\gMPs1 \gMPs2]
/Decode [ 0 1 0 1 0 1 ]
/Range [ 0 1 0 1 0 1 ]
/Size [ 11 ]}
  {00 00 00
   51 00 96
   71 02 f3
   8c 07 f3
   a1 10 96
   b4 20 00
   c6 37 00
   d5 57 00
   e4 83 00
   f2 ba 00
   ff ff 00}%

you can try to define a stream but then you also must maks sure that there is a 
corresponding length key 

Hans 

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Re: [NTG-context] shading box many times

2005-11-29 Thread Hans Hagen

Vit Zyka wrote:


yes, it works!

Now it works even on my old distrib also. Seems the crutial line was
inside this vardef:

vardef add_special_signal = % write the version number
  if (length _global_specials_ <> 0) or (length _local_specials_ <> 0) :
special ("%%MetaPostSpecials: 2.0 " & decimal _special_signal_ & " 
" & decimal _special_div_) ;

  fi ;
enddef ;

indeed, i pass the value to the mp to pdf converter so that old files 
still work ok; otherwise we get a truckload of compatibility problems


Hans
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Re: [NTG-context] shading box many times

2005-11-29 Thread Vit Zyka

Hans Hagen wrote:

Vit Zyka wrote:


Hans Hagen wrote:


Taco Hoekwater wrote:


Hans Hagen wrote:


Vit Zyka wrote:


Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works 
OK until some number of shadings. Please see example:

  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative 
example can help.


works ok here; since it concerns independent mp runs, i cannot 
imagine what goes wrong; mayeb a bad random numer; does your log 
say something?


My results are the same as Vit's example: The last 9 items are
not shaded but have 3 black sides and 1 white one
(with \write18 disabled, using a single \jobname-mpgraph.mp)

I don't know what is going, but at least I can reproduce the problem.


it's related to the fact that there can be 1000 specials only (this 
/1000 in mp-spec)


if you add:

\def\MPrgbnumber#1{\expandafter\doMPrgbnumber#1.0\relax}
\def\doMPrgbnumber#1.#2#3#4#5#6\relax{#2#3#4#5}

\startMPinclusions
_special_div_ := 1 ;
\stopMPinclusions

to the file, and change all 1000's in mp-spec.tex into _special_div_ 
it works ok; so, the question (for taco is): does mp have the right 




Really? Hmmm, not for me. I have got the graphics with flat color per 
picture; every picture in the sequence has lighter and lighter color 
(starting from black). (After performing your instructions in the 
mp-spec.mp and refreshing metafun.mem.)



can you try the experimental zip i posted yesterday (.../temp/cont-tmf.zip)
forget about the definitions, just set \settrue \manyMPspecials in your 
file


should work

>
> Hans

yes, it works!

Now it works even on my old distrib also. Seems the crutial line was
inside this vardef:

vardef add_special_signal = % write the version number
  if (length _global_specials_ <> 0) or (length _local_specials_ <> 0) :
special ("%%MetaPostSpecials: 2.0 " & decimal _special_signal_ & " 
" & decimal _special_div_) ;

  fi ;
enddef ;

Again many thanks, Hans
Vit
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Re: [NTG-context] shading box many times

2005-11-29 Thread Hans Hagen

Vit Zyka wrote:


Hans Hagen wrote:


Taco Hoekwater wrote:


Hans Hagen wrote:


Vit Zyka wrote:


Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works 
OK until some number of shadings. Please see example:

  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative 
example can help.





works ok here; since it concerns independent mp runs, i cannot 
imagine what goes wrong; mayeb a bad random numer; does your log 
say something?





My results are the same as Vit's example: The last 9 items are
not shaded but have 3 black sides and 1 white one
(with \write18 disabled, using a single \jobname-mpgraph.mp)

I don't know what is going, but at least I can reproduce the problem.





it's related to the fact that there can be 1000 specials only (this 
/1000 in mp-spec)


if you add:

\def\MPrgbnumber#1{\expandafter\doMPrgbnumber#1.0\relax}
\def\doMPrgbnumber#1.#2#3#4#5#6\relax{#2#3#4#5}

\startMPinclusions
_special_div_ := 1 ;
\stopMPinclusions

to the file, and change all 1000's in mp-spec.tex into _special_div_ 
it works ok; so, the question (for taco is): does mp have the right 



Really? Hmmm, not for me. I have got the graphics with flat color per 
picture; every picture in the sequence has lighter and lighter color 
(starting from black). (After performing your instructions in the 
mp-spec.mp and refreshing metafun.mem.)


can you try the experimental zip i posted yesterday (.../temp/cont-tmf.zip)
forget about the definitions, just set \settrue \manyMPspecials in your 
file


should work

Hans
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Re: [NTG-context] shading box many times

2005-11-28 Thread Vit Zyka

Hans Hagen wrote:

Taco Hoekwater wrote:


Hans Hagen wrote:


Vit Zyka wrote:


Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works OK 
until some number of shadings. Please see example:

  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative 
example can help.




works ok here; since it concerns independent mp runs, i cannot 
imagine what goes wrong; mayeb a bad random numer; does your log say 
something?




My results are the same as Vit's example: The last 9 items are
not shaded but have 3 black sides and 1 white one
(with \write18 disabled, using a single \jobname-mpgraph.mp)

I don't know what is going, but at least I can reproduce the problem.




it's related to the fact that there can be 1000 specials only (this 
/1000 in mp-spec)


if you add:

\def\MPrgbnumber#1{\expandafter\doMPrgbnumber#1.0\relax}
\def\doMPrgbnumber#1.#2#3#4#5#6\relax{#2#3#4#5}

\startMPinclusions
_special_div_ := 1 ;
\stopMPinclusions

to the file, and change all 1000's in mp-spec.tex into _special_div_ it 
works ok; so, the question (for taco is): does mp have the right 


Really? Hmmm, not for me. I have got the graphics with flat color per 
picture; every picture in the sequence has lighter and lighter color 
(starting from black). (After performing your instructions in the 
mp-spec.mp and refreshing metafun.mem.)


--
\def\MPrgbnumber#1{\expandafter\doMPrgbnumber#1.0\relax}
\def\doMPrgbnumber#1.#2#3#4#5#6\relax{#2#3#4#5}

\startMPinclusions
  _special_div_ := 1 ;
\stopMPinclusions

\startuseMPgraphic{F}
  def log(expr Xstart, Xstop)=
  begingroup
save x, y, D, w, P;
pair D;
path P;
w := 2.5pt; w := w/2;
D := unitvector(Xstop-Xstart) rotated 90;
z1 = Xstart shifted (w*D);
z2 = Xstop shifted (w*D);
z3 = Xstop shifted (-w*D);
z4 = Xstart shifted (-w*D);
P := z1--z2{z2-z1}..{z4-z3}z3--z4{z4-z3}..{z2-z1}cycle;
P
  endgroup
  enddef;

  path P;
  x11 = 0;
  x12 = \overlaywidth;
  y11 = y12 = \overlayheight;
  P:= log(z11,z12); linear_shade(P,8,(1,1,1),(0,0,0)); draw P;
\stopuseMPgraphic

\defineoverlay[F][\uniqueMPgraphic{F}]
\defineframed[F][offset=2mm,strut=yes,background=F,frame=off]

\starttext
  \noindent\dorecurse{1000}{\F{\recurselevel} }
\stoptext
--


precission (it looks ok to me, unless we need to start calculating with it)

so, it may be a dangerous patch. I'll adapt spec-mp to  this new 
constant but for the moment keep the 1 in my cont-loc file


Hans
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===
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database publishing  databazove publikovani
data maintaining and typesetting in typographic quality
priprava dat a jejich sazba v typograficke kvalite

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Re: [NTG-context] shading box many times

2005-11-28 Thread Peter Rolf
Vit Zyka wrote:
> Taco Hoekwater wrote:
>> Hans Hagen wrote:
>>
>>> Vit Zyka wrote:
>>>
 Dear Metafun Wizards,

 I have noticed some strange behaviour with box shading. It works OK
 until some number of shadings. Please see example:
   http://typokvitek.com/tmp/shade-many.pdf
 Any idea for solving? Next not-minimal but small and illustrative
 example can help.
>>>
>>>
>>> works ok here; since it concerns independent mp runs, i cannot
>>> imagine what goes wrong; mayeb a bad random numer; does your log say
>>> something?
>>
>>
>> My results are the same as Vit's example: The last 9 items are
>> not shaded but have 3 black sides and 1 white one
>> (with \write18 disabled, using a single \jobname-mpgraph.mp)
>>
>> I don't know what is going, but at least I can reproduce the problem.
>> I'm attaching an example wrong image.
>>
>> Taco
> 
> A minimal version is here. It shows the randomization is not the reason.
> Shade disappears at 989th shade.

Both examples work here (win xp).

pdfeTeX, Version 3.141592-1.30.4-20050924-2.2 (Web2C 7.5.5)
ConTeXt  ver: 2005.11.16  fmt: 2005.11.17  int: english  mes: german
MetaPost, Version 0.901 (Web2c 7.5.3)

Peter
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Re: [NTG-context] shading box many times

2005-11-28 Thread Hans Hagen

Taco Hoekwater wrote:


Whether or not that makes dividing by 10.000 safe is not clear
to me. I have to read up on what is going on first.



for i=1 upto 1 :
   show i/1 ;
endfor ;

indicates that indeed the precision is ok

i put a version for testing purposes at 
www.pragma-ade.com/temp/cont-tmf.zip


 \settrue \manyMPspecials

will permit 10K specials

(it also has GB's desparate prefix patch so he'd better test it -)

Hans
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Re: [NTG-context] shading box many times

2005-11-28 Thread Taco Hoekwater



Hans Hagen wrote:


it's related to the fact that there can be 1000 specials only (this 
/1000 in mp-spec)


Why?


if you add:

\def\MPrgbnumber#1{\expandafter\doMPrgbnumber#1.0\relax}
\def\doMPrgbnumber#1.#2#3#4#5#6\relax{#2#3#4#5}

\startMPinclusions
_special_div_ := 1 ;
\stopMPinclusions

to the file, and change all 1000's in mp-spec.tex into _special_div_ it 
works ok; so, the question (for taco is): does mp have the right 
precission (it looks ok to me, unless we need to start calculating with it)


I am not sure what you are doing, but ... in general the fractional
part of a dimension in TeX, divided by an integer, maps to an identical
fraction (of a bp) in metapost, since both use the same 16-bit (% 65536)
calculus algorithm. Same quantity, different unit.

Whether or not that makes dividing by 10.000 safe is not clear
to me. I have to read up on what is going on first.

Taco
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Re: [NTG-context] shading box many times

2005-11-28 Thread Hans Hagen

Taco Hoekwater wrote:


Hans Hagen wrote:


Vit Zyka wrote:


Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works OK 
until some number of shadings. Please see example:

  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative 
example can help.



works ok here; since it concerns independent mp runs, i cannot 
imagine what goes wrong; mayeb a bad random numer; does your log say 
something?



My results are the same as Vit's example: The last 9 items are
not shaded but have 3 black sides and 1 white one
(with \write18 disabled, using a single \jobname-mpgraph.mp)

I don't know what is going, but at least I can reproduce the problem.



it's related to the fact that there can be 1000 specials only (this 
/1000 in mp-spec)


if you add:

\def\MPrgbnumber#1{\expandafter\doMPrgbnumber#1.0\relax}
\def\doMPrgbnumber#1.#2#3#4#5#6\relax{#2#3#4#5}

\startMPinclusions
_special_div_ := 1 ;
\stopMPinclusions

to the file, and change all 1000's in mp-spec.tex into _special_div_ it 
works ok; so, the question (for taco is): does mp have the right 
precission (it looks ok to me, unless we need to start calculating with it)


so, it may be a dangerous patch. I'll adapt spec-mp to  this new 
constant but for the moment keep the 1 in my cont-loc file


Hans
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Re: [NTG-context] shading box many times

2005-11-28 Thread Vit Zyka

Taco Hoekwater wrote:

Hans Hagen wrote:


Vit Zyka wrote:


Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works OK 
until some number of shadings. Please see example:

  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative 
example can help.



works ok here; since it concerns independent mp runs, i cannot imagine 
what goes wrong; mayeb a bad random numer; does your log say something?



My results are the same as Vit's example: The last 9 items are
not shaded but have 3 black sides and 1 white one
(with \write18 disabled, using a single \jobname-mpgraph.mp)

I don't know what is going, but at least I can reproduce the problem.
I'm attaching an example wrong image.

Taco


A minimal version is here. It shows the randomization is not the reason. 
Shade disappears at 989th shade.


===
\startuseMPgraphic{F}
  def log(expr Xstart, Xstop)=
  begingroup
save x, y, D, w, P;
pair D;
path P;
w := 2.5pt; w := w/2;
D := unitvector(Xstop-Xstart) rotated 90;
z1 = Xstart shifted (w*D);
z2 = Xstop shifted (w*D);
z3 = Xstop shifted (-w*D);
z4 = Xstart shifted (-w*D);
P := z1--z2{z2-z1}..{z4-z3}z3--z4{z4-z3}..{z2-z1}cycle;
P
  endgroup
  enddef;

  path P;
  x11 = 0;
  x12 = \overlaywidth;
  y11 = y12 = \overlayheight;
  P:= log(z11,z12); linear_shade(P,8,(1,1,1),(0,0,0)); draw P;
\stopuseMPgraphic

\defineoverlay[F][\uniqueMPgraphic{F}]
\defineframed[F][offset=2mm,strut=yes,background=F,frame=off]

\starttext
  \noindent\dorecurse{1000}{\F{\recurselevel} }
\stoptext

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Re: [NTG-context] shading box many times

2005-11-28 Thread Vit Zyka

Hans Hagen wrote:

Vit Zyka wrote:


Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works OK 
until some number of shadings. Please see example:

  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative 
example can help.



works ok here; since it concerns independent mp runs, i cannot imagine 
what goes wrong; mayeb a bad random numer; does your log say something?


Hans


Hmmm strange, the second similar result in last two days: wrong result 
also on wiki.


My log says (whole log is attached)
systems : randomizer starts with 981406338

Vit
This is pdfeTeXk, Version 3.141592-1.21b-2.2 (Web2C 7.5.4) (format=cont-en 
2005.11.24)  28 NOV 2005 13:56
entering extended mode
\write18 enabled.
 %&-line parsing enabled.
 (c:/TeXLive/texmf-experim2/web2c/natural.tcx)
**&cont-en shade-many.tex
(./shade-many.tex

ConTeXt  ver: 2005.09.08  fmt: 2005.11.24  int: english  mes: english

language: language en is active

system  : cont-new loaded
(c:/TeXLive/texmf-experim2/tex/context/base/cont-new.tex
systems : beware: some patches loaded from cont-new.tex
color   : palette rollover is available
)
system  : cont-old loaded
(c:/TeXLive/texmf-experim2/tex/context/base/cont-old.tex
loading : Context Old Macros
)
system  : cont-fil loaded
(c:/TeXLive/texmf-experim2/tex/context/base/cont-fil.tex
loading : Context File Synonyms
)
system  : cont-sys loaded
(c:/TeXLive/texmf-experim2/tex/context/user/cont-sys.tex
(c:/TeXLive/texmf-experim2/tex/context/base/type-exa.tex)
(c:/TeXLive/texmf-experim2/tex/context/base/type-syn.tex)
(c:/TeXLive/texmf-experim2/tex/context/base/type-enc.tex)
(c:/TeXLive/texmf-experim2/tex/context/base/type-dis.tex)
(c:/TeXLive/texmf-experim2/tex/context/base/type-siz.tex)
(c:/TeXLive/texmf-experim2/tex/context/base/type-map.tex)
(c:/TeXLive/texmf-experim2/tex/context/base/type-spe.tex)
(c:/TeXLive/texmf-experim2/tex/context/base/type-akb.tex))
bodyfont: 12pt rm is loaded
language: patterns en->ec:ec->1->2:2 uk->ec:ec->2->2:2 de->texnansi:tex
nansi->3->2:2 de->ec:ec->4->2:2 fr->texnansi:texnansi->5->2:2 fr->ec:ec->6->2:2
 es->ec:ec->7->2:2 pt->texnansi:texnansi->8->2:2 pt->ec:ec->9->2:2 it->texnansi
:texnansi->10->2:2 it->ec:ec->11->2:2 nl->texnansi:texnansi->12->2:2 nl->ec:ec-
>13->2:2 cz->il2:il2->14->2:2 cz->ec:ec->15->2:2 sk->il2:il2->16->2:2 sk->ec:ec
->17->2:2 pl->pl0:pl0->18->2:2 pl->ec:ec->19->2:2 pl->qx:qx->20->2:2 loaded
specials: tex,postscript,rokicki loaded
\openout2 = `shade-many.tui'.

system  : shade-many.top loaded
(./shade-many.top
specials: loading definition file tpd
(c:/TeXLive/texmf-experim2/tex/context/base/spec-tpd.tex
specials: loading definition file fdf
(c:/TeXLive/texmf-experim2/tex/context/base/spec-fdf.tex)
specials: fdf loaded
)
specials: fdf,tpd loaded
)
\openout0 = `shade-many-mpgraph.mp'.

\openout0 = `mpgraph.mp'.

 (./shade-many.tuo) (./shade-many.tuo) (./shade-many.tuo) (./shade-many.tuo)
(./shade-many.tuo) (./shade-many.tuo) (./shade-many.tuo) (./shade-many.tuo)
(./shade-many.tuo) (./shade-many.tuo) (./shade-many.tuo) (./shade-many.tuo)
(./shade-many.tuo)
systems : begin file shade-many at line 56
\openout5 = `shade-many-mpgraph.mp'.

systems : randomizer starts with 981406338
[MP to PDF] (./shade-many-mpgraph.4000) [MP to PDF] (./shade-many-mpgraph.3999)
[MP to PDF] (./shade-many-mpgraph.3998) [MP to PDF] (./shade-many-mpgraph.3997)
[MP to PDF] (./shade-many-mpgraph.3996) [MP to PDF] (./shade-many-mpgraph.3995)
[MP to PDF] (./shade-many-mpgraph.3994) [MP to PDF] (./shade-many-mpgraph.3993)
[MP to PDF] (./shade-many-mpgraph.3992) [MP to PDF] (./shade-many-mpgraph.3991)
[MP to PDF] (./shade-many-mpgraph.3990) [MP to PDF] (./shade-many-mpgraph.3989)
[MP to PDF] (./shade-many-mpgraph.3988) [MP to PDF] (./shade-many-mpgraph.3987)
[MP to PDF] (./shade-many-mpgraph.3986) [MP to PDF] (./shade-many-mpgraph.3985)
[MP to PDF] (./shade-many-mpgraph.3984) [MP to PDF] (./shade-many-mpgraph.3983)
[MP to PDF] (./shade-many-mpgraph.3982) [MP to PDF] (./shade-many-mpgraph.3981)
[MP to PDF] (./shade-many-mpgraph.3980) [MP to PDF] (./shade-many-mpgraph.3979)
[MP to PDF] (./shade-many-mpgraph.3978) [MP to PDF] (./shade-many-mpgraph.3977)
[MP to PDF] (./shade-many-mpgraph.3976) [MP to PDF] (./shade-many-mpgraph.3975)
[MP to PDF] (./shade-many-mpgraph.3974) [MP to PDF] (./shade-many-mpgraph.3973)
[MP to PDF] (./shade-many-mpgraph.3972) [MP to PDF] (./shade-many-mpgraph.3971)
[MP to PDF] (./shade-many-mpgraph.3970) [MP to PDF] (./shade-many-mpgraph.3969)
[MP to PDF] (./shade-many-mpgraph.3968) [MP to PDF] (./shade-many-mpgraph.3967)
[MP to PDF] (./shade-many-mpgraph.3966) [MP to PDF] (./shade-many-mpgraph.3965)
[MP to PDF] (./shade-many-mpgraph.3964) [MP to PDF] (./shade-many-mpgraph.3963)
[MP to PDF] (./shade-many-mpgraph.3962) [MP to PDF] (./s

Re: [NTG-context] shading box many times

2005-11-28 Thread Taco Hoekwater

Hans Hagen wrote:

Vit Zyka wrote:


Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works OK 
until some number of shadings. Please see example:

  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative 
example can help.


works ok here; since it concerns independent mp runs, i cannot imagine 
what goes wrong; mayeb a bad random numer; does your log say something?


My results are the same as Vit's example: The last 9 items are
not shaded but have 3 black sides and 1 white one
(with \write18 disabled, using a single \jobname-mpgraph.mp)

I don't know what is going, but at least I can reproduce the problem.
I'm attaching an example wrong image.

Taco


vitmp-mpgraph.3745
Description: PostScript document
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Re: [NTG-context] shading box many times

2005-11-28 Thread Hans Hagen

Vit Zyka wrote:


Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works OK 
until some number of shadings. Please see example:

  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative 
example can help.


works ok here; since it concerns independent mp runs, i cannot imagine 
what goes wrong; mayeb a bad random numer; does your log say something?


Hans
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Re: [NTG-context] shading in meta[post/play] & PDF

2005-01-24 Thread Mojca Miklavec

Page 746 of PDF Reference, version 1.6 also defines an interesting new 
feature: 3D objects (3D Artwork as they call it), but I haven't found 
anything else about that.

there is a section about shading, the function numbers differ;
?
How? (I was talking only about shading types, not about function types 
at all anyway, but the number *should* be the same.)

take a look at supp-mpe.tex, all we need is some variant on
\defineMPspecial{31}
  {\startMPshading{16}% type 3
   \setMPshadingcolors{4}{5}{6}{10}{11}{12}%
   \immediate\pdfobj
 {<>}%
   \immediate\pdfobj
 {<>}%
   \stopMPshading}
(plus some more depending on what parameters need to be passed)
Thanks for pointing it out.
This piece of code is very nice (however the whole bunch of code that 
resides in the file ... I wonder how you managed to put all that stuff 
together :)

 > if you can locate the right stuff in the pdf ref manual we can see what
can be done (off list); i can add more 'special' handlers to the mp to 
pdf converted
Here are some more examples:
http://partners.adobe.com/public/developer/ps/sdk/index_archive.html
http://partners.adobe.com/public/developer/en/ps/sdk/TN5600.SmoothShading.pdf
http://partners.adobe.com/public/developer/en/ps/sdk/sample/smooth.zip
(I didn't want to send the material to the list and I didn't find the 
links until now.)

I'll try to make the drawings I need (in PostScript for the beginning) 
and collect the ideas of how the things have to be implemented (which 
features supported and how). I'm in no way such a 'superwoman' to be 
able to do dozens of things efficiently in one day as you do, but I'll 
do my best; exams are approaching, so it may take me slightly longer - 
please apologize me.

Thanks again for being prepared to help. I'll write back as soon as I 
have something to report.

Mojca
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Re: [NTG-context] shading in meta[post/play] & PDF

2005-01-21 Thread h h extern
Mojca Miklavec wrote:
Problem description:
I have a computer program, which carries the data about the grid points 
on a sphere (possibly with different colors defined in these points) and 
how the points are connected with each other to form a grid. I would 
take these triangles (or quadrilaterals), draw them transformed on the 
plane (with curves, not with straight lines) and fill them with the 
appropriate shading pattern (colors defined in corners of the triangles 
(darker according to normal vector) simply interpolated between the 
three points). Yet another possibility would probably be to use 
function-based shading and define a function which knows how the points 
have to be shaded on the sphere, but the latter seems more complicated 
and less universal.

Problem reduction:
Fill a mp closed path with any more complex shading.
So I would probably need Type 6 or 7 shading (Type 4 would be OK as the 
picture can be clipped within metapost, so that the resulting sphere 
borders are not composed of straight lines; the articles on 
http://www.math.ubc.ca/people/faculty/cass/graphics/text/www/ which 
inspired me to do something so crazy actually use Type 4 shading). Type 
one is probably the most general one, so it should be OK too, just 
complicated to do.

However: I'm not sure if, say, a (sampled) function to be passed to PDF 
can be specified in metapost elegantly.
i searched my machine extensively but it seems that i lost some code that could 
be used as starting point for that;

Page 746 of PDF Reference, version 1.6 also defines an interesting new 
feature: 3D objects (3D Artwork as they call it), but I haven't found 
anything else about that.
there is a section about shading, the function numbers differ;
In dvipdfm there's an example of using:
\special{pdf: bt rotate 90 xscale 2.0 }
These lines are to be used in TeX. MetaPost also knows a "special" 
command, I just don't know how to use it. (This is probably the 
"communication channel" to PDF when trying to implement some more exotic 
shadings.)
take a look at supp-mpe.tex, all we need is some variant on
\defineMPspecial{31}
  {\startMPshading{16}% type 3
   \setMPshadingcolors{4}{5}{6}{10}{11}{12}%
   \immediate\pdfobj
 {<>}%
   \immediate\pdfobj
 {<>}%
   \stopMPshading}
(plus some more depending on what parameters need to be passed)
I glimpsed the mp-spec.mp file, but I didn't yet understand how the 
parameters are passed to PDF.

[more a context mailing list issue than a metapost list issue] 
So I left the metapost group out. Actually, 90% on the people here 
probably think I posted that to the wrong group anyway (in the sense of 
"Are you sure you didn't want to post that question to the 3D studio max 
mailing list?" :) The example above is probably not the most descriptive 
one, but having the possibility to add some more advanced shading 
patterns would be great.
if you can locate the right stuff in the pdf ref manual we can see what can be 
done (off list); i can add more 'special' handlers to the mp to pdf converted

Hans
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 | www.pragma-pod.nl
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Re: [NTG-context] shading in meta[post/play] & PDF

2005-01-20 Thread Mojca Miklavec
Hans Hagen wrote:
Mojca Miklavec wrote:
How can I make shading inside metapost(play) to produce exactly what's 
in the attached picture (smooth shades). Or more generally: how can I 
"hardcode" some PS/PDF code in .mp, not (yet) supported by 
metapost(play)?

certain kind of native level 2 shaded can be done with the metafun 
macros (circular and linear vector based)

a couple of years ago mathew baker and i played with more advanced 
features using functions and such but i need to locate that code;

if you're willing to figure out what (in pdf) functionality is needed i 
can extend the current metapost shading handler with a few more 
alternatives [the function based ones, since that's what you're looking 
for])
I'm not sure if I understood the question correctly (about what should I 
figure out).

I would like to draw a sphere (possibly with different colors on 
different points of the sphere; which would then be interpolated across 
the whole surface).

Problem description:
I have a computer program, which carries the data about the grid points 
on a sphere (possibly with different colors defined in these points) and 
how the points are connected with each other to form a grid. I would 
take these triangles (or quadrilaterals), draw them transformed on the 
plane (with curves, not with straight lines) and fill them with the 
appropriate shading pattern (colors defined in corners of the triangles 
(darker according to normal vector) simply interpolated between the 
three points). Yet another possibility would probably be to use 
function-based shading and define a function which knows how the points 
have to be shaded on the sphere, but the latter seems more complicated 
and less universal.

Problem reduction:
Fill a mp closed path with any more complex shading.
So I would probably need Type 6 or 7 shading (Type 4 would be OK as the 
picture can be clipped within metapost, so that the resulting sphere 
borders are not composed of straight lines; the articles on 
http://www.math.ubc.ca/people/faculty/cass/graphics/text/www/ which 
inspired me to do something so crazy actually use Type 4 shading). Type 
one is probably the most general one, so it should be OK too, just 
complicated to do.

However: I'm not sure if, say, a (sampled) function to be passed to PDF 
can be specified in metapost elegantly.

Page 746 of PDF Reference, version 1.6 also defines an interesting new 
feature: 3D objects (3D Artwork as they call it), but I haven't found 
anything else about that.

In dvipdfm there's an example of using:
\special{pdf: bt rotate 90 xscale 2.0 }
These lines are to be used in TeX. MetaPost also knows a "special" 
command, I just don't know how to use it. (This is probably the 
"communication channel" to PDF when trying to implement some more exotic 
shadings.)

I glimpsed the mp-spec.mp file, but I didn't yet understand how the 
parameters are passed to PDF.

[more a context mailing list issue than a metapost list issue]
So I left the metapost group out. Actually, 90% on the people here 
probably think I posted that to the wrong group anyway (in the sense of 
"Are you sure you didn't want to post that question to the 3D studio max 
mailing list?" :) The example above is probably not the most descriptive 
one, but having the possibility to add some more advanced shading 
patterns would be great.

Thank you,
Mojca
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Re: [NTG-context] Shading transparency / missing linear_shade variant

2004-07-27 Thread Hans Hagen
Eckhart Guthöhrlein wrote:
On Tue, Jul 27, 2004 at 01:37:06PM +0200, Hans Hagen wrote:
 

But anyway, transparency is ignored when using shading. Is there any
possibility to achieve a gradient from, i.e., completely transparent to
completely intransparent white?
 

no(t yet), i dunno if pdf supports that -) 
   

That's really a pity. But alas, if *you* don't know, it's probably
hopeless.
 

the problem is in the fact that in a shading one has to define a vector and i have to find out how to define a transparent vector (color 1 -> color 2) 

Hans 

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Re: [NTG-context] Shading transparency / missing linear_shade variant

2004-07-27 Thread Eckhart Guthöhrlein
On Tue, Jul 27, 2004 at 01:37:06PM +0200, Hans Hagen wrote:
> >But anyway, transparency is ignored when using shading. Is there any
> >possibility to achieve a gradient from, i.e., completely transparent to
> >completely intransparent white?
> > 
> >
> no(t yet), i dunno if pdf supports that -) 

That's really a pity. But alas, if *you* don't know, it's probably
hopeless.

-- 
Eckhart
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Re: [NTG-context] Shading transparency / missing linear_shade variant

2004-07-27 Thread Hans Hagen
Eckhart Guthöhrlein wrote:
On Sat, Jul 24, 2004 at 11:36:03AM +0200, Vit Zyka wrote:
 

Furthermore, the shading variants for linear_shade do not correspond
with those listed in the metafun manual, page 180. Variant 2 is missing
and behaves like variant 3 should.
 

Not so exactly. The today reality is a bit richer than that in the 
Metafun manual. One can choose from 8 directions:

number   direction
1NE
2NW
3SW
4SE
5E
6N
7W
8S
otherE
   

All right, thanks. Admittedly, i could have found this by trying more
numbers.
But anyway, transparency is ignored when using shading. Is there any
possibility to achieve a gradient from, i.e., completely transparent to
completely intransparent white?
 

no(t yet), i dunno if pdf supports that -) 

Hans 

-
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 Ridderstraat 27 | 8061 GH Hasselt | The Netherlands
tel: 038 477 53 69 | fax: 038 477 53 74 | www.pragma-ade.com
| www.pragma-pod.nl
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Re: [NTG-context] Shading transparency / missing linear_shade variant

2004-07-27 Thread Eckhart Guthöhrlein
On Sat, Jul 24, 2004 at 11:36:03AM +0200, Vit Zyka wrote:
> >Furthermore, the shading variants for linear_shade do not correspond
> >with those listed in the metafun manual, page 180. Variant 2 is missing
> >and behaves like variant 3 should.
> 
> Not so exactly. The today reality is a bit richer than that in the 
> Metafun manual. One can choose from 8 directions:
> 
> number   direction
> 1NE
> 2NW
> 3SW
> 4SE
> 5E
> 6N
> 7W
> 8S
> otherE

All right, thanks. Admittedly, i could have found this by trying more
numbers.
But anyway, transparency is ignored when using shading. Is there any
possibility to achieve a gradient from, i.e., completely transparent to
completely intransparent white?

-- 
Eckhart
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Re: [NTG-context] Shading transparency / missing linear_shade variant

2004-07-24 Thread Vit Zyka
Furthermore, the shading variants for linear_shade do not correspond
with those listed in the metafun manual, page 180. Variant 2 is missing
and behaves like variant 3 should.
Not so exactly. The today reality is a bit richer than that in the 
Metafun manual. One can choose from 8 directions:

number   direction
1NE
2NW
3SW
4SE
5E
6N
7W
8S
otherE
Vit Zyka
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