Re: [Nuke-users] extracting exr passes with shuffle node for stereo.

2012-12-05 Thread Michael Habenicht
The good thing about stereo in nuke is that you have both eyes in one stream and therefor every node works on both eyes at the same time. To use this you have to join your views with the JoinView node. But I saw on your screenshots that you have the name of your view in the layername which you

[Nuke-users] Re: Re: deep to points

2012-12-05 Thread Henning Glabbart
Thanks, that was it! Oddly enough both cameras line up perfectly in my scene but for some reason the camera from Houdini adds a scale of 0.05 to the equation. Thank you so much, I'm sure I'll be back :) Message: 23 Date: Wed, 05 Dec 2012 12:25:38 +1300 From: Frank Rueter

[Nuke-users] Re: Nuke-users Digest, Vol 58, Issue 8

2012-12-05 Thread Khushnum
am not sure i follow. within this one matte1 read node i have 2 more embedded passes called 1)ambient and 2)incandecence(don't ask me why...it's the cg dept:)) . within each of these there are further rgb mattes. so what name should i be changing? you mean it should be rendered from maya with a

Re: [Nuke-users] Fading Project 3d Shaders

2012-12-05 Thread Julik Tarkhanov
I could add this to projectionist as an option btw... On 4 dec. 2012, at 18:22, Magno Borgo li...@borgo.tv wrote: Thats it, thanks. Animated multiply node before the project 3d. -- Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX Amsterdam | The Netherlands | tel. +31 20 330 8250

Re: [Nuke-users] Re: Nuke-users Digest, Vol 58, Issue 8

2012-12-05 Thread Shailendra Pandey
Hi Khushnum, would it be possible for you to share a single frame of the exr. you can crop it to a very small size if you like for copyright reasons just make sure you write out all channels. Cheers Shail On Wed, Dec 5, 2012 at 5:42 PM, Khushnum kfchi...@tataelxsi.co.in wrote: am not sure i

[Nuke-users] OT - flock

2012-12-05 Thread Ron Ganbar
Hi all, back in the Shake days Peter Warner released a little Macro called Flock. With it he also attached a 15 frame loop of a bird flapping. Anybody has this 15 frame loop by any chance? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url:

Re: [Nuke-users] Fading Project 3d Shaders

2012-12-05 Thread Magno Borgo
Nice :)That would be great. Perhaps with some fading animation setup, x frames before, y frames after the framehold.I could add this to projectionist as an option btw...On 4 dec. 2012, at 18:22, "Magno Borgo" li...@borgo.tv wrote:Thats it, thanks. Animated multiply node before the project 3d.

Re: [Nuke-users] OT - flock

2012-12-05 Thread Ron Ganbar
Yes. How magically straight forward! Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 5 December 2012 15:25, Holger Hummel|Celluloid VFX hol...@celluloid-vfx.com wrote: ** should be in there,

Re: [Nuke-users] OT - flock

2012-12-05 Thread Hugo Léveillé
Time to turn those old flocks into a particle emiter :) On Wed, Dec 5, 2012, at 8:27, Ron Ganbar wrote: Yes. How magically straight forward! Thanks, Ron Ganbar email: [1]ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: [2]http://ronganbar.wordpress.com/ On 5

Re: [Nuke-users] deep to points

2012-12-05 Thread Colin Doncaster
Never assume a round trip maintains the data. :) On 2012-12-05, at 6:41 AM, Henning Glabbart henni...@themill.com wrote: Thanks, that was it! Oddly enough both cameras line up perfectly in my scene but for some reason the camera from Houdini adds a scale of 0.05 to the equation. Thank

Re: [Nuke-users] OT - flock

2012-12-05 Thread Ron Ganbar
I love the simplicity of this 2D node. Duplicator from Nukepedia does the same for 3D (and of course, the Particle system). But sometimes you just need 2D Flock. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url:

[Nuke-users] Processing

2012-12-05 Thread Neil Scholes
Hi - im rendering stuff and noticed Nuke only uses about 30% of each processor... Is this normal for Nuke - im running Linux Mint Maya 13. Thanks -- Neil Scholes www.uvfilms.co.uk +44 (0) 7977 456 197 ___ Nuke-users mailing list

Re: [Nuke-users] Processing

2012-12-05 Thread Ron Ganbar
Depends on disk speed maybe? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 5 December 2012 16:29, Neil Scholes n...@uvfilms.co.uk wrote: Hi - im rendering stuff and noticed Nuke only uses about 30%

Re: [Nuke-users] Processing

2012-12-05 Thread Neil Scholes
ok - im reading off my local raid 0 drive - which is fast enough to play back 2k DPX realtime. But Im also rendering to that disc also.. is this the issue perhaps? Neil Scholes www.uvfilms.co.uk +44 (0) 7977 456 197 On 05/12/12 14:30, Ron Ganbar wrote: Depends on disk speed maybe?

Re: [Nuke-users] Processing

2012-12-05 Thread Peter Pearson
On 05/12/12 14:39, Neil Scholes wrote: ok - im reading off my local raid 0 drive - which is fast enough to play back 2k DPX realtime. But Im also rendering to that disc also.. is this the issue perhaps? Most probably depending on what disk buffering is set up - I'm guessing the file system

Re: [Nuke-users] Processing

2012-12-05 Thread Randy Little
Yeah same thing always. I can actually render 8 frames per render box on on farm 8 frames by 2 threads is just ass fast as any combination from 1xall threads 4x4 2x8 6x3. Most of our famr is dual 6 core with hyper threads so.. unless you have furnace in the comp you will need to run a

Re: [Nuke-users] Processing

2012-12-05 Thread Neil Scholes
Hi Peter - thanks Yes ext4 ok with your suggested setup - i get half of the cores being used ( 8 threads out of 16) - and out of that half - only one of the threads is using a full 100% - the rest are down by around 10% This sound right? Neil Scholes www.uvfilms.co.uk +44 (0) 7977 456

Re: [Nuke-users] Processing

2012-12-05 Thread Neil Scholes
Ahhh ok - just Nuke normality then - cheers for the info. Neil Scholes www.uvfilms.co.uk +44 (0) 7977 456 197 On 05/12/12 15:04, Randy Little wrote: Yeah same thing always. I can actually render 8 frames per render box on on farm 8 frames by 2 threads is just ass fast as any combination

Re: [Nuke-users] Processing

2012-12-05 Thread Colin Doncaster
Have you tried starting Nuke with -m 16 and trying the same test? This tells Nuke how many threads you want to use vs. how many cores your computer has. Cheers On 2012-12-05, at 10:13 AM, Neil Scholes n...@uvfilms.co.uk wrote: Hi Peter - thanks Yes ext4 ok with your suggested setup -

Re: [Nuke-users] Processing

2012-12-05 Thread robo robo robocop
The same thing.. To get full load of all cores we usually split our`s sequence in to several chunks and render them simultaneosly via background render.. but with this setup you can easily exceed your RAM limit.. so for heavy sequences we split in to small amount of simultaneous renders or even

Re: [Nuke-users] OT - flock

2012-12-05 Thread Frank Rueter
http://www.nukepedia.com/toolsets/flockofbirds/ On 6/12/12 3:25 AM, Ron Ganbar wrote: I love the simplicity of this 2D node. Duplicator from Nukepedia does the same for 3D (and of course, the Particle system). But sometimes you just need 2D Flock. Ron Ganbar email: ron...@gmail.com

Re: [Nuke-users] OT - flock

2012-12-05 Thread Hugo Léveillé
Would it be possible to make the bunch of birds follow a 3D curve created with the polygone plugin ? I did not find any ways to use the CurveAttach node with Nuke's particles. Those birds would then be very usefull :) On Wed, Dec 5, 2012, at 17:26, Frank Rueter wrote:

Re: [Nuke-users] OT - flock

2012-12-05 Thread Frank Rueter
I guess you can always make the emitter follow the spline and make the particles inherit 100% of the emitter speed. On 6/12/12 12:19 PM, Hugo Léveillé wrote: Would it be possible to make the bunch of birds follow a 3D curve created with the polygone plugin ? I did not find any ways to use the