Same...
Sent from my iPhone
> On Mar 14, 2016, at 8:27 AM, Elias Ericsson Rydberg
> wrote:
>
> Gmail here too, just to confirm.
>
> måndag 14 mars 2016 skrev Howard Jones :
>> Though that might also explain why I haven’t had anyone
36 -244.977478
>>> x98.866745 -253.7048645 x99.12628174 -260.6867676 x99.32093811 -265.9231873
>>> x99.90490723 -276.3960571 x100.5537567 -285.1234741 x100.7484131
>>> -288.6144104 x101.0079651 -293.8508301 x101.2026062 -297.3418274
>>> x101.3323822 -300.832824
Does a fit function exist for knobs? Something akin to Houdini’s fit or fit01
for remapping values to a normalized or user defined range?
I looked through the knob expression doc and found just about everything else I
might want and perhaps I missed it so I thought I might ask.
Best,
Chris
Doesn't it stand to reason that the camera in the demo vid isn't
animated/tracked, hence all movement in the transform Geo node.
If the camera had been fracked it would have been a pretty lackluster demo
since the camera is they only thing moving in that plate.
Best,
Chris
Sent from my
> DOF will be shallower than usual, since the horizontal fov per focal length
> will be twice as wide, so be diligent with tracker markers. Again, tracking
> is harder due to all these things.
Sorry to nitpick, Frank but this isn’t correct. Actually the opposite is true.
Anamorphic lenses
%20255%209765 [Israel]
url: http://ronganbar.wordpress.com/ http://ronganbar.wordpress.com/
On Sun, Apr 26, 2015 at 7:53 PM, Chris Noellert cnoell...@gmail.com
mailto:cnoell...@gmail.com wrote:
My favorite snippet:
The Foundry's visual effects software Nuke was used to make the
computer
My favorite snippet:
The Foundry's visual effects software Nuke was used to make the
computer-generated characters in Guardians of the Galaxy look completely real
The company has recently launched a concept design software productcalled Modo,
which means that prototype cars, phones and
Photoscan. Horrible learning materials and interface but it does what it says
on the tin and surprisingly well.
Best,
Chris
Sent from my iPhone
On Jun 30, 2014, at 6:52 PM, Michael Garrett michaeld...@gmail.com wrote:
Can you recommend a particular photogrammetry-based tool that creates
being done on the caching and
playback components? Even HieroPlayer has trouble maintaining consistent
playback frame rates, especially compared to something like RV.
- It would be fantastic if Quadro SDI cards were supported as output
devices...
-Nathan
From: Chris Noellert
Sent
can shed some more light on that particular end of things though...
Bes,
Chris
On Apr 8, 2014, at 1:39 PM, Gary Jaeger g...@corestudio.com wrote:
And was I imagining things or did the mention some kind of integrated render
farm solution?
On Apr 8, 2014, at 12:54 PM, Chris Noellert cnoell
On Tuesday, April 8, 2014, Gary Jaeger g...@corestudio.com wrote:
And was I imagining things or did the mention some kind of integrated render
farm solution?
On Apr 8, 2014, at 12:54 PM, Chris Noellert cnoell...@gmail.com wrote:
Strikes me that you’re seeing a pyramid effect of products
Deke,
My questions are of a more utilitarian nature. Given how immediate clients
want to see feedback, how robust is the caching at this point? I found Nuke's
caching somewhat frustrating at times and albeit I've only used Heiro a handful
of times but even then it often felt like things
frame rates, especially compared to something like RV.
- It would be fantastic if Quadro SDI cards were supported as output
devices...
-Nathan
From: Chris Noellert
Sent: Tuesday, April 08, 2014 3:17 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] nuke studio
Deke,
My
http://www3.pny.com/NVIDIA-Quadro-K6000-SDI-font-colordc0431Newfont-P3430C366.aspx
On Apr 8, 2014, at 5:13 PM, Randy Little randyslit...@gmail.com wrote:
Quadro sdi is dead. The have stopped making it.
On Apr 8, 2014 6:43 PM, Chris Noellert cnoell...@gmail.com wrote:
Indeed, the Quadro
render farm for your interactive session.
-deke
On Tuesday, April 8, 2014, Gary Jaeger g...@corestudio.com wrote:
And was I imagining things or did the mention some kind of integrated render
farm solution?
On Apr 8, 2014, at 12:54 PM, Chris Noellert cnoell...@gmail.com wrote:
Strikes me
It does, doesn’t it.
Any plans to release that as well?
Best,
Chris
On Jan 29, 2014, at 9:02 AM, Michael Garrett michaeld...@gmail.com wrote:
Very cool, and the Mantra to Nuke tool looks interesting too.
On 29 January 2014 10:19, Neil Rögnvaldr Scholes n...@uvfilms.co.uk wrote:
This
dave...@gmail.com wrote:
Standing ovation! Clap clap!
On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert cnoell...@gmail.com
wrote:
It does, doesn’t it.
Any plans to release that as well?
Best,
Chris
On Jan 29, 2014, at 9:02 AM, Michael Garrett michaeld...@gmail.com
wrote
One could write up to one Meg of user data in a dpx in the user data field.
That data can be pretty much anything. Some have used it in the past for proxy
images, some for audio samples. The point is that it's user definable and up
to a meg.
Best,
Chris
Sent from my iPhone
On Dec 14,
I think Hakan, while he was still at Filgate, wrote a tcl dpx parser called
dpxinfo which reads the whole header and dumps it. Check creativecrash. Might
be what you need...
Sent from my iPhone
On Dec 14, 2013, at 3:29 AM, Henrik Cednert n...@irry.com wrote:
Hi
Nuke only accesses a
Tried the render but not with Nuke. Love the workflow and results. Hate the
speed. The deep support is nice though and the new shader assistants and fire
improvements are really welcome .
Best ,
Chris
Sent from my iPhone
On Dec 10, 2013, at 9:28 PM, Randy Little randyslit...@gmail.com
Yep. Seen it too.
Sent from my iPhone
On Nov 27, 2013, at 8:17 AM, Craig Tozzi n...@2000strong.com wrote:
Discovered a weird bug on this project we’re wrapping up:
An artist using a Mac workstation running Snow Leopard had used Mocha Pro and
imported a rotospline into Nuke (7.09).
I don't know Randy, I didn't use clone nodes in my script at all. After I
recovered what I could from the script I continued on another Machine using
10.8.something and had no further issues. Strange...
Chris
Sent from my iPhone
On Nov 27, 2013, at 9:42 AM, Randy Little
Doesn't seem like there's a reason not to.
Sent from my iPhone
On Oct 11, 2013, at 5:33 PM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
Ptex seems like a logical step. I wonder if The Foundry will adopt the Modo
renderer also in Nuke.
2013/10/12 Michael Garrett
Nice. Very nice.
Sent from my iPhone
On Jun 3, 2013, at 1:15 AM, Mike Wong | artixels.gmail artix...@gmail.com
wrote:
Hi Nukers, a short video of Escher SH tools, thanks !
https://vimeo.com/67543236
___
Nuke-users mailing list
Worked 7-8 years ago… don't know about now.
On Jun 2, 2013, at 5:57 PM, John Fegan djf0...@yahoo.com wrote:
I am trying to set up nuke for Ubuntu, is this or was this ever possible?
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
Damn it's nice to read you on the list Rich.
Sent from my iPhone
On Apr 30, 2013, at 4:00 PM, Richard Bobo richb...@mac.com wrote:
Randy,
80+ hour weeks will do that do you! ;^) LOL
Rich
On Apr 30, 2013, at 6:45 PM, Randy Little randyslit...@gmail.com wrote:
Oops I meant
Exactly what I was going to mention. At this stage DNX strikes me as being a
much better alternative, especially when considering all the strange gamma
idiocy one runs into with QuickTime.
Best,
Chris
Sent from my iPhone
On Mar 30, 2013, at 8:04 AM, chris ze.m...@gmx.net wrote:
On
).
++ chris
On 3/30/13 at 6:22 PM, cnoell...@gmail.com (Chris Noellert) wrote:
Exactly what I was going to mention. At this stage DNX strikes me as being
a much better alternative, especially when considering all the strange gamma
idiocy one runs into with QuickTime.
Best,
Chris
Sent from
28 matches
Mail list logo