lol.. thanks Ned!
First anyone ever called me a gentleman :)
> On 20/12/2016, at 14:13, Ned Wilson <nedwil...@gmail.com> wrote:
>
> Jean-Luc,
>
> You’re a gentleman and a scholar. Worked like a charm, thanks!
>
> -n
>
>> On Dec 19, 2016, at 4:51 PM
Hi Ned.
I’ve done something for the roto node but it works for the rotopaint node too.
give that a go
for i in nuke.selectedNodes():
tc = i['toolbar_paint_color'].getValue()
if tc == [1.0, 1.0, 1.0, 1.0]:
i['toolbar_paint_color'].setValue([0.0, 0.0, 0.0,0.0])
else:
My pleasure!
Glad I could help. The same thing happened to me. It's not so obvious!
On Sat, 3 Dec 2016 at 17:55, Phillip Lange <phillipjla...@gmail.com> wrote:
> Thanks Jean-Luc
>
> I foolishly assumed that if I pointed it at the dir that contained both
> the scripts and th
Hi Phillip
Are you reconnecting the rendered clip with the actual nuke script?
If you are pointing to the images sequence, then it’s showing you the correct
thing.
If you want to connect the timeline clip to the script, you need to select the
nuke script when you reconnect. then it would show
This is what happens when the ofxplugincahce folder gets corrupted
I have completely stopped using furnace because of that problem. furnace nodes
disappear without warning.
here is the reply from the foundry on how to get them back. It is not a
permanent fix, if it happens again, you’ll need
Hi guys
Thanks for following up.
I do have Deadline on my machine so it’s likely to be the cause.
> On 17/11/2016, at 23:58, Ben Woodhall <woodh...@thefoundry.co.uk> wrote:
>
> Thanks Abraham. Yes, that bug is still open. It could be the cause of the
> problem Jean-Luc
a similar
> issue with all 3rd party plugins, but only when launched from the terminal.
>
> Do you get an error message?
>
> Skickat från min iPhone
>
> 11 nov. 2016 kl. 19:10 skrev jean-luc <jlaz...@gmail.com
> <mailto:jlaz...@gmail.com>>:
>
>> Th
Thanks for the suggestion.
It doesn’t fix it, the name is still missing
> On 12/11/2016, at 01:55, severin mathiesen <seve...@gimpville.no> wrote:
>
> What font is that? Doesn't look like that in my Nuke. Maybe change font in
> Nuke?
>
> 2016-11-10 21:49 GMT+01:00 jea
Hi There
Just wanted to ask if anyone has seen this before I call on support to help me
out.
The NeatVideo plugin is losing it’s name in Nuke10.0v4 but works fine in
earlier versions of Nuke… strange I know!
Here are a couple of screen to illustrate:
in nuke10.0v3 I see this:
in
I might be missing something obvious but I don’t understand why you don’t use
the ‘python script button’ in the ‘Manage user knobs’
It does all the hard work for you.
You just paste you python script in the script box and give a name to your
button and voila!
> On 2/11/2016, at 07:37,
oops, typo!
It’s not Wooter’s hotbox, it’s Wouter :)
http://www.nukepedia.com/python/ui/w_hotbox
<http://www.nukepedia.com/python/ui/w_hotbox>
> On 13/09/2016, at 07:18, jean-luc <jlaz...@gmail.com> wrote:
>
> Hi J
>
> That’s great, thanks!
> I did find the
a different
blur size for any reason (I find the default size of 15 to be too much 99% of
the time)
An other thing I was trying to figure out is how to activate the color picker
in the paint toolbar with python. Any idea?
Cheers!
Jean-Luc
> On 12/09/2016, at 19:21, J Bills <j
settings and it doesn’t explain why
this doesn’t work, and I haven’t found any method that actually works.
Jean-Luc
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r me. What sort of button?
>
> On 31 August 2016 at 22:21, jean-luc <jlaz...@gmail.com
> <mailto:jlaz...@gmail.com>> wrote:
> One more question
>
>
> I want to make a button for the menu item Cache-> Clear all
>
> I found this in the documentation. If I
12:52, jean-luc <jlaz...@gmail.com> wrote:
>
> cool
> thanks for that!
>
>> On 1/09/2016, at 12:28, Daniel Stein <daniel.st...@thefoundry.co.uk
>> <mailto:daniel.st...@thefoundry.co.uk>> wrote:
>>
>> There is also a specific nuke.loadToolset
cool
thanks for that!
> On 1/09/2016, at 12:28, Daniel Stein <daniel.st...@thefoundry.co.uk> wrote:
>
> There is also a specific nuke.loadToolset() method.
>
> On 31 August 2016 at 19:08, jean-luc <jlaz...@gmail.com
> <mailto:jlaz...@gmail.com>> wrote
I found the answer (Thanks Frank..)
You should be able to just use this
CODE
nuke.nodePaste()
That's what the "File/Import Script..." option does through the
nukescripts.import_script.py
> On 1/09/2016, at 12:02, jean-luc <jlaz...@gmail.com> wrote:
>
> Hi The
Hi There
I’m trying to add a node from the toolsets in Hotbox but the normal
nuke.createNode(‘MyToolsetNode’) does nothing.
Is there another python command for this? I was wondering if I should use the
“insert comp nodes” functionsince the toolsets are nuke scripts.
cheers
Jean-Luc
I just drag them in the timeline when I use existing comps.
First I import them to a bin in the project window, then just drag them to the
timeline on a track
> On 31/05/2016, at 12:21, Frank Rueter|OHUfx wrote:
>
> Ah, so build track works with nuke scripts too cool,
My pleasure!
> On 27/05/2016, at 12:35, Phillip Lange <phillipjla...@gmail.com> wrote:
>
> Thanks Jean-Luc,
>
> Thanks works a treat and will save me a lot of time.
>
> I'll have a look at deadline too,
>
> thanks again
>
> Phillip
>
>
&g
I haven’t tried it myself but I have thought of a way to do that.
In the project settings you’ll find a ’Studio” tab. There you can change which
write node will render to the timeline. So you could potentially change it to
the pre comp write node and then change it back to the comp node once
I reckon it’s just not working.
I have tried changing the time setting to 1 min for the ‘check for updated
files’ in preferences but it makes no difference.
> On 23/05/2016, at 11:09, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:
>
> Thanks Jean-Luc,
>
> but in the time
found it!
I was looking for the wrong name
it’s there:
readfromwrite on Nukepedia
http://www.nukepedia.com/python/misc/readfromwrite
<http://www.nukepedia.com/python/misc/readfromwrite>
> On 12/05/2016, at 13:04, jean-luc <jlaz...@gmail.com> wrote:
>
> Hi all
>
Hi all
I’m sure it’s an old thread and it’s probably on nukepedia somewhere, but I
can’t find it.
I thought there was a way to make a read node from a selected write node when
you press R.
Any pointers appreciated :)
cheers!
Jean-Luc
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Hi all
I am trying to get the resolution of a clip printed in the timeline with the
burn-in node. But no luck
I have opened the metadata view and I can see a Media.Resolution key but I
can’t figure out how to make it show in the burn-in. I have typing it in but it
just stays blank
Any idea?
:24, Randy Little <randyslit...@gmail.com> wrote:
>
> Normals maybe? Use normals node to make sure they are uniform?
>
> On Apr 19, 2016 6:07 PM, "jean-luc" <jlaz...@gmail.com
> <mailto:jlaz...@gmail.com>> wrote:
> Thanks Marten
>
> I tried usin
gt; wrote:
>
> You're correct - that mesh will need UVs. There is a UVProject node, but
> getting exactly what you want may end up crashing Nuke as the 3d system is
> not so robust. Probably better to apply UVs in Blender, Maya, Houdini etc
> then use that.
>
> On 20 April 2016 at 08:1
be hugely appreciated :)
Cheers
Jean-Luc
ParticleEmitTest_v001.nk
Description: Binary data
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Ok, not an overwhelming response but I have just logged a feature request on
the support portal anyway.
I’ll forward the ticket number once I hear back and you can add your voices to
it.
Cheers!
Jean-Luc
> On 15/04/2016, at 14:21, Mat McCosker <mat.mccos...@gmail.com> wrote:
>
did you turn off auto key before creating the shape?
if you have keyframes on your shape, right click on the shape and select No
animation -> curve (all). that should take out all the keyframes. Then check
that auto-key is off and it shouldn’t add any new keyframes when you edit the
shape
>
Randy S. Little
> http://www.rslittle.com/ <http://www.rslittle.com/>
> http://www.imdb.com/name/nm2325729/ <http://www.imdb.com/name/nm2325729/>
>
>
>
> On Tue, Mar 22, 2016 at 6:30 PM, jean-luc <jlaz...@gmail.com
> <mailto:jlaz...@gmail.com>> wrote:
> I
Great! that’s working nicely.
Thanks Tzuen
All sorted :) thanks for the help to Hugo as well!
> On 23/03/2016, at 11:39, Tzuen Wu <m...@tzuenwu.com> wrote:
>
> Try:
> [string map {/Volumes /_Volumes} [knob file]]
>
> Sent from my iPhone
>
> On 22/03/
ong network.
>
> Randy S. Little
> http://www.rslittle.com/ <http://www.rslittle.com/>
> http://www.imdb.com/name/nm2325729/ <http://www.imdb.com/name/nm2325729/>
>
>
>
> On Tue, Mar 22, 2016 at 6:06 PM, jean-luc <jlaz...@gmail.com
> <mailto:jlaz...@g
this in the proxy path: /localcacheFolder[knob file] it almost
works except for that underscore thing. Is there a way to skip the first folder
of the [knob file]?
cheers
Jean-Luc
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Hi all
Has anybody used the stereo tools from black magic’s Fusion Studio? I was
wondering if the disparity map is the same format as Ocula.
As much as I’d like to buy Ocula for myself, I can’t afford the price tag.
Fusion would be a great substitute. Is it any good?
Cheers
Jean-Luc
made a user knob in the card3d where I can type in a frame number but I
can’t find a way to include it in the expressions.
Any clue appreciated!
Cheers
Jean-Luc
set cut_paste_input [stack 0]
version 9.0 v6
push $cut_paste_input
Camera2 {
translate {{curve x1 -46.86717224 -46.78176117
|OHUfx fr...@ohufx.com wrote:
You are using tcl code rather than expression language which is not necessary.
Just use something like Camera1.translate(refFrame) where refFrame is the
name of your user knob that dictates the freeze frame.
On 25/07/15 12:13, jean-luc wrote:
Hi all.
I’m
I am doing a roto for a shot that has a camera.
I used to be able to see at the roto shape and edit it directly in the viewer
downstream from the card3D but its not working at the moment.
I have attached a script to show what I’m doing.
In the past, if I was viewing the output of the card3D
Oh and I forgot to ask, I also would like to get the list view by default in
the project bins content list (instead of thumbnails)
On 6/07/2015, at 10:03, jean-luc jlaz...@gmail.com wrote:
Hi there
Is there a way to make the viewers default to TF (timeline frames) and in/out
when you
Hi there
Is there a way to make the viewers default to TF (timeline frames) and in/out
when you play a clip from a bin or open a project?
I can’t find it in the preferences
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I'm sure it's an easy one line of python but i can't figure it out.
I want Nuke to use the center mode in all nodes that have a motion blur
knob.
I can figure it out for a specific node but i'd like it to be the default
nuke wide
Any help appreciated!
Cheers
Jean-luc
('ScanlineRender.shutteroffset', 'centred')
--
Bruno-Pierre Jobin
514.445.4539
On Thursday, June 11, 2015 at 7:06 PM, jean-luc wrote:
I'm sure it's an easy one line of python but i can't figure it out.
I want Nuke to use the center mode in all nodes that have a motion blur
knob.
I can figure it out
Yes. It looks different with mov32 or mov64. I noticed on short quick times too
and even when they are generated in nuke
On 15/05/2015, at 06:23, John Stewart li...@stewartvfx.com wrote:
I am noticing on longer H.264 quicktimes read in nuke (not generated by
nuke), that the timing of the
cool
thanks
On 17/03/2015, at 11:49 am, Marten Blumen mar...@gmail.com wrote:
Not sure for Nuke Studio, but NukeX9.04 now runs fine. Gtx980/OsX 10.10.2
On 17 March 2015 at 08:39, jean-luc jlaz...@gmail.com wrote:
Is anyone running NukeStudio on Yosemite? It’s still unsupported
Is anyone running NukeStudio on Yosemite? It’s still unsupported on the Foundry
website but I assume you would have to run it on Yosemite when you buy a new
Mac. You’d have no choice.
What are the issues if any?
cheers
Jean-Luc
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That sound great.
How about making it an option in the Nuke preferences?
On 11/03/2015, at 8:58 am, Deke Kincaid d...@thefoundry.co.uk wrote:
The autosave is just python. I know many people that modified the autosave
to do 100 versions of it like Shake used to.
--
Deke Kincaid
Media
9765 [Israel]
url: http://ronganbar.wordpress.com/
On Tue, Mar 10, 2015 at 9:21 PM, jean-luc jlaz...@gmail.com wrote:
Sure, That would work too. But I have no idea how to write python (or any
other language, applescript seemed like a easy way to do it)
On 11/03/2015, at 8:18 am, Ron
thanks!
On 11/03/2015, at 8:46 am, Quico Noizeux kee...@gmail.com wrote:
Try with launchd, there is an app to edit tasks called lingon iirc.
Cheers
El 10/03/2015, a las 19:56, jean-luc jlaz...@gmail.com escribió:
Hi All
I am trying to have a small backup job run in the background
!)
#
if application NukeStudio9.0v4 is running then
launch application Sync Folders
else
quit application Sync Folders
end if
##
Cheers
Jean-Luc
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that application as well?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Tue, Mar 10, 2015 at 9:14 PM, jean-luc jlaz...@gmail.com wrote:
yes that would work but you can only set a calendar alarm
cool, that looks like a good solution. I’ll have a look.
Thanks!
On 11/03/2015, at 8:38 am, Ant Nasce a...@thefoundry.co.uk wrote:
Hey Jean-Luc,
Have you looked into a running a crontab job or using launchd?
https://developer.apple.com/library/mac/documentation/MacOSX/Conceptual
can trigger it with a calendar alarm or a
workflow in Automator.
On Tue, Mar 10, 2015 at 2:56 PM, jean-luc jlaz...@gmail.com wrote:
Hi All
I am trying to have a small backup job run in the background to keep
incremental copies of the NukeStudio autosave files (I had a scare the other
day
nice!
I think that’s going to b the one.
Thanks Pete!
On 11/03/2015, at 10:45 am, Pete O'Connell pedrooconn...@gmail.com wrote:
Hi Jean-Luc. To run scheduled jobs on a mac launchd is pretty clean:
http://alvinalexander.com/mac-os-x/launchd-plist-examples-startinterval-startcalendarinterval
if you have in/out points in the timeline, you could press f to zoom the
timeline to your in and out.
On 5/03/2015, at 11:33 am, Michael Clarke mclark...@gmail.com wrote:
Hey All,
new feature in Nuke driving me crazy. When scrubbing the time line I keep
going past my in/out points; he
I asked support about this and The foundry is aware of the omission and they
have lodged it as a bug
Go ahead and send an email to supp...@thefoundry.co.uk about it. If more
people ask for it, it will get bumped up higher on the priority list!
We are currently aware of this issue and have a
Have you tried increasing the the near clipping plane value in the render cam
(and the projection cam)
That does cause the geo to flicker sometimes
On 2/08/2014, at 9:03 am, Patrick Heinen mailingli...@patrickheinen.com wrote:
Digging this old thread out again, as I'm running into the exact
Hi there.It’s not a huge problem but every time open Nuke I get this message:I have no idea where the file is saved so I can’t get rid of it.I have the autosave path set to be in the same folder as the saved script. When I start nuke and play around without saving the script, it complains that it
in
the .nuke folder, named .autosave)
On 03/03/14 11:47, jean-luc wrote:
Hi there.
It’s not a huge problem but every time open Nuke I get this message:
I have no idea where the file is saved so I can’t get rid of it.
I have the autosave path set to be in the same folder as the saved
script. When
Hi J
I meant the Stereo views (anaglyph or interlaced).
It was already logged as a feature request, so hopefully soon..
Thanks!
On Fri, Feb 3, 2012 at 5:48 AM, J Bills jbillsn...@flickfx.com wrote:
hey jean-luc - I think it's ; and ' to switch between views
(unless you mean something else
Thanks for the tip.
It is a shame that we can't constraint the camera tracker to a geo,
especially when we have a separate tool that does exactly that!
Feature requested!
Cheers
jean-luc
On Fri, Feb 3, 2012 at 5:57 AM, J Bills jbillsn...@flickfx.com wrote:
I don't think Nuke has much
? Or maybe
use the camera from the projection solver for a given frame as a reference
for the Camera tracker?
Cheers
jean-luc
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Hi There
Has anyone managed to create a shortcut for the viewer stereo mode?
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if it gets mixed up.
Another thing that would be great would be a button on the node (and a
shortcut) to update the local copy.
It looks like even when the localize is set to always or auto, it
doesn't update the local copy until you manually do it. Is that normal
behavior?
Cheers
jean-luc
On Wed, Oct 26
,
Peter.
On 25/10/2011 03:25, Frank Rueter wrote:
yes, I guess it's a good idea to manually remove the cache files when done.
Don't think there is a mechanism built in for that (which would be a nice
option though to keep your disk tidy)
On Oct 25, 2011, at 12:45 PM, jean-luc wrote:
Ok
wonder if it's going to slowly fill up my
local disk until it chokes!
Cheers
jean-luc
On Tue, Oct 25, 2011 at 11:55 AM, Frank Rueter fr...@beingfrank.infowrote:
Hi Jean-Luc,
you either have to set the Read nodes you want to localise to cache
locally = always or set the local file auto-cache
the A
camera scene as a starting point and track the B plate from there? To be
able to stabilise/track both takes with that setup, I need them to be in the
same world space.
I hope this makes sense. Any suggestion appreciated!
Thanks
jean-luc
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that wrap this process up. (Tracker3d to 2d
and to corner-pin.)
Frank has a camera stabilise method which is very good, but the above done
right will concatenate transforms so try either.
Howard
On 20 Mar 2011, at 22:06, jean-luc jlaz...@gmail.com wrote:
Hi There
Is there a way to tell
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