In Nuke 7 or 8, for ScanlineRender node, they enabled depth map shadows
for only direct lights. You must enable cast shadows in the light
properties and use the scale value of the light to make sure its "field of
view" encompasses the receiving object.
Nuke 10 has the RayRender in beta, which
p://www.imdb.com/name/nm2325729/
>
>
>
> On Wed, May 4, 2016 at 8:34 PM, Mike Frank <michaeljfr...@gmail.com>
> wrote:
>
>> Is Nuke 10 released? Thought there was a fight club policy for beta
>> issues.
>> On May 4, 2016 6:12 AM, "Randy Little"
Is Nuke 10 released? Thought there was a fight club policy for beta issues.
On May 4, 2016 6:12 AM, "Randy Little" wrote:
> Smart Vectors is NUKE X and Nuke Studio only.
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Wed,
What would really be magic is if a script knew the optimal center point to
scale from too.
On Apr 25, 2016 3:14 PM, "Frank Rueter|OHUfx" wrote:
> I have wanted to look into this for ever and never had the time.
> I reckon it should be totally possible with a bit of math magic.
>
t; <patwon...@gmail.com> wrote:
> Mike
>
> Not quite sure what you mean, merge all channels in an seperate over or
> within the Remove node itself
>
>
>
>
> On 23 March 2016 at 16:46, Mike Frank <michaeljfr...@gmail.com> wrote:
>
>> You can use several re
You can use several remove nodes then merge 'all' channels.
Though I would say it would be a good feature request to have a node that
was dynamic. My first and only plugin I compiled was a tweaked remove node
with 20 channels.
On Mar 23, 2016 3:58 AM, "Pat Wong" wrote:
>
Maybe not compositing, but http://scratchapixel.com is pretty great.
On Dec 14, 2015 5:16 PM, "Rich Bobo" wrote:
> Thumbs up! Thanks, Frank et al.
>
>
> Rich Bobo
> Senior VFX Compositor
> Armstrong White
> Email: rich.b...@armstrong-white.com
> http://armstrong-white.com/
>
>
Given that you are dealing with a proprietary environment, its anybody's
guess whether or not the code is worth while to run. Most of the time,
there is a smarter way that could require refactoring the code base.
I will say this though, in Nuke 8 they added some dopesheet functionality
for time
I second that, we have the same issue.
Would love to know if there is a fix. We work around it by dragging from
the color swatch.
On Apr 20, 2015 9:02 AM, Johannes Hezer j.he...@studiorakete.de wrote:
Hey Everyone,
we are on nuke 8.06 under windows and the channel picking with ctrl+alt
I would be interested if it is possible to output to multiple channels,
according to the documents only rgba is supported.
You should however be able to specify multiple image inputs into the blink
node. They are only required to be shuffled to rgba. So a couple of
shuffle nodes that are wrapped
, Mike Frank michaeljfr...@gmail.com wrote:
I would be interested if it is possible to output to multiple channels,
according to the documents only rgba is supported.
You should however be able to specify multiple image inputs into the blink
node. They are only required to be shuffled to rgba
To me it looks like some kind of Optical Flow type of motion blur mixed
with time echo. Perhaps mixed with a bit of flame type noise.
Check out the flame patterns generate by the Noise node in this demo around
1:00 . Maybe applied with an IDistort or other node which would push the
plate
If you project your plate into the UV space and unwrap it in Nuke, you will
have effectively stabilized the texture.
From there you could run a frame blend of some kind to average across the
whole sequence, or whatever else you wanted to do.
Mike
On Tue, Oct 14, 2014 at 12:33 PM, Ron Ganbar
Haven't had a chance to play around with it yet, but could be a job for
Sprut -
http://www.nukepedia.com/gizmos/draw/sprut-2d-fluids
On Thursday, August 14, 2014, Ned Wilson nedwil...@gmail.com wrote:
Hey y’all,
Has anyone gotten the Nuke particle system to produce decent cigarette
smoke?
Hi Remco,
I believe this digital tutor series has the goods you are looking for.
Though it has been awhile since I've gone through it.
http://www.digitaltutors.com/tutorial/290-Advanced-Stereo-Workflows-in-NUKE-Disparity
Cheers,
Mike
On Tue, Jul 15, 2014 at 10:16 AM, Elias Ericsson Rydberg
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