Re: [Nuke-users] Re: Houdini preLUTs

2013-06-27 Thread Torax Unga
It is actually similar to a .csp lut. Here is a made up lut: Version      3 Format       any Type         3D+1D From         0 10 To           0 1 Black        0 White        1 Length       2 11 LUT: Pre { 0.0 0.1 0.2 0.3 0.4 0.5 0.6  0.7          0.8          0.9          1.0 } 3D {

[Nuke-users] Opacity of particles based on distance from camera

2013-01-31 Thread Torax Unga
Hello? Does anyone has a good setup for controlling the opacity of the particles based on its distance from the camera? Cheers!___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Two Curve Editor open at the same time?

2012-11-30 Thread Torax Unga
Hola! Is there a way to have two Curve Editors open in the same Nuke session? It seems like this was possible in previous versions. Using 6.3v8. Cheers! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Wireframe Render (again)

2012-06-14 Thread Torax Unga
Hey there! I was wondering if there is a way of rendering geo as wireframe. Now that we have the Renderman RIB Modifier, does anyone knows if it possible to put in the right parameter to render with a wireframe shader? Fingers crossed. Cheers! ___

Re: [Nuke-users] Re: Deep Images coming from Houdini

2012-06-12 Thread Torax Unga
Hi SYmek, Our developer copiled it on CentOS4 x64 Nuke 6.3x and Houdini 12.0.644. I got the plugins loading in Nuke but when I try to put down the node in Nuke I get this error: Traceback (most recent call last):   File string, line 1, in module RuntimeError:

Re: [Nuke-users] Deep image generation

2012-06-07 Thread Torax Unga
can generate deep images.  Currently the only default way is to load prman dtex files which have deep opacity data in them. -deke On Jun 6, 2012, at 12:46, Torax Unga tungau...@yahoo.com wrote: Hello there: I am trying to get into deep compositing and I was wondering whats the workflow

[Nuke-users] Deep image generation

2012-06-06 Thread Torax Unga
Hello there: I am trying to get into deep compositing and I was wondering whats the workflow to get deep image data from the ScanlineRender or the PRmanRender nodes. Here is the setup I am using as a test. I want to get the right antialiased edge between the two spheres... How? Thanks in

Re: [Nuke-users] match color charts between HDR and plate for every color swa

2012-05-24 Thread Torax Unga
: Jason Huang jasonhuang1...@gmail.com To: Torax Unga tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 23 May 2012, 16:05 Subject: Re: [Nuke-users] match color charts between HDR and plate for every color swa I haven't tried the ColorLookup node

Re: [Nuke-users] match color charts between HDR and plate for every color swa

2012-05-23 Thread Torax Unga
You can try using a ColorLookup and sample/match every swatch. There is also this: http://www.lightillusion.com/matchlight.html From: jasonhuang1115 nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Wednesday, 23 May 2012, 11:24

Re: [Nuke-users] Set Initial State for Particles ?

2012-05-17 Thread Torax Unga
for this. From: Torax Unga tungau...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, 17 May 2012, 8:51 Subject: Re: [Nuke-users] Set Initial State for Particles ? Here is a particle to geo example... action starts at frame 1000 set cut_paste_input [stack

Re: [Nuke-users] Set Initial State for Particles ?

2012-05-16 Thread Torax Unga
One way I can think of is to write them out as geo in that frame, read the geo back and emit one particle per vertex on the first frame. From: a...@curvstudios.com a...@curvstudios.com To: nuke-users@support.thefoundry.co.uk Sent: Wednesday, 16 May 2012, 9:30

Re: [Nuke-users] F65 workflow

2012-05-01 Thread Torax Unga
Not sure if it will help you.http://www.calibratedsoftware.com/MXFImport_Win.aspFrom: Robert|DARLINGS rob...@darlings-post.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 1 May 2012, 8:07 Subject: Re: [Nuke-users] F65 workflow Win7 x64 I know

Re: [Nuke-users] fading in particles

2012-04-25 Thread Torax Unga
I am not in front of nuke now, but I think that if you have a texture in your particle (sprite) you need to put a BlendMat node before the texture is connected to the emitter... and set the blend mode to Modulate... the the ParticleCurve alpha curve will control the opacity.

Re: [Nuke-users] AtomKraft 1.0

2011-12-28 Thread Torax Unga
Hola! Thank you for Atomkraft. Is one of the most solid examples of how Nuke can be expanded as production tool. Questions... - Can the AtomReadGeo node be used to load a .geo sequence as particles... and then render them using Nuke's ScalineRender or PrmanRender nodes? - Once I have the

Re: [Nuke-users] LUT global location, variable(s)???

2011-10-08 Thread Torax Unga
for quick reviews where the file type or metadata might be misleading. We have the colorspace in the filepath and set the transfer function in source_setup.mu from a regex on that. ./sam On 08/10/2011, at 11:27 AM, Torax Unga wrote: Be careful when modifying the source_setup.mu file

Re: [Nuke-users] LUT global location, variable(s)???

2011-10-07 Thread Torax Unga
. Nuke already has a viewer lut setup, utilizing the alexa 3D lut through a vector field node. On Oct 4, 2011 1:00 AM, Torax Unga tungau...@yahoo.com wrote: There are many different approaches: Here is one: - you will probably want to have you software installed

Re: [Nuke-users] LUT global location, variable(s)???

2011-10-04 Thread Torax Unga
There are many different approaches: Here is one: - you will probably want to have you software installed in a central location in the networks, so you only modify the settings once - put the luts in a location all software can see. (ie: ../luts/nuke/ ../framecycler ../rv) - generate the

Re: [Nuke-users] make an rv session on render end

2011-09-24 Thread Torax Unga
If by rv session you mean playing what it got render, then it should be easy. dont have nuke nor python in front of me, but it should be something like this: main scrip that launches the image sequence in rv #rvafterRender.py import nuke import subprocess as sub def rvthis(clip):     rv =

Re: [Nuke-users] AlexaV3LogC colorspace

2011-09-15 Thread Torax Unga
Usually we have to modify DPX tags as a post render process using the after each frame callback on the write node. Image Magik's convert command is good for altering the DPX metadata. From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion

Re: [Nuke-users] Deep Images coming from Houdini

2011-08-25 Thread Torax Unga
, 2011 at 3:42 AM, Torax Unga tungau...@yahoo.com wrote: same - Show quoted text - ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users  Reply

Re: [Nuke-users] Deep Images coming from Houdini

2011-08-18 Thread Torax Unga
We''ll definitely benefit from having the Houdini reader... thanks Johannes. On the same note... Is there a workaround to create deep information as separate images... so the we can put together to create a deep image. For example, a render containing a smoke simulation using Maya or Houdini

Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Torax Unga
I hear crickets From: Torax Unga tungau...@yahoo.com To: Torax Unga tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, June 22, 2011 11:28 AM Subject: [Nuke-users] linear to AlexaV3LogC math Keeping it going

Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Torax Unga
Thanks Ivan and Donat... this is great help. From: Ivan Busquets ivanbusqu...@gmail.com To: Torax Unga tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, June 23, 2011 1:37 PM Subject: Re: [Nuke-users] linear

Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Torax Unga
and Deke... thank you From: Torax Unga tungau...@yahoo.com To: Ivan Busquets ivanbusqu...@gmail.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, June 23, 2011 1:43 PM Subject: Re: [Nuke-users] linear to AlexaV3LogC math Thanks

Re: [Nuke-users] linear to rec709 math?

2011-06-22 Thread Torax Unga
(SelectAlpha_In, r = 0.081 ? r / 4.5 : pow(( (r + 0.099)/1.099 ),  (1/0.45)), g = 0.081 ? g / 4.5 : pow(( (g + 0.099)/1.099 ),  (1/0.45)), b = 0.081 ? b / 4.5 : pow(( (b + 0.099)/1.099 ),  (1/0.45)), a, z); ++ chris On 6/21/11 at 1:25 AM, tungau...@yahoo.com (Torax Unga) wrote: Hello! What

[Nuke-users] linear to rec709 math?

2011-06-21 Thread Torax Unga
Hello! What is the math formula to go from linear to rec709? basically inverting this: x.081 ? x/4.5 : pow((x+.099)/1.099, 1/.45) Thanks in advance! T___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/