[Nuke-users] Re: Disappearing nodes on script re-open

2011-08-21 Thread Michael Garrett
A bit more info:  in this case, there are four shots in the one script with
four very similar node trees for each shot, and the last tree is completely
gone except for the backdrop nodes.  Of the first three, they all have
deleted nodes at different points in the tree even though the tree is very
similar.

We have managed to salvage stuff to the point where we are mostly OK but
obviously we would like to know what happened.

On 21 August 2011 11:27, Michael Garrett michaeld...@gmail.com wrote:

 Excuse my poorly worded email, I'm still waking up here.  There was only
 one kind of blank error message that is occasionally appearing on script
 open.  but some of the nodes are gone regardless.


 On 21 August 2011 11:19, Michael Garrett michaeld...@gmail.com wrote:

 I'm getting the random blank error message when re-opening a node graph
 from last night and some nodes have disappeared.  I'm also occasionally
 getting the blank error message on script open.

 There are no gizmo changes overnight or cloned nodes that can typically
 cause this kind of issue. Historically, merging the script or deleting the
 Viewers in a text editor could help  but there are other solutions I can't
 remember.

 Is the best way to fix this issue just to comb through the script in a
 text editor and copy/paste sections in?  Any magic bullets?  We're in 6.2v4

 Thanks,
 Michael



___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: Disappearing nodes on script re-open

2011-08-21 Thread Frank Rueter
Are you using clones? The reason the nodes were gone is that Nuke would gave 
stopped loading the script after the error, meaning the info should still be in 
the no file.

We used to see this a lot a few years ago but could never resolve it afaik. So 
if it's reproducible it'd be great to send the script to support!



On Aug 21, 2011, at 11:33 AM, Michael Garrett michaeld...@gmail.com wrote:

 A bit more info:  in this case, there are four shots in the one script with 
 four very similar node trees for each shot, and the last tree is completely 
 gone except for the backdrop nodes.  Of the first three, they all have 
 deleted nodes at different points in the tree even though the tree is very 
 similar.
 
 We have managed to salvage stuff to the point where we are mostly OK but 
 obviously we would like to know what happened.
 
 On 21 August 2011 11:27, Michael Garrett michaeld...@gmail.com wrote:
 Excuse my poorly worded email, I'm still waking up here.  There was only one 
 kind of blank error message that is occasionally appearing on script open.  
 but some of the nodes are gone regardless.
 
 
 On 21 August 2011 11:19, Michael Garrett michaeld...@gmail.com wrote:
 I'm getting the random blank error message when re-opening a node graph from 
 last night and some nodes have disappeared.  I'm also occasionally getting 
 the blank error message on script open.
 
 There are no gizmo changes overnight or cloned nodes that can typically cause 
 this kind of issue. Historically, merging the script or deleting the Viewers 
 in a text editor could help  but there are other solutions I can't remember.
 
 Is the best way to fix this issue just to comb through the script in a text 
 editor and copy/paste sections in?  Any magic bullets?  We're in 6.2v4
 
 Thanks,
 Michael
 
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: Disappearing nodes on script re-open

2011-08-21 Thread Michael Garrett
No clonesthis was coming up in 6.1 6 months ago though, so I've seen it
still happening a bit.


On 21 August 2011 12:04, Frank Rueter fr...@beingfrank.info wrote:

 Are you using clones? The reason the nodes were gone is that Nuke would
 gave stopped loading the script after the error, meaning the info should
 still be in the no file.

 We used to see this a lot a few years ago but could never resolve it afaik.
 So if it's reproducible it'd be great to send the script to support!



 On Aug 21, 2011, at 11:33 AM, Michael Garrett michaeld...@gmail.com
 wrote:

 A bit more info:  in this case, there are four shots in the one script with
 four very similar node trees for each shot, and the last tree is completely
 gone except for the backdrop nodes.  Of the first three, they all have
 deleted nodes at different points in the tree even though the tree is very
 similar.

 We have managed to salvage stuff to the point where we are mostly OK but
 obviously we would like to know what happened.

 On 21 August 2011 11:27, Michael Garrett  michaeld...@gmail.com
 michaeld...@gmail.com wrote:

 Excuse my poorly worded email, I'm still waking up here.  There was only
 one kind of blank error message that is occasionally appearing on script
 open.  but some of the nodes are gone regardless.


 On 21 August 2011 11:19, Michael Garrett  michaeld...@gmail.com
 michaeld...@gmail.com wrote:

 I'm getting the random blank error message when re-opening a node graph
 from last night and some nodes have disappeared.  I'm also occasionally
 getting the blank error message on script open.

 There are no gizmo changes overnight or cloned nodes that can typically
 cause this kind of issue. Historically, merging the script or deleting the
 Viewers in a text editor could help  but there are other solutions I can't
 remember.

 Is the best way to fix this issue just to comb through the script in a
 text editor and copy/paste sections in?  Any magic bullets?  We're in 6.2v4

 Thanks,
 Michael



 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: Disappearing nodes on script re-open

2011-08-21 Thread Ken Littleton
The leading cause of truncated scripts is saving the script file to a 
overloaded network server.  Either Nuke quits before the script is saved 
or more likely, Nuke is killed by the user thinking it has hung.  This 
can happen locally as well if the machine is out of memory.


I would recommend changing the autosave path to a local path.  This will 
speed up autosaves and act as a local repository in case the server 
screws you.  Another safety net is to have a copy of the script saved to 
the output folder when submitted to a render farm.


I haven't seen the clone issue in quite a while.  Take a look at the 
script with a text editor, if it's truncated, it was a save issue.  If 
it's complete to the Viewer node, then the script has an issue.


On 8/21/2011 11:33 AM, Michael Garrett wrote:
A bit more info:  in this case, there are four shots in the one script 
with four very similar node trees for each shot, and the last tree is 
completely gone except for the backdrop nodes.  Of the first three, 
they all have deleted nodes at different points in the tree even 
though the tree is very similar.


We have managed to salvage stuff to the point where we are mostly OK 
but obviously we would like to know what happened.


On 21 August 2011 11:27, Michael Garrett michaeld...@gmail.com 
mailto:michaeld...@gmail.com wrote:


Excuse my poorly worded email, I'm still waking up here.  There
was only one kind of blank error message that is occasionally
appearing on script open.  but some of the nodes are gone regardless.


On 21 August 2011 11:19, Michael Garrett michaeld...@gmail.com
mailto:michaeld...@gmail.com wrote:

I'm getting the random blank error message when re-opening a
node graph from last night and some nodes have disappeared. 
I'm also occasionally getting the blank error message on

script open.

There are no gizmo changes overnight or cloned nodes that can
typically cause this kind of issue. Historically, merging the
script or deleting the Viewers in a text editor could help 
but there are other solutions I can't remember.


Is the best way to fix this issue just to comb through the
script in a text editor and copy/paste sections in?  Any magic
bullets?  We're in 6.2v4

Thanks,
Michael





___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: Disappearing nodes on script re-open

2011-08-21 Thread John RA Benson
with 4 dup scripts, could you be getting a too many open files error also? just 
curious if it might open completely if you launched from a system that doesn't 
have network access. I've fixed a few that way. Also check for variable with 
only {} as the value, but those occur normally also. In any case, it doesn't 
hurt to get rid of them. This could likely be a clone issue due to the copied 
scripts where the source of the clone got mangled (maybe due to the name of the 
master duplicated in each of the sources copied?).

I've seen the clone problem a lot in scripts that have been duplicated, and it 
only shows up when relaunching. Nuke just dumps out when it hits the part of 
the script where there's some bad data, so there is always the copy paste until 
it breaks method to find out the offensive bits.

good luck -
jrab



On Aug 21, 2011, at 21:36, Michael Garrett michaeld...@gmail.com wrote:

 Thanks Ken, that is all very useful information.  The script file is intact 
 because it just so happens the most recent version was left open for a local 
 gui render the night before but if we copy/paste from that into a new script 
 then we get the missing nodes.
 
 
 On 21 August 2011 12:18, Ken Littleton ken.little...@gmail.com wrote:
 The leading cause of truncated scripts is saving the script file to a 
 overloaded network server.  Either Nuke quits before the script is saved or 
 more likely, Nuke is killed by the user thinking it has hung.  This can 
 happen locally as well if the machine is out of memory.
 
 I would recommend changing the autosave path to a local path.  This will 
 speed up autosaves and act as a local repository in case the server screws 
 you.  Another safety net is to have a copy of the script saved to the output 
 folder when submitted to a render farm.
 
 I haven't seen the clone issue in quite a while.  Take a look at the script 
 with a text editor, if it's truncated, it was a save issue.  If it's complete 
 to the Viewer node, then the script has an issue.
 
 
 On 8/21/2011 11:33 AM, Michael Garrett wrote:
 A bit more info:  in this case, there are four shots in the one script with 
 four very similar node trees for each shot, and the last tree is completely 
 gone except for the backdrop nodes.  Of the first three, they all have 
 deleted nodes at different points in the tree even though the tree is very 
 similar.
 
 We have managed to salvage stuff to the point where we are mostly OK but 
 obviously we would like to know what happened.
 
 On 21 August 2011 11:27, Michael Garrett michaeld...@gmail.com wrote:
 Excuse my poorly worded email, I'm still waking up here.  There was only one 
 kind of blank error message that is occasionally appearing on script open. 
  but some of the nodes are gone regardless.
 
 
 On 21 August 2011 11:19, Michael Garrett michaeld...@gmail.com wrote:
 I'm getting the random blank error message when re-opening a node graph from 
 last night and some nodes have disappeared.  I'm also occasionally getting 
 the blank error message on script open.
 
 There are no gizmo changes overnight or cloned nodes that can typically 
 cause this kind of issue. Historically, merging the script or deleting the 
 Viewers in a text editor could help  but there are other solutions I can't 
 remember.
 
 Is the best way to fix this issue just to comb through the script in a text 
 editor and copy/paste sections in?  Any magic bullets?  We're in 6.2v4
 
 Thanks,
 Michael
 
 
 
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: Disappearing nodes on script re-open

2011-08-21 Thread Howard Jones
try copy and paste in sections then til you find the node(s) thats causing it?

 
Howard




From: Michael Garrett michaeld...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Sunday, 21 August 2011, 20:36
Subject: Re: [Nuke-users] Re: Disappearing nodes on script re-open


Thanks Ken, that is all very useful information.  The script file is intact 
because it just so happens the most recent version was left open for a local 
gui render the night before but if we copy/paste from that into a new script 
then we get the missing nodes.



On 21 August 2011 12:18, Ken Littleton ken.little...@gmail.com wrote:

The leading cause of truncated scripts is saving the script file to a 
overloaded network server.  Either Nuke quits before the script is saved or 
more likely, Nuke is killed by the user thinking it has hung.  This can happen 
locally as well if the machine is out of memory.

I would recommend changing the autosave path to a local path.  This
will speed up autosaves and act as a local repository in case the
server screws you.  Another safety net is to have a copy of the
script saved to the output folder when submitted to a render farm.

I haven't seen the clone issue in quite a while.  Take a look at the
script with a text editor, if it's truncated, it was a save issue. 
If it's complete to the Viewer node, then the script has an issue.


On 8/21/2011 11:33 AM, Michael Garrett wrote: 
A bit more info:  in this case, there are four shots in the one script with 
four very similar node trees for each shot, and the last tree is completely 
gone except for the backdrop nodes.  Of the first three, they all have 
deleted nodes at different points in the tree even though the tree is very 
similar.

We have managed to salvage stuff to the point where we are mostly
  OK but obviously we would like to know what happened.


On 21 August 2011 11:27, Michael Garrett michaeld...@gmail.com wrote:

Excuse my poorly worded email, I'm still waking up here.  There was only one 
kind of blank error message that is occasionally appearing on script 
open.  but some of the nodes are gone regardless. 



On 21 August 2011 11:19, Michael Garrett michaeld...@gmail.com wrote:

I'm getting the random blank error message when re-opening a node graph 
from last night and some nodes have disappeared.  I'm also occasionally 
getting the blank error message on script open.

There are no gizmo changes overnight or cloned nodes
  that can typically cause this kind of issue.
  Historically, merging the script or deleting the
  Viewers in a text editor could help  but there are
  other solutions I can't remember.

Is the best way to fix this issue just to comb through
  the script in a text editor and copy/paste sections
  in?  Any magic bullets?  We're in 6.2v4

Thanks,
Michael





___
Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, 
http://forums.thefoundry.co.uk/ 
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: Disappearing nodes on script re-open

2011-08-21 Thread Michael Garrett
Thanks Nathan,  I checked in a text editor for old channel/layer names, and
there is one very basic gizmo in use (unless you can count gizmos copied to
groups).  Again, there are no clones.  Anyway we seem to have moved on but
maybe I can forward the script to the Foundry.

Howard, I did start the copy/paste thing but not exhaustively.

John, the duplicated comp trees are very modest and I think I only have
about 25 reads so I don' t think it's the to many open files issue.  I
tend to only hit that when I've had hundreds of Reads.



On 21 August 2011 14:07, Nathan Rusch nathan_ru...@hotmail.com wrote:

   The causes I’ve seen for the blank error message behavior when the
 script file is otherwise intact are bad clones and a few Gizmo-related bugs.
 Check any Gizmos in the script file for references to non-existent or
 non-default layer/channel names (the most common occurrence I’ve seen is a
 Gizmo with a linked ChannelMask knob that has a value of {rgba.red
 rgba.green rgba.blue rgba.alpha} or something similar that shouldn’t be
 saved in the script). Typically deleting the values and letting the knob
 revert to its default state will let the script load normally. Also,
 checking for Gizmo name collisions is probably worth a shot as well.

 Just some more ideas... Good luck.

 -Nathan


  *From:* Howard Jones mrhowardjo...@yahoo.com
 *Sent:* Sunday, August 21, 2011 1:49 PM
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Subject:* Re: [Nuke-users] Re: Disappearing nodes on script re-open

  try copy and paste in sections then til you find the node(s) thats
 causing it?

 Howard

   --
 *From:* Michael Garrett michaeld...@gmail.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Sunday, 21 August 2011, 20:36
 *Subject:* Re: [Nuke-users] Re: Disappearing nodes on script re-open

 Thanks Ken, that is all very useful information.  The script file is intact
 because it just so happens the most recent version was left open for a local
 gui render the night before but if we copy/paste from that into a new script
 then we get the missing nodes.


 On 21 August 2011 12:18, Ken Littleton ken.little...@gmail.com wrote:

 The leading cause of truncated scripts is saving the script file to a
 overloaded network server.  Either Nuke quits before the script is saved or
 more likely, Nuke is killed by the user thinking it has hung.  This can
 happen locally as well if the machine is out of memory.

 I would recommend changing the autosave path to a local path.  This will
 speed up autosaves and act as a local repository in case the server screws
 you.  Another safety net is to have a copy of the script saved to the output
 folder when submitted to a render farm.

 I haven't seen the clone issue in quite a while.  Take a look at the script
 with a text editor, if it's truncated, it was a save issue.  If it's
 complete to the Viewer node, then the script has an issue.


 On 8/21/2011 11:33 AM, Michael Garrett wrote:

  A bit more info:  in this case, there are four shots in the one script
 with four very similar node trees for each shot, and the last tree is
 completely gone except for the backdrop nodes.  Of the first three, they all
 have deleted nodes at different points in the tree even though the tree is
 very similar.

 We have managed to salvage stuff to the point where we are mostly OK but
 obviously we would like to know what happened.

 On 21 August 2011 11:27, Michael Garrett michaeld...@gmail.com wrote:

 Excuse my poorly worded email, I'm still waking up here.  There was only
 one kind of blank error message that is occasionally appearing on script
 open.  but some of the nodes are gone regardless.


 On 21 August 2011 11:19, Michael Garrett michaeld...@gmail.com wrote:

 I'm getting the random blank error message when re-opening a node graph
 from last night and some nodes have disappeared.  I'm also occasionally
 getting the blank error message on script open.

 There are no gizmo changes overnight or cloned nodes that can typically
 cause this kind of issue. Historically, merging the script or deleting the
 Viewers in a text editor could help  but there are other solutions I can't
 remember.

 Is the best way to fix this issue just to comb through the script in a text
 editor and copy/paste sections in?  Any magic bullets?  We're in 6.2v4

 Thanks,
 Michael






 ___
 Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
 http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 

Re: [Nuke-users] Re: Disappearing nodes on script re-open

2011-08-21 Thread Randy Little
did you try doing a search for  {}find every line with that and delete
the whole line.   Script will come back if thats the problem.   (this is the
result of the problems Nathan was mentioning I believe.)
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Mon, Aug 22, 2011 at 07:13, Michael Garrett michaeld...@gmail.comwrote:

 Thanks Nathan,  I checked in a text editor for old channel/layer names, and
 there is one very basic gizmo in use (unless you can count gizmos copied to
 groups).  Again, there are no clones.  Anyway we seem to have moved on but
 maybe I can forward the script to the Foundry.

 Howard, I did start the copy/paste thing but not exhaustively.

 John, the duplicated comp trees are very modest and I think I only have
 about 25 reads so I don' t think it's the to many open files issue.  I
 tend to only hit that when I've had hundreds of Reads.




 On 21 August 2011 14:07, Nathan Rusch nathan_ru...@hotmail.com wrote:

   The causes I’ve seen for the blank error message behavior when the
 script file is otherwise intact are bad clones and a few Gizmo-related bugs.
 Check any Gizmos in the script file for references to non-existent or
 non-default layer/channel names (the most common occurrence I’ve seen is a
 Gizmo with a linked ChannelMask knob that has a value of {rgba.red
 rgba.green rgba.blue rgba.alpha} or something similar that shouldn’t be
 saved in the script). Typically deleting the values and letting the knob
 revert to its default state will let the script load normally. Also,
 checking for Gizmo name collisions is probably worth a shot as well.

 Just some more ideas... Good luck.

 -Nathan


  *From:* Howard Jones mrhowardjo...@yahoo.com
 *Sent:* Sunday, August 21, 2011 1:49 PM
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Subject:* Re: [Nuke-users] Re: Disappearing nodes on script re-open

  try copy and paste in sections then til you find the node(s) thats
 causing it?

 Howard

   --
 *From:* Michael Garrett michaeld...@gmail.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Sunday, 21 August 2011, 20:36
 *Subject:* Re: [Nuke-users] Re: Disappearing nodes on script re-open

 Thanks Ken, that is all very useful information.  The script file is
 intact because it just so happens the most recent version was left open for
 a local gui render the night before but if we copy/paste from that into a
 new script then we get the missing nodes.


 On 21 August 2011 12:18, Ken Littleton ken.little...@gmail.com wrote:

 The leading cause of truncated scripts is saving the script file to a
 overloaded network server.  Either Nuke quits before the script is saved or
 more likely, Nuke is killed by the user thinking it has hung.  This can
 happen locally as well if the machine is out of memory.

 I would recommend changing the autosave path to a local path.  This will
 speed up autosaves and act as a local repository in case the server screws
 you.  Another safety net is to have a copy of the script saved to the output
 folder when submitted to a render farm.

 I haven't seen the clone issue in quite a while.  Take a look at the
 script with a text editor, if it's truncated, it was a save issue.  If it's
 complete to the Viewer node, then the script has an issue.


 On 8/21/2011 11:33 AM, Michael Garrett wrote:

  A bit more info:  in this case, there are four shots in the one script
 with four very similar node trees for each shot, and the last tree is
 completely gone except for the backdrop nodes.  Of the first three, they all
 have deleted nodes at different points in the tree even though the tree is
 very similar.

 We have managed to salvage stuff to the point where we are mostly OK but
 obviously we would like to know what happened.

 On 21 August 2011 11:27, Michael Garrett michaeld...@gmail.com wrote:

 Excuse my poorly worded email, I'm still waking up here.  There was only
 one kind of blank error message that is occasionally appearing on script
 open.  but some of the nodes are gone regardless.


 On 21 August 2011 11:19, Michael Garrett michaeld...@gmail.com wrote:

 I'm getting the random blank error message when re-opening a node graph
 from last night and some nodes have disappeared.  I'm also occasionally
 getting the blank error message on script open.

 There are no gizmo changes overnight or cloned nodes that can typically
 cause this kind of issue. Historically, merging the script or deleting the
 Viewers in a text editor could help  but there are other solutions I can't
 remember.

 Is the best way to fix this issue just to comb through the script in a
 text editor and copy/paste sections in?  Any magic bullets?  We're in 6.2v4

 Thanks,
 Michael






 ___
 Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
 http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 

[Nuke-users] converting a cornerpin to a matrix

2011-08-21 Thread Pete O'Connell
Hi does anyone know if it is possible somehow to convert cornerpin values to
a 4 by 4 matrix? Seem like it would be useful for the new Gridwarp and
Splinewarp nodes.
Thanks
Pete
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users