Hi,
you might also use the UVTile node:
Group {
name Group1
selected true
xpos -98
ypos 77
addUserKnob {20 User}
addUserKnob {41 translate T UVTile3.translate}
addUserKnob {41 scale T UVTile3.scale}
addUserKnob {26 }
addUserKnob {41 samples T ScanlineRender2.samples}
}
Camera2 {
here's how I usually do this
In Transform1 you can move/shift the edges...
Reformat {
type scale
scale 2
filter Impulse
name Reformat1
selected true
xpos -356
ypos -52
}
Tile {
rows 2
columns 2
filter Impulse
name Tile1
selected true
xpos -356
ypos -28
}
Transform {
center
If you were really lazy you could do it in a single node, with scale and
all that but it would be a bit slower:
set cut_paste_input [stack 0]
version 8.0 v4
push $cut_paste_input
Group {
name Tile
selected true
xpos 297
ypos -127
addUserKnob {20 User}
addUserKnob {41 Transform T
Thanks Rangi
On 22/06/14 3:28 pm, Rangi Sutton wrote:
Hi Frank,
Im seeing similar behaviour, kubuntu12.10 with Nuke8.0v4 and 8.0v5,
only it's not guaranteed with a simple pan, I've gotta pan and zoom
and click around for a few seconds.
Seg faults. Haven't tested wtih QTs.
Cheers,
r.
--
Hey Frank,
Seeing the same thing here on Mint with 8.0v4, and triggers even with
just a pan. I'm away for a few weeks from my main workstation, so I
can't test on CentOS.
Cheers!
-Matt
On 14-06-22 06:24 PM, Frank Rueter|OHUfx wrote:
Thanks Rangi
On 22/06/14 3:28 pm, Rangi Sutton wrote:
Hi Frank,
we experienced the same problem here.
I send it to support, and it's registed as
Bug 41080 - Viewer - Ctrl/Cmd+Click outside the bounding box and then pan/zoom
results in a crash
Taku
From: nuke-users-boun...@support.thefoundry.co.uk
Ok, thanks. hope this can be fixed soon. I have developed some muscle
memory to ctrl+click outside the image to get rid of the red sample
rectangle, and it makes it very hard using Nuke 8 :-D
On 23/06/14 1:53 pm, Wakisaka,Taku,MARZA wrote:
Hi Frank,
we experienced the same problem here.
I
Just a heads up,
Stickit Alpha is on Nukepedia
Michael
On Jun 4, 2014, at 11:31 AM, Richard Bobo richb...@mac.com wrote:
Wow!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mads,
I don’t know about being lazy… Your one-node version seems to work very well!
That expression node is just a bit intimidating, though… ;^)
Thanks!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email:
Arno,
Thanks! I have been playing around with it for a while. Here’s a modified
version that limits the shifting to + or - 100%. Maybe there was something I
was missing, but if I went past a full image offset in width or height, I would
get stretched pixels… I also added some code to get the
marlor.l...@gmail.com,
Your UVTile version seems to work well, also - thanks!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
The world stands
Thanks to all for your responses regarding how to do a “simple” pixel shift!
Who would have thought that there were so many ways to get the job done? But
then, it *is* Nuke, right? ;^)
I’ll be comparing the various approaches to see which one(s) I like the best
and possibly coming up with a
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