Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-19 Thread Randy Little
room for instability by getting third-party libraries involved. I would stick with DPXs. -Nathan *From:* John Coldrick john.coldr...@gmail.com *Sent:* Thursday, September 18, 2014 3:01 PM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* [Nuke-users] R3D Live

[Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread John Coldrick
In the past we had experimented using quicktime files directly in Nuke as source plates and it was pretty much a disaster, unstable, inexplicitly slow at times, and checking around that was a concession from a number of shops. Fine in theory, seemed OK, but inevitably when you got to a real

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread John Mangia
Nuke can read R3D but I find them to be much slower to work with than just regular old dpx's or exr's. If you have a Hiero - Nuke workflow, I'd recommend just making dpx files from your R3D's. On Thu, Sep 18, 2014 at 6:01 PM, John Coldrick john.coldr...@gmail.com wrote: In the past we had

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread Nathan Rusch
: Thursday, September 18, 2014 3:01 PM To: Nuke user discussion Subject: [Nuke-users] R3D Live source plates in Nuke In the past we had experimented using quicktime files directly in Nuke as source plates and it was pretty much a disaster, unstable, inexplicitly slow at times, and checking

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread John Coldrick
@support.thefoundry.co.uk *Subject:* [Nuke-users] R3D Live source plates in Nuke In the past we had experimented using quicktime files directly in Nuke as source plates and it was pretty much a disaster, unstable, inexplicitly slow at times, and checking around that was a concession from a number of shops

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread Frank Rueter|OHUfx
:* Thursday, September 18, 2014 3:01 PM *To:* Nuke user discussion mailto:nuke-users@support.thefoundry.co.uk *Subject:* [Nuke-users] R3D Live source plates in Nuke In the past we had experimented using quicktime files directly in Nuke as source plates and it was pretty much a disaster

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread Deke Kincaid
*Subject:* [Nuke-users] R3D Live source plates in Nuke In the past we had experimented using quicktime files directly in Nuke as source plates and it was pretty much a disaster, unstable, inexplicitly slow at times, and checking around that was a concession from a number of shops. Fine in theory