Re: [Nuke-users] SphericalTransform slowness

2014-10-28 Thread Michael Garrett
John Mangia who I was working with at the time actually posted this solution, but he replied on a different thread: I did a little test setting the threading at different amounts and testing the rotation controls in the SphericalTransform node on Windows and it appears that the higher I set the

Re: [Nuke-users] SphericalTransform slowness

2014-10-27 Thread Frank Rueter|OHUfx
I experienced the same. L:inux worked fine but windows was a dog (something like ten times slower). Haven't had time to get to the bottom of this yet though On 13/10/14 07:49, Michael Garrett wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower

Re: [Nuke-users] SphericalTransform slowness

2014-10-14 Thread Michael Garrett
back. -Nathan *From:* Michael Garrett michaeld...@gmail.com *Sent:* Monday, October 13, 2014 9:41 AM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] SphericalTransform slowness In this case I needed the rotation knobs in SphericalTransform

Re: [Nuke-users] SphericalTransform slowness

2014-10-14 Thread Michael Garrett
back. -Nathan *From:* Michael Garrett michaeld...@gmail.com *Sent:* Monday, October 13, 2014 9:41 AM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] SphericalTransform slowness In this case I needed the rotation knobs in SphericalTransform which

Re: [Nuke-users] SphericalTransform slowness

2014-10-13 Thread Michael Garrett
In this case I needed the rotation knobs in SphericalTransform which wouldn't be too hard for me to add to your Blink version, but for this project there's no time. On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com wrote: There's a Blink script implementation of

Re: [Nuke-users] SphericalTransform slowness

2014-10-13 Thread Nathan Rusch
9:41 AM To: Nuke user discussion Subject: Re: [Nuke-users] SphericalTransform slowness In this case I needed the rotation knobs in SphericalTransform which wouldn't be too hard for me to add to your Blink version, but for this project there's no time. On 12 October 2014 20:20, Haarm-Pieter

Re: [Nuke-users] SphericalTransform slowness

2014-10-12 Thread John Mangia
Have you tried it on Linux? Best, John ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] SphericalTransform slowness

2014-10-12 Thread Haarm-Pieter Duiker
There's a Blink script implementation of SphericalTransform here. http://www.nukepedia.com/blink/transform/environmenttransform Might help. HP On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's