Re: [Nuke-users] SphericalTransform slowness

2014-10-28 Thread Michael Garrett
John Mangia who I was working with at the time actually posted this
solution, but he replied on a different thread:

I did a little test setting the threading at different amounts and testing
 the rotation controls in the SphericalTransform node on Windows and it
 appears that the higher I set the threads the slower the performance is,
 almost increasing exponentially.  The default setting on the workstation
 I'm on at the moment (Win 7, 2x Intel E5-2689, 64gb) is 32 threads.
 Threads at 1 or 2 performs like butter.  Might be worth having the devs
 investigate why there's a performance hit with this node, must be a
 threading issue.
 Best,
 John


On 27 October 2014 21:40, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  I experienced the same. L:inux worked fine but windows was a dog
 (something like ten times slower).
 Haven't had time to get to the bottom of this yet though


 On 13/10/14 07:49, Michael Garrett wrote:

 I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely
 slow - much slower than I've experienced on other platforms with prior
 versions of Nuke. Is this a bug with the Windows build, or is it a larger
 issue with Nuke 8.x?

  Thanks,
 Michael


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Re: [Nuke-users] SphericalTransform slowness

2014-10-27 Thread Frank Rueter|OHUfx
I experienced the same. L:inux worked fine but windows was a dog 
(something like ten times slower).

Haven't had time to get to the bottom of this yet though

On 13/10/14 07:49, Michael Garrett wrote:
I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's 
extremely slow - much slower than I've experienced on other platforms 
with prior versions of Nuke. Is this a bug with the Windows build, or 
is it a larger issue with Nuke 8.x?


Thanks,
Michael


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Re: [Nuke-users] SphericalTransform slowness

2014-10-14 Thread Michael Garrett
Nathan,

Thanks for mentioning. I had actually found that thread Frank started,
after I'd already emailed the list. Seems like it's the same issue and I
remember it cropping up around 8.x release time, on Windows at least. We
have a Mac Pro trashcan here as well so I'll try it with 7.x

Michael

On 13 October 2014 21:22, Nathan Rusch nathan_ru...@hotmail.com wrote:

   There are some reported issues with certain nodes and/or node
 combinations in current versions of Nuke, and I believe SphericalTransform
 is one of the lucky winners. I think there was another thread about this a
 month or so back.

 -Nathan


  *From:* Michael Garrett michaeld...@gmail.com
 *Sent:* Monday, October 13, 2014 9:41 AM
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Subject:* Re: [Nuke-users] SphericalTransform slowness

  In this case I needed the rotation knobs in SphericalTransform which
 wouldn't be too hard for me to add to your Blink version, but for this
 project there's no time.

 On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com
 wrote:

 There's a Blink script implementation of SphericalTransform here.
 http://www.nukepedia.com/blink/transform/environmenttransform

 Might help.
 HP



  On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com
  wrote:

  I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's
 extremely slow - much slower than I've experienced on other platforms with
 prior versions of Nuke. Is this a bug with the Windows build, or is it a
 larger issue with Nuke 8.x?

 Thanks,
 Michael

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Re: [Nuke-users] SphericalTransform slowness

2014-10-14 Thread Michael Garrett
I had a chance to check this on a Mac, and it's practically interactive for
a 4k latlong on an iMac in Nuke 7 or 8. This is compared to a recent dual
processor Xeon Windows workstation where it is pretty much unusable.

On 14 October 2014 12:07, Michael Garrett michaeld...@gmail.com wrote:

 Nathan,

 Thanks for mentioning. I had actually found that thread Frank started,
 after I'd already emailed the list. Seems like it's the same issue and I
 remember it cropping up around 8.x release time, on Windows at least. We
 have a Mac Pro trashcan here as well so I'll try it with 7.x

 Michael

 On 13 October 2014 21:22, Nathan Rusch nathan_ru...@hotmail.com wrote:

   There are some reported issues with certain nodes and/or node
 combinations in current versions of Nuke, and I believe SphericalTransform
 is one of the lucky winners. I think there was another thread about this a
 month or so back.

 -Nathan


  *From:* Michael Garrett michaeld...@gmail.com
 *Sent:* Monday, October 13, 2014 9:41 AM
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Subject:* Re: [Nuke-users] SphericalTransform slowness

  In this case I needed the rotation knobs in SphericalTransform which
 wouldn't be too hard for me to add to your Blink version, but for this
 project there's no time.

 On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com
 wrote:

 There's a Blink script implementation of SphericalTransform here.
 http://www.nukepedia.com/blink/transform/environmenttransform

 Might help.
 HP



  On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett 
 michaeld...@gmail.com wrote:

  I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's
 extremely slow - much slower than I've experienced on other platforms with
 prior versions of Nuke. Is this a bug with the Windows build, or is it a
 larger issue with Nuke 8.x?

 Thanks,
 Michael

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Re: [Nuke-users] SphericalTransform slowness

2014-10-13 Thread Michael Garrett
In this case I needed the rotation knobs in SphericalTransform which
wouldn't be too hard for me to add to your Blink version, but for this
project there's no time.

On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com
wrote:

 There's a Blink script implementation of SphericalTransform here.
 http://www.nukepedia.com/blink/transform/environmenttransform

 Might help.
 HP



 On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com
 wrote:

 I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's
 extremely slow - much slower than I've experienced on other platforms with
 prior versions of Nuke. Is this a bug with the Windows build, or is it a
 larger issue with Nuke 8.x?

 Thanks,
 Michael

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Re: [Nuke-users] SphericalTransform slowness

2014-10-13 Thread Nathan Rusch
There are some reported issues with certain nodes and/or node combinations in 
current versions of Nuke, and I believe SphericalTransform is one of the lucky 
winners. I think there was another thread about this a month or so back.

-Nathan



From: Michael Garrett 
Sent: Monday, October 13, 2014 9:41 AM
To: Nuke user discussion 
Subject: Re: [Nuke-users] SphericalTransform slowness

In this case I needed the rotation knobs in SphericalTransform which wouldn't 
be too hard for me to add to your Blink version, but for this project there's 
no time.

On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com wrote:

  There's a Blink script implementation of SphericalTransform here.  
  http://www.nukepedia.com/blink/transform/environmenttransform


  Might help.
  HP



  On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com 
wrote:

I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely 
slow - much slower than I've experienced on other platforms with prior versions 
of Nuke. Is this a bug with the Windows build, or is it a larger issue with 
Nuke 8.x? 

Thanks,
Michael

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Re: [Nuke-users] SphericalTransform slowness

2014-10-12 Thread John Mangia
Have you tried it on Linux?

Best,
John
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Re: [Nuke-users] SphericalTransform slowness

2014-10-12 Thread Haarm-Pieter Duiker
There's a Blink script implementation of SphericalTransform here.
http://www.nukepedia.com/blink/transform/environmenttransform

Might help.
HP



On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com
wrote:

 I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely
 slow - much slower than I've experienced on other platforms with prior
 versions of Nuke. Is this a bug with the Windows build, or is it a larger
 issue with Nuke 8.x?

 Thanks,
 Michael

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