Re: [Nuke-users] SphericalTransform slowness
John Mangia who I was working with at the time actually posted this solution, but he replied on a different thread: I did a little test setting the threading at different amounts and testing the rotation controls in the SphericalTransform node on Windows and it appears that the higher I set the threads the slower the performance is, almost increasing exponentially. The default setting on the workstation I'm on at the moment (Win 7, 2x Intel E5-2689, 64gb) is 32 threads. Threads at 1 or 2 performs like butter. Might be worth having the devs investigate why there's a performance hit with this node, must be a threading issue. Best, John On 27 October 2014 21:40, Frank Rueter|OHUfx fr...@ohufx.com wrote: I experienced the same. L:inux worked fine but windows was a dog (something like ten times slower). Haven't had time to get to the bottom of this yet though On 13/10/14 07:49, Michael Garrett wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced on other platforms with prior versions of Nuke. Is this a bug with the Windows build, or is it a larger issue with Nuke 8.x? Thanks, Michael ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] SphericalTransform slowness
I experienced the same. L:inux worked fine but windows was a dog (something like ten times slower). Haven't had time to get to the bottom of this yet though On 13/10/14 07:49, Michael Garrett wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced on other platforms with prior versions of Nuke. Is this a bug with the Windows build, or is it a larger issue with Nuke 8.x? Thanks, Michael ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] SphericalTransform slowness
Nathan, Thanks for mentioning. I had actually found that thread Frank started, after I'd already emailed the list. Seems like it's the same issue and I remember it cropping up around 8.x release time, on Windows at least. We have a Mac Pro trashcan here as well so I'll try it with 7.x Michael On 13 October 2014 21:22, Nathan Rusch nathan_ru...@hotmail.com wrote: There are some reported issues with certain nodes and/or node combinations in current versions of Nuke, and I believe SphericalTransform is one of the lucky winners. I think there was another thread about this a month or so back. -Nathan *From:* Michael Garrett michaeld...@gmail.com *Sent:* Monday, October 13, 2014 9:41 AM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] SphericalTransform slowness In this case I needed the rotation knobs in SphericalTransform which wouldn't be too hard for me to add to your Blink version, but for this project there's no time. On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com wrote: There's a Blink script implementation of SphericalTransform here. http://www.nukepedia.com/blink/transform/environmenttransform Might help. HP On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced on other platforms with prior versions of Nuke. Is this a bug with the Windows build, or is it a larger issue with Nuke 8.x? Thanks, Michael ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] SphericalTransform slowness
I had a chance to check this on a Mac, and it's practically interactive for a 4k latlong on an iMac in Nuke 7 or 8. This is compared to a recent dual processor Xeon Windows workstation where it is pretty much unusable. On 14 October 2014 12:07, Michael Garrett michaeld...@gmail.com wrote: Nathan, Thanks for mentioning. I had actually found that thread Frank started, after I'd already emailed the list. Seems like it's the same issue and I remember it cropping up around 8.x release time, on Windows at least. We have a Mac Pro trashcan here as well so I'll try it with 7.x Michael On 13 October 2014 21:22, Nathan Rusch nathan_ru...@hotmail.com wrote: There are some reported issues with certain nodes and/or node combinations in current versions of Nuke, and I believe SphericalTransform is one of the lucky winners. I think there was another thread about this a month or so back. -Nathan *From:* Michael Garrett michaeld...@gmail.com *Sent:* Monday, October 13, 2014 9:41 AM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] SphericalTransform slowness In this case I needed the rotation knobs in SphericalTransform which wouldn't be too hard for me to add to your Blink version, but for this project there's no time. On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com wrote: There's a Blink script implementation of SphericalTransform here. http://www.nukepedia.com/blink/transform/environmenttransform Might help. HP On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced on other platforms with prior versions of Nuke. Is this a bug with the Windows build, or is it a larger issue with Nuke 8.x? Thanks, Michael ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] SphericalTransform slowness
In this case I needed the rotation knobs in SphericalTransform which wouldn't be too hard for me to add to your Blink version, but for this project there's no time. On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com wrote: There's a Blink script implementation of SphericalTransform here. http://www.nukepedia.com/blink/transform/environmenttransform Might help. HP On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced on other platforms with prior versions of Nuke. Is this a bug with the Windows build, or is it a larger issue with Nuke 8.x? Thanks, Michael ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] SphericalTransform slowness
There are some reported issues with certain nodes and/or node combinations in current versions of Nuke, and I believe SphericalTransform is one of the lucky winners. I think there was another thread about this a month or so back. -Nathan From: Michael Garrett Sent: Monday, October 13, 2014 9:41 AM To: Nuke user discussion Subject: Re: [Nuke-users] SphericalTransform slowness In this case I needed the rotation knobs in SphericalTransform which wouldn't be too hard for me to add to your Blink version, but for this project there's no time. On 12 October 2014 20:20, Haarm-Pieter Duiker l...@duikerresearch.com wrote: There's a Blink script implementation of SphericalTransform here. http://www.nukepedia.com/blink/transform/environmenttransform Might help. HP On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced on other platforms with prior versions of Nuke. Is this a bug with the Windows build, or is it a larger issue with Nuke 8.x? Thanks, Michael ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] SphericalTransform slowness
Have you tried it on Linux? Best, John ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] SphericalTransform slowness
There's a Blink script implementation of SphericalTransform here. http://www.nukepedia.com/blink/transform/environmenttransform Might help. HP On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced on other platforms with prior versions of Nuke. Is this a bug with the Windows build, or is it a larger issue with Nuke 8.x? Thanks, Michael ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users