Re: [Nuke-users] Nuke Studio sync folders/bin

2017-05-15 Thread Ron Ganbar
There's a Python library that takes care of that: https://pypi.python.org/pypi/dirsync/2.1 Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Mon, May 15, 2017 at 12:47 PM, Misho Ristov

[Nuke-users] Nuke Studio sync folders/bin

2017-05-15 Thread Misho Ristov
Hi, is there a script that’ll sync the footage in a given bin/folder. say like Lightroom’s sync option. thanks, Misho ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Gary Jaeger
On Fri, Oct 28, 2016 at 12:51 PM, Joseph Goldstone wrote: > No, the two tools do the same thing. I just am used to dealing with people > who will pound me over the head whenever I suggest using a GUI tool for > production work. > No I get that and I'm usually the same but

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Joseph Goldstone
Yes, it appears the DP didn’t do anything special. That look is very close to what you get from using a LogC to 709 LUT from the traditional online LUT generator. (The built-in ARRI 709 LUT in the AMIRA, MINI and SXT has a correction for supersaturated reds, e.g. a Sun-Maid Raisins box under a

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Joseph Goldstone
No, the two tools do the same thing. I just am used to dealing with people who will pound me over the head whenever I suggest using a GUI tool for production work. Go into the ARRI Color Tool [ACT], and use the lower-left filesystem browser to find and select the look. If it’s different than

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Gary Jaeger
OK, so further looking at the clips in the Color Tool, I see: Look Name = ARRI 709.aml Look Burned In = no Target Color Space = Rec 709 So I'm guessing the DP didn't do anything special. On Fri, Oct 28, 2016 at 12:37 PM, Gary Jaeger wrote: > Great, thanks Joseph. Btw,

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Gary Jaeger
Great, thanks Joseph. Btw, Arri Meta Extract seems to generate the .aml files, right? Or is the command line tool doing something different? On Fri, Oct 28, 2016 at 12:34 PM, Joseph Goldstone wrote: > > On Oct 28, 2016, at 12:14 PM, Gary Jaeger wrote:

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Joseph Goldstone
On Oct 28, 2016, at 12:14 PM, Gary Jaeger > wrote: That’s great info, thanks Joseph. I’ll ask the DP if any in camera grading was done. And just so I’m clear, if they *were* done we could extract, convert and use in nuke, correct? You could,

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Gary Jaeger
That’s great info, thanks Joseph. I’ll ask the DP if any in camera grading was done. And just so I’m clear, if they *were* done we could extract, convert and use in nuke, correct? And is that where we’d load the 3D LUT into an ocio file transform downstream of the read but ahead of any FX

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Joseph Goldstone
Just noticed in your email below that you are using Premier. If it is even a relatively recent release of PP it is smart enough to extract the embedded LUT and use that to process the LogC to displayable video data for you. So if someone had a sepia-tone 3D LUT loaded in the AMIRA, then the

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Joseph Goldstone
The LogC is the same, and you can use a “standard LogC to Rec709 LUT” from the ARRI website to match the traditional ALEXA look. Perhaps that’s enough of an answer for you right now. But for those of you that are interested in the general question of LogC from the AMIRA… …there is a much more

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Michael Garrett
Hey Gary, Amira LogC is the same isn't it? It's possible Premiere is applying a LogC to Rec709 LUT to roll the highlights off and get it looking presentable. I would imagine from what you're saying that the footage looks blown out in Nuke because it's not doing the additional s-curve in the above

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Gary Jaeger
I have a question about LogC as well. Do we need a different LUT to work with Amira LogC footage? I’m pretty sure the camera tags the clips, and for instance Premiere reads that and displays the footage with that lut so the editor (and client) see something reasonable i.e. not flat LogC like it

Re: [Nuke-users] Nuke Studio caching

2016-10-27 Thread Joerg Bruemmer
hi there, I did some testing on that subject and as far as I can see you cannot bypass the caching. If your disks are fast enough though, you should not get any hit from that. Stuff should be real time straight away. Cheers, Joerg > Phillip Lange hat am 28. Oktober

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-26 Thread Stepan Z
Hello i didn't think about the bitrate! Thank you Andrew! I'll read about the compare node! All the best Stepan > On 25 Oct 2016, at 22:19, Andrew Mumford wrote: > > Are your dpx's 10 bit ? - That would make it different for sure ! > > There's also a "hidden" but

[Nuke-users] Nuke Studio caching

2016-10-26 Thread Stepan Z
Hello I was wondering if there is a way to completely disable nuke studios cache? I'm trying to test server speed and performance with a uhd dpx sequence. I know that in Resolve by default when the cache is not enabled there is no precaching being done. It literally reads straight off the

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-25 Thread Andrew Mumford
Are your dpx's 10 bit ? - That would make it different for sure ! There's also a "hidden" but wonderful node called"Compare" that is great for checking these things - gives you a visual and error based output. --- Andrew Mumford On Oct 25, 2016, at 09:56 AM, Stepan Z

[Nuke-users] Nuke Studio and arri LogC

2016-10-25 Thread Stepan Z
Hello I'm using nuke studio to conform a few short edits, publish a source dpx sequence and a nuke script. So i'm bringing in original alexa logc encoded prores files, and publishing dpx sequence with logC set as the colorspace in the export dialog. When i then bring over that dpx sequence

Re: [Nuke-users] Nuke studio : Sony RAW : Greenscreen :

2016-10-21 Thread J Bills
FWIW, I've come to trust Resolve a bit more than comp apps for the initial raw conversion and debayer to DPX or EXR. I find it has the controls necessary and handles the highlights and other details well, with consistent results that everyone across the whole pipe trusts and looks good. Less

Re: [Nuke-users] Nuke studio : Sony RAW : Greenscreen :

2016-10-20 Thread Deke Kincaid
Nuke uses OCIO. The nodegraph uses the cpu path and the timeline uses the gpu path. The gpu path for OCIO uses allocationvars, so most color clamps depending your ocio config. http://opencolorio.org/configurations/allocation_vars.html On Thu, Oct 20, 2016 at 4:53 PM, Phillip Lange

[Nuke-users] Nuke studio : Sony RAW : Greenscreen :

2016-10-20 Thread Phillip Lange
HI All, We have a greenscreen project coming up that is being shot on a Sony F55. We will be getting SonyRAW files at 4K to key. The plan is to edit in FCPX then conform and finish in Nuke Studio. Final delivery is at HD Rec709 I have a couple of questions for you knowledgeable people out

Re: [Nuke-users] Nuke Studio getting clip frame rate wrong

2016-10-19 Thread Michael Garrett
Ant's script, or something like it, really needs to be part of the UI. I've seen the issue where Nuke comps are supplied as qt refs for the timeline and they are 24fps. There is no way to get that to conform automatically on import to a 23.98 timeline. If the comp is generated by Nuke Studio then

[Nuke-users] nuke studio vs redCine Pro / transcoding

2016-09-30 Thread adam jones
Hey all simply question, why does it take over 4 hours to transcode a 6k red file to proRes 422 HQ in nuke studio and 3 mins in redCine. and in both cases down downRez to 1920x1080 in nuke studio I simple right clip on the clip in the project window to export, set up my export (over 4 hours)

Re: [Nuke-users] Nuke Studio : HDCAM SR 444

2016-09-29 Thread Stepan Z
Not sure on how to get it working in nuke studio but I think resolve could be quite efficient to transcode. You can conform the xml in there, then transcode only the used media with any number of handles using media management. That will also relink to new files. Then you just export an xml

[Nuke-users] Nuke Studio : HDCAM SR 444

2016-09-28 Thread Phillip Lange
Hi , Just wondering if any one has come up with a way to import HDCAM SR 444 files from a Sony F55 into Nuke Studio ? The come wrapped as a .mxf Our editor can read them into FCX and we'd like to be able to just export an xml from there that Nuke Studio can read. We're trying to avoid trans

[Nuke-users] Nuke Studio

2016-09-06 Thread Joerg Bruemmer
Hey guys, is there a way to get Studio to take the nearest frame in a sequence with missing frames. Like Nuke read node would handle it? Thanks, Joerg___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Nuke Studio 9 Linux / Viewer LUT gets dropped ...

2016-08-31 Thread Joerg Bruemmer
on playback?! It is fine when locking at a single frame, but on play back the viewer lut gets dropped. Any ideas why this is happening? Thanks, Joerg___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Nuke Studio Comp Cleaner

2016-07-30 Thread Deke Kincaid
This is nice: http://fynnlaue.com/nuke-studio-comp-cleaner/ http://www.nukepedia.com/python/nodegraph/nuke-studio-comp-cleaner/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Nuke Studio : Windows and QT

2016-07-15 Thread J Bills
Brenden has been chipping away at it slowly - I think we all know it was a lot to bite off. Premiere plugin is in alpha. Nuke was next on the list and is supposedly close. There is a mox google group that sees a post every month or so. On Thu, Jul 14, 2016 at 8:57 PM, Deke Kincaid

Re: [Nuke-users] Nuke Studio : Windows and QT

2016-07-14 Thread Deke Kincaid
On Thu, Jul 14, 2016 at 7:24 PM, J Bills wrote: > In any event, I find it all very strange and can't wait for Mox to swoop > in and take this area of DCC over. > Is there any movement on this? The last update I saw on the indygogo page was a year ago.

Re: [Nuke-users] Nuke Studio : Windows and QT

2016-07-14 Thread J Bills
Back to the OP's orig question for a second - and someone please correct me if I misunderstood when the news dropped - but the vulnerabilities with quicktime were all inherent to the Player, not the underlying codecs? You can uninstall the player while still leaving the codecs. I think apple's

Re: [Nuke-users] nuke studio scan for new version on sequence

2016-07-13 Thread Joerg Bruemmer
So I ended up building bins and sequences from clips, where I was looking for the latest version, if I could find one or build an offline Clip as place holder and running scan for new versions afterwards in UI. It is a shame that you cannot call this in a easy way :( > Justin GD

Re: [Nuke-users] Nuke Studio : Windows and QT

2016-07-13 Thread Michael Hodges
I’m interested in automating Quicktime to dpx/jpeg sequences for Nuke/Nuke studio through FFmpeg as a pre-edit step during ingestion. Is there anything in particular ( besides file sizes, color settings) that I should be aware of to keep Nuke happy and the files as close to native as possible?

Re: [Nuke-users] Nuke Studio : Windows and QT

2016-07-13 Thread Marrocco, Sam
On 7/13/2016 12:03 AM, Randy Little wrote: Ffmpeg prores is not spec compliant. Color issues and in some cases they just don't work. So I would be careful using ffmpeg for prores. We have had editorial kick them back for color. Of course, you should always be careful and test everything.

Re: [Nuke-users] Nuke Studio : Windows and QT

2016-07-12 Thread Deke Kincaid
Randy: the suggestion is for using ffmpeg to generate the h264, not the prores files. Prores reading works fine in ffmpeg, it is the writing which is usually incorrect. We write all our h264 from jpeg sequences so that's another alternative. On Tue, Jul 12, 2016 at 9:03 PM, Randy Little

Re: [Nuke-users] Nuke Studio : Windows and QT

2016-07-12 Thread Randy Little
Ffmpeg prores is not spec compliant. Color issues and in some cases they just don't work. So I would be careful using ffmpeg for prores. We have had editorial kick them back for color. On Jul 12, 2016 22:19, "Marrocco, Sam" wrote: > > > On 7/12/2016 7:46 PM,

Re: [Nuke-users] Nuke Studio : Windows and QT

2016-07-12 Thread Marrocco, Sam
On 7/12/2016 7:46 PM, Phillip Lange wrote: Now that QT for Windows is out of the picture I'm looking around for a new way to create my H264's from my ProRes masters. Ideally Nuke Studio would be able to create these for me on export but it doesn't seem to support it. Phillip, I'd suggest

[Nuke-users] Nuke Studio : Windows and QT

2016-07-12 Thread Phillip Lange
Hi all, Previous to the demise of QT for Windows the bulk of my Nuke Studio exports were as ProRes422HQ movies. I would then use something like Episode to create H264's to send to clients for review. Now that QT for Windows is out of the picture I'm looking around for a new way to create my

Re: [Nuke-users] Nuke Studio Real Time Playback

2016-07-04 Thread Deke Kincaid
Nuke Studio does both at the same time. If you have enough I/O speed and it is configured right then it should just playback off disk. If you need to ram cache then either something isn’t setup right(video card drivers, prefs) or you do not have enough I/O or your using a file type which doesn’t

[Nuke-users] Nuke Studio Real Time Playback

2016-07-04 Thread Joerg Bruemmer
Hey guys, is there a doc somewhere how to "force" Studio to stream of disc instead of ram caching? Thanks, Joerg___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] nuke studio scan for new version on sequence

2016-07-02 Thread Justin GD
Hi Joerg, After a quick research, I've found that I've actually override the versionScanner class because I wanted a custom one. I've use this script as a base from the examples : *\pythonextensions\site-packages\hiero\examples\versioning_example.py* Which ovverride the built-in versionScanner

Re: [Nuke-users] nuke studio scan for new version on sequence

2016-07-01 Thread Joerg Bruemmer
Hi Justin, thanks for your suggestions! I will have another look at VersionScanner. Was playing around with it yesterday , but did not get the wanted result. If you can find your script that would be awesome! Will do further investigations on Monday. Cheers, Joerg > On 01/07/2016, at 21:04,

Re: [Nuke-users] nuke studio scan for new version on sequence

2016-07-01 Thread Justin GD
Hi Joerg, I remember doing something similar, but can't find my script anymore (should be on a hard drive at home). As you said, you need to list first all versions before performing a versioning operation (up, down, max etc). Have you had a look directly at the VersionScanner.py from Nuke ?

[Nuke-users] nuke studio scan for new version on sequence

2016-06-30 Thread Joerg Bruemmer
Hi guys, can someone tell me how I force a "scan for versions" on a sequence in python. I am adding clips to a timeline in v01. Not all of them are there or have a version 1. So after everything is build I would like to call whatever the rightclick dropdown is calling. trackItem.maxVersion() does

Re: [Nuke-users] Nuke Studio getting clip frame rate wrong

2016-06-27 Thread Deke Kincaid
So it is easy to fix manually if you only need to do it on a few clips, just select the clip, right click > open in > timeline view. Then you will see an embedded timeline view for the clip, on the left side of the timeline you will see the fps which you can change. This is the only way to

Re: [Nuke-users] Nuke Studio getting clip frame rate wrong

2016-06-27 Thread Daniel Stein
It can be done through the Python API. Ant Nasce has a script over on Nukepedia which should help. http://www.nukepedia.com/hiero/python/set-frame-rate-bin-view-menu On 26 June 2016 at 19:52, Phillip Lange wrote: > Hi all, > > I have a clip from a client that QT, VLC

[Nuke-users] Nuke Studio getting clip frame rate wrong

2016-06-26 Thread Phillip Lange
Hi all, I have a clip from a client that QT, VLC and a ViewMetaData node all say is at 25 fps. However when I import it into a Nuke Studio project is tells me it's at 24 fps. Is there a way to force a clips frame rate ? Using 10.0v2 on win 7 thanks Phillip

[Nuke-users] Nuke Studio : Timeline Keymix ???

2016-05-31 Thread Phillip Lange
Hi all, Just wondering if there's away to use "video blend tracks" to set up a kind of key mix in the timeline ? So one track would act as a matte to mix one track over another ? I've got an on going job that uses a custom box wipe to mix between clips and would like to find a way to keep these

[Nuke-users] Nuke Studio interpreting file path ENVs.

2016-05-07 Thread Michael Hodges
I’ve got custom ENV paths (ex: os.environ["JOB”] ) in all read and write nodes throughout the Nuke workflow. In a Nuke Studio timeline these .nk scripts work fine. However, Nuke Studio cannot reference through to the rendered files for playback as it obviously can’t interpret the

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-05 Thread Marten Blumen
Update: the feedback from the Foundry is that as this was on the non-commercial version, it can't be attended to and must be posted on the forums.. #fail. On 4 May 2016 at 08:37, Gmail wrote: > No worries, Davinci Resolve works fine, was just hoping to perhaps upgrade > to NS.

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-03 Thread Gmail
No worries, Davinci Resolve works fine, was just hoping to perhaps upgrade to NS. Sent from mobile > On 4/05/2016, at 6:51 AM, Henrik Cednert wrote: > > Sadly I can’t replicate this with this method. I have seen the crash, plenty, > but for my spec there’s no solid “do a, b

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-03 Thread Henrik Cednert
Sadly I can’t replicate this with this method. I have seen the crash, plenty, but for my spec there’s no solid “do a, b and c and it’ll crash”. That’s what TF would need in a bug report. =/ Cheers -- Henrik Cednert cto | td | compositor Filmlance International www.filmlance.se > On 2 maj

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-02 Thread Marten Blumen
Yeah - that hardware preference fixed it only for a bit. After some minutes it froze the machine that needed a hardware reset. Driver 346.02.03f05 Thanks! On 2 May 2016 at 22:36, Henrik Cednert wrote: > Cool.I’ll raise this on the side as well. > > Regarding driver version. In

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-02 Thread Henrik Cednert
Cool.I’ll raise this on the side as well. Regarding driver version. In () after that number you wrote is one on the form 346.##.##X##. What does your say? Cheers -- Henrik Cednert cto | td | compositor Filmlance International www.filmlance.se > On 2 maj 2016, at 09:11, Marten Blumen

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-02 Thread Marten Blumen
Looks like unchecking the hardware preference GPU 'expand 3 to 4 channels' might have solved it. Worth testing. On 2 May 2016 at 17:16, Marten Blumen wrote: > Cool - yep it's a MacPro 5,1. Cuda 7.5.26, Driver 10.5.2, OsX 10.10.5, and > whatever the current latest is for

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-01 Thread Marten Blumen
Cool - yep it's a MacPro 5,1. Cuda 7.5.26, Driver 10.5.2, OsX 10.10.5, and whatever the current latest is for 10.11.5 beta. Easily happens with iPhone H.264 footage, in the timeline trim the clip, click drag on the left clip edge, as the preview window appears NS will freeze within a few seconds.

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-01 Thread Henrik Cednert
Interesting. Reported similar issues in beta but thought it was my machine and stopped them from chasing it down. MacPro5,1? What cuda and driver version? Do you have a case that's easily replicable that I can try here? I never found a way to consistently provoke it to do this. MacPro 5,1,

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-01 Thread Marten Blumen
Yep - Cuda is up to date. NukeX is running fine. I'll see how the support tickets go. Cheers! On 2 May 2016 at 13:37, Deke Kincaid wrote: > I’m using it fine. I get the normal Nuke crashes but it crashes a lot > less then 9.0v8. They fixed most of the El Cap crash

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-01 Thread Deke Kincaid
I’m using it fine. I get the normal Nuke crashes but it crashes a lot less then 9.0v8. They fixed most of the El Cap crash bugs during the beta. Did you update your cuda drivers? On Sun, May 1, 2016 at 4:50 PM, Marten Blumen wrote: > Is anyone successfully running Nuke

[Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-01 Thread Marten Blumen
Is anyone successfully running Nuke Studio on OsX 10.10/11? Getting GPU hangs and machine hard-restarts whilst testing it with simply H.264, DPX and Exr clips, on a Gtx 980. Thanks! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

[Nuke-users] Nuke Studio Timeline burn-in

2016-04-25 Thread jean-luc
Hi all I am trying to get the resolution of a clip printed in the timeline with the burn-in node. But no luck I have opened the metadata view and I can see a Media.Resolution key but I can’t figure out how to make it show in the burn-in. I have typing it in but it just stays blank Any idea?

Re: [Nuke-users] Nuke Studio Performance

2016-02-22 Thread Igor Majdandzic
"[...] and I've already hulk smashed my quota of keyboards for 2016. =/" Welcome to Nuke Studio, hahaha... I'm sorry, I know it is not funny when stress ramps up and a piece of software denies service, but you kinda summed up all the experiences I've seen and had. Cheers

Re: [Nuke-users] Nuke Studio Performance

2016-02-22 Thread Henrik Cednert
Hello Basically no soft comps. Quick example of how it may look at our place. 1. Simple conform with 3 tracks from edl. Track 2 and 3 are VFX tracks. Conform source around those shots, Alexa prores or xq. Link reference and copy the cuts around the VFX shots to it (only those and not

Re: [Nuke-users] Nuke Studio Performance

2016-02-22 Thread Deke Kincaid
The big issue with that is if you are using mov32 instead of the mov64 reader in Nuke. The mov64 reader uses ffmpeg under the hood and gives "native" 64 bit reading of quicktimes and is for the most part pretty good. It only supports a limited number of codecs such as prores, photojpeg, dnxhd

Re: [Nuke-users] Nuke Studio Performance

2016-02-22 Thread Ryan O'Phelan
After testing a few options out, I got a much better performance after simply removing quicktime from my inputs, meaning that I converted quicktimes to image sequences, and created separate audio. After that, the cuts do make the render slower, but the comp remains fast enough to be practical. It

Re: [Nuke-users] Nuke Studio Performance

2016-02-22 Thread Morgan Prêleur
Hello Henrik, A little follow-up because we are also experiencing frustrating perf/timeline issues, even on medium-sized projects (<30 comp), what is that Hiero workflow you are advocating for, how is it different from the comp container process? Cheers, Morgan > Le 22 févr. 2016 à 19:31, Deke

Re: [Nuke-users] Nuke Studio Performance

2016-02-22 Thread Deke Kincaid
We've given up on all mp4 generation with Nuke. The quality is always horrible, it is really slow and it only embedds it in a mov container which makes where it can play very limited where an mp4 container can play just about anywhere. One thing to note, the bitrate knobs are all in bits, not

Re: [Nuke-users] Nuke Studio Performance

2016-02-22 Thread Charles Bedwell
I get things like this all the time. Try: -opening the nuke script that studio generates and see if it opens. -don't try and write h264 from Nuke/Studio. It often fails (badly) with hung processes or 1kb files. On 22 Feb 2016, at 5:44 pm, Ryan O'Phelan

Re: [Nuke-users] Nuke Studio Performance

2016-02-22 Thread Ryan O'Phelan
Hi guys, I'm using NS 9.0v8 on Windows 7. I'm rendering an h264 (multipass) half-size edit right now. It's simply an h264 previs chopped up in to 20 shots, with audio. It's about 90 seconds long. There are some burn-ins, and one text node with a very simple expression [expr [value frame]-240].

Re: [Nuke-users] nuke studio export tokens

2016-01-22 Thread Gabor L. Toth
Hi, great, that's what I need! Thanks Daniel! Cheers, Gabor On Fri, Jan 22, 2016 at 7:07 PM, Daniel Stein wrote: > This is what you're after. > > > https://www.thefoundry.co.uk/products/hiero/developers/1.8/hieropythondevguide/export.html#export-tokens > > > >

[Nuke-users] nuke studio export tokens

2016-01-22 Thread Gabor L. Toth
Hi, is there a way, to acces nuke studio export tokens (like for example {project}) ? I would like to acces these with python, and make a new one if possible. I need a token that is a part of the filename (render version). Or is possible to use a metadata value in these keywords? That would be

Re: [Nuke-users] nuke studio export tokens

2016-01-22 Thread Daniel Stein
This is what you're after. https://www.thefoundry.co.uk/products/hiero/developers/1.8/hieropythondevguide/export.html#export-tokens On 22 January 2016 at 12:02, Gabor L. Toth wrote: > Hi, is there a way, to acces nuke studio export tokens (like for example > {project}) ? I

Re: [Nuke-users] Nuke Studio Performance

2016-01-05 Thread Henrik Cednert
Aaah. Personally I don't use comp containers. I never fancied that workflow and had performance issues with it when it came out. Still using the Hiero workflow here. -- Henrik Cednert cto | td | compositor Filmlance International Cell +46 (0)704 71 89 54 www.filmlance.se > On 04 Jan 2016,

Re: [Nuke-users] Nuke Studio Performance

2016-01-04 Thread Ned Wilson
Henrik, I’ve found that having comp containers in a timeline, especially a lot of them, like, more than 50, produces disastrous results. My workaround was to disable the comp container track, and to create a new track above it that just contains the rendered frames. I have gone back and forth

Re: [Nuke-users] Nuke Studio Performance

2015-12-18 Thread Deke Kincaid
Another thing you can do to speed things up is disable thumbnail generation. They are god awfully slow, especially on quicktimes. Also for whatever reason I think it still runs in the main thread so they have to all generate for all your bins before you can do anything. The caching of the

Re: [Nuke-users] Nuke Studio Performance

2015-12-18 Thread Henrik Cednert
What Deke said! =) I did use those env var’s when troubleshooting this when we used Hiero, like two years back. Didn’t solve all my problems though, but it might have been a multilayered issue and that the thumbs only was one part of it. Will try those again after christmas and see how it

Re: [Nuke-users] Nuke Studio Performance

2015-12-17 Thread Igor Majdandzic
This reflects pretty much my experience so far. Thanks for this conscience rundown. Am 16.12.2015 um 08:23 schrieb Henrik Cednert: Yes. We use it, or rather try to use it, for long form and 45-60 min episodicals. The quicker you accept that it's not usable for this the better of you are.

Re: [Nuke-users] Nuke Studio Performance

2015-12-16 Thread Charles Bedwell
Right, I think I will have to live with it as is for the mean time then! Just a note on your comments about memory. This morning the project was roughly 40GB of ram, above what it should be limited to in preferences. After creating a couple more comps and a couple of renders it had climbed to

Re: [Nuke-users] Nuke Studio Performance

2015-12-16 Thread Michael Hodges
Personally, I've never been clear on how it uses memory. It seems like it might create another instance of the settings' memory allocation when you initiate a render so I've always capped memory at half of what I have available so as not to max it out. Of course my theory may not be correct

Re: [Nuke-users] Nuke Studio Performance

2015-12-16 Thread Charles Bedwell
I don't understand it either. I open the project and used physical memory goes from 3GB to 10GB. Export a 200 frame dpx sequence from a clip and memory usage jumps to 15GB. I never see that number go down though. Only onwards and upwards. Charlie On 16 Dec 2015, at 4:01 pm, Michael Hodges

Re: [Nuke-users] Nuke Studio Performance

2015-12-16 Thread Charles Bedwell
Thanks Henrik and everyone else. At the moment I have Studio running on a dedicated machine which is solely used to create/render/export comps and manage the project, while all the other machines run Nuke. I could get rid of all the clips in between the VFX shots but it's likely we will be

Re: [Nuke-users] Nuke Studio Performance

2015-12-16 Thread Henrik Cednert
Hello Don’t get rid of the clips, just don’t conform them. If you need to pick them up at a later stage you select them and “spot conform”. Sadly there’s no real “unconform” shot in nS, nor a plug for it. There’s a few “make offline” stuffs on nukepedia but they don’t reset all info to the

[Nuke-users] Nuke Studio Performance

2015-12-15 Thread Charles Bedwell
Is anyone out there having terrible performance issues with Nuke Studio when in the timeline? I have done a conform on a show roughly 90 minutes in length and am going through shots preparing notes, making comps, tagging, setting reference media etc and every 1-2 minutes I'm getting about a 30

Re: [Nuke-users] Nuke Studio Performance

2015-12-15 Thread Graham D. Clark
I've used it for long format (it's not there yet imo). Do you have any soft effects applied? They are WAY slower applied per clip vs. (if possible as they are the same) applying by tagged track. Graham -- Stereographer Independence Day: Resurgence o:818-861-3115 c:949-547-5572 p:why-i-stereo On

Re: [Nuke-users] Nuke Studio Performance

2015-12-15 Thread Erik Johansson
Nope :) On Tue, Dec 15, 2015 at 7:36 PM, Graham D. Clark wrote: > I've used it for long format (it's not there yet imo). > Do you have any soft effects applied? They are WAY slower applied per clip > vs. (if possible as they are the same) applying by tagged track. >

Re: [Nuke-users] Nuke Studio Performance

2015-12-15 Thread Michael Hodges
Over the past year I've used it in Mac OSX, Windows 7, Centos6 and Centos 7 I didn't have alot of luck until I built a dedicated workstation for it on Centos 6.7. It still isn't happy bringing in older projects, as they seem to retain their gremlins, but it's certainly more snappy, solid and

Re: [Nuke-users] Nuke Studio Performance

2015-12-15 Thread Henrik Cednert
Yes. We use it, or rather try to use it, for long form and 45-60 min episodicals. The quicker you accept that it's not usable for this the better of you are. Sadly. They say that nS10 will improve this enormously but today it's a disaster. It's been like this for day one and I and others have

Re: [Nuke-users] Nuke studio - get selected track item ?

2015-12-10 Thread theodor groeneboom
Thanks Michael, exactly what I needed! > On 10 Dec 2015, at 18:57, Michael Habenicht wrote: > > hiero.ui.getTimelineEditor(hiero.ui.activeSequence()).selection() > > theodor groeneboom wrote: > >> Hiya list! >> >> Is there a nice and easy way to

Re: [Nuke-users] Nuke studio - get selected track item ?

2015-12-10 Thread Michael Habenicht
hiero.ui.getTimelineEditor(hiero.ui.activeSequence()).selection() theodor groeneboom wrote: >Hiya list! > >Is there a nice and easy way to collect the currently selected track >items in a sequence in NukeStudio ? > >like the good ol n = nuke.selectedNodes() ? > >I

Re: [Nuke-users] Nuke Studio opening comp containers

2015-12-10 Thread Daniel Stein
When you double-click or right-click Open In > Node Graph a comp container it loads in the same session. It should take about as long as it would to manually load a script, then clear that script and load another so if the comps are heavy it could take a bit. As with regular Nuke, unfortunately

[Nuke-users] Nuke studio - get selected track item ?

2015-12-10 Thread theodor groeneboom
Hiya list! Is there a nice and easy way to collect the currently selected track items in a sequence in NukeStudio ? like the good ol n = nuke.selectedNodes() ? I searched and looked for some of the examples but attachments were gone and answers seems cluttered old.

[Nuke-users] Nuke Studio opening comp containers

2015-12-09 Thread Mat McCosker
Hi all, Just wondering what is going on behind the scenes when you open a comp container in Nuke Studio - is it firing up a new Nuke session each time? Is there a way to speed this up? or perhaps leave node graph sessions open in new tabs? Kind thanks, M www.matmccosker.com M- +61 (0) 4384

[Nuke-users] Nuke Studio - Force QT Video Levels

2015-11-06 Thread Ned Wilson
Hello all, Is there a way to force Quicktimes, in Nuke Studio, to read at Video Levels instead of Full Range? I tried using a nuke.knobDefault in init.py, but this sadly does not work. -n signature.asc Description: Message signed with OpenPGP using GPGMail

[Nuke-users] Nuke Studio relinking comps

2015-07-17 Thread motion artist
Hello I am working on a project in nuke studio on a Windows 8 machine. Everything is linking right and all is good. I then close the project and open it on a Mac running mavericks, and all of my media and the comps are offline. So the question is how do I relinking the comps so the render into

Re: [Nuke-users] Nuke Studio relinking comps

2015-07-17 Thread Henrik Cednert
Hey Have you played with path substitutions in settings? That doesn't work? -- Henrik Cednert cto | td | compositor Filmlance International Cell +46 (0)704 71 89 54 www.filmlance.se On 17 Jul 2015, at 10:58, motion artist motionarti...@gmail.com wrote: Hello I am working on a project

Re: [Nuke-users] Nuke Studio relinking comps

2015-07-17 Thread Stepan Z
Nope. That is all set up and the project still opens all red shouting that it's offline! Stepan On 17 Jul 2015, at 10:10, Henrik Cednert n...@irry.com wrote: Hey Have you played with path substitutions in settings? That doesn't work? -- Henrik Cednert cto | td | compositor

Re: [Nuke-users] Nuke Studio relinking comps

2015-07-17 Thread Massao Asaga
Hi, if i understand your necessity, when change the system, links maybe doesn't work so this python must work to relink your media. http://www.nukepedia.com/python/misc/bvfx-find-path On Fri, Jul 17, 2015 at 7:24 AM, Stepan Z motionarti...@gmail.com wrote: Nope. That is all set up and the

Re: [Nuke-users] Nuke Studio relinking comps

2015-07-17 Thread Stepan Z
Hello Massao Thanks for the link, i'll definitely have use for it, however the read nodes within the comps are not a problem. Once opened in the node graph the comps are all working fine, but in the timeline they are shown offline, as are all of the other clips underneath the vfx track. But if

[Nuke-users] Nuke studio - modify auto comp script?

2015-05-25 Thread Jon Wesström
Is it possible to change the way nuke studio creates nuke scripts when creating a comp? I've tried looking for the python script that creates the comps, but came up empty. Any help is deeply appreciated. ___ Nuke-users mailing list

Re: [Nuke-users] Nuke Studio not showing clip name in viewer anymore?

2015-04-24 Thread Sam Smith
Hi guys, If you click on the 'dropper' icon in the timeline viewer toolbar, this will toggle the viewer info bar, which will display clip + version info. Cheers, Sam On 23/04/2015 18:10, Howard Jones wrote: I miss that too! I cant see why this has been left off. H On 23 Apr 2015, at

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