There's a Python library that takes care of that:
https://pypi.python.org/pypi/dirsync/2.1
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Mon, May 15, 2017 at 12:47 PM, Misho Ristov
Hi,
is there a script that’ll sync the footage in a given bin/folder. say like
Lightroom’s sync option.
thanks,
Misho
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On Fri, Oct 28, 2016 at 12:51 PM, Joseph Goldstone
wrote:
> No, the two tools do the same thing. I just am used to dealing with people
> who will pound me over the head whenever I suggest using a GUI tool for
> production work.
>
No I get that and I'm usually the same but
Yes, it appears the DP didn’t do anything special. That look is very close to
what you get from using a LogC to 709 LUT from the traditional online LUT
generator. (The built-in ARRI 709 LUT in the AMIRA, MINI and SXT has a
correction for supersaturated reds, e.g. a Sun-Maid Raisins box under a
No, the two tools do the same thing. I just am used to dealing with people who
will pound me over the head whenever I suggest using a GUI tool for production
work.
Go into the ARRI Color Tool [ACT], and use the lower-left filesystem browser to
find and select the look. If it’s different than
OK, so further looking at the clips in the Color Tool, I see:
Look Name = ARRI 709.aml
Look Burned In = no
Target Color Space = Rec 709
So I'm guessing the DP didn't do anything special.
On Fri, Oct 28, 2016 at 12:37 PM, Gary Jaeger wrote:
> Great, thanks Joseph. Btw,
Great, thanks Joseph. Btw, Arri Meta Extract seems to generate the .aml
files, right? Or is the command line tool doing something different?
On Fri, Oct 28, 2016 at 12:34 PM, Joseph Goldstone
wrote:
>
> On Oct 28, 2016, at 12:14 PM, Gary Jaeger wrote:
On Oct 28, 2016, at 12:14 PM, Gary Jaeger
> wrote:
That’s great info, thanks Joseph. I’ll ask the DP if any in camera grading was
done. And just so I’m clear, if they *were* done we could extract, convert and
use in nuke, correct?
You could,
That’s great info, thanks Joseph. I’ll ask the DP if any in camera grading was
done. And just so I’m clear, if they *were* done we could extract, convert and
use in nuke, correct?
And is that where we’d load the 3D LUT into an ocio file transform downstream
of the read but ahead of any FX
Just noticed in your email below that you are using Premier. If it is even a
relatively recent release of PP it is smart enough to extract the embedded LUT
and use that to process the LogC to displayable video data for you. So if
someone had a sepia-tone 3D LUT loaded in the AMIRA, then the
The LogC is the same, and you can use a “standard LogC to Rec709 LUT” from the
ARRI website to match the traditional ALEXA look.
Perhaps that’s enough of an answer for you right now. But for those of you that
are interested in the general question of LogC from the AMIRA…
…there is a much more
Hey Gary,
Amira LogC is the same isn't it? It's possible Premiere is applying a LogC
to Rec709 LUT to roll the highlights off and get it looking presentable. I
would imagine from what you're saying that the footage looks blown out in
Nuke because it's not doing the additional s-curve in the above
I have a question about LogC as well. Do we need a different LUT to work with
Amira LogC footage? I’m pretty sure the camera tags the clips, and for instance
Premiere reads that and displays the footage with that lut so the editor (and
client) see something reasonable i.e. not flat LogC like it
hi there,
I did some testing on that subject and as far as I can see you cannot bypass the
caching. If your disks are fast enough though, you should not get any hit from
that. Stuff should be real time straight away.
Cheers,
Joerg
> Phillip Lange hat am 28. Oktober
Hello i didn't think about the bitrate! Thank you Andrew! I'll read about the
compare node!
All the best
Stepan
> On 25 Oct 2016, at 22:19, Andrew Mumford wrote:
>
> Are your dpx's 10 bit ? - That would make it different for sure !
>
> There's also a "hidden" but
Hello
I was wondering if there is a way to completely disable nuke studios cache? I'm
trying to test server speed and performance with a uhd dpx sequence. I know
that in Resolve by default when the cache is not enabled there is no precaching
being done. It literally reads straight off the
Are your dpx's 10 bit ? - That would make it different for sure !
There's also a "hidden" but wonderful node called"Compare" that is great for
checking these things - gives you a visual and error based output.
---
Andrew Mumford
On Oct 25, 2016, at 09:56 AM, Stepan Z
Hello
I'm using nuke studio to conform a few short edits, publish a source dpx
sequence and a nuke script.
So i'm bringing in original alexa logc encoded prores files, and publishing dpx
sequence with logC set as the colorspace in the export dialog. When i then
bring over that dpx sequence
FWIW, I've come to trust Resolve a bit more than comp apps for the initial
raw conversion and debayer to DPX or EXR. I find it has the controls
necessary and handles the highlights and other details well, with
consistent results that everyone across the whole pipe trusts and looks
good. Less
Nuke uses OCIO. The nodegraph uses the cpu path and the timeline uses the
gpu path. The gpu path for OCIO uses allocationvars, so most color clamps
depending your ocio config.
http://opencolorio.org/configurations/allocation_vars.html
On Thu, Oct 20, 2016 at 4:53 PM, Phillip Lange
HI All,
We have a greenscreen project coming up that is being shot on a Sony F55.
We will be getting SonyRAW files at 4K to key.
The plan is to edit in FCPX then conform and finish in Nuke Studio.
Final delivery is at HD Rec709
I have a couple of questions for you knowledgeable people out
Ant's script, or something like it, really needs to be part of the UI. I've
seen the issue where Nuke comps are supplied as qt refs for the timeline
and they are 24fps. There is no way to get that to conform automatically on
import to a 23.98 timeline. If the comp is generated by Nuke Studio then
Hey all
simply question, why does it take over 4 hours to transcode a 6k red file to
proRes 422 HQ in nuke studio and 3 mins in redCine. and in both cases down
downRez to 1920x1080
in nuke studio I simple right clip on the clip in the project window to export,
set up my export (over 4 hours)
Not sure on how to get it working in nuke studio but I think resolve could be
quite efficient to transcode. You can conform the xml in there, then transcode
only the used media with any number of handles using media management. That
will also relink to new files. Then you just export an xml
Hi ,
Just wondering if any one has come up with a way to import HDCAM SR 444
files from a Sony F55 into Nuke Studio ?
The come wrapped as a .mxf
Our editor can read them into FCX and we'd like to be able to just export
an xml from there that Nuke Studio can read. We're trying to avoid trans
Hey guys,
is there a way to get Studio to take the nearest frame in a sequence with
missing frames. Like Nuke read node would handle it?
Thanks,
Joerg___
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on playback?!
It is fine when locking at a single frame, but on play back the viewer lut gets
dropped. Any ideas why this is happening?
Thanks,
Joerg___
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This is nice:
http://fynnlaue.com/nuke-studio-comp-cleaner/
http://www.nukepedia.com/python/nodegraph/nuke-studio-comp-cleaner/
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Brenden has been chipping away at it slowly - I think we all know it was a
lot to bite off. Premiere plugin is in alpha. Nuke was next on the list
and is supposedly close.
There is a mox google group that sees a post every month or so.
On Thu, Jul 14, 2016 at 8:57 PM, Deke Kincaid
On Thu, Jul 14, 2016 at 7:24 PM, J Bills wrote:
> In any event, I find it all very strange and can't wait for Mox to swoop
> in and take this area of DCC over.
>
Is there any movement on this? The last update I saw on the indygogo page
was a year ago.
Back to the OP's orig question for a second - and someone please correct me
if I misunderstood when the news dropped - but the vulnerabilities with
quicktime were all inherent to the Player, not the underlying codecs? You
can uninstall the player while still leaving the codecs. I think apple's
So I ended up building bins and sequences from clips, where I was looking for
the latest version, if I could find one or build an offline Clip as place holder
and running scan for new versions afterwards in UI. It is a shame that you
cannot call this in a easy way :(
> Justin GD
I’m interested in automating Quicktime to dpx/jpeg sequences for Nuke/Nuke
studio through FFmpeg as a pre-edit step during ingestion. Is there anything
in particular ( besides file sizes, color settings) that I should be aware of
to keep Nuke happy and the files as close to native as possible?
On 7/13/2016 12:03 AM, Randy Little wrote:
Ffmpeg prores is not spec compliant. Color issues and in some cases
they just don't work. So I would be careful using ffmpeg for prores.
We have had editorial kick them back for color.
Of course, you should always be careful and test everything.
Randy: the suggestion is for using ffmpeg to generate the h264, not the
prores files. Prores reading works fine in ffmpeg, it is the writing which
is usually incorrect.
We write all our h264 from jpeg sequences so that's another alternative.
On Tue, Jul 12, 2016 at 9:03 PM, Randy Little
Ffmpeg prores is not spec compliant. Color issues and in some cases they
just don't work. So I would be careful using ffmpeg for prores. We have
had editorial kick them back for color.
On Jul 12, 2016 22:19, "Marrocco, Sam"
wrote:
>
>
> On 7/12/2016 7:46 PM,
On 7/12/2016 7:46 PM, Phillip Lange wrote:
Now that QT for Windows is out of the picture I'm looking around for a
new way to create my H264's from my ProRes masters. Ideally Nuke
Studio would be able to create these for me on export but it doesn't
seem to support it.
Phillip,
I'd suggest
Hi all,
Previous to the demise of QT for Windows the bulk of my Nuke Studio exports
were as ProRes422HQ movies. I would then use something like Episode to
create H264's to send to clients for review.
Now that QT for Windows is out of the picture I'm looking around for a new
way to create my
Nuke Studio does both at the same time. If you have enough I/O speed and
it is configured right then it should just playback off disk. If you need
to ram cache then either something isn’t setup right(video card drivers,
prefs) or you do not have enough I/O or your using a file type which
doesn’t
Hey guys,
is there a doc somewhere how to "force" Studio to stream of disc instead of ram
caching?
Thanks,
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Hi Joerg,
After a quick research, I've found that I've actually override the
versionScanner class because I wanted a custom one.
I've use this script as a base from the examples :
*\pythonextensions\site-packages\hiero\examples\versioning_example.py*
Which ovverride the built-in versionScanner
Hi Justin,
thanks for your suggestions! I will have another look at VersionScanner. Was
playing around with it yesterday , but did not get the wanted result. If you
can find your script that would be awesome! Will do further investigations on
Monday.
Cheers,
Joerg
> On 01/07/2016, at 21:04,
Hi Joerg,
I remember doing something similar, but can't find my script anymore
(should be on a hard drive at home).
As you said, you need to list first all versions before performing a
versioning operation (up, down, max etc).
Have you had a look directly at the VersionScanner.py from Nuke ?
Hi guys,
can someone tell me how I force a "scan for versions" on a sequence in python. I
am adding clips to a timeline in v01. Not all of them are there or have a
version 1. So after everything is build I would like to call whatever the
rightclick dropdown is calling. trackItem.maxVersion() does
So it is easy to fix manually if you only need to do it on a few clips,
just select the clip, right click > open in > timeline view. Then you will
see an embedded timeline view for the clip, on the left side of the
timeline you will see the fps which you can change. This is the only way
to
It can be done through the Python API. Ant Nasce has a script over on
Nukepedia which should help.
http://www.nukepedia.com/hiero/python/set-frame-rate-bin-view-menu
On 26 June 2016 at 19:52, Phillip Lange wrote:
> Hi all,
>
> I have a clip from a client that QT, VLC
Hi all,
I have a clip from a client that QT, VLC and a ViewMetaData node all say is
at 25 fps.
However when I import it into a Nuke Studio project is tells me it's at 24
fps.
Is there a way to force a clips frame rate ?
Using 10.0v2 on win 7
thanks
Phillip
Hi all,
Just wondering if there's away to use "video blend tracks" to set up a kind
of key mix in the timeline ? So one track would act as a matte to mix one
track over another ?
I've got an on going job that uses a custom box wipe to mix between clips
and would like to find a way to keep these
I’ve got custom ENV paths (ex: os.environ["JOB”] ) in all read and write
nodes throughout the Nuke workflow.
In a Nuke Studio timeline these .nk scripts work fine. However, Nuke Studio
cannot reference through to the rendered files for playback as it obviously
can’t interpret the
Update: the feedback from the Foundry is that as this was on the
non-commercial version, it can't be attended to and must be posted on the
forums.. #fail.
On 4 May 2016 at 08:37, Gmail wrote:
> No worries, Davinci Resolve works fine, was just hoping to perhaps upgrade
> to NS.
No worries, Davinci Resolve works fine, was just hoping to perhaps upgrade to
NS.
Sent from mobile
> On 4/05/2016, at 6:51 AM, Henrik Cednert wrote:
>
> Sadly I can’t replicate this with this method. I have seen the crash, plenty,
> but for my spec there’s no solid “do a, b
Sadly I can’t replicate this with this method. I have seen the crash, plenty,
but for my spec there’s no solid “do a, b and c and it’ll crash”. That’s what
TF would need in a bug report. =/
Cheers
--
Henrik Cednert
cto | td | compositor
Filmlance International
www.filmlance.se
> On 2 maj
Yeah - that hardware preference fixed it only for a bit. After some minutes
it froze the machine that needed a hardware reset.
Driver 346.02.03f05
Thanks!
On 2 May 2016 at 22:36, Henrik Cednert wrote:
> Cool.I’ll raise this on the side as well.
>
> Regarding driver version. In
Cool.I’ll raise this on the side as well.
Regarding driver version. In () after that number you wrote is one on the form
346.##.##X##. What does your say?
Cheers
--
Henrik Cednert
cto | td | compositor
Filmlance International
www.filmlance.se
> On 2 maj 2016, at 09:11, Marten Blumen
Looks like unchecking the hardware preference GPU 'expand 3 to 4 channels'
might have solved it. Worth testing.
On 2 May 2016 at 17:16, Marten Blumen wrote:
> Cool - yep it's a MacPro 5,1. Cuda 7.5.26, Driver 10.5.2, OsX 10.10.5, and
> whatever the current latest is for
Cool - yep it's a MacPro 5,1. Cuda 7.5.26, Driver 10.5.2, OsX 10.10.5, and
whatever the current latest is for 10.11.5 beta.
Easily happens with iPhone H.264 footage, in the timeline trim the clip,
click drag on the left clip edge, as the preview window appears NS will
freeze within a few seconds.
Interesting. Reported similar issues in beta but thought it was my machine and
stopped them from chasing it down. MacPro5,1? What cuda and driver version?
Do you have a case that's easily replicable that I can try here? I never found
a way to consistently provoke it to do this.
MacPro 5,1,
Yep - Cuda is up to date. NukeX is running fine. I'll see how the support
tickets go.
Cheers!
On 2 May 2016 at 13:37, Deke Kincaid wrote:
> I’m using it fine. I get the normal Nuke crashes but it crashes a lot
> less then 9.0v8. They fixed most of the El Cap crash
I’m using it fine. I get the normal Nuke crashes but it crashes a lot less
then 9.0v8. They fixed most of the El Cap crash bugs during the beta. Did
you update your cuda drivers?
On Sun, May 1, 2016 at 4:50 PM, Marten Blumen wrote:
> Is anyone successfully running Nuke
Is anyone successfully running Nuke Studio on OsX 10.10/11?
Getting GPU hangs and machine hard-restarts whilst testing it with simply
H.264, DPX and Exr clips, on a Gtx 980.
Thanks!
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Hi all
I am trying to get the resolution of a clip printed in the timeline with the
burn-in node. But no luck
I have opened the metadata view and I can see a Media.Resolution key but I
can’t figure out how to make it show in the burn-in. I have typing it in but it
just stays blank
Any idea?
"[...] and I've already hulk smashed my quota of keyboards for 2016. =/"
Welcome to Nuke Studio, hahaha...
I'm sorry, I know it is not funny when stress ramps up and a piece of
software denies service, but you kinda summed up all the experiences
I've seen and had.
Cheers
Hello
Basically no soft comps.
Quick example of how it may look at our place.
1. Simple conform with 3 tracks from edl. Track 2 and 3 are VFX tracks. Conform
source around those shots, Alexa prores or xq. Link reference and copy
the cuts around the VFX shots to it (only those and not
The big issue with that is if you are using mov32 instead of the mov64
reader in Nuke. The mov64 reader uses ffmpeg under the hood and gives
"native" 64 bit reading of quicktimes and is for the most part pretty
good. It only supports a limited number of codecs such as prores,
photojpeg, dnxhd
After testing a few options out, I got a much better performance after
simply removing quicktime from my inputs, meaning that I converted
quicktimes to image sequences, and created separate audio. After that, the
cuts do make the render slower, but the comp remains fast enough to be
practical. It
Hello Henrik,
A little follow-up because we are also experiencing frustrating perf/timeline
issues, even on medium-sized projects (<30 comp), what is that Hiero workflow
you are advocating for, how is it different from the comp container process?
Cheers,
Morgan
> Le 22 févr. 2016 à 19:31, Deke
We've given up on all mp4 generation with Nuke. The quality is always
horrible, it is really slow and it only embedds it in a mov container which
makes where it can play very limited where an mp4 container can play just
about anywhere. One thing to note, the bitrate knobs are all in bits, not
I get things like this all the time. Try:
-opening the nuke script that studio generates and see if it opens.
-don't try and write h264 from Nuke/Studio. It often fails (badly) with hung
processes or 1kb files.
On 22 Feb 2016, at 5:44 pm, Ryan O'Phelan
Hi guys,
I'm using NS 9.0v8 on Windows 7.
I'm rendering an h264 (multipass) half-size edit right now. It's simply an
h264 previs chopped up in to 20 shots, with audio. It's about 90 seconds
long. There are some burn-ins, and one text node with a very simple
expression [expr [value frame]-240].
Hi, great, that's what I need! Thanks Daniel!
Cheers,
Gabor
On Fri, Jan 22, 2016 at 7:07 PM, Daniel Stein wrote:
> This is what you're after.
>
>
> https://www.thefoundry.co.uk/products/hiero/developers/1.8/hieropythondevguide/export.html#export-tokens
>
>
>
>
Hi, is there a way, to acces nuke studio export tokens (like for example
{project}) ? I would like to acces these with python, and make a new one if
possible. I need a token that is a part of the filename (render version).
Or is possible to use a metadata value in these keywords? That would be
This is what you're after.
https://www.thefoundry.co.uk/products/hiero/developers/1.8/hieropythondevguide/export.html#export-tokens
On 22 January 2016 at 12:02, Gabor L. Toth wrote:
> Hi, is there a way, to acces nuke studio export tokens (like for example
> {project}) ? I
Aaah. Personally I don't use comp containers. I never fancied that workflow and
had performance issues with it when it came out. Still using the Hiero workflow
here.
--
Henrik Cednert
cto | td | compositor
Filmlance International
Cell +46 (0)704 71 89 54
www.filmlance.se
> On 04 Jan 2016,
Henrik,
I’ve found that having comp containers in a timeline, especially a lot of them,
like, more than 50, produces disastrous results. My workaround was to disable
the comp container track, and to create a new track above it that just contains
the rendered frames.
I have gone back and forth
Another thing you can do to speed things up is disable thumbnail
generation. They are god awfully slow, especially on quicktimes. Also for
whatever reason I think it still runs in the main thread so they have to
all generate for all your bins before you can do anything. The caching of
the
What Deke said! =)
I did use those env var’s when troubleshooting this when we used Hiero, like
two years back. Didn’t solve all my problems though, but it might have been a
multilayered issue and that the thumbs only was one part of it. Will try those
again after christmas and see how it
This reflects pretty much my experience so far. Thanks for this
conscience rundown.
Am 16.12.2015 um 08:23 schrieb Henrik Cednert:
Yes. We use it, or rather try to use it, for long form and 45-60 min
episodicals. The quicker you accept that it's not usable for this the
better of you are.
Right, I think I will have to live with it as is for the mean time then!
Just a note on your comments about memory. This morning the project was roughly
40GB of ram, above what it should be limited to in preferences. After creating
a couple more comps and a couple of renders it had climbed to
Personally, I've never been clear on how it uses memory. It seems like
it might create another instance of the settings' memory allocation when
you initiate a render so I've always capped memory at half of what I
have available so as not to max it out. Of course my theory may not be
correct
I don't understand it either.
I open the project and used physical memory goes from 3GB to 10GB. Export a 200
frame dpx sequence from a clip and memory usage jumps to 15GB.
I never see that number go down though. Only onwards and upwards.
Charlie
On 16 Dec 2015, at 4:01 pm, Michael Hodges
Thanks Henrik and everyone else.
At the moment I have Studio running on a dedicated machine which is solely used
to create/render/export comps and manage the project, while all the other
machines run Nuke.
I could get rid of all the clips in between the VFX shots but it's likely we
will be
Hello
Don’t get rid of the clips, just don’t conform them. If you need to pick them
up at a later stage you select them and “spot conform”. Sadly there’s no real
“unconform” shot in nS, nor a plug for it. There’s a few “make offline” stuffs
on nukepedia but they don’t reset all info to the
Is anyone out there having terrible performance issues with Nuke Studio when in
the timeline?
I have done a conform on a show roughly 90 minutes in length and am going
through shots preparing notes, making comps, tagging, setting reference media
etc and every 1-2 minutes I'm getting about a 30
I've used it for long format (it's not there yet imo).
Do you have any soft effects applied? They are WAY slower applied per clip
vs. (if possible as they are the same) applying by tagged track.
Graham
--
Stereographer
Independence Day: Resurgence
o:818-861-3115 c:949-547-5572 p:why-i-stereo
On
Nope :)
On Tue, Dec 15, 2015 at 7:36 PM, Graham D. Clark wrote:
> I've used it for long format (it's not there yet imo).
> Do you have any soft effects applied? They are WAY slower applied per clip
> vs. (if possible as they are the same) applying by tagged track.
>
Over the past year I've used it in Mac OSX, Windows 7, Centos6 and Centos 7
I didn't have alot of luck until I built a dedicated workstation for it
on Centos 6.7. It still isn't happy bringing in older projects, as they
seem to retain their gremlins, but it's certainly more snappy, solid and
Yes. We use it, or rather try to use it, for long form and 45-60 min
episodicals. The quicker you accept that it's not usable for this the better of
you are. Sadly. They say that nS10 will improve this enormously but today it's
a disaster. It's been like this for day one and I and others have
Thanks Michael, exactly what I needed!
> On 10 Dec 2015, at 18:57, Michael Habenicht wrote:
>
> hiero.ui.getTimelineEditor(hiero.ui.activeSequence()).selection()
>
> theodor groeneboom wrote:
>
>> Hiya list!
>>
>> Is there a nice and easy way to
hiero.ui.getTimelineEditor(hiero.ui.activeSequence()).selection()
theodor groeneboom wrote:
>Hiya list!
>
>Is there a nice and easy way to collect the currently selected track
>items in a sequence in NukeStudio ?
>
>like the good ol n = nuke.selectedNodes() ?
>
>I
When you double-click or right-click Open In > Node Graph a comp container
it loads in the same session. It should take about as long as it would to
manually load a script, then clear that script and load another so if the
comps are heavy it could take a bit.
As with regular Nuke, unfortunately
Hiya list!
Is there a nice and easy way to collect the currently selected track items in a
sequence in NukeStudio ?
like the good ol n = nuke.selectedNodes() ?
I searched and looked for some of the examples but attachments were gone and
answers seems cluttered old.
Hi all,
Just wondering what is going on behind the scenes when you open a comp
container in Nuke Studio - is it firing up a new Nuke session each time? Is
there a way to speed this up? or perhaps leave node graph sessions open in
new tabs?
Kind thanks,
M
www.matmccosker.com
M- +61 (0) 4384
Hello all,
Is there a way to force Quicktimes, in Nuke Studio, to read at Video Levels
instead of Full Range?
I tried using a nuke.knobDefault in init.py, but this sadly does not work.
-n
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Hello
I am working on a project in nuke studio on a Windows 8 machine. Everything
is linking right and all is good. I then close the project and open it on a
Mac running mavericks, and all of my media and the comps are offline. So
the question is how do I relinking the comps so the render into
Hey
Have you played with path substitutions in settings? That doesn't work?
--
Henrik Cednert
cto | td | compositor
Filmlance International
Cell +46 (0)704 71 89 54
www.filmlance.se
On 17 Jul 2015, at 10:58, motion artist motionarti...@gmail.com wrote:
Hello
I am working on a project
Nope. That is all set up and the project still opens all red shouting that it's
offline!
Stepan
On 17 Jul 2015, at 10:10, Henrik Cednert n...@irry.com wrote:
Hey
Have you played with path substitutions in settings? That doesn't work?
--
Henrik Cednert
cto | td | compositor
Hi, if i understand your necessity, when change the system, links maybe
doesn't work so this python must work to relink your media.
http://www.nukepedia.com/python/misc/bvfx-find-path
On Fri, Jul 17, 2015 at 7:24 AM, Stepan Z motionarti...@gmail.com wrote:
Nope. That is all set up and the
Hello Massao
Thanks for the link, i'll definitely have use for it, however the read nodes
within the comps are not a problem. Once opened in the node graph the comps are
all working fine, but in the timeline they are shown offline, as are all of the
other clips underneath the vfx track. But if
Is it possible to change the way nuke studio creates nuke scripts when
creating a comp?
I've tried looking for the python script that creates the comps, but came
up empty.
Any help is deeply appreciated.
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Hi guys,
If you click on the 'dropper' icon in the timeline viewer toolbar, this
will toggle the viewer info bar, which will display clip + version info.
Cheers,
Sam
On 23/04/2015 18:10, Howard Jones wrote:
I miss that too!
I cant see why this has been left off.
H
On 23 Apr 2015, at
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