A bit more info: in this case, there are four shots in the one script with
four very similar node trees for each shot, and the last tree is completely
gone except for the backdrop nodes. Of the first three, they all have
deleted nodes at different points in the tree even though the tree is very
Are you using clones? The reason the nodes were gone is that Nuke would gave
stopped loading the script after the error, meaning the info should still be in
the no file.
We used to see this a lot a few years ago but could never resolve it afaik. So
if it's reproducible it'd be great to send
No clonesthis was coming up in 6.1 6 months ago though, so I've seen it
still happening a bit.
On 21 August 2011 12:04, Frank Rueter fr...@beingfrank.info wrote:
Are you using clones? The reason the nodes were gone is that Nuke would
gave stopped loading the script after the error,
The leading cause of truncated scripts is saving the script file to a
overloaded network server. Either Nuke quits before the script is saved
or more likely, Nuke is killed by the user thinking it has hung. This
can happen locally as well if the machine is out of memory.
I would recommend
with 4 dup scripts, could you be getting a too many open files error also? just
curious if it might open completely if you launched from a system that doesn't
have network access. I've fixed a few that way. Also check for variable with
only {} as the value, but those occur normally also. In any
try copy and paste in sections then til you find the node(s) thats causing it?
Howard
From: Michael Garrett michaeld...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Sunday, 21 August 2011, 20:36
Subject: Re: [Nuke-users] Re:
Thanks Nathan, I checked in a text editor for old channel/layer names, and
there is one very basic gizmo in use (unless you can count gizmos copied to
groups). Again, there are no clones. Anyway we seem to have moved on but
maybe I can forward the script to the Foundry.
Howard, I did start the
did you try doing a search for {}find every line with that and delete
the whole line. Script will come back if thats the problem. (this is the
result of the problems Nathan was mentioning I believe.)
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com
On Mon, Aug 22, 2011
Hi does anyone know if it is possible somehow to convert cornerpin values to
a 4 by 4 matrix? Seem like it would be useful for the new Gridwarp and
Splinewarp nodes.
Thanks
Pete
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