Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-23 Thread adam jones
well that makes sense..

cheers mate will, check this out

regards
-adam


> On 21 Sep 2016, at 6:10 PM, michael vorberg  wrote:
> 
> Sounds like the OFX version uses normalized pixel position instead of 
> absolute ones. 
> You would need to to divide your image resolution by the tracked position to 
> get the normalized coordinates
> 
> 
> Am 21.09.2016 09:10 schrieb "adam jones"  >:
> Hey hey
> 
> What I am getting at is that say I have track a point from x 100 to x 600 and 
> y 35 to y 450 in nuke
> 
> then I take this data to AE and plug it in to particulars emtier x and y all 
> tracks fine
> 
> but should I take the same data and plug it in the OFX particular x and y 
> emiter the emitter is way way way way out of frame
> 
> to keep it in frame you need to use values like 0 to maybe .2 before it out 
> of frame.
> 
> now I am not using a camera I only wish to use 2D point to drive the 
> particles as you can very simply in AE.
> 
> regards
> -adam
> 
> On Sep 21, 2016, at 04:55 PM, Frank Rueter|OHUfx  > wrote:
> 
>> Nuke's origin is bottom left though
>> 
>> On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
>>> AE coordinate system has its origin in the bottom left of the screen. Nuke 
>>> in the top left.
>>> Or in pseudo code: AE.y = height - Nuke.y
>>> 
>>> Daniel
>>> 
 Am 21.09.2016 um 08:35 schrieb Ron Ganbar >>> >:
 I would assume the default state of Particular for AE and Particular for 
 Nuke is not the same. Sounds to me like the z-position is set differently, 
 or the world transformation is set differently.
 Unfortunately, I don't have access to Particular for Nuke.
 
 
 
 Ron Ganbar
 email: ron...@gmail.com 
 tel: +44 (0)7968 007 309  [UK]
   +972 (0)54 255 9765  [Israel]
 url: http://ronganbar.wordpress.com/ 
 On Tue, Sep 20, 2016 at 11:51 PM, adam jones >>> > wrote:
 Hey guys
 
 I am wanting to use the particular node (not the 3D particular gizmo) and 
 attache 2D track data to the emitter.
 
 Problem I am having is that the numbers / data dont seem to dont seem to 
 match at all (nuke x y to particular x y)
 
 It works all fine in the AE version tracked x y data from nuke to 
 particular.
 
 Is there an expression that converts this data over.
 
 major pain
 
 regards
 -adam
 
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Aw: Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread Daniel Hartlehnert
 
Damn, i got that mixed up :)

Gesendet: Mittwoch, 21. September 2016 um 08:49 Uhr
Von: "Frank Rueter|OHUfx" 
An: nuke-users@support.thefoundry.co.uk
Betreff: Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular


Nuke's origin is bottom left though
 
On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:

AE coordinate system has its origin in the bottom left of the screen. Nuke in the top left.
Or in pseudo code: AE.y = height - Nuke.y

 

Daniel

 


Am 21.09.2016 um 08:35 schrieb Ron Ganbar <ron...@gmail.com>:
 



I would assume the default state of Particular for AE and Particular for Nuke is not the same. Sounds to me like the z-position is set differently, or the world transformation is set differently.

Unfortunately, I don't have access to Particular for Nuke.


 










Ron Ganbar
email: ron...@gmail.com











tel: +44 (0)7968 007 309 [UK]











      +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/








 

On Tue, Sep 20, 2016 at 11:51 PM, adam jones <adam@mac.com> wrote:



Hey guys

 

I am wanting to use the particular node (not the 3D particular gizmo) and attache 2D track data to the emitter.

Problem I am having is that the numbers / data dont seem to dont seem to match at all (nuke x y to particular x y)

 

It works all fine in the AE version tracked x y data from nuke to particular.

Is there an _expression_ that converts this data over.

 

major pain

 

regards

-adam


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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread michael vorberg
Sounds like the OFX version uses normalized pixel position instead of
absolute ones.
You would need to to divide your image resolution by the tracked position
to get the normalized coordinates

Am 21.09.2016 09:10 schrieb "adam jones" :

> Hey hey
>
> What I am getting at is that say I have track a point from x 100 to x 600
> and y 35 to y 450 in nuke
>
> then I take this data to AE and plug it in to particulars emtier x and y
> all tracks fine
>
> but should I take the same data and plug it in the OFX particular x and y
> emiter the emitter is way way way way out of frame
>
> to keep it in frame you need to use values like 0 to maybe .2 before it
> out of frame.
>
> now I am not using a camera I only wish to use 2D point to drive the
> particles as you can very simply in AE.
>
> regards
> -adam
>
> On Sep 21, 2016, at 04:55 PM, Frank Rueter|OHUfx  wrote:
>
> Nuke's origin is bottom left though
>
> On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
>
> AE coordinate system has its origin in the bottom left of the screen. Nuke
> in the top left.
> Or in pseudo code: AE.y = height - Nuke.y
>
> Daniel
>
> Am 21.09.2016 um 08:35 schrieb Ron Ganbar :
> I would assume the default state of Particular for AE and Particular for
> Nuke is not the same. Sounds to me like the z-position is set differently,
> or the world transformation is set differently.
> Unfortunately, I don't have access to Particular for Nuke.
>
>
>
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 [UK]
>   +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Tue, Sep 20, 2016 at 11:51 PM, adam jones  wrote:
>
>> Hey guys
>>
>> I am wanting to use the particular node (not the 3D particular gizmo) and
>> attache 2D track data to the emitter.
>>
>> Problem I am having is that the numbers / data dont seem to dont seem to
>> match at all (nuke x y to particular x y)
>>
>> It works all fine in the AE version tracked x y data from nuke to
>> particular.
>>
>> Is there an expression that converts this data over.
>>
>> major pain
>>
>> regards
>> -adam
>>
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>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
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>
>
>
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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread adam jones

Hey hey

What I am getting at is that say I have track a point from x 100 to x 600 and y 
35 to y 450 in nuke

then I take this data to AE and plug it in to particulars emtier x and y all 
tracks fine

but should I take the same data and plug it in the OFX particular x and y 
emiter the emitter is way way way way out of frame

to keep it in frame you need to use values like 0 to maybe .2 before it out of 
frame.

now I am not using a camera I only wish to use 2D point to drive the particles 
as you can very simply in AE.

regards
-adam

On Sep 21, 2016, at 04:55 PM, Frank Rueter|OHUfx  wrote:

Nuke's origin is bottom left though

On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
AE coordinate system has its origin in the bottom left of the screen. Nuke in 
the top left.
Or in pseudo code: AE.y = height - Nuke.y

Daniel

Am 21.09.2016 um 08:35 schrieb Ron Ganbar :
I would assume the default state of Particular for AE and Particular for Nuke 
is not the same. Sounds to me like the z-position is set differently, or the 
world transformation is set differently.
Unfortunately, I don't have access to Particular for Nuke.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
      +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Sep 20, 2016 at 11:51 PM, adam jones  wrote:
Hey guys

I am wanting to use the particular node (not the 3D particular gizmo) and 
attache 2D track data to the emitter.

Problem I am having is that the numbers / data dont seem to dont seem to match 
at all (nuke x y to particular x y)

It works all fine in the AE version tracked x y data from nuke to particular.

Is there an expression that converts this data over.

major pain

regards
-adam

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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-20 Thread Frank Rueter|OHUfx

Nuke's origin is bottom left though

On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
AE coordinate system has its origin in the bottom left of the screen. 
Nuke in the top left.

Or in pseudo code: AE.y = height - Nuke.y

Daniel

Am 21.09.2016 um 08:35 schrieb Ron Ganbar >:


I would assume the default state of Particular for AE and Particular 
for Nuke is not the same. Sounds to me like the z-position is set 
differently, or the world transformation is set differently.

Unfortunately, I don't have access to Particular for Nuke.



Ron Ganbar
email: ron...@gmail.com 
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Sep 20, 2016 at 11:51 PM, adam jones > wrote:


Hey guys

I am wanting to use the particular node (not the 3D particular
gizmo) and attache 2D track data to the emitter.

Problem I am having is that the numbers / data dont seem to dont
seem to match at all (nuke x y to particular x y)

It works all fine in the AE version tracked x y data from nuke to
particular.

Is there an expression that converts this data over.

major pain

regards
-adam

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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-20 Thread Daniel Hartlehnert
AE coordinate system has its origin in the bottom left of the screen. Nuke in 
the top left.
Or in pseudo code: AE.y = height - Nuke.y

Daniel

> Am 21.09.2016 um 08:35 schrieb Ron Ganbar :
> 
> I would assume the default state of Particular for AE and Particular for Nuke 
> is not the same. Sounds to me like the z-position is set differently, or the 
> world transformation is set differently.
> Unfortunately, I don't have access to Particular for Nuke.
> 
> 
> 
> Ron Ganbar
> email: ron...@gmail.com 
> tel: +44 (0)7968 007 309 [UK]
>   +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/ 
> On Tue, Sep 20, 2016 at 11:51 PM, adam jones  > wrote:
> Hey guys
> 
> I am wanting to use the particular node (not the 3D particular gizmo) and 
> attache 2D track data to the emitter.
> 
> Problem I am having is that the numbers / data dont seem to dont seem to 
> match at all (nuke x y to particular x y)
> 
> It works all fine in the AE version tracked x y data from nuke to particular.
> 
> Is there an expression that converts this data over.
> 
> major pain
> 
> regards
> -adam
> 
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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-20 Thread Ron Ganbar
I would assume the default state of Particular for AE and Particular for
Nuke is not the same. Sounds to me like the z-position is set differently,
or the world transformation is set differently.
Unfortunately, I don't have access to Particular for Nuke.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Sep 20, 2016 at 11:51 PM, adam jones  wrote:

> Hey guys
>
> I am wanting to use the particular node (not the 3D particular gizmo) and
> attache 2D track data to the emitter.
>
> Problem I am having is that the numbers / data dont seem to dont seem to
> match at all (nuke x y to particular x y)
>
> It works all fine in the AE version tracked x y data from nuke to
> particular.
>
> Is there an expression that converts this data over.
>
> major pain
>
> regards
> -adam
>
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[Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-20 Thread adam jones

Hey guys

I am wanting to use the particular node (not the 3D particular gizmo) and 
attache 2D track data to the emitter.

Problem I am having is that the numbers / data dont seem to dont seem to match 
at all (nuke x y to particular x y)

It works all fine in the AE version tracked x y data from nuke to particular.

Is there an expression that converts this data over.

major pain

regards
-adam
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