[Ohrrpgce] [ohrrpgce:bugs] #2031 Hero slices are associated with caterpillar ranks rather than heroes

2018-01-23 Thread Bob the Hamster
ice exists? No, I don't think it is a burden > ...Or github or bitbucket. Oh, and now this text input field has broken on me > too... How about we abandon sourceforge, and use the github issue tracker? I already have one here: https://github.com/bob-the-hamster/ohrrpgce/issues Since we onl

[Ohrrpgce] [ohrrpgce:bugs] #2031 Hero slices are associated with caterpillar ranks rather than heroes

2018-01-22 Thread Bob the Hamster
> Closely related, there are always 4 hero slices regardless of the number of > heroes in the active party. This part is not a bug, definitely intentional. I have plenty of scripts that manipulate all four members of the caterpillar without checking if they exist yet or not. (Like Inn scripts,

[Ohrrpgce] [ohrrpgce:bugs] Re: #2030 The Windows installer is blocked on Windows 8+

2017-11-29 Thread Bob the Hamster
Ah! I see. A little quick googling suggests that SDL2 can work with UWP, so maybe I will wait until after the gfx_sdl2 backend is working before I pay for a Windows Developer account. And yes, an Xbox port would be wonderful. --- ** [bugs:#2030] The Windows installer is blocked on Windows

[Ohrrpgce] [ohrrpgce:bugs] #2030 The Windows installer is blocked on Windows 8+

2017-11-29 Thread Bob the Hamster
Hmmm... The Windows store does seem like a good way to go. I'll see about setting up an account. --- ** [bugs:#2030] The Windows installer is blocked on Windows 8+** **Status:** open **Milestone:** OHRRPGCE **Labels:** smartscreen signing **Created:** Wed Nov 29, 2017 08:08 AM UTC by

[Ohrrpgce] [ohrrpgce:bugs] #2029 Problem Importing Plotscripts That Use Additional Layers as Slices 8, 9, 10 ~

2017-08-05 Thread Bob the Hamster
I looked into this error message. It seems that hspeak is finding an old copy of plotscr.hsd from before the higher layer numbers had been added. Can you check to see if you have any other copies of plotscr.hsd, particularly in the same folder as the rpg file --- ** [bugs:#2029] Problem

[Ohrrpgce] [ohrrpgce:bugs] #2028 All Nightlies Unusable in OSX El Capitan for Several Weeks

2017-06-06 Thread Bob the Hamster
adding arch=32 to my makemac.sh script did fix the current nightly build on my mac. So I guess I just need to see why it is not doing that on the nightly build vm --- ** [bugs:#2028] All Nightlies Unusable in OSX El Capitan for Several Weeks** **Status:** open **Milestone:** OHRRPGCE

[Ohrrpgce] [ohrrpgce:bugs] #2028 All Nightlies Unusable in OSX El Capitan for Several Weeks

2017-06-05 Thread Bob the Hamster
I just tried to compile on my Mac (also running OSX 10.11.6) and it failed to build with an SDL_mixer framework error: https://pastebin.com/raw/7hKBurqz I don't see any such error in the nightly build logs from the Mac nightly build machine (loyalist) but it is also running 10.11.6, so I don't

[Ohrrpgce] [ohrrpgce:bugs] #2023 Android binaries crash in post-callipygous nightlies

2016-09-09 Thread Bob the Hamster
RRPGCE **Created:** Mon May 09, 2016 03:42 PM UTC by Bob the Hamster **Last Updated:** Mon May 09, 2016 11:33 PM UTC **Owner:** nobody I just tried rebuilding a new apk for Void Pyramid using the latest nightly. The apk appears to build okay, and installs fine, but on the first run it crashes. It

[Ohrrpgce] [ohrrpgce:bugs] #2024 exporting a tileset or backdrop uses current window-size instead of 320x200

2016-06-23 Thread Bob the Hamster
- **Version**: Future (D?) --> Nightly WIP (Dwimmercrafty) --- ** [bugs:#2024] exporting a tileset or backdrop uses current window-size instead of 320x200** **Status:** open **Milestone:** OHRRPGCE **Created:** Thu Jun 23, 2016 02:44 PM UTC by Bob the Hamster **Last Updated:** Thu Jun

[Ohrrpgce] [ohrrpgce:bugs] #2024 exporting a tileset or backdrop uses current window-size instead of 320x200

2016-06-23 Thread Bob the Hamster
--- ** [bugs:#2024] exporting a tileset or backdrop uses current window-size instead of 320x200** **Status:** open **Milestone:** OHRRPGCE **Created:** Thu Jun 23, 2016 02:44 PM UTC by Bob the Hamster **Last Updated:** Thu Jun 23, 2016 02:44 PM UTC **Owner:** nobody When you export

[Ohrrpgce] [ohrrpgce:bugs] #2023 Android binaries crash in post-callipygous nightlies

2016-05-09 Thread Bob the Hamster
**Status:** open **Milestone:** OHRRPGCE **Created:** Mon May 09, 2016 03:42 PM UTC by Bob the Hamster **Last Updated:** Mon May 09, 2016 03:42 PM UTC **Owner:** nobody I just tried rebuilding a new apk for Void Pyramid using the latest nightly. The apk appears to build okay, and ins

[Ohrrpgce] [ohrrpgce:bugs] #2023 Android binaries crash in post-callipygous nightlies

2016-05-09 Thread Bob the Hamster
--- ** [bugs:#2023] Android binaries crash in post-callipygous nightlies** **Status:** open **Milestone:** OHRRPGCE **Created:** Mon May 09, 2016 03:42 PM UTC by Bob the Hamster **Last Updated:** Mon May 09, 2016 03:42 PM UTC **Owner:** nobody I just tried rebuilding a new apk for Void

[Ohrrpgce] [ohrrpgce:bugs] #2021 Distribute Game options don't work on Mac

2016-04-11 Thread Bob the Hamster
Aw, dang. I never though of the difference in behavior between having and not having a ~/.ohrrpgce folder on Mac. Yes, I think we should indeed to a callipygous+1 release for this and the Linux plotscript thing. As for the Apple Developer account, I let mine expire. I couldn't justify $100

[Ohrrpgce] [ohrrpgce:bugs] #2019 Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental

2016-04-07 Thread Bob the Hamster
- **status**: open --> closed --- ** [bugs:#2019] Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental** **Status:** closed **Milestone:** OHRRPGCE **Created:** Tue Mar 01, 2016 10:27 PM UTC by Bob the Hamster **Last Updated:** Thu Ap

[Ohrrpgce] [ohrrpgce:bugs] #2019 Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental

2016-04-07 Thread Bob the Hamster
ugs:#2019] Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Mar 01, 2016 10:27 PM UTC by Bob the Hamster **Last Updated:** Fri Apr 01, 2016 03:46 PM UTC **Owner:** nobody I just no

[Ohrrpgce] [ohrrpgce:bugs] #2019 Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental

2016-04-01 Thread Bob the Hamster
elemental-for-spawning --- ** [bugs:#2019] Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Mar 01, 2016 10:27 PM UTC by Bob the Hamster **Last Updated:** Tue Mar 01, 2016

[Ohrrpgce] [ohrrpgce:bugs] #2019 Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental

2016-03-01 Thread Bob the Hamster
**Created:** Tue Mar 01, 2016 10:27 PM UTC by Bob the Hamster **Last Updated:** Tue Mar 01, 2016 10:42 PM UTC **Owner:** nobody I just noticed a minor backcompat bug with enemy spawning. When an enemy is set to spawn in response to "Non elemental death", the spawn behavior has chang

[Ohrrpgce] [ohrrpgce:bugs] #2019 Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental

2016-03-01 Thread Bob the Hamster
--- ** [bugs:#2019] Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Mar 01, 2016 10:27 PM UTC by Bob the Hamster **Last Updated:** Tue Mar 01, 2016 10:27 PM UTC **Owner:**

[Ohrrpgce] [ohrrpgce:bugs] #2018 Negative HP or MP costs on attacks do nothing

2016-01-25 Thread Bob the Hamster
Oops! I have absolutely no excuse for leabing thse features untlested for *cough* ... 18 years > Wow, I can't even edit the title or any details of my own bugs. I just added > Admin permissions to your account If I had been thinking clearly, I would have wanted gold costs on attacks used by

[Ohrrpgce] [ohrrpgce:bugs] #2017 When Android port is compiled with debug=0 battles crash the whole app at the end of any attack

2016-01-25 Thread Bob the Hamster
0x84000) --- ** [bugs:#2017] When Android port is compiled with debug=0 battles crash the whole app at the end of any attack** **Status:** open **Milestone:** OHRRPGCE **Created:** Sun Jan 24, 2016 04:22 AM UTC by Bob the Hamster **Last Updated:** Sun Jan 24, 2016 02:20 PM UTC **Owner:** nobody

[Ohrrpgce] [ohrrpgce:bugs] #2017 When Android port is compiled with debug=0 battles crash the whole app at the end of any attack

2016-01-23 Thread Bob the Hamster
--- ** [bugs:#2017] When Android port is compiled with debug=0 battles crash the whole app at the end of any attack** **Status:** open **Milestone:** OHRRPGCE **Created:** Sun Jan 24, 2016 04:22 AM UTC by Bob the Hamster **Last Updated:** Sun Jan 24, 2016 04:22 AM UTC **Owner:** nobody

[Ohrrpgce] [ohrrpgce:bugs] #2010 String entry (hero renaming) does not work on recent Android updates

2015-12-10 Thread Bob the Hamster
the Hamster **Last Updated:** Tue Apr 07, 2015 07:32 AM UTC **Owner:** Bob the Hamster I discovered yesterday that the string entry via virtual keyboard on Android does not work at all on Android 5.0.1 It worked okay on the version I first tested it on (which I think was 5.0.0) The virtual

[Ohrrpgce] [ohrrpgce:bugs] #2012 Script errors "wait for slice: slice is already deleted" in Karate Fight

2015-12-10 Thread Bob the Hamster
ror messages, but game authors testing games still get the benefit of the better error reporting Marking fixed, --- ** [bugs:#2012] Script errors "wait for slice: slice is already deleted" in Karate Fight** **Status:** closed **Milestone:** OHRRPGCE **Created:** Tue Aug 18, 2015 06:22

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2015-12-10 Thread Bob the Hamster
tus:** closed **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Thu May 07, 2015 05:17 PM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old bugzilla bugs, this can be merged with that bug) Today I had this

[Ohrrpgce] [ohrrpgce:bugs] #2004 Map editor resizing no longer works on Windows

2015-12-10 Thread Bob the Hamster
. --- ** [bugs:#2004] Map editor resizing no longer works on Windows** **Status:** open **Milestone:** OHRRPGCE **Created:** Mon Oct 13, 2014 04:20 PM UTC by Bob the Hamster **Last Updated:** Mon Oct 13, 2014 04:20 PM UTC **Owner:** nobody Sometime recently, map editor resizing has stopped working

[Ohrrpgce] [ohrrpgce:bugs] #2016 Hiring a hero does not decrement the shop stock available counter

2015-11-25 Thread Bob the Hamster
counter** **Status:** open **Milestone:** OHRRPGCE **Created:** Wed Nov 25, 2015 04:45 AM UTC by Bob the Hamster **Last Updated:** Wed Nov 25, 2015 04:45 AM UTC **Owner:** nobody Fenrir noticed that setting shop stock does not work properly for hiring heroes. The number available does not decrement

[Ohrrpgce] [ohrrpgce:bugs] #2016 Hiring a hero does not decrement the shop stock available counter

2015-11-25 Thread Bob the Hamster
- **status**: open --> closed - **Comment**: marking fixed --- ** [bugs:#2016] Hiring a hero does not decrement the shop stock available counter** **Status:** closed **Milestone:** OHRRPGCE **Created:** Wed Nov 25, 2015 04:45 AM UTC by Bob the Hamster **Last Updated:** Thu Nov 26, 2015

[Ohrrpgce] [ohrrpgce:bugs] #2015 Arrow keys broken for gamepads on Android port

2015-11-24 Thread Bob the Hamster
rk properly) I have not yet figured out exactly why this screws up just the arrow keys, and not the other buttons on the virtual gamepad. --- ** [bugs:#2015] Arrow keys broken for gamepads on Android port** **Status:** open **Milestone:** OHRRPGCE **Created:** Sun Nov 15, 2015 08:43 PM UTC by Bo

[Ohrrpgce] [ohrrpgce:bugs] #2016 Hiring a hero does not decrement the shop stock available counter

2015-11-24 Thread Bob the Hamster
--- ** [bugs:#2016] Hiring a hero does not decrement the shop stock available counter** **Status:** open **Milestone:** OHRRPGCE **Created:** Wed Nov 25, 2015 04:45 AM UTC by Bob the Hamster **Last Updated:** Wed Nov 25, 2015 04:45 AM UTC **Owner:** nobody Fenrir noticed that setting shop

[Ohrrpgce] [ohrrpgce:bugs] #2015 Arrow keys broken for gamepads on Android port

2015-11-24 Thread Bob the Hamster
, 2015 08:43 PM UTC by Bob the Hamster **Last Updated:** Wed Nov 25, 2015 04:33 AM UTC **Owner:** nobody I am not sure when this started, but arrow key handling is totally broken on the Android port when playing with a gamepad (OUYA, Gamestick, FireTv) This is most easily demonstrated with http

[Ohrrpgce] [ohrrpgce:bugs] #2015 Arrow keys broken for gamepads on Android port

2015-11-24 Thread Bob the Hamster
:43 PM UTC by Bob the Hamster **Last Updated:** Thu Nov 19, 2015 01:57 AM UTC **Owner:** nobody I am not sure when this started, but arrow key handling is totally broken on the Android port when playing with a gamepad (OUYA, Gamestick, FireTv) This is most easily demonstrated with http

[Ohrrpgce] [ohrrpgce:bugs] #2006 Starts running very slowly after alt-tabbing away

2015-11-24 Thread Bob the Hamster
Got another report of this slowness today from thorbrian, testing with the latest nightly on windows (gfx_directx): > Hmmm... I just ran the windows thing, and the update rate was off - the game > would > update like every half second. CPU load was pretty small, maybe like 1/3rd > of a core,

[Ohrrpgce] [ohrrpgce:bugs] Re: #2015 Arrow keys broken for gamepads on Android port

2015-11-18 Thread Bob the Hamster
PM UTC by Bob the Hamster **Last Updated:** Mon Nov 16, 2015 11:50 AM UTC **Owner:** nobody I am not sure when this started, but arrow key handling is totally broken on the Android port when playing with a gamepad (OUYA, Gamestick, FireTv) This is most easily demonstrated with http

[Ohrrpgce] [ohrrpgce:bugs] #2015 Arrow keys broken for gamepads on Android port

2015-11-18 Thread Bob the Hamster
tree? So this is probably a red herring, and unrelated to the Android gamepad bug --- ** [bugs:#2015] Arrow keys broken for gamepads on Android port** **Status:** open **Milestone:** OHRRPGCE **Created:** Sun Nov 15, 2015 08:43 PM UTC by Bob the Hamster **Last Updated:** Wed Nov 18, 2015 11:11 PM

[Ohrrpgce] [ohrrpgce:bugs] #2015 Arrow keys broken for gamepads on Android port

2015-11-15 Thread Bob the Hamster
--- ** [bugs:#2015] Arrow keys broken for gamepads on Android port** **Status:** open **Milestone:** OHRRPGCE **Created:** Sun Nov 15, 2015 08:43 PM UTC by Bob the Hamster **Last Updated:** Sun Nov 15, 2015 08:43 PM UTC **Owner:** nobody I am not sure when this started, but arrow key

[Ohrrpgce] [ohrrpgce:bugs] #2014 fat_frog.rpg fails with numerous script errors

2015-09-09 Thread Bob the Hamster
ying to load a plotscript that did not exist. It probably just failed silently. --- ** [bugs:#2014] fat_frog.rpg fails with numerous script errors** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Sep 08, 2015 04:20 PM UTC by Bob the Hamster **Last Updated:** Wed Sep 09, 2015 03:35 PM

[Ohrrpgce] [ohrrpgce:bugs] #2014 fat_frog.rpg fails with numerous script errors

2015-09-08 Thread Bob the Hamster
. --- ** [bugs:#2014] fat_frog.rpg fails with numerous script errors** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Sep 08, 2015 04:20 PM UTC by Bob the Hamster **Last Updated:** Tue Sep 08, 2015 04:33 PM UTC **Owner:** nobody matski reports that when running fat_frog.rpg in recent

[Ohrrpgce] [ohrrpgce:bugs] #2014 fat_frog.rpg fails with numerous script errors

2015-09-08 Thread Bob the Hamster
--- ** [bugs:#2014] fat_frog.rpg fails with numerous script errors** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Sep 08, 2015 04:20 PM UTC by Bob the Hamster **Last Updated:** Tue Sep 08, 2015 04:20 PM UTC **Owner:** nobody matski reports that when running fat_frog.rpg

[Ohrrpgce] [ohrrpgce:bugs] #2014 fat_frog.rpg fails with numerous script errors

2015-09-08 Thread Bob the Hamster
g fails with numerous script errors** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Sep 08, 2015 04:20 PM UTC by Bob the Hamster **Last Updated:** Tue Sep 08, 2015 04:20 PM UTC **Owner:** nobody matski reports that when running fat_frog.rpg in recent versions of the ohrrpgce

[Ohrrpgce] [ohrrpgce:bugs] #2014 fat_frog.rpg fails with numerous script errors

2015-09-08 Thread Bob the Hamster
. --- ** [bugs:#2014] fat_frog.rpg fails with numerous script errors** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Sep 08, 2015 04:20 PM UTC by Bob the Hamster **Last Updated:** Tue Sep 08, 2015 04:35 PM UTC **Owner:** nobody matski reports that when running fat_frog.rpg in recent versions

[Ohrrpgce] [ohrrpgce:bugs] #2014 fat_frog.rpg fails with numerous script errors

2015-09-08 Thread Bob the Hamster
**Milestone:** OHRRPGCE **Created:** Tue Sep 08, 2015 04:20 PM UTC by Bob the Hamster **Last Updated:** Tue Sep 08, 2015 05:00 PM UTC **Owner:** nobody matski reports that when running fat_frog.rpg in recent versions of the ohrrpgce, it fails frequently with script error messages. http

[Ohrrpgce] [ohrrpgce:bugs] #2014 fat_frog.rpg fails with numerous script errors

2015-09-08 Thread Bob the Hamster
Sep 08, 2015 04:20 PM UTC by Bob the Hamster **Last Updated:** Tue Sep 08, 2015 04:45 PM UTC **Owner:** nobody matski reports that when running fat_frog.rpg in recent versions of the ohrrpgce, it fails frequently with script error messages. http://www.slimesalad.com/forum/viewtopic.php?t=6703

[Ohrrpgce] [ohrrpgce:bugs] #2014 fat_frog.rpg fails with numerous script errors

2015-09-08 Thread Bob the Hamster
d! what am mess I made! (in my defense I had 15 years less experience) --- ** [bugs:#2014] fat_frog.rpg fails with numerous script errors** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Sep 08, 2015 04:20 PM UTC by Bob the Hamster **Last Updated:** Tue Sep 08, 2015 05:31 PM

[Ohrrpgce] [ohrrpgce:bugs] #2012 Script errors wait for slice: slice is already deleted in Karate Fight

2015-08-18 Thread Bob the Hamster
--- ** [bugs:#2012] Script errors wait for slice: slice is already deleted in Karate Fight** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Aug 18, 2015 06:22 PM UTC by Bob the Hamster **Last Updated:** Tue Aug 18, 2015 06:22 PM UTC **Owner:** nobody Starting with svn revision

[Ohrrpgce] [ohrrpgce:bugs] #2013 Slice layering problem in Karate Fight

2015-08-18 Thread Bob the Hamster
--- ** [bugs:#2013] Slice layering problem in Karate Fight** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Aug 18, 2015 06:25 PM UTC by Bob the Hamster **Last Updated:** Tue Aug 18, 2015 06:25 PM UTC **Owner:** nobody In Karate FIght by Gizmog (http://www.slimesalad.com/forum

[Ohrrpgce] [ohrrpgce:bugs] #2011 Master palette export produces a semi-broken BMP file

2015-05-18 Thread Bob the Hamster
--- ** [bugs:#2011] Master palette export produces a semi-broken BMP file** **Status:** open **Milestone:** OHRRPGCE **Created:** Mon May 18, 2015 09:17 PM UTC by Bob the Hamster **Last Updated:** Mon May 18, 2015 09:17 PM UTC **Owner:** nobody Exporting a master palette from a game produces

[Ohrrpgce] [ohrrpgce:bugs] #2010 String entry (hero renaming) does not work on recent Android updates

2015-04-06 Thread Bob the Hamster
--- ** [bugs:#2010] String entry (hero renaming) does not work on recent Android updates** **Status:** open **Milestone:** OHRRPGCE **Created:** Mon Apr 06, 2015 02:20 PM UTC by Bob the Hamster **Last Updated:** Mon Apr 06, 2015 02:20 PM UTC **Owner:** Bob the Hamster I discovered yesterday

[Ohrrpgce] [ohrrpgce:bugs] #2010 String entry (hero renaming) does not work on recent Android updates

2015-04-06 Thread Bob the Hamster
:) --- ** [bugs:#2010] String entry (hero renaming) does not work on recent Android updates** **Status:** open **Milestone:** OHRRPGCE **Created:** Mon Apr 06, 2015 02:20 PM UTC by Bob the Hamster **Last Updated:** Mon Apr 06, 2015 03:31 PM UTC **Owner:** Bob the Hamster I discovered yesterday

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2015-03-31 Thread Bob the Hamster
program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Sat Feb 14, 2015 02:09 AM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old bugzilla bugs, this can be merged with that bug

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2015-02-13 Thread Bob the Hamster
Ubuntu 14.04 --- ** [bugs:#2005] Random keyboard freeze sometimes with key stuck, more likely after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Sat Feb 14, 2015 01:30 AM UTC **Owner

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2015-02-12 Thread Bob the Hamster
] Random keyboard freeze sometimes with key stuck, more likely after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Tue Feb 03, 2015 10:37 PM UTC **Owner:** Bob the Hamster (opening a dup bug

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2015-02-03 Thread Bob the Hamster
an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Mon Dec 08, 2014 03:11 PM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old bugzilla bugs, this can be merged

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2014-12-08 Thread Bob the Hamster
, more likely after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Mon Dec 08, 2014 09:15 AM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old bugzilla bugs

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2014-12-07 Thread Bob the Hamster
Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Sat Dec 06, 2014 08:55 AM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old bugzilla bugs, this can be merged with that bug) Today I had this bug happen to me 3 times on Linux. Once when spawning

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze after spawning an external program

2014-12-03 Thread Bob the Hamster
] Random keyboard freeze after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Mon Nov 17, 2014 04:57 PM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2014-12-03 Thread Bob the Hamster
freeze sometimes with key stuck, more likely after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Wed Dec 03, 2014 04:46 PM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze sometimes with key stuck, more likely after spawning an external program

2014-12-03 Thread Bob the Hamster
increase the chances of this happening, but are not actually the causes. --- ** [bugs:#2005] Random keyboard freeze sometimes with key stuck, more likely after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last

[Ohrrpgce] [ohrrpgce:bugs] #2008 rectangle border color anomaly with ./autotest.py -g testgame/autotest.rpg

2014-11-21 Thread Bob the Hamster
--- ** [bugs:#2008] rectangle border color anomaly with ./autotest.py -g testgame/autotest.rpg** **Status:** open **Milestone:** OHRRPGCE **Created:** Fri Nov 21, 2014 10:39 PM UTC by Bob the Hamster **Last Updated:** Fri Nov 21, 2014 10:39 PM UTC **Owner:** nobody I noticed something

[Ohrrpgce] [ohrrpgce:bugs] #2008 rectangle border color anomaly with ./autotest.py -g testgame/autotest.rpg

2014-11-21 Thread Bob the Hamster
:** Fri Nov 21, 2014 10:39 PM UTC by Bob the Hamster **Last Updated:** Fri Nov 21, 2014 10:39 PM UTC **Owner:** nobody I noticed something strange with using autotest.py on testgame/autotest.rpg The rectangle created in the slice tests script has a black border on the first pass, and a grey

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze after spawning an external program

2014-11-17 Thread Bob the Hamster
:( --- ** [bugs:#2005] Random keyboard freeze after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Thu Nov 13, 2014 07:00 PM UTC **Owner:** Bob the Hamster (opening a dup bug

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze after spawning an external program

2014-11-13 Thread Bob the Hamster
] Random keyboard freeze after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Mon Nov 10, 2014 09:24 PM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze after spawning an external program

2014-11-13 Thread Bob the Hamster
] Random keyboard freeze after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Thu Nov 13, 2014 04:22 PM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze after spawning an external program

2014-11-10 Thread Bob the Hamster
close the custom window. --- ** [bugs:#2005] Random keyboard freeze after spawning an external program** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Thu Oct 23, 2014 03:25 PM UTC **Owner:** Bob the Hamster (opening

[Ohrrpgce] [ohrrpgce:bugs] Re: #2005 Random keyboard freeze after spawning an external program

2014-11-10 Thread Bob the Hamster
by Bob the Hamster **Last Updated:** Mon Nov 10, 2014 09:24 PM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old bugzilla bugs, this can be merged with that bug) Today I had this bug happen to me 3 times on Linux. Once when spawning ohrrpgce-game for Test

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze after spawning an external program

2014-10-22 Thread Bob the Hamster
**Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Wed Oct 22, 2014 12:44 AM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old bugzilla bugs, this can be merged with that bug) Today I had this bug happen to me 3 times on Linux

[Ohrrpgce] [ohrrpgce:bugs] #2005 Random keyboard freeze after spawning an external program

2014-10-21 Thread Bob the Hamster
:** OHRRPGCE **Created:** Tue Oct 21, 2014 04:05 PM UTC by Bob the Hamster **Last Updated:** Tue Oct 21, 2014 04:05 PM UTC **Owner:** Bob the Hamster (opening a dup bug for this. If/when we recover our old bugzilla bugs, this can be merged with that bug) Today I had this bug happen to me 3 times

[Ohrrpgce] [ohrrpgce:bugs] #2002 Virtual gamepad buttons sometimes get stuck after a touch textbox

2014-10-13 Thread Bob the Hamster
- **status**: open -- closed - **Comment**: This was fixed a while back, closing the bug --- ** [bugs:#2002] Virtual gamepad buttons sometimes get stuck after a touch textbox** **Status:** closed **Milestone:** OHRRPGCE **Created:** Tue Jun 10, 2014 04:55 PM UTC by Bob the Hamster **Last

[Ohrrpgce] [ohrrpgce:bugs] #2003 Test Game not working on some Windows computers but not others

2014-10-13 Thread Bob the Hamster
--- ** [bugs:#2003] Test Game not working on some Windows computers but not others** **Status:** open **Milestone:** OHRRPGCE **Created:** Mon Oct 13, 2014 04:18 PM UTC by Bob the Hamster **Last Updated:** Mon Oct 13, 2014 04:18 PM UTC **Owner:** nobody Feenicks reports that Test Game

[Ohrrpgce] [ohrrpgce:bugs] #2004 Map editor resizing no longer works on Windows

2014-10-13 Thread Bob the Hamster
--- ** [bugs:#2004] Map editor resizing no longer works on Windows** **Status:** open **Milestone:** OHRRPGCE **Created:** Mon Oct 13, 2014 04:20 PM UTC by Bob the Hamster **Last Updated:** Mon Oct 13, 2014 04:20 PM UTC **Owner:** nobody Sometime recently, map editor resizing has stopped

[Ohrrpgce] [ohrrpgce:bugs] #2002 Virtual gamepad buttons sometimes get stuck after a touch textbox

2014-06-10 Thread Bob the Hamster
--- ** [bugs:#2002] Virtual gamepad buttons sometimes get stuck after a touch textbox** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue Jun 10, 2014 04:55 PM UTC by Bob the Hamster **Last Updated:** Tue Jun 10, 2014 04:55 PM UTC **Owner:** nobody There is a problem with touch

[Ohrrpgce] [ohrrpgce:bugs] #2002 Virtual gamepad buttons sometimes get stuck after a touch textbox

2014-06-10 Thread Bob the Hamster
I was able to fix this in sdl-android using this commit: https://github.com/bob-the-hamster/commandergenius/commit/21dd5cb8b345dff773040f17b09938810bd506a5 There is a pointerInButtonRect array which needs to be reset in addition to sending the SDL key release events. The question now is why

[Ohrrpgce] [ohrrpgce:bugs] #2001 Test of bug ticker number skipping skipping

2014-05-14 Thread Bob the Hamster
--- ** [bugs:#2001] Test of bug ticker number skipping skipping** **Status:** open **Milestone:** OHRRPGCE **Created:** Wed May 14, 2014 05:15 PM UTC by Bob the Hamster **Last Updated:** Wed May 14, 2014 05:15 PM UTC **Owner:** nobody this is a test --- Sent from sourceforge.net because

[Ohrrpgce] [ohrrpgce:bugs] #1 Test of the new bug tracker

2014-05-13 Thread Bob the Hamster
--- ** [bugs:#1] Test of the new bug tracker** **Status:** open **Created:** Tue May 13, 2014 04:18 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:18 PM UTC **Owner:** nobody This is a test of the new bug tracker-- Hopefully I can get bugmail to the mailing list working

[Ohrrpgce] [ohrrpgce:bugs] #1 Test of the new bug tracker

2014-05-13 Thread Bob the Hamster
This is a test comment, to see if it gets sent to the dev mailing list --- ** [bugs:#1] Test of the new bug tracker** **Status:** open **Created:** Tue May 13, 2014 04:18 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:18 PM UTC **Owner:** nobody This is a test of the new bug

[Ohrrpgce] [ohrrpgce:bugs] #1 Test of the new bug tracker

2014-05-13 Thread Bob the Hamster
anymore ;) --- ** [bugs:#1] Test of the new bug tracker** **Status:** open **Created:** Tue May 13, 2014 04:18 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:23 PM UTC **Owner:** nobody This is a test of the new bug tracker-- Hopefully I can get bugmail to the mailing list working

[Ohrrpgce] [ohrrpgce:bugs] #2 Occasioal Midi crash when looping on Windows using music_sdl backend

2014-05-13 Thread Bob the Hamster
--- ** [bugs:#2] Occasioal Midi crash when looping on Windows using music_sdl backend** **Status:** open **Created:** Tue May 13, 2014 04:48 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:48 PM UTC **Owner:** nobody Sometimes when a midi file loops, it causes the program

[Ohrrpgce] [ohrrpgce:bugs] #2 Occasional Midi crash when looping on Windows using music_sdl backend

2014-05-13 Thread Bob the Hamster
backend** **Status:** open **Created:** Tue May 13, 2014 04:48 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:48 PM UTC **Owner:** nobody Sometimes when a midi file loops, it causes the program to crash. This bug is most noticeable on very short midi files that loop rapidly

[Ohrrpgce] [ohrrpgce:bugs] #2 Occasional Midi crash when looping on Windows using music_sdl backend

2014-05-13 Thread Bob the Hamster
- **Components**: Uncategorized -- backend:music_sdl --- ** [bugs:#2] Occasional Midi crash when looping on Windows using music_sdl backend** **Status:** open **Created:** Tue May 13, 2014 04:48 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:51 PM UTC **Owner:** nobody

[Ohrrpgce] [ohrrpgce:bugs] #1 Test of the new bug tracker

2014-05-13 Thread Bob the Hamster
- **Operating System**: -- Windows (please specify version) - **Milestone**: Vehicles -- OHRRPGCE --- ** [bugs:#1] Test of the new bug tracker** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue May 13, 2014 04:18 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:25 PM

[Ohrrpgce] [ohrrpgce:bugs] #2 Occasional Midi crash when looping on Windows using music_sdl backend

2014-05-13 Thread Bob the Hamster
- **Milestone**: backend:music_sdl -- OHRRPGCE --- ** [bugs:#2] Occasional Midi crash when looping on Windows using music_sdl backend** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue May 13, 2014 04:48 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:51 PM UTC

[Ohrrpgce] [ohrrpgce:bugs] #1 Test of the new bug tracker

2014-05-13 Thread Bob the Hamster
- **Component**: -- Uncategorized --- ** [bugs:#1] Test of the new bug tracker** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue May 13, 2014 04:18 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:55 PM UTC **Owner:** nobody This is a test of the new bug tracker

[Ohrrpgce] [ohrrpgce:bugs] #2 Occasional Midi crash when looping on Windows using music_sdl backend

2014-05-13 Thread Bob the Hamster
- **Component**: -- backend:music_sdl --- ** [bugs:#2] Occasional Midi crash when looping on Windows using music_sdl backend** **Status:** open **Milestone:** OHRRPGCE **Created:** Tue May 13, 2014 04:48 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 04:55 PM UTC **Owner

[Ohrrpgce] [ohrrpgce:bugs] Re: #1 Test of the new bug tracker

2014-05-13 Thread Bob the Hamster
:** open **Milestone:** OHRRPGCE **Created:** Tue May 13, 2014 04:18 PM UTC by Bob the Hamster **Last Updated:** Tue May 13, 2014 07:43 PM UTC **Owner:** nobody This is a test of the new bug tracker-- Hopefully I can get bugmail to the mailing list working adequately! --- Sent from sourceforge.net

Re: [Ohrrpgce] what to do with saved NPC and map state when the map gets edited

2010-06-11 Thread Bob the Hamster
On Sun, May 30, 2010 at 2:51 PM, James Paige b...@hamsterrepublic.com wrote: So seeing as I will be soon working on NPC and map state saving as a NEW feature, (since the limited support that was already present was broken for 11 or 12 years and nobody noticed (and why should they? Nobody but

Re: [Ohrrpgce] SVN: pkmnfrk/3468 Reworking reloadtest.bas into a unit test of the key features of RELOAD

2010-04-08 Thread Bob the Hamster
On Wed, Apr 7, 2010 at 11:39 PM, Mike Caron caron.m...@gmail.com wrote: As of two revisions ago, you also get timing information! On my system, it looks like: Test #1: createDocument... Pass Took 2 µs Test #2: addRootNode... Pass Took 33 µs Test #3: addSmallInteger... Pass Took 9 µs

Re: [Ohrrpgce] SVN: teeemcee/3056 Made Game change current directory (location of g_debug) appropriately;

2009-11-13 Thread Bob the Hamster
On Fri, Nov 6, 2009 at 7:17 PM, subvers...@hamsterrepublic.com wrote: teeemcee 2009-11-06 19:17:32 -0800 (Fri, 06 Nov 2009) 150 Made Game change current directory (location of g_debug) appropriately; getting sick of misplaced files. First choice is game directory if writeable. --- U  

Re: [Ohrrpgce] SVN: teeemcee/2911 Sanify (a word I did not inventify) the sprite reference counting and ca

2009-10-01 Thread Bob the Hamster
On Thu, Oct 01, 2009 at 01:48:33PM -0700, Bob the Hamster wrote: On Wed, Sep 30, 2009 at 9:47 AM, subvers...@hamsterrepublic.com wrote: teeemcee 2009-09-30 09:47:32 -0700 (Wed, 30 Sep 2009) 218 Sanify (a word I did not inventify) the sprite reference counting and caching systems

Re: [Ohrrpgce] fb2cpp

2009-06-03 Thread Bob the Hamster
On Wed, Jun 3, 2009 at 1:58 PM, Ralph Versteegen teeem...@gmail.com wrote: 2009/6/4 pkmnfrk caron.m...@gmail.com: Oh? Why would the plusses annoy me? They're not special characters or anything. -- Mike Caron Hahah. Clearly not. I propose ƒβ→⊂⊕⊕ --- James

Re: [Ohrrpgce] SVN: teeemcee/2740 Add quick quitting to Custom too. Pressing esc+pgup+pgdwn or telling cus

2009-05-29 Thread Bob the Hamster
On Fri, May 29, 2009 at 3:08 AM, David Gowers 00a...@gmail.com wrote: Hi TMC, On Fri, May 29, 2009 at 6:11 PM, subvers...@hamsterrepublic.com wrote: teeemcee 2009-05-29 01:41:43 -0700 (Fri, 29 May 2009) 398 Add quick quitting to Custom too. Pressing esc+pgup+pgdwn or telling custom

Re: [Ohrrpgce] [Bug 719] atk: constants offset +1 (breaks outside battle cure)

2009-04-24 Thread Bob the Hamster
On Fri, Apr 24, 2009 at 10:32 AM, Jay Tennant hierand...@crazyleafgames.com wrote: On Fri, Apr 24, 2009 at 09:54:13AM -0700, Adam Perry wrote: Backwards compatibility will be the death of the OHRRPGCE someday. Nonsense! Over 95 percent of the human genome is Junk DNA left over from

Re: [Ohrrpgce] SVN: pkmnfrk/2303 Plot sprites! That's right, you can load up arbitrary sprites, and manip

2009-01-07 Thread Bob the Hamster
On Wed, Oct 1, 2008 at 2:45 PM, subvers...@hamsterrepublic.com wrote: pkmnfrk 2008-10-01 15:45:51 -0700 (Wed, 01 Oct 2008) 374 Plot sprites! That's right, you can load up arbitrary sprites, and manipulate them using plotscripting. Currently, they are placed relative to the screen, not

Re: [Ohrrpgce] Pet project

2008-02-26 Thread Bob the Hamster
On Mon, Feb 25, 2008 at 6:39 PM, Mike Caron [EMAIL PROTECTED] wrote: I forget what the consensus was the other day, when I mentioned the post-OHR engine thing, so I will ride on this convenient amnesia to announce what will likely turn out to be a lost and forgotten project, but who knows?

Re: [Ohrrpgce] SVN: teeemcee/1956 Make gosub label names clearer, they show up when debugging and profilin

2008-02-24 Thread Bob the Hamster
On Sun, Feb 24, 2008 at 2:28 AM, [EMAIL PROTECTED] wrote: teeemcee 2008-02-24 02:28:05 -0800 (Sun, 24 Feb 2008) 101 Make gosub label names clearer, they show up when debugging and profiling (if compiled with -g also) --- U wip/compat.bi This change totally nukes everything for

Re: [Ohrrpgce] development plans for Voxhumana

2007-09-04 Thread Bob the Hamster
On 9/4/07, James Paige [EMAIL PROTECTED] wrote: On Wed, Sep 05, 2007 at 04:51:03AM +1200, Ralph Versteegen wrote: Ah yes, strings and sprites should be pinnable to 4 types of things: absolute screen positions, map positions, npcs, and heroes. One more thought is that we might also want to

Re: [Ohrrpgce] SVN: teeemcee/1111 There were mixed lineendings all over the place because many files did n

2007-05-29 Thread Bob the Hamster
On Mon, May 28, 2007 at 09:11:51PM +1200, Ralph Versteegen wrote: On 5/28/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Sun, May 27, 2007 at 07:03:06PM +0800, [EMAIL PROTECTED] wrote: teeemcee 2007-05-27 19:03:06 +0800 (Sun, 27 May 2007) 310 There were mixed lineendings all over

Re: [Ohrrpgce] SVN: teeemcee/1111 There were mixed lineendings all over the place because many files did n

2007-05-29 Thread Bob the Hamster
Hopefully this doesn't break! No, id doesn't break in any obvious way that I can see yet, but why are you doing this now instead of after ubersetzung? Because it looks silly when you package releases with mangled text files. (But mostly because those lineendings were just annoying me

Re: [Ohrrpgce] SVN: teeemcee/1111 There were mixed lineendings all over the place because many files did n

2007-05-27 Thread Bob the Hamster
this now instead of after ubersetzung? --- Bob the Hamster ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] music backend testing

2007-04-24 Thread Bob the Hamster
On Tue, Apr 24, 2007 at 11:52:10AM +0100, Simon Bradley wrote: On 4/24/07, Keith Gable [EMAIL PROTECTED] wrote: On 4/23/07, Bob the Hamster [EMAIL PROTECTED] wrote: I would like some vigorous music backend testing to establish which one works on the largest number of user's computers. We

[Ohrrpgce] music backend testing

2007-04-23 Thread Bob the Hamster
, one map, and some NPCs that would test each different music format and each different sound format and then provide instructions for where the user should report their results. Is anyone up to the task of creating soundtest.rpg? --- Bob the Hamster

Re: [Ohrrpgce] SVN: pkmnfrk/970 New commands for dealing with 32-bit colors (get/set color, rgb, extract

2007-04-20 Thread Bob the Hamster
* support this afterall. (I tested with 0.15 and 0.16) TMC I saw something on the FreeBasic forums where UNION was experimental and unstable. We probably shouldn't use it yet. --- Bob the Hamster ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

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