Re: [Ohrrpgce] SVN: james/1116 Avoid confusion for linux users unfamiliar with the ohr's odd build syst

2007-06-02 Thread James Paige
IS_GAME fbc -c gfx_.bas -d IS_GAME gfx_.bas() : error 24: File not found, gfx_.bas make: *** [gfx_.o] Error 1 And it leaves a bunch of zero-length .d files laying around. --- James Paige ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http

Re: [Ohrrpgce] SVN: teeemcee/1131 New map resizing screen, which zooms and lets you resize from any map ed

2007-06-18 Thread James Paige
it wraps over one line up, and if you putpixel off the top or bottom it wraps to the previous or next page. I think the only place that would be broken by the loss of that behaviour would be when we use putpixel on the enemy sprite data for the fugly disolve effect when they die. --- James Paige

Re: [Ohrrpgce] SVN: teeemcee/1131 New map resizing screen, which zooms and lets you resize from any map ed

2007-06-18 Thread James Paige
by allowing the arrow keys to scroll around extremely rapidly when in minimap mode. --- James Paige ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] SVN: james/1133 change map music label none to same as previous map

2007-06-20 Thread James Paige
/whatsnew.txt Oops! crap. I did not mean to check in my patch for bug 317 with that. Clumsy. Well, If it breaks anything, I will back it right out. --- James Paige ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org

Re: [Ohrrpgce] [Bug 396] Can the OHR be compiled in FreeBasic 0.17?

2007-06-25 Thread James Paige
On Mon, Jun 25, 2007 at 07:38:05PM -0500, Mike Caron wrote: On 6/25/07, Keith Gable [EMAIL PROTECTED] wrote: On 6/25/07, James Paige [EMAIL PROTECTED] wrote: I used to use VB, and I don't remember it lacking type suffixes, nor do I remember any restrictions on where you could use GOSUB

Re: [Ohrrpgce] [Bug 396] Can the OHR be compiled in FreeBasic 0.17?

2007-06-25 Thread James Paige
existing code just to try to make your code style match the code around it 2) when writing new code make a reasonable effort for it not to suck :) See Also: BIG BALL OF MUD: http://www.laputan.org/mud/ --- James Paige ___ ohrrpgce mailing list ohrrpgce

Re: [Ohrrpgce] [Bug 399] New: Browse menu lagginess

2007-06-26 Thread James Paige
Randomly (maybe about 50% of directory views at first opening opening a menu, and then dying down) the browse menu lags for a considerable 5-10 seconds in the '--Current drive block while building the menu. This is quite unpleasant when running game and getting a black screen. It's

Re: [Ohrrpgce] SVN: teeemcee/1172 Got rid of EXXERROR, for those of us who can't remember such things

2007-06-30 Thread James Paige
causes file-not-found errors to result in a crash rather than an error code. This change might have broken some stuff. I'll do some testing to see whether or not it needs to be added back in. --- James Paige ___ ohrrpgce mailing list ohrrpgce

Re: [Ohrrpgce] [Bug 188] segmentation violation when compiled using -exx -s console

2007-06-30 Thread James Paige
is why I added the EXXERROR hack... :P and the error messages aren't much use. I can't even *find* the error messages on windows, but on Linux, I have found them highly helpful. I see file, function, and line number. --- James Paige ___ ohrrpgce

Re: [Ohrrpgce] SVN: teeemcee/1172 Got rid of EXXERROR, for those of us who can't remember such things

2007-07-01 Thread James Paige
Wait! that was there for a reason! -exx turns on array bound checking, whichis good, but it also causes file-not-found errors to result in a crash rather than an error code. This change might have broken some stuff. I'll do some testing to see whether or not it needs to be

Re: [Ohrrpgce] [Bug 188] segmentation violation when compiled using -exx -s console

2007-07-01 Thread James Paige
On Sun, Jul 01, 2007 at 12:29:35PM +1200, Ralph Versteegen wrote: - it's just going to cause file not found crashes all over the place, ... which is why I added the EXXERROR hack... :P and the error messages aren't much use. I can't even *find* the error messages on windows, but

Re: [Ohrrpgce] Glitched sfxdata binary record length? (==0)

2007-07-06 Thread James Paige
On Wed, Jul 04, 2007 at 06:58:39PM +0930, David Gowers wrote: As I was reading The Art of Unix Programming (http://www.faqs.org/docs/artu/) I was struck with the idea to implement a textualizer for ohr formats -- mainly to make them more human-sensible; secondarily to assist utility

Re: [Ohrrpgce] [Bug 408] New: Undo for Map editing

2007-07-06 Thread James Paige
On Fri, Jul 06, 2007 at 10:15:22AM -0700, Adam Perry wrote: This sounds like a textbook case for code reuse! (except it probably violates some term of employment) I have actually taken code I wrote for HamsterRepublic.com and re-used it for work. --- James Paige

Re: [Ohrrpgce] [Bug 408] New: Undo for Map editing

2007-07-06 Thread James Paige
proprietary data and/or trade secrets) --- James Paige ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] SVN: pkmnfrk/1185 Adding a door UDT, and functions to load/save it, in preperations to c

2007-07-17 Thread James Paige
--- James Paige ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] SVN: james/1187 declare door link array as DoorLink rather than as door

2007-07-17 Thread James Paige
-of-bounds array accesses by getting rid of all that foo(600 + i) code, replacing it with foo(i).bar, which is more difficult to screw up. It will certainly read cleaner :) --- James Paige ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http

[Ohrrpgce] Question for Mike about HeroDef

2007-07-20 Thread James Paige
by reference by default. Was I mistaken about that? Also, what advantage would passing a pointer have over explicitly passing byref? --- James Paige ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi

Re: [Ohrrpgce] SVN: james/1200 Fixed broken stat editor in hero editor.

2007-07-20 Thread James Paige
way to deal with the problem. --- Ooh... on closer examination, this UNION problem affects a lot of stuff in GAME too. For example, when you get a level up, you stats do not increase. Does UNION work in FreeBasic 0.17 (and if it doesn't work in 0.16, why does it even compile?) --- James

Re: [Ohrrpgce] Question for Mike about HeroDef

2007-07-20 Thread James Paige
On Fri, Jul 20, 2007 at 05:00:33PM -0500, Mike Caron wrote: On 7/20/07, James Paige [EMAIL PROTECTED] wrote: Hey, Mike. I noticed that DeSerHeroDef and SerHeroDef expect a herodef ptr rather than just taking a herodef as an argument. Why is this? If the herodef object was passed by value

Re: [Ohrrpgce] Work is all gone

2007-07-20 Thread James Paige
, as it would likely destroy my working copy with conflicts if I tried to update it. Sorry. I didn't realize you already had the code almost written. I thought the comment just meant you planned on writing it next. --- James Paige ___ ohrrpgce mailing list

Re: [Ohrrpgce] SVN: james/1200 Fixed broken stat editor in hero editor.

2007-07-20 Thread James Paige
On Fri, Jul 20, 2007 at 03:25:21PM -0700, James Paige wrote: On Fri, Jul 20, 2007 at 05:22:01PM -0500, Mike Caron wrote: On 7/20/07, James Paige [EMAIL PROTECTED] wrote: On Fri, Jul 20, 2007 at 05:02:46PM -0500, Mike Caron wrote: On 7/20/07, James Paige [EMAIL PROTECTED] wrote

Re: [Ohrrpgce] SVN: james/1200 Fixed broken stat editor in hero editor.

2007-07-20 Thread James Paige
. They would make the battle code especially a lot cleaner. I am not sure which is greater: the number of places where we need to access stats as an array, or the number of places where we need to access them individually... --- James Paige ___ ohrrpgce mailing

Re: [Ohrrpgce] SVN: james/1200 Fixed broken stat editor in hero editor.

2007-07-20 Thread James Paige
On Fri, Jul 20, 2007 at 05:36:04PM -0500, Mike Caron wrote: On 7/20/07, James Paige [EMAIL PROTECTED] wrote: On Fri, Jul 20, 2007 at 05:28:16PM -0500, Mike Caron wrote: No no, make the type named. The Union should be anonymous. (actually, there is no place in the code that actually

Re: [Ohrrpgce] SVN: james/1200 Fixed broken stat editor in hero editor.

2007-07-20 Thread James Paige
On Fri, Jul 20, 2007 at 05:39:18PM -0500, Mike Caron wrote: On 7/20/07, James Paige [EMAIL PROTECTED] wrote: On Fri, Jul 20, 2007 at 05:36:04PM -0500, Mike Caron wrote: On 7/20/07, James Paige [EMAIL PROTECTED] wrote: On Fri, Jul 20, 2007 at 05:28:16PM -0500, Mike Caron wrote

Re: [Ohrrpgce] SVN: james/1200 Fixed broken stat editor in hero editor.

2007-07-20 Thread James Paige
On Sat, Jul 21, 2007 at 02:37:19PM +1200, Ralph Versteegen wrote: On 7/21/07, James Paige [EMAIL PROTECTED] wrote: On Fri, Jul 20, 2007 at 05:39:18PM -0500, Mike Caron wrote: On 7/20/07, James Paige [EMAIL PROTECTED] wrote: How about her.st.hp and her.sta(0)? Win. It works

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-24 Thread James Paige
work compared to MP3-OGG and would save space. I think MIDI-OGG would be a problem. That can be a problemenatic conversion, which results in a much bigger file that doesn't sound as good. I have no desire to remove midi playback functionality from GAME. --- James Paige

Re: [Ohrrpgce] SVN: james/1227 FreeBasic on Windows chokes on: CONST true = -1

2007-07-25 Thread James Paige
warnings on my later uses of true. Since I was only using it in one small place, I figured it was easier to remove now. We can add back later if we figure out what is wrong. Linux had no problem with CONST true = -1 which is why I committed the thing in the first place. --- James Paige

Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG

2007-07-26 Thread James Paige
@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org MP3s weren't supported as sound effects because sdl mixer could only handle them as music. I think. I suppose that means we now can import mp3s as sfx. Correct! :) --- James Paige

Re: [Ohrrpgce] SVN: teeemcee/1237 SDL_mixer.dll 1.2.8 compiled with libmad instead of SMPEG, weird frequen

2007-07-26 Thread James Paige
disobeyed its own settings. Thanks for doing that! I still think that converting MP3 and WAV to OGG is a Good Thing, but it is also great to have an SDL_mixer dll that Does The Right Thing --- James Paige ___ Ohrrpgce mailing list ohrrpgce

Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG

2007-07-26 Thread James Paige
On Thu, Jul 26, 2007 at 07:05:15PM +1200, Ralph Versteegen wrote: On 7/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007) 184 Convertimport WAV-OGG OGG is now the only sound effect format you should expect to find in an RPG file.

Re: [Ohrrpgce] SVN: pkmnfrk/1251 Total fix for bug 113

2007-07-29 Thread James Paige
to mention stuff that has changed from hasta-la-qb --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] SVN: pkmnfrk/1251 Total fix for bug 113

2007-07-29 Thread James Paige
On Sun, Jul 29, 2007 at 03:37:27PM -0500, Mike Caron wrote: On 7/29/07, James Paige [EMAIL PROTECTED] wrote: On Sat, Jul 28, 2007 at 07:09:05PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2007-07-28 19:09:05 -0700 (Sat, 28 Jul 2007) 148 Total fix for bug 113 Added support

Re: [Ohrrpgce] SVN: james/1279 Merge smooth2x differences into gfx_fb, and add a command-line option to

2007-08-07 Thread James Paige
On Tue, Aug 07, 2007 at 01:24:57PM -0500, Keith Gable wrote: Question. Is there a way to list the command line options? Perhaps even a text file listing those options? I have no idea what -s means or -z... Nothing like that exists now, but that would be a desireable feature. --- James

Re: [Ohrrpgce] SVN: teeemcee/1289 Reenable MP3 previewing if the music backend is safe (if music_sdl is no

2007-08-15 Thread James Paige
picker comes up, then it is imported as WAV. TMC My vote is for refusing to import WAV if oggenc isn't available. --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce

Re: [Ohrrpgce] SVN: teeemcee/1289 Reenable MP3 previewing if the music backend is safe (if music_sdl is no

2007-08-15 Thread James Paige
On Wed, Aug 15, 2007 at 10:07:44AM -0700, S'orlok Reaves wrote: --- James Paige [EMAIL PROTECTED] wrote: truncated My vote is for refusing to import WAV if oggenc isn't available. I concur. If we assume oggenc is easy to install, then we need only allow WAV if it presents some

Re: [Ohrrpgce] SVN: teeemcee/1294 Finally updated the Stats UDT: use stats.hp instead of stats.st.hp . Wor

2007-08-16 Thread James Paige
would only see real usefulness if we use it for stats() (with a wrapper around two internal arrays?) Yeah, I imagine something like hero(i).max.hp hero(i).cur.hp --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http

[Ohrrpgce] FreeBasic 0.18.1b

2007-08-17 Thread James Paige
FreeBasic 0.18.1b is out, and seems to work fine. It is a minor release relative to 0.17b. I am going to switch the nightly builds to use 0.18.1 but it will have to wait until monday-ish --- James Paige ___ Ohrrpgce mailing list ohrrpgce

Re: [Ohrrpgce] SVN: james/1307 Wander: hit the golf ball with varying force by holding down the action

2007-08-19 Thread James Paige
) (- SR Hmmm... That syntax only works in FreeBasic = 0.16 I really don't like the way the door memory is handled. It allocates an empty array of doors and an empty array of doorlinks, and then the arrays get REDIMed inside DeSerDoorLinks and DeSerDoors. --- James Paige

Re: [Ohrrpgce] [Bug 416] Long filenames fail as command line args

2007-08-19 Thread James Paige
Oh, check if you are editing the right registry key. For example, you could have both .RPG and rpg_auto_file and Windows might use one and ignore the other. On Sun, Aug 19, 2007 at 09:55:11PM -0700, Adam Perry wrote: Nope, nothing. On 8/19/07, Keith Gable [EMAIL PROTECTED] wrote:

Re: [Ohrrpgce] SVN: teeemcee/1311 Change door doorlinks allocating in Game too, to not segfault (r1309)

2007-08-20 Thread James Paige
On Mon, Aug 20, 2007 at 03:22:04AM -0700, [EMAIL PROTECTED] wrote: teeemcee 2007-08-20 03:22:04 -0700 (Mon, 20 Aug 2007) 71 Change door doorlinks allocating in Game too, to not segfault (r1309) --- U wip/game.bas Ouch! Thanks for catching that. I don't know how I missed it. --- James

Re: [Ohrrpgce] Import Music on 0.16

2007-08-20 Thread James Paige
music_native Do you get crashing after previewing about 8 to 10 different sound effects with music_native? Also, starting custom with -? doesn't do anything for me. From the command-line? --- James Paige ___ Ohrrpgce mailing list ohrrpgce

[Ohrrpgce] -? -help -v -version on Windows

2007-08-20 Thread James Paige
On Mon, Aug 20, 2007 at 10:18:12AM -0500, Keith Gable wrote: Also, starting custom with -? doesn't do anything for me. Hmmm... on Windows or Linux? I have had no problems with -? on Linux, but now, testing the feature on Windows for the first time, I see that neither -? nor -v produce any

Re: [Ohrrpgce] SVN: james/1316 ohrrpgce.fnt is no longer used at all in custom (it was already not used

2007-08-20 Thread James Paige
and .ohf files. Exactly. We need to think about what to do with the import subdirectory. Should we add other music formats? Should we retire some of the more crappy sounding songs? Should we package it as a separate download? --- James Paige ___ Ohrrpgce

Re: [Ohrrpgce] SVN: james/1327 Moving upgrade to common.bas Yay!

2007-08-22 Thread James Paige
upgrade the RPGdir in-place (as long as it is writeable) Both approaches have pros and cons --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

[Ohrrpgce] Nightlies using FreeBasic 0.18.1

2007-08-23 Thread James Paige
Oh, forgot to mention. As of midnight last night, the nightly builds started using FreeBasic 0.18.1 Everybody please test, and let me know how they work. This *should* resolve bug 417, and possibly also bug 233, but it also means we need to be extra wary about new manifestations of bug 422

Re: [Ohrrpgce] SVN: james/1360 music_allegro would use tmpdir for bam-midi temp files

2007-08-23 Thread James Paige
On Fri, Aug 24, 2007 at 04:38:03PM +1200, Ralph Versteegen wrote: On 8/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-08-23 21:34:16 -0700 (Thu, 23 Aug 2007) 99 music_allegro would use tmpdir for bam-midi temp files if it compiled right now, which it doesn't --- U

[Ohrrpgce] ubersetzung packaging ideas

2007-08-24 Thread James Paige
. Are people going to want a minimalist windows installer? Are people going to want a full zip file including Vikings and all the import media? Does the benefit of extra choices outweigh the confusion of which one do I donwload? for new users? --- James Paige

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-08-24 Thread James Paige
On Fri, Aug 24, 2007 at 12:27:18PM -0700, Adam Perry wrote: On 8/24/07, James Paige [EMAIL PROTECTED] wrote: Previously, stable releases for windows were made of thee files Since there is more than one, the correct grammar is ye files. (No one respects Old English anymore.) Forsooth

[Ohrrpgce] utility.hsi (utility.lib)

2007-08-28 Thread James Paige
to the plot dictionary documentation? --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

[Ohrrpgce] Ubersetzung Release Candidate 1

2007-08-28 Thread James Paige
weeks, I will branch ubersetzung, and upload the official release. Happy last-minute bug-hunting! --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] Ubersetzung Release Candidate 1

2007-08-29 Thread James Paige
On Tue, Aug 28, 2007 at 10:36:16PM -0700, S'orlok Reaves wrote: James, I've been toying with the floppy release (playing sounds in game, editing in custom, etc.) and so far it's fine. (I'll install the windows one later when I have time.) But... what exactly should we be testing? I'll

Re: [Ohrrpgce] Ubersetzung Release Candidate 1

2007-08-29 Thread James Paige
On Wed, Aug 29, 2007 at 07:06:54PM +1200, Ralph Versteegen wrote: On 8/29/07, James Paige [EMAIL PROTECTED] wrote: =THIS IS NOT A RELEASE ANNOUNCEMENT= I have just uploaded the first release candidate for Ubersetzung. This is so we can test out the installer and the zip packaging

Re: [Ohrrpgce] SVN: teeemcee/1399 Emacs lisp script which can detect all occurrences of bug422. To use:

2007-08-31 Thread James Paige
On Sat, Sep 01, 2007 at 04:50:10AM +1200, Ralph Versteegen wrote: On 9/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: teeemcee 2007-08-31 09:44:55 -0700 (Fri, 31 Aug 2007) 476 Emacs lisp script which can detect all occurrences of bug422. To use: *load the file (load-library or

Re: [Ohrrpgce] Vikings scripts

2007-08-31 Thread James Paige
On Sat, Sep 01, 2007 at 05:39:34AM +1200, Ralph Versteegen wrote: On 9/1/07, Mike Caron [EMAIL PROTECTED] wrote: I have a question. I know Vikings of Midgard is supposed to be the Tutorial game for U*, but I was talking to TMC, and he mentioned something rather important: The plotscripts in

Re: [Ohrrpgce] Vikings scripts

2007-08-31 Thread James Paige
On Sat, Sep 01, 2007 at 06:04:22AM +1200, Ralph Versteegen wrote: On 9/1/07, James Paige [EMAIL PROTECTED] wrote: On Sat, Sep 01, 2007 at 05:39:34AM +1200, Ralph Versteegen wrote: On 9/1/07, Mike Caron [EMAIL PROTECTED] wrote: I have a question. I know Vikings of Midgard is supposed

Re: [Ohrrpgce] development plans for Voxhumana

2007-09-04 Thread James Paige
definitely get them in. -Also, I'd like to do a bit of work on gfx_sdl, because I prefer SDL to FB's libraries I agree. SDL is dog slow now, but that can be fixed, and once it is ready, I think all our fullscreen-related bugs will vanish into the mist. --- James Paige

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-09-05 Thread James Paige
--- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-09-05 Thread James Paige
On Wed, Sep 05, 2007 at 08:15:48AM -0700, James Paige wrote: On Wed, Sep 05, 2007 at 07:57:27PM +1200, Ralph Versteegen wrote: James! James! You forgot plotdictionary.html! I really hope you don't try to justify using the wiki instead. It's just not convenient! The html file has related

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-09-05 Thread James Paige
On Thu, Sep 06, 2007 at 09:10:02AM +0930, David Gowers wrote: On 9/6/07, James Paige [EMAIL PROTECTED] wrote: On Wed, Sep 05, 2007 at 08:15:48AM -0700, James Paige wrote: On Wed, Sep 05, 2007 at 07:57:27PM +1200, Ralph Versteegen wrote: James! James! You forgot plotdictionary.html! I

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-09-06 Thread James Paige
On Fri, Sep 07, 2007 at 03:39:41AM +1200, Ralph Versteegen wrote: On 9/6/07, James Paige [EMAIL PROTECTED] wrote: On Thu, Sep 06, 2007 at 09:10:02AM +0930, David Gowers wrote: On 9/6/07, James Paige [EMAIL PROTECTED] wrote: On Wed, Sep 05, 2007 at 08:15:48AM -0700, James Paige wrote

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-09-06 Thread James Paige
On Thu, Sep 06, 2007 at 12:21:24PM -0500, Kizul Emeraldfire wrote: On 9/5/07, James Paige [EMAIL PROTECTED] wrote: generating plotdictionary.html from plotdict.xml is pretty easy, and keeping plotdictionary.html is a courtesy to those who are masochistic enough to keep using

Re: [Ohrrpgce] SVN: teeemcee/1437 Forgot Ubersetzung (perhaps we branched too early. I wasn't planning on

2007-09-11 Thread James Paige
to branch :P --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] SVN: james/1367 Fix camera position limiting problem on the bottom of the map

2007-09-14 Thread James Paige
are currently ok,) When I test that build, I see no problem. Maybe one of the memory-corrupting bugs that has been fixed since then was causing suspend NPCs to be activated (although that is a bit of a stretch) --- James Paige ___ Ohrrpgce mailing

Re: [Ohrrpgce] Lump Technology (TM)

2007-09-18 Thread James Paige
On Tue, Sep 18, 2007 at 08:00:45PM +0100, Simon Bradley wrote: Hi, This is not really at all relevant to Ubersetzung or anything, so I probably should have waited, but I've been forgetting about it for months, so I thought I'd better post now while I think about it. A while ago, probably

Re: [Ohrrpgce] SVN: teeemcee/1461 Forgot ubersetzung again

2007-09-21 Thread James Paige
On Fri, Sep 21, 2007 at 10:07:10PM -0700, [EMAIL PROTECTED] wrote: teeemcee 2007-09-21 22:07:10 -0700 (Fri, 21 Sep 2007) 24 Forgot ubersetzung again --- U rel/ubersetzung/plotscr.hsd Oops! Grrr... Well, I re-uploaded. Anyone who downloaded in the past 12 hours is just going to have to

Re: [Ohrrpgce] SVN: teeemcee/1461 Forgot ubersetzung again

2007-09-22 Thread James Paige
That's useful. That feature might be too. Because svn copy doesn't work, I just copied over the files. I actually had updated/copied onto my ubersetzung copy of plotscr.hsd, but I must have accidentally unchecked it (in Tortoisesvn) when committing. Yeah, svn copy is poorly named. It is

Re: [Ohrrpgce] SVN: james/1460 Prime whatsnew.txt for voxhumana

2007-09-22 Thread James Paige
On Sat, Sep 22, 2007 at 10:25:30PM +1200, Ralph Versteegen wrote: On 9/22/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-09-21 19:53:21 -0700 (Fri, 21 Sep 2007) 33 Prime whatsnew.txt for voxhumana --- U wip/whatsnew.txt Why December? For Christmas, or for the 10 year

Re: [Ohrrpgce] SVN: teeemcee/1461 Forgot ubersetzung again

2007-09-23 Thread James Paige
On Sun, Sep 23, 2007 at 11:23:29PM -0500, Keith Gable wrote: On 9/23/07, Ralph Versteegen [EMAIL PROTECTED] wrote: No problems, it's just that svn copy can't overwrite files - you have to delete them first. Yeah. It's really meant for deriving files/folders from other files/folders. I

Re: [Ohrrpgce] Vikings scripts

2007-10-01 Thread James Paige
On Fri, Aug 31, 2007 at 10:45:45AM -0700, Adam Perry wrote: On 8/31/07, Ralph Versteegen [EMAIL PROTECTED] wrote: To be fair, putting then, begin on a new line is something James' does all over the place (especially in wander), and a lot of people seem to have picked it up off him. While I

Re: [Ohrrpgce] FMF Update Demo

2007-10-01 Thread James Paige
character. Take care, and best of luck in your own work, --Seth That is awesome! It works great for me. In fact, i believe this is the fist time I can ever remember a web-embedded java applett working for me the very first time I tried it :) --- James Paige

Re: [Ohrrpgce] SVN: james/1395 Fixing a bug in my SUBification of loadtrades from svn rev 1392

2007-10-01 Thread James Paige
On Thu, Aug 30, 2007 at 04:03:39PM -0700, [EMAIL PROTECTED] wrote: james 2007-08-30 16:03:39 -0700 (Thu, 30 Aug 2007) 64 Fixing a bug in my SUBification of loadtrades from svn rev 1392 --- U wip/menustuf.bas ??? This is the second time I have seen old mail from a month ago pop up on the

Re: [Ohrrpgce] FMF Update Dem

2007-10-03 Thread James Paige
while walking around on the map (expecting the menu) it said Error on Key Input, input == null! --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Re: [Ohrrpgce] SVN: james/1486 Add an element to attack.bin for preferred target weakest/strongest stat

2007-10-16 Thread James Paige
what this is. Does this allow you to say the preferred target is one who is weak to Fire? No, sorry. Poor choice of words there. By element I meant an element of data. But there is no reason why elemental preferred target types couldn't be added. --- James Paige

Re: [Ohrrpgce] SVN: james/1501 Removing generic from menu editor function names

2007-10-22 Thread James Paige
On Mon, Oct 22, 2007 at 10:29:19AM -0700, [EMAIL PROTECTED] wrote: Removing generic from menu editor function names I had planned on writing generic menu code to replace the existing flexmenu code but I now realize that FreeBasic simply lacks the ability to write the type of generic code I

Re: [Ohrrpgce] Problems compiling Revision 1501 with FB 0.17b

2007-10-22 Thread James Paige
make.bat to compile them. . On 10/22/07, James Paige [EMAIL PROTECTED] wrote: Had you made any local modifications to your make batch files? It sounds like you are using the old batch files, which have been renamed to makegame16.bat and makeedit16.bat On Mon, Oct 22

Re: [Ohrrpgce] Problems compiling Revision 1501 with FB 0.17b

2007-10-22 Thread James Paige
: svn status -q M misc\test.hss *none of the batch files, but apparently I was messing around with test.hss. Don't remember why, though* O.o On 10/22/07, James Paige [EMAIL PROTECTED] wrote: Oh, wait a second... I do see a problem with make.bat if you try

Re: [Ohrrpgce] Problems compiling Revision 1501 with FB 0.17b

2007-10-22 Thread James Paige
(target:dos) Copyright (C) 2004-2007 The FreeBASIC development team. On 10/22/07, James Paige [EMAIL PROTECTED] wrote: Try: fbc -version To verify that you are actually running the version you think you are (I *think* it is possible to have more than one

Re: [Ohrrpgce] SVN: james/1508 Constants: TRU = -1 FAL = 0

2007-10-24 Thread James Paige
On Wed, Oct 24, 2007 at 04:44:39PM -0400, Mike Caron wrote: On 10/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-10-24 12:03:24 -0700 (Wed, 24 Oct 2007) 246 Constants: TRU = -1 FAL = 0 My previous attempts to add constants for true and false always went awry because

Re: [Ohrrpgce] SVN: james/1508 Constants: TRU = -1 FAL = 0

2007-10-25 Thread James Paige
On Thu, Oct 25, 2007 at 01:16:09PM +0100, Simon Bradley wrote: How about TRUEVAL and FALSEVAL? YES and NO? Hmmm... actually, I really like YES and NO. That is much better than TRU FAL Simon On 10/25/07, Adam Perry [EMAIL PROTECTED] wrote: On 10/24/07, James Paige [EMAIL PROTECTED

Re: [Ohrrpgce] SVN: james/1513 Moved standardmenu sub to common.bas and added an overload

2007-10-25 Thread James Paige
blocks in existing menus. If you convert an exiting menu in custom to use a MenuState object, then there are fewer arguments that you need to pass to SUBified GOSUB blocks. --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http

Re: [Ohrrpgce] textualizer progress

2007-11-09 Thread James Paige
, edit attacks, etc; and thus, when you cannot visually inspect it, 'diff' can still inspect it for you The idea of being able to diff and patch RPG files is exciting to me :) --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

Re: [Ohrrpgce] SVN: james/1553 Implement the Close if selected bitset for menu items

2007-11-10 Thread James Paige
On Sun, Nov 11, 2007 at 07:12:18PM +1300, Ralph Versteegen wrote: On Nov 11, 2007 6:30 PM, [EMAIL PROTECTED] wrote: james 2007-11-10 21:30:27 -0800 (Sat, 10 Nov 2007) 169 Implement the Close if selected bitset for menu items Also fixed a bug where using an item from your inventory that

Re: [Ohrrpgce] SVN: james/1553 Implement the Close if selected bitset for menu items

2007-11-11 Thread James Paige
On Sun, Nov 11, 2007 at 10:20:15PM +1300, Ralph Versteegen wrote: On Nov 11, 2007 7:42 PM, James Paige [EMAIL PROTECTED] wrote: On Sun, Nov 11, 2007 at 07:12:18PM +1300, Ralph Versteegen wrote: On Nov 11, 2007 6:30 PM, [EMAIL PROTECTED] wrote: james 2007-11-10 21:30:27 -0800 (Sat

Re: [Ohrrpgce] SVN: james/1558 Menus are repositionable on the screen

2007-11-12 Thread James Paige
On Mon, Nov 12, 2007 at 04:06:44AM -0600, Kizul Emeraldfire wrote: On Nov 12, 2007 3:34 AM, Kizul Emeraldfire [EMAIL PROTECTED] wrote: On Nov 12, 2007 3:32 AM, James Paige [EMAIL PROTECTED] wrote: On Mon, Nov 12, 2007 at 03:19:50AM -0600, Kizul Emeraldfire wrote

Re: [Ohrrpgce] SVN: james/1582 IHateStudlyCapNames

2007-11-15 Thread James Paige
render all diffs from before and after the change useless :( It would be nifty if there was a way to be indentation-agnostic similarly to the way we are DOS-line-endings vs UNIX-line-endings agnostic. --- James Paige ___ Ohrrpgce mailing list ohrrpgce

Re: [Ohrrpgce] SVN: pkmnfrk/1587 Mike Smash superfluous files in 'svn status' command!

2007-11-16 Thread James Paige
On Fri, Nov 16, 2007 at 01:40:20PM -0800, [EMAIL PROTECTED] wrote: pkmnfrk 2007-11-16 13:40:20 -0800 (Fri, 16 Nov 2007) 54 Mike Smash superfluous files in 'svn status' command! --- _U wip/ _U wip/audwrap/ _U wip/docs/ Er... I actually kinda used those sometimes. It is nice to be able

Re: [Ohrrpgce] SVN: pkmnfrk/1591 Converting battles to use the new sprite interface

2007-11-16 Thread James Paige
? :( --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

[Ohrrpgce] Battle breakage status?

2007-11-16 Thread James Paige
Mike? What is the status of the battle system breakage? If it is going to take longer than another 24 hours, I want to back the changes out (after saving them as a patch that can be re-applied when you are ready to proceed) --- James ___ Ohrrpgce

Re: [Ohrrpgce] Battle breakage status?

2007-11-17 Thread James Paige
On Sat, Nov 17, 2007 at 10:46:57AM -0500, Mike Caron wrote: On Nov 17, 2007 2:06 AM, James Paige [EMAIL PROTECTED] wrote: Mike? What is the status of the battle system breakage? If it is going to take longer than another 24 hours, I want to back the changes out (after saving them as a patch

Re: [Ohrrpgce] Battle breakage status?

2007-11-17 Thread James Paige
On Sat, Nov 17, 2007 at 11:53:35AM -0500, Mike Caron wrote: On Nov 17, 2007 10:46 AM, Mike Caron [EMAIL PROTECTED] wrote: On Nov 17, 2007 2:06 AM, James Paige [EMAIL PROTECTED] wrote: Mike? What is the status of the battle system breakage? If it is going to take longer than another 24

Re: [Ohrrpgce] SVN: pkmnfrk/1609 Fixing up sprite_load()

2007-11-19 Thread James Paige
On Sun, Nov 18, 2007 at 08:47:52AM -0800, [EMAIL PROTECTED] wrote: pkmnfrk 2007-11-18 08:47:52 -0800 (Sun, 18 Nov 2007) 221 Fixing up sprite_load() I totally screwed up the patch of the changes I made before James backed my revisions out, so I'm just going to start over from r1589, using

Re: [Ohrrpgce] SVN: pkmnfrk/1630 Figured out why it wasn't drawing

2007-11-21 Thread James Paige
On Wed, Nov 21, 2007 at 02:19:44PM -0800, [EMAIL PROTECTED] wrote: pkmnfrk 2007-11-21 14:19:44 -0800 (Wed, 21 Nov 2007) 249 Figured out why it wasn't drawing 'twas my fault, misreading Simon's code. Anyway, that's fixed. No sprite animation yet (need to tweak a few things), and no

Re: [Ohrrpgce] SVN: pkmnfrk/1633 Adding new diagonal-vanish dissolve

2007-11-21 Thread James Paige
On Wed, Nov 21, 2007 at 03:27:36PM -0800, [EMAIL PROTECTED] wrote: pkmnfrk 2007-11-21 15:27:36 -0800 (Wed, 21 Nov 2007) 178 Adding new diagonal-vanish dissolve Although choosing the fade is not supported yet, you can try out the new fade by changing DEFAULT_TRANSITION (line 2003 of

Re: [Ohrrpgce] SVN: james/1635 dim eflee() large enough for all sprites, even though it is only meaning

2007-11-21 Thread James Paige
On Wed, Nov 21, 2007 at 07:32:52PM -0500, Mike Caron wrote: I cannot reproduce this, either way. Could you run it under gdb (compile with -g), and give me a line number and backtrace at the crash? Here is what gdb gives when it crashes, even before I ask for a backtrace: *** glibc

Re: [Ohrrpgce] SVN: james/1635 dim eflee() large enough for all sprites, even though it is only meaning

2007-11-21 Thread James Paige
On Wed, Nov 21, 2007 at 08:06:31PM -0500, Mike Caron wrote: On Nov 21, 2007 7:44 PM, James Paige [EMAIL PROTECTED] wrote: On Wed, Nov 21, 2007 at 07:32:52PM -0500, Mike Caron wrote: I cannot reproduce this, either way. Could you run it under gdb (compile with -g), and give me a line

Re: [Ohrrpgce] SVN: james/1636 Add gen(genEnemyDissolve) for default dissolve animation.

2007-11-21 Thread James Paige
On Wed, Nov 21, 2007 at 09:15:59PM -0500, Mike Caron wrote: On Nov 21, 2007 7:26 PM, [EMAIL PROTECTED] wrote: james 2007-11-21 16:26:36 -0800 (Wed, 21 Nov 2007) 112 Add gen(genEnemyDissolve) for default dissolve animation. Also cleaned up the general game data editor slightly My

Re: [Ohrrpgce] SVN: pkmnfrk/1634 New transition sink into ground (#3)

2007-11-22 Thread James Paige
On Thu, Nov 22, 2007 at 11:32:03AM -0800, S'orlok Reaves wrote: I've changed line 2003 to read: #define DEFAULT_TRANSITION 3 Then I run make. game.exe is created (checked the datestamp) and when I load a game (I tried both wander and vikings) its lump data is updated. All is going

Re: [Ohrrpgce] Enemy dissolve crash...lessness

2007-11-24 Thread James Paige
On Sat, Nov 24, 2007 at 11:50:08AM -0500, Mike Caron wrote: On Nov 24, 2007 2:52 AM, James Paige [EMAIL PROTECTED] wrote: H... okay, now today, I cannot reproduce the crash under any conditions, not with any build... this is highly vexing... I hope against hope that the crash

Re: [Ohrrpgce] Enemy dissolve crash...lessness

2007-11-24 Thread James Paige
On Sat, Nov 24, 2007 at 05:33:57PM -0800, James Paige wrote: On Sat, Nov 24, 2007 at 11:50:08AM -0500, Mike Caron wrote: On Nov 24, 2007 2:52 AM, James Paige [EMAIL PROTECTED] wrote: H... okay, now today, I cannot reproduce the crash under any conditions, not with any build

Re: [Ohrrpgce] Enemy dissolve crash...lessness

2007-11-24 Thread James Paige
On Sat, Nov 24, 2007 at 06:33:52PM -0800, James Paige wrote: On Sat, Nov 24, 2007 at 05:33:57PM -0800, James Paige wrote: ...And today, it is back with a vengenece, 100% crashy in al builds, including the same revisions that weren't crashing yesterday... I don't know what to think

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