I thought Steam had a system where you could update user statistics on
Stream and it could automatically award achievements when they reach a
specific value? I might be imagining that, or getting it confused with some
other achievement system. I don't know if you'd need to save anything
locally
I've been thinking about this sort of stuff in another context recently (I
just wrote my first hobby game in more than a decade, for a jam on itch.io
- it's here if you want to take a look:
https://drnefario.itch.io/eye-of-gath - I'm getting my mojo back after
working from home for more than a
reference
> https://www.slimesalad.com/forum/viewtopic.php?p=137186#137186
>
> On Wed, 1 Jul 2020 at 00:34, Simon Bradley wrote:
>
>> I vote for Hatstand.
>>
>>
>> On Tue, 30 Jun 2020 at 13:30, Ralph Versteegen
>> wrote:
>>
>>>
I vote for Hatstand.
On Tue, 30 Jun 2020 at 13:30, Ralph Versteegen wrote:
> Well, must Hróðvitnir be excluded? As a bit of a prank :) I'm more
> concerned that I can't pronounce it :)
> (Aside, I hear Fenrir has finished Vikings and is just working through
> changes based on playtester
Buzz Aldrin?
(Yeah, I'm still on this list. :) I dread to think how long it is since I
last did any work on the project.)
On 26 January 2016 at 11:14, TeeEmCee wrote:
> Wonferful. You ovelooked this line in the log:
> 01-25 08:19:39.838 200 200 F DEBUG : signal 7
You can use Class.forName(com.ouya.whatever); to check whether a class
exists.
Also if you compile it with the libs but never actually call that code, it
will still run on a device that doesn't have the jars.
I think.
On Wed, Jul 17, 2013 at 3:33 PM, James Paige b...@hamsterrepublic.comwrote:
At work, we tend to make the back button go back up the menu hierarchy and
then completely exit the game when we get to the top.
During gameplay, I think it just toggles pause and unpause, but sometimes
it will pause, quit to frontend, then continue as above.
So yes, pretty much the same as ESC.
On Thu, Jun 6, 2013 at 3:22 PM, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jun 06, 2013 at 01:28:10PM +1200, Ralph Versteegen wrote:
On 6 June 2013 02:19, James Paige b...@hamsterrepublic.com wrote:
For people who don't have their own domain name, we can provide a
namespace
On Thu, Jun 6, 2013 at 4:44 PM, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jun 06, 2013 at 04:16:32PM +0100, Simon Bradley wrote:
On Thu, Jun 6, 2013 at 3:22 PM, James Paige b...@hamsterrepublic.com
wrote:
On Thu, Jun 06, 2013 at 01:28:10PM +1200, Ralph Versteegen
On Sat, Jun 11, 2011 at 6:22 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 11 June 2011 02:40, Jay Tennant hierand...@crazyleafgames.com wrote:
From: Simon Bradley neworigi...@gmail.com
Sent: Friday, June 10, 2011 9:06 AM
And at what point does it become easier to write your own engine
And at what point does it become easier to write your own engine than
to use OHR?
On Fri, Jun 10, 2011 at 2:45 PM, D A dan155...@msn.com wrote:
Date: Fri, 10 Jun 2011 09:29:56 -0500
From: caron.m...@gmail.com
To: ohrrpgce@lists.motherhamster.org
Subject: Re: [Ohrrpgce] Pixel Shaders
On
On Fri, Jan 21, 2011 at 6:07 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 21 January 2011 14:31, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jan 20, 2011 at 05:21:38PM -0800, subvers...@hamsterrepublic.com
wrote:
--- tmp/james-25-old 2011-01-20 17:21:38.0 -0800
+++
Cool. I just bought myself a Mac Mini (old model) a couple of days
ago. I'll try to take a look at this when I've got it all set up (and
I'm not working weekends to finish this stupid work project). This
netbook is a Hackintosh, too. I'll be wiping it back to XP when I get
the Mac Mini up and
Kyle Poole, the author of the iPhone Wesnoth, is coincidentally also
the author of the Kyle's Quest RPG engines on the Palm which are
indirectly what led me to OHR. In fact, Kyle's Quest 2, including my
own (adopted) game Commoria, is available on the iPhone, and is not
hugely dissimilar to OHR,
Oh dear. I think I'll wait for Aardvark. (What does happen after z?)
On Tue, Feb 2, 2010 at 3:14 AM, subvers...@hamsterrepublic.com wrote:
james
2010-02-01 19:14:50 -0800 (Mon, 01 Feb 2010)
49
Democracy has spoken.
And it said Zenzizenzic
---
U wip/whatsnew.txt
On Sun, Oct 18, 2009 at 8:35 AM, James Paige b...@hamsterrepublic.com wrote:
On Sat, Oct 17, 2009 at 05:22:36PM +1300, Ralph Versteegen wrote:
2009/10/17 James Paige b...@hamsterrepublic.com:
On Sat, Oct 17, 2009 at 08:20:34AM +1300, Ralph Versteegen wrote:
2009/10/17 Ralph Versteegen
On Thu, Jun 18, 2009 at 9:29 AM, Ralph Versteegenteeem...@gmail.com wrote:
2009/6/18 James Paige b...@hamsterrepublic.com:
On Thu, Jun 18, 2009 at 04:56:35AM +1200, Ralph Versteegen wrote:
2009/6/17 James Paige b...@hamsterrepublic.com:
On Wed, Jun 17, 2009 at 06:18:40AM +1200, Ralph
On Thu, May 28, 2009 at 6:48 AM, bugzilla-dae...@karnov.dreamhost.com wrote:
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
--- Comment #8 from Ralph Versteegen teeem...@gmail.com 2009-05-27
22:48:18 ---
(In reply to comment #7)
The problem with doing random exclusion in
On Fri, Feb 13, 2009 at 3:12 PM, Ralph Versteegen teeem...@gmail.com wrote:
2009/2/12 Kizul Emeraldfire kizulemeraldf...@gmail.com:
Well, I figured out what the problem is/was: turns out that Set Music Volume
does nothing if no song is playing. After I moved the Set Music Volume
command to go
// comments.
Other people can feel free to port it however they want, though. :-)
Cheers,
Simon
On Sat, Jul 19, 2008 at 2:42 PM, Ralph Versteegen [EMAIL PROTECTED] wrote:
On Sat, Jul 19, 2008 at 10:01 PM, Simon Bradley [EMAIL PROTECTED] wrote:
You do still have goto in C, but I don't believe
Hi,
How is the source doing for gosubs, these days?*
There was a thread on CP about 4 months ago (er, I haven't been there
too often, lately) regarding running OHR on non-Intel Linux machines,
such as the PS3, and it struck me that it would actually be relatively
simple to convert the FB code to
On Mon, Mar 31, 2008 at 3:48 PM, James Paige [EMAIL PROTECTED] wrote:
If anybody was wondering why I have been so quiet on this list lately,
this is why: http://pyweek.org/
I was beginning to wonder if I'd somehow unsubscribed myself.
I bought myself an xbox 360 and a handful of games two
--- Comment #2 from [EMAIL PROTECTED] 2008-03-12 00:05 ---
Well bug 611 must be caused by some bug, probably in allmodex or the way that
that menu interacts with it, while tearing is just a natural effect of
drawing
to the screen that all programs without vsync see.
I was
On Feb 20, 2008 5:24 AM, S'orlok Reaves [EMAIL PROTECTED] wrote:
The driving force behind the everything-is-a-menu
design was my desire
to be keyboard-friendly. I have no objection to gui
interfaces and
mouse-friendly interfaces, but usually
point-and-click convenience comes
at the
On Jan 7, 2008 6:40 AM, Mike Caron [EMAIL PROTECTED] wrote:
On Jan 7, 2008 1:35 AM, James Paige [EMAIL PROTECTED] wrote:
On Sun, Jan 06, 2008 at 10:06:32PM -0800, [EMAIL PROTECTED] wrote:
pkmnfrk
2008-01-06 22:06:32 -0800 (Sun, 06 Jan 2008)
837
FB 0.18.3 compatability
Ouch,
How about TRUEVAL and FALSEVAL?
YES and NO?
Simon
On 10/25/07, Adam Perry [EMAIL PROTECTED] wrote:
On 10/24/07, James Paige [EMAIL PROTECTED] wrote:
On Wed, Oct 24, 2007 at 06:36:37PM -0400, Mike Caron wrote:
On 10/24/07, James Paige [EMAIL PROTECTED] wrote:
On Wed, Oct 24, 2007 at
On 9/23/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=470
--- Comment #1 from [EMAIL PROTECTED] 2007-09-23 13:25 ---
After playing Missing for quite some time, I got the following error when
going
through a
On 9/24/07, Ralph Versteegen [EMAIL PROTECTED] wrote:
On 9/24/07, David Gowers [EMAIL PROTECTED] wrote:
On 9/24/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=470
[EMAIL PROTECTED] changed:
What
Hi,
This is not really at all relevant to Ubersetzung or anything, so I
probably should have waited, but I've been forgetting about it for
months, so I thought I'd better post now while I think about it.
A while ago, probably around Easter, I wrote a little Easter-themed
puzzle game in FreeBasic
On 8/18/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=431
--- Comment #2 from [EMAIL PROTECTED] 2007-08-17 21:38 ---
Er, I meant http://jcatki.no-ip.org/SDL_mixer/SDL_mixer_28.html#SEC28
I'm fairly sure
On 7/26/07, Ralph Versteegen [EMAIL PROTECTED] wrote:
On 7/26/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
teeemcee
2007-07-26 02:36:06 -0700 (Thu, 26 Jul 2007)
390
SDL_mixer.dll 1.2.8 compiled with libmad instead of SMPEG, weird frequency
MP3 files play just the same as OGG files
On 7/26/07, Ralph Versteegen [EMAIL PROTECTED] wrote:
On 7/26/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
james
2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
184
Convertimport WAV-OGG
OGG is now the only sound effect format you should expect to find in an RPG
file.
...Although
I'd agree with that. In fact we could convert the wavs to ogg, too, to
save space and simplify matters. Hmm, I wonder if we could solve the
occasional midi issues with a conversion, too?
MP3-WAV is already kind of what happens (or should happen) when the
MP3 is played back. And what has to happen
On 7/6/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=408
Summary: Undo for Map editing
Product: OHRRPGCE
Version: 2007 Voxhumana
Platform: All
OS/Version: All
On 7/3/07, James Paige [EMAIL PROTECTED] wrote:
On Tue, Jul 03, 2007 at 10:41:20PM +0100, Simon Bradley wrote:
On 7/3/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372
--- Comment #9 from [EMAIL PROTECTED
On 7/3/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372
--- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 ---
How about this?
If we can write some code that detects the rate of n MP3 file, we can work
On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote:
On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote:
If 88200Hz works, I'd be willing to say that the MP3 decoder only
supports multiples of 22050Hz.
Actually, like. Multiples or halves of 44100Hz. I shoulda divided
22020/2 before I said that...
On 6/26/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=399
Summary: Browse menu lagginess
Product: OHRRPGCE
Version: 20070??? Ubersetzung
Platform: PC
OS/Version: Windows
On 5/24/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=49
--- Comment #3 from [EMAIL PROTECTED] 2007-05-25 06:42 ---
The main remaining cleanup here is in game.bas, where goto is still used in
ugly ways before
On 4/24/07, Keith Gable [EMAIL PROTECTED] wrote:
On 4/23/07, Bob the Hamster [EMAIL PROTECTED] wrote:
I would like some vigorous music backend testing to establish which one
works on the largest number of user's computers. We could put together
an RC1 release pretty easily (which I will
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
On 4/13/07, Keith Gable [EMAIL PROTECTED] wrote:
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
ohrrpgce.iss is a setup script for the prepackacked... uh... packages.
You don't need to (and shouldn't) distribute it.
Ahh... Then, I'll
I am a professional developer of phone games these days (although I
haven't been foolish enough to try to port OHR ;-)), and I have access
to quite a few handsets at work. It is possible I might get time to
test this on a few phones sometime.
My own phone, on the other hand, is still old and
On 12/29/06, Reaxor Jones [EMAIL PROTECTED] wrote:
Hi
I've written a 2x gfx filter in freebasic
basicly it converts a a 320x200 screen to 640x480
and smoothes out the pixels.
I would like to implement it into ohrrpgce in a custom
version or whatever.
Anyways I've been sifting thru the
43 matches
Mail list logo