Re: [Ohrrpgce] Achievement implementations

2021-10-28 Thread Simon Bradley
I thought Steam had a system where you could update user statistics on Stream and it could automatically award achievements when they reach a specific value? I might be imagining that, or getting it confused with some other achievement system. I don't know if you'd need to save anything locally

Re: [Ohrrpgce] Multiple joysticks, multiplayer, and control remapping

2021-04-16 Thread Simon Bradley
I've been thinking about this sort of stuff in another context recently (I just wrote my first hobby game in more than a decade, for a jam on itch.io - it's here if you want to take a look: https://drnefario.itch.io/eye-of-gath - I'm getting my mojo back after working from home for more than a

Re: [Ohrrpgce] H codename?

2020-06-30 Thread Simon Bradley
reference > https://www.slimesalad.com/forum/viewtopic.php?p=137186#137186 > > On Wed, 1 Jul 2020 at 00:34, Simon Bradley wrote: > >> I vote for Hatstand. >> >> >> On Tue, 30 Jun 2020 at 13:30, Ralph Versteegen >> wrote: >> >>>

Re: [Ohrrpgce] H codename?

2020-06-30 Thread Simon Bradley
I vote for Hatstand. On Tue, 30 Jun 2020 at 13:30, Ralph Versteegen wrote: > Well, must Hróðvitnir be excluded? As a bit of a prank :) I'm more > concerned that I can't pronounce it :) > (Aside, I hear Fenrir has finished Vikings and is just working through > changes based on playtester

Re: [Ohrrpgce] [ohrrpgce:bugs] #2017 When Android port is compiled with debug=0 battles crash the whole app at the end of any attack

2016-01-27 Thread Simon Bradley
Buzz Aldrin? (Yeah, I'm still on this list. :) I dread to think how long it is since I last did any work on the project.) On 26 January 2016 at 11:14, TeeEmCee wrote: > Wonferful. You ovelooked this line in the log: > 01-25 08:19:39.838 200 200 F DEBUG : signal 7

Re: [Ohrrpgce] Java help needed

2013-07-17 Thread Simon Bradley
You can use Class.forName(com.ouya.whatever); to check whether a class exists. Also if you compile it with the libs but never actually call that code, it will still run on a device that doesn't have the jars. I think. On Wed, Jul 17, 2013 at 3:33 PM, James Paige b...@hamsterrepublic.comwrote:

Re: [Ohrrpgce] SVN: james/5846 Android: remap the Back button to ESCAPE instead of SPACE

2013-07-10 Thread Simon Bradley
At work, we tend to make the back button go back up the menu hierarchy and then completely exit the game when we get to the top. During gameplay, I think it just toggles pause and unpause, but sometimes it will pause, quit to frontend, then continue as above. So yes, pretty much the same as ESC.

Re: [Ohrrpgce] Android port

2013-06-06 Thread Simon Bradley
On Thu, Jun 6, 2013 at 3:22 PM, James Paige b...@hamsterrepublic.com wrote: On Thu, Jun 06, 2013 at 01:28:10PM +1200, Ralph Versteegen wrote: On 6 June 2013 02:19, James Paige b...@hamsterrepublic.com wrote: For people who don't have their own domain name, we can provide a namespace

Re: [Ohrrpgce] Android port

2013-06-06 Thread Simon Bradley
On Thu, Jun 6, 2013 at 4:44 PM, James Paige b...@hamsterrepublic.com wrote: On Thu, Jun 06, 2013 at 04:16:32PM +0100, Simon Bradley wrote: On Thu, Jun 6, 2013 at 3:22 PM, James Paige b...@hamsterrepublic.com wrote: On Thu, Jun 06, 2013 at 01:28:10PM +1200, Ralph Versteegen

Re: [Ohrrpgce] Pixel Shaders

2011-06-11 Thread Simon Bradley
On Sat, Jun 11, 2011 at 6:22 AM, Ralph Versteegen teeem...@gmail.com wrote: On 11 June 2011 02:40, Jay Tennant hierand...@crazyleafgames.com wrote: From: Simon Bradley neworigi...@gmail.com Sent: Friday, June 10, 2011 9:06 AM And at what point does it become easier to write your own engine

Re: [Ohrrpgce] Pixel Shaders

2011-06-10 Thread Simon Bradley
And at what point does it become easier to write your own engine than to use OHR? On Fri, Jun 10, 2011 at 2:45 PM, D A dan155...@msn.com wrote: Date: Fri, 10 Jun 2011 09:29:56 -0500 From: caron.m...@gmail.com To: ohrrpgce@lists.motherhamster.org Subject: Re: [Ohrrpgce] Pixel Shaders On

Re: [Ohrrpgce] SVN: james changed revision 25 log comment by james

2011-01-21 Thread Simon Bradley
On Fri, Jan 21, 2011 at 6:07 AM, Ralph Versteegen teeem...@gmail.com wrote: On 21 January 2011 14:31, James Paige b...@hamsterrepublic.com wrote: On Thu, Jan 20, 2011 at 05:21:38PM -0800, subvers...@hamsterrepublic.com wrote: --- tmp/james-25-old  2011-01-20 17:21:38.0 -0800 +++

Re: [Ohrrpgce] Mac OS X port

2010-09-25 Thread Simon Bradley
Cool. I just bought myself a Mac Mini (old model) a couple of days ago. I'll try to take a look at this when I've got it all set up (and I'm not working weekends to finish this stupid work project). This netbook is a Hackintosh, too. I'll be wiping it back to XP when I get the Mac Mini up and

Re: [Ohrrpgce] iPhone

2010-09-09 Thread Simon Bradley
Kyle Poole, the author of the iPhone Wesnoth, is coincidentally also the author of the Kyle's Quest RPG engines on the Palm which are indirectly what led me to OHR. In fact, Kyle's Quest 2, including my own (adopted) game Commoria, is available on the iPhone, and is not hugely dissimilar to OHR,

Re: [Ohrrpgce] SVN: james/3374 Democracy has spoken.

2010-02-02 Thread Simon Bradley
Oh dear. I think I'll wait for Aardvark. (What does happen after z?) On Tue, Feb 2, 2010 at 3:14 AM, subvers...@hamsterrepublic.com wrote: james 2010-02-01 19:14:50 -0800 (Mon, 01 Feb 2010) 49 Democracy has spoken. And it said Zenzizenzic --- U   wip/whatsnew.txt

Re: [Ohrrpgce] SVN: james/2961 Fix a typo in distrib.bat

2009-10-18 Thread Simon Bradley
On Sun, Oct 18, 2009 at 8:35 AM, James Paige b...@hamsterrepublic.com wrote: On Sat, Oct 17, 2009 at 05:22:36PM +1300, Ralph Versteegen wrote: 2009/10/17 James Paige b...@hamsterrepublic.com: On Sat, Oct 17, 2009 at 08:20:34AM +1300, Ralph Versteegen wrote: 2009/10/17 Ralph Versteegen

Re: [Ohrrpgce] SVN: teeemcee/2751 Script profiling, enabled by passing -d SCRIPTPROFILE at compiletime. Ou

2009-06-18 Thread Simon Bradley
On Thu, Jun 18, 2009 at 9:29 AM, Ralph Versteegenteeem...@gmail.com wrote: 2009/6/18 James Paige b...@hamsterrepublic.com: On Thu, Jun 18, 2009 at 04:56:35AM +1200, Ralph Versteegen wrote: 2009/6/17 James Paige b...@hamsterrepublic.com: On Wed, Jun 17, 2009 at 06:18:40AM +1200, Ralph

Re: [Ohrrpgce] [Bug 727] Random Number Strikes

2009-05-28 Thread Simon Bradley
On Thu, May 28, 2009 at 6:48 AM, bugzilla-dae...@karnov.dreamhost.com wrote: http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727 --- Comment #8 from Ralph Versteegen teeem...@gmail.com  2009-05-27 22:48:18 --- (In reply to comment #7) The problem with doing random exclusion in

Re: [Ohrrpgce] Possible SDL bug: Play Song command doesn't seem to work after a Stop Song command

2009-02-13 Thread Simon Bradley
On Fri, Feb 13, 2009 at 3:12 PM, Ralph Versteegen teeem...@gmail.com wrote: 2009/2/12 Kizul Emeraldfire kizulemeraldf...@gmail.com: Well, I figured out what the problem is/was: turns out that Set Music Volume does nothing if no song is playing. After I moved the Set Music Volume command to go

Re: [Ohrrpgce] Gosub (anagram of bogus)

2008-07-19 Thread Simon Bradley
// comments. Other people can feel free to port it however they want, though. :-) Cheers, Simon On Sat, Jul 19, 2008 at 2:42 PM, Ralph Versteegen [EMAIL PROTECTED] wrote: On Sat, Jul 19, 2008 at 10:01 PM, Simon Bradley [EMAIL PROTECTED] wrote: You do still have goto in C, but I don't believe

[Ohrrpgce] Gosub (anagram of bogus)

2008-07-18 Thread Simon Bradley
Hi, How is the source doing for gosubs, these days?* There was a thread on CP about 4 months ago (er, I haven't been there too often, lately) regarding running OHR on non-Intel Linux machines, such as the PS3, and it struck me that it would actually be relatively simple to convert the FB code to

Re: [Ohrrpgce] if anybody was wondering...

2008-03-31 Thread Simon Bradley
On Mon, Mar 31, 2008 at 3:48 PM, James Paige [EMAIL PROTECTED] wrote: If anybody was wondering why I have been so quiet on this list lately, this is why: http://pyweek.org/ I was beginning to wonder if I'd somehow unsubscribed myself. I bought myself an xbox 360 and a handful of games two

Re: [Ohrrpgce] [Bug 617] Fix screen tearing

2008-03-12 Thread Simon Bradley
--- Comment #2 from [EMAIL PROTECTED] 2008-03-12 00:05 --- Well bug 611 must be caused by some bug, probably in allmodex or the way that that menu interacts with it, while tearing is just a natural effect of drawing to the screen that all programs without vsync see. I was

Re: [Ohrrpgce] The future

2008-02-20 Thread Simon Bradley
On Feb 20, 2008 5:24 AM, S'orlok Reaves [EMAIL PROTECTED] wrote: The driving force behind the everything-is-a-menu design was my desire to be keyboard-friendly. I have no objection to gui interfaces and mouse-friendly interfaces, but usually point-and-click convenience comes at the

Re: [Ohrrpgce] SVN: pkmnfrk/1819 FB 0.18.3 compatability

2008-01-06 Thread Simon Bradley
On Jan 7, 2008 6:40 AM, Mike Caron [EMAIL PROTECTED] wrote: On Jan 7, 2008 1:35 AM, James Paige [EMAIL PROTECTED] wrote: On Sun, Jan 06, 2008 at 10:06:32PM -0800, [EMAIL PROTECTED] wrote: pkmnfrk 2008-01-06 22:06:32 -0800 (Sun, 06 Jan 2008) 837 FB 0.18.3 compatability Ouch,

Re: [Ohrrpgce] SVN: james/1508 Constants: TRU = -1 FAL = 0

2007-10-25 Thread Simon Bradley
How about TRUEVAL and FALSEVAL? YES and NO? Simon On 10/25/07, Adam Perry [EMAIL PROTECTED] wrote: On 10/24/07, James Paige [EMAIL PROTECTED] wrote: On Wed, Oct 24, 2007 at 06:36:37PM -0400, Mike Caron wrote: On 10/24/07, James Paige [EMAIL PROTECTED] wrote: On Wed, Oct 24, 2007 at

Re: [Ohrrpgce] [Bug 470] Missing crashes with ubersetzung version of game.exe

2007-09-24 Thread Simon Bradley
On 9/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=470 --- Comment #1 from [EMAIL PROTECTED] 2007-09-23 13:25 --- After playing Missing for quite some time, I got the following error when going through a

Re: [Ohrrpgce] [Bug 470] Missing crashes with ubersetzung version of game.exe (Spoiler Alert!)

2007-09-24 Thread Simon Bradley
On 9/24/07, Ralph Versteegen [EMAIL PROTECTED] wrote: On 9/24/07, David Gowers [EMAIL PROTECTED] wrote: On 9/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=470 [EMAIL PROTECTED] changed: What

[Ohrrpgce] Lump Technology (TM)

2007-09-18 Thread Simon Bradley
Hi, This is not really at all relevant to Ubersetzung or anything, so I probably should have waited, but I've been forgetting about it for months, so I thought I'd better post now while I think about it. A while ago, probably around Easter, I wrote a little Easter-themed puzzle game in FreeBasic

Re: [Ohrrpgce] [Bug 431] Sound effects pausing doesn't work in music_sdl

2007-08-18 Thread Simon Bradley
On 8/18/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=431 --- Comment #2 from [EMAIL PROTECTED] 2007-08-17 21:38 --- Er, I meant http://jcatki.no-ip.org/SDL_mixer/SDL_mixer_28.html#SEC28 I'm fairly sure

Re: [Ohrrpgce] SVN: teeemcee/1237 SDL_mixer.dll 1.2.8 compiled with libmad instead of SMPEG, weird frequen

2007-07-26 Thread Simon Bradley
On 7/26/07, Ralph Versteegen [EMAIL PROTECTED] wrote: On 7/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: teeemcee 2007-07-26 02:36:06 -0700 (Thu, 26 Jul 2007) 390 SDL_mixer.dll 1.2.8 compiled with libmad instead of SMPEG, weird frequency MP3 files play just the same as OGG files

Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG

2007-07-26 Thread Simon Bradley
On 7/26/07, Ralph Versteegen [EMAIL PROTECTED] wrote: On 7/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007) 184 Convertimport WAV-OGG OGG is now the only sound effect format you should expect to find in an RPG file. ...Although

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-24 Thread Simon Bradley
I'd agree with that. In fact we could convert the wavs to ogg, too, to save space and simplify matters. Hmm, I wonder if we could solve the occasional midi issues with a conversion, too? MP3-WAV is already kind of what happens (or should happen) when the MP3 is played back. And what has to happen

Re: [Ohrrpgce] [Bug 408] New: Undo for Map editing

2007-07-06 Thread Simon Bradley
On 7/6/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=408 Summary: Undo for Map editing Product: OHRRPGCE Version: 2007 Voxhumana Platform: All OS/Version: All

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-04 Thread Simon Bradley
On 7/3/07, James Paige [EMAIL PROTECTED] wrote: On Tue, Jul 03, 2007 at 10:41:20PM +0100, Simon Bradley wrote: On 7/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #9 from [EMAIL PROTECTED

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-03 Thread Simon Bradley
On 7/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 --- How about this? If we can write some code that detects the rate of n MP3 file, we can work

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-06-28 Thread Simon Bradley
On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote: On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote: If 88200Hz works, I'd be willing to say that the MP3 decoder only supports multiples of 22050Hz. Actually, like. Multiples or halves of 44100Hz. I shoulda divided 22020/2 before I said that...

Re: [Ohrrpgce] [Bug 399] New: Browse menu lagginess

2007-06-26 Thread Simon Bradley
On 6/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=399 Summary: Browse menu lagginess Product: OHRRPGCE Version: 20070??? Ubersetzung Platform: PC OS/Version: Windows

Re: [Ohrrpgce] [Bug 49] quest to purge the code of evil GOTOs

2007-05-25 Thread Simon Bradley
On 5/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=49 --- Comment #3 from [EMAIL PROTECTED] 2007-05-25 06:42 --- The main remaining cleanup here is in game.bas, where goto is still used in ugly ways before

Re: [Ohrrpgce] music backend testing

2007-04-24 Thread Simon Bradley
On 4/24/07, Keith Gable [EMAIL PROTECTED] wrote: On 4/23/07, Bob the Hamster [EMAIL PROTECTED] wrote: I would like some vigorous music backend testing to establish which one works on the largest number of user's computers. We could put together an RC1 release pretty easily (which I will

Re: [Ohrrpgce] Files needed by OHRRPGCE...

2007-04-14 Thread Simon Bradley
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: On 4/13/07, Keith Gable [EMAIL PROTECTED] wrote: On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: ohrrpgce.iss is a setup script for the prepackacked... uh... packages. You don't need to (and shouldn't) distribute it. Ahh... Then, I'll

Re: [Ohrrpgce] king gilgamesh vanquishes crashyness

2007-03-07 Thread Simon Bradley
I am a professional developer of phone games these days (although I haven't been foolish enough to try to port OHR ;-)), and I have access to quite a few handsets at work. It is possible I might get time to test this on a few phones sometime. My own phone, on the other hand, is still old and

Re: [Ohrrpgce] 2x filter for freebasic

2006-12-29 Thread Simon Bradley
On 12/29/06, Reaxor Jones [EMAIL PROTECTED] wrote: Hi I've written a 2x gfx filter in freebasic basicly it converts a a 320x200 screen to 640x480 and smoothes out the pixels. I would like to implement it into ohrrpgce in a custom version or whatever. Anyways I've been sifting thru the