the m_ anyway, so it going to more explicit
nature would be fine with me.
-Sean
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that is
the #1 issue (by vocalness) that people were having with git. Hopefully
this helps that.
This short version number only means anything if you are getting your
tree from the main opensim archive.
-Sean
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commits.
-Sean
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'pinky.opensimulator.org' no longer exists.
Adam, can you fix this when you get a chance? The email should flow
after that point.
-Sean
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sda
because the sending domain
'pinky.opensimulator.org' no longer exists.
Adam, can you fix this when you get a chance? The email should flow
after that point.
-Sean
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There is no silver bullet. Plus, werewolves
if I've fixed that.
Also, there is an rss feed off of http://opensimulator.org/viewgit.
I've found that to be a very useful way to keep up on things as well.
-Sean
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. exported patch + apply), then yes.
-Sean
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an equivalent monotonically increasing number in git as
there is in svn.
If you want to update to the latest and greatest just git pull which
will do it.
http://learn.github.com/ also has lots of good info.
-Sean
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There is no silver bullet. Plus, werewolves make better neighbors
than
, but the
transition today went relatively smoothly. Questions are always
welcomed as we come through the transition.
-Sean
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There is no silver bullet. Plus, werewolves make better
any plans that this point, we'll have our own git tree
hosted locally. However, given how git works, it would be trivial for
people to put up trees there as well.
-Sean
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converted to a git repo (no information
lost) it's 118 MB (as of last week).
So it would fit in github. However, for other reasons, we'll have the
authoritative repo on opensimulator.org.
-Sean
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list. You can change it in the future, but it doesn't update past
emails that you sent with a previous address.
-Sean
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email. For instance, mine is
going to be:
Sean Dague s...@dague.net
Below is the current author mappings that I have to make the transition.
If you are one of the people on this list, please email back with what
you want your entry to look like. For entries I don't get a response
from I'll try
to purge (or rename) we should determine that shortly.
-Sean
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-Sean
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There is no silver bullet. Plus
(for either simplicity or performance reasons).
Discussion is welcome, as I'm start to experiment on the synthetic
object side and it definitely exposes a new way of thinking about objects.
-Sean
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sda...@gmail.com Linux Users Group
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There is no silver bullet. Plus, werewolves
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There is no silver bullet
and I'll give you
admin so you can adjust.
-Sean
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in DoHelloWorld method.
BTW can someone explain to me where is first prim, it isn't in my Scene.
You've changed internal state of the prims, but haven't broadcast that
back out to any users, so no one sees it yet. Look for the Send*Update
calls.
-Sean
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in DoHelloWorld method.
BTW can someone explain to me where is first prim, it isn't in my Scene.
Also, I don't think color is in the terse update, only in the full
update. Terse updates are typically for motion vectors.
-Sean
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yet, so that would be a blocker for all
the Linux folks.
-Sean
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better test output, then found it doesn't work
on mono. :)
Hopefully they'll make it work for mono in the not too distant future.
-Sean
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implement this so that it copies the inventory as well,
otherwise the users can't change his/her appearance. Also, if the
client tries to save an outfit and any element of the outfit isn't in
it's inventory, it causes a crash.
-Sean
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doubt anyone on
the current dev team is interested. All the code is BSD licensed, so
there is no restriction to do that.
That being said, I'm declaring dead horse on this thread. Please stop
responding as this isn't really a development topic.
-Sean
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.
-Sean
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Eugen Leitl wrote:
What was the original reason for the decision to pick .Net/C#/Mono?
http://www.groklaw.net/article.php?story=20090401152339514
This isn't really a development thread, can we keep this list on topic
please.
-Sean
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to be incredible testers for
this incredible project.
Thanks folks,
-Sean
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a UUID in the object definitions for the viewer so that
people can see the creator.
-Sean
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might have created,
stuck into an oar file, and let wander around the internet (and still
get credit for doing).
-Sean
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a lot of people are using).
The new Ubuntu release comes out in April with Mono 2.0.2, so we can
leave 1.9.1 behind in the near future.
-Sean
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experiences and
different working solutions. :)
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not be appropriate. But
make sure that if you are going to hold up openid to such a high
standard of social engineering, that you hold other methods to that as we=
ll.
-Sean
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(and for some reason
only got this email today).
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it collide with his next patch. Expect it be
be changed with the next patch.
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, which I used to get us there. Being able to
alphabetically sort all the attributes and have privates show up first
was a nice side effect. I should have made things work with the
existing convention, just fell off the queue.
-Sean
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it also in the name.
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in the core to not
load. Had we been under this model, she wouldn't have needed to do that.
Don't fear the projects, more projects don't hurt you. :)
-Sean
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Justin Clark-Casey wrote:
Sean Dague wrote:
MW wrote:
Putting aside the optimisations for now, as I think that is a different
question. As if we are going to have a dynamic module system then those
issues come with it.
While I think having every module in a separate dll/project is too
be a taste issue).
Agreed on the redundancy parts. The foo.fooName that is everywhere in
the source just makes for a lot more typing. Let's not do more of that. :)
-Sean
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these namespaces,
but that's a minor fix.
If nobody has a strong objection, I will start removing these files Feb 2
2009.
+1, sounds good to me. Thanks for volunteering for the cleanup.
-Sean
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short, and not running into spelling nuances. If people like such a
plan, I'll convert the code next week to it.
-Sean
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scratching over the inconsistency. For
those of us that have been here a long time, we are used to it. From
the outside it looks like we are all just a bunch of crazies... which
may or may not be true, but I'd rather not get the reputation from
method naming. :)
-Sean
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.32BitLaunch
* OpenSim/Tools/OpenSim.GridLaunch
* share/RegionLoading
* share/php
* share/python
Could we move these to forge?
We could always just remove them from trunk, and anyone that wanted them
in a forge project could grab a previous snapshot to get them there.
-Sean
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2.0 we need to stay with C#
2.0 syntax. I expect that will change this summer, after all the Linux
distros are shipping mono = 2.0.
-Sean
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, or
individuals). It's not just asterix that supports SIP, it's every major
new commercial phone switch on the market. Creating another island of
voice that can't connect to the existing world of voice services would
be very limiting.
-Sean
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by legislation all the time, so
embedding time zone offsets into the system for data storage is
something I think we should clearly avoid.
-Sean
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are used to for certain tags will go away.
How big an issue do people see for using red for a tag coloring? I'd
like to hear some more voices before changing that.
-Sean
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/Framework/Console/OpenSimAppender.cs if anyone is interested in
seeing that now. It's a list of all console colors minus the 2 reds
(though maybe we could add dark red back in), and minus black and white,
as those tend to be background terminal colors.
-Sean
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. We
should have 1, whichever makes sense. And that 1 should probably be a
main project, not a branch in a seperate repository.
If there are chances needed upstream, lets get them upstream instead of
creating more side branches.
-Sean
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?
Because storing time as number of seconds since epoch is a tried and
true technique, and is used throughout the opensim source base, so is
consistant with how it is done elsewhere.
-Sean
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