Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-12 Thread Melanie
I'm fine with the name change... it wasn't never meant to last until 
1.0, I'm surprised it lasted as long as it did.

There are references on the Wiki and one in code.

Melanie

Justin Clark-Casey wrote:
 Melanie wrote:
 Pre 1.0, devs have a tendency to put jokes into software. Most don't 
 last, they're not meant to. Soem do last, even make it into 
 production. They are so hidden, most of the time, that they're 
 actually easter eggs then.
 B.U.S.T. was the result of a shared joke between myself and AimeeT, 
 with the plugins being implants
 It wasn't meant to stay and won't stay. I'm sure of that.
 
 Unfortunately, whether it's 1960s asbestos roofed huts that my school put up 
 which were still being used in the 1990s, 
 or throwaway names, temporary things tend to last far longer than anyone 
 intends.
 
 With something public, I think it would be far easier to rename now than to 
 incur the confusion of renaming shortly 
 before 1.0 when lots of tutorials and wiki pages have already been written.
 
 There's an additional issue - if any of us male developers started talking 
 about the necessity of BUST implants we could 
 get accused of sexism, which would be ironic :D
 
 If you like, I can replace whatever references already exist with an 
 alternative name next week.  ROBUST sounds like a 
 good candidate.
 
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-11 Thread James Stallings II
Personally, I think all the anatomic references are completely out of place.


Naming things 'BUST' or 'BALLS' is  a big joke, is very unprofessional, and
is an invitation to the less than tolerant to cause trouble.

See, it's happening already.

Cheers,
James


On Sat, Jul 11, 2009 at 6:13 AM, Melanie mela...@t-data.com wrote:

 Nice one. It's descriptive. +1 from me (covers my B.U.S.T.)

 Melanie

 Fly Man wrote:
  R.O.B.U.S.T sounds more like it
 
  2009/7/9 Stefan Andersson lbs...@hotmail.com:
  How about “Redesigned OpenSim Basic Universal Server Technology” –
  R.O.B.U.S.T? ;)
 
 
 
  Btw, You will hear no end of references to LoA from me:
  http://www.youtube.com/watch?v=u1jzVJjk32E
 
 
 
  /Stefan
 
 
 
  From: opensim-dev-boun...@lists.berlios.de
  [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Laurent B.
  Sent: den 9 juli 2009 14:01
 
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
  OpenSim.Grid.AssetServer?
 
 
 
  +1 for B.U.S.T : in B.U.S.T we trust !
 
 
 
  Laurent
 
  Date: Thu, 9 Jul 2009 09:03:58 +0200
  From: drscofi...@xyzzyxyzzy.net
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
  OpenSim.Grid.AssetServer?
 
 
  Sean Hennessee wrote:
   MW wrote:
   I also would rather a different name than BUST, and also before any
   protocol changes are done, see full documentation about the plans.
  
   How about BOSS? Basic Open Simulator Servers?
 
  +1
 
  --
  dr dirk husemann  virtual worlds research  ibm zurich research
 lab
  SL: dr scofield  drscofi...@xyzzyxyzzy.net 
 http://xyzzyxyzzy.net/
  RL: h...@zurich.ibm.com - +41 44 724 8573 -
 http://www.zurich.ibm.com/~hud/ http://www.zurich.ibm.com/%7Ehud/
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-11 Thread Melanie
Pre 1.0, devs have a tendency to put jokes into software. Most don't 
last, they're not meant to. Soem do last, even make it into 
production. They are so hidden, most of the time, that they're 
actually easter eggs then.
B.U.S.T. was the result of a shared joke between myself and AimeeT, 
with the plugins being implants
It wasn't meant to stay and won't stay. I'm sure of that.

Melanie

James Stallings II wrote:
 Personally, I think all the anatomic references are completely out of place.
 
 
 Naming things 'BUST' or 'BALLS' is  a big joke, is very unprofessional, and
 is an invitation to the less than tolerant to cause trouble.
 
 See, it's happening already.
 
 Cheers,
 James
 
 
 On Sat, Jul 11, 2009 at 6:13 AM, Melanie mela...@t-data.com wrote:
 
 Nice one. It's descriptive. +1 from me (covers my B.U.S.T.)

 Melanie

 Fly Man wrote:
  R.O.B.U.S.T sounds more like it
 
  2009/7/9 Stefan Andersson lbs...@hotmail.com:
  How about “Redesigned OpenSim Basic Universal Server Technology” –
  R.O.B.U.S.T? ;)
 
 
 
  Btw, You will hear no end of references to LoA from me:
  http://www.youtube.com/watch?v=u1jzVJjk32E
 
 
 
  /Stefan
 
 
 
  From: opensim-dev-boun...@lists.berlios.de
  [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Laurent B.
  Sent: den 9 juli 2009 14:01
 
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
  OpenSim.Grid.AssetServer?
 
 
 
  +1 for B.U.S.T : in B.U.S.T we trust !
 
 
 
  Laurent
 
  Date: Thu, 9 Jul 2009 09:03:58 +0200
  From: drscofi...@xyzzyxyzzy.net
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
  OpenSim.Grid.AssetServer?
 
 
  Sean Hennessee wrote:
   MW wrote:
   I also would rather a different name than BUST, and also before any
   protocol changes are done, see full documentation about the plans.
  
   How about BOSS? Basic Open Simulator Servers?
 
  +1
 
  --
  dr dirk husemann  virtual worlds research  ibm zurich research
 lab
  SL: dr scofield  drscofi...@xyzzyxyzzy.net 
 http://xyzzyxyzzy.net/
  RL: h...@zurich.ibm.com - +41 44 724 8573 -
 http://www.zurich.ibm.com/~hud/ http://www.zurich.ibm.com/%7Ehud/
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 mobile
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-09 Thread John Sheridan
Not to butt in but, I kind of like the name B.U.S.T.  It has sort of a 
maternal ring to it which is suiting to a core set of servers.  But then 
again, I'm also the guy that came up with such weird acronyms as QUADRES 
for Quick Usable and Dirty Report Execution System.  :P

Thanks, :)

 - John

Toni Alatalo wrote:
 On Jul 8, 2009, at 7:51 PM, Sean Hennessee wrote:

   
 MW wrote:
 
 I also would rather a different name than BUST, and also before any
   
 How about BOSS? Basic Open Simulator Servers?
 

 nice acronym - perhaps too JBoss-y a name though, and it being also a 
 server framework (the open source j2ee thing) is a little bit close.

 i don't mind BUST, but it's not a huge matter i think anyways.

   
 ~Sean
 

 ~Toni

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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-09 Thread Stefan Andersson
This discussion went west pretty fast it seems.

 

To try to get things on track; this is what I've heard said, and proposed,
in roughly this proposed order:

 

1)  The BUST architecture might or might not change name. *This is a
separate item for discussion*.

2)  The BUST architecture should be documented. This documentation is
allegedly on the way, but should be seen as a work in progress, like always.

3)  After discussing it thru, reviewing documentation, proofing and
accepting BUST, there will be a round of voting on a proposal to retire the
old exes from the core distro. Everything will ideally work the same, just
that the new exes are configured differently, and allows for way better
modularization.

4)  The Cable Beach offspring AssetInventoryServer might or might not
move out of core. *This is a separate item for discussion*.

5)  After retiring the old exes, we can start documenting and peer
reviewing ideas for how a new set of protocols (OGS2) could work. *This is a
separate item for discussion*. 

6)  Whether this new protocol should be developed in or outside of trunk
is part of that separate discussion.

7)  BUST will allow OGS1 and OGS2 to exist side by side.

8)  OGS1 might or might not be retired. *This is a separate item for
discussion*

 

I think the vote to retire the exes came somewhat prematurely, jilting
people. Let's keep these tracks well separated and move along in an orderly
fashion.

 

Just to put things in perspective, I would estimate bullets 5-8 probably to
be during 2010. Point 8 probably more around early 2011.

 

/Stefan

 

From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of MW
Sent: den 9 juli 2009 02:43
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
OpenSim.Grid.AssetServer?

 


Where are all these remarks of great acclaim? This is the first I've heard
about a new protocol being designed without any plan at all. 

I'm all for a new protocol but there needs to be a design and peer review.
Please stop adding any more work on a new protocol to the trunk until that
process can take place. As my vote is -1 (and consider it a veto vote) on
just writing it from a plan in your head when no one else knows what that
plan is. 

--- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:


From: Melanie mela...@t-data.com
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
OpenSim.Grid.AssetServer?
To: opensim-dev@lists.berlios.de
Date: Wednesday, 8 July, 2009, 11:42 PM

It doesn't need to be segregated. This can be done in trunk 
perfectly well. We have had bad experiences with branches and I 
believe there is a general aversion to them now.

There is no need to push this outside of the core scope, especially 
since it's already well underway. This whole discussion has been 
totally sidetracked, questioning the project as a whole, a project 
that has won great acclaim from my fellow core members and was, 
among others, called long overdue and badly needed.

This entire thread came from me trying to ascertain the fundamental 
willingness to remove the monolithic servers _at some point_.

Melanie


Gryc Ueusp wrote:
 This is what branches are for.
 
 Melanie wrote:
 This can not be reasonably done on the forge..

 Melanie

 Charles Krinke wrote:
   
 Sounds like a good argument to put this new work on the forge.

 That way, we can get it wrung out, completed, functional, tested. 

 This seems to me a reasonable and proper way to change the underlying
grid servers without having a revolution in mid-air.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:51:39 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
OpenSim.Grid.AssetServer?

 Which is precisely what is intended. But the old dinosaur servers 
 are in the way.

 You can rest assured no grids will be harmed in the making of these 
 servers - to paraphrase the movie industry

 Melanie

 Charles Krinke wrote:
 
 I believe it is pretty important to ensure that we go forwards in a
compatible manner and not backwards.

 Certainly new implementations of servers, executables, protocols and
the like are encouraged, but we also need to make sure that everything
continues to work.

 Perhaps this new work should be on the forge. Perhaps it should be done
in such a way that the users can ultimately determine which server is
appropriate in a similar manner to differing physics implementations.

 But, regardless, I believe that moving forward in a compatible manner
and making sure we dont shoot ourselves in the foot is very important. I
would counsel caution *and* I would counsel some independent testing to make
sure we are moving forward in a predictable manner.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-09 Thread Melanie
I would hope it to be quicker, but the summarization and separation 
you did down there is a good one.

Melanie

Stefan Andersson wrote:
 This discussion went west pretty fast it seems.
 
  
 
 To try to get things on track; this is what I've heard said, and proposed,
 in roughly this proposed order:
 
  
 
 1)  The BUST architecture might or might not change name. *This is a
 separate item for discussion*.
 
 2)  The BUST architecture should be documented. This documentation is
 allegedly on the way, but should be seen as a work in progress, like always.
 
 3)  After discussing it thru, reviewing documentation, proofing and
 accepting BUST, there will be a round of voting on a proposal to retire the
 old exes from the core distro. Everything will ideally work the same, just
 that the new exes are configured differently, and allows for way better
 modularization.
 
 4)  The Cable Beach offspring AssetInventoryServer might or might not
 move out of core. *This is a separate item for discussion*.
 
 5)  After retiring the old exes, we can start documenting and peer
 reviewing ideas for how a new set of protocols (OGS2) could work. *This is a
 separate item for discussion*. 
 
 6)  Whether this new protocol should be developed in or outside of trunk
 is part of that separate discussion.
 
 7)  BUST will allow OGS1 and OGS2 to exist side by side.
 
 8)  OGS1 might or might not be retired. *This is a separate item for
 discussion*
 
  
 
 I think the vote to retire the exes came somewhat prematurely, jilting
 people. Let's keep these tracks well separated and move along in an orderly
 fashion.
 
  
 
 Just to put things in perspective, I would estimate bullets 5-8 probably to
 be during 2010. Point 8 probably more around early 2011.
 
  
 
 /Stefan
 
  
 
 From: opensim-dev-boun...@lists.berlios.de
 [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of MW
 Sent: den 9 juli 2009 02:43
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
 OpenSim.Grid.AssetServer?
 
  
 
 
 Where are all these remarks of great acclaim? This is the first I've heard
 about a new protocol being designed without any plan at all. 
 
 I'm all for a new protocol but there needs to be a design and peer review.
 Please stop adding any more work on a new protocol to the trunk until that
 process can take place. As my vote is -1 (and consider it a veto vote) on
 just writing it from a plan in your head when no one else knows what that
 plan is. 
 
 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:
 
 
 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 11:42 PM
 
 It doesn't need to be segregated. This can be done in trunk 
 perfectly well. We have had bad experiences with branches and I 
 believe there is a general aversion to them now.
 
 There is no need to push this outside of the core scope, especially 
 since it's already well underway. This whole discussion has been 
 totally sidetracked, questioning the project as a whole, a project 
 that has won great acclaim from my fellow core members and was, 
 among others, called long overdue and badly needed.
 
 This entire thread came from me trying to ascertain the fundamental 
 willingness to remove the monolithic servers _at some point_.
 
 Melanie
 
 
 Gryc Ueusp wrote:
 This is what branches are for.
 
 Melanie wrote:
 This can not be reasonably done on the forge..

 Melanie

 Charles Krinke wrote:
   
 Sounds like a good argument to put this new work on the forge.

 That way, we can get it wrung out, completed, functional, tested. 

 This seems to me a reasonable and proper way to change the underlying
 grid servers without having a revolution in mid-air.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:51:39 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
 OpenSim.Grid.AssetServer?

 Which is precisely what is intended. But the old dinosaur servers 
 are in the way.

 You can rest assured no grids will be harmed in the making of these 
 servers - to paraphrase the movie industry

 Melanie

 Charles Krinke wrote:
 
 I believe it is pretty important to ensure that we go forwards in a
 compatible manner and not backwards.

 Certainly new implementations of servers, executables, protocols and
 the like are encouraged, but we also need to make sure that everything
 continues to work.

 Perhaps this new work should be on the forge. Perhaps it should be done
 in such a way that the users can ultimately determine which server is
 appropriate in a similar manner to differing physics implementations.

 But, regardless, I believe that moving forward in a compatible manner
 and making sure we dont shoot ourselves in the foot

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-09 Thread Stefan Andersson
How about “Redesigned OpenSim Basic Universal Server Technology” –
R.O.B.U.S.T? ;)

 

Btw, You will hear no end of references to LoA from me:
http://www.youtube.com/watch?v=u1jzVJjk32E

 

/Stefan

 

From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Laurent B.
Sent: den 9 juli 2009 14:01
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
OpenSim.Grid.AssetServer?

 

+1 for B.U.S.T : in B.U.S.T we trust !

 

Laurent

 Date: Thu, 9 Jul 2009 09:03:58 +0200
 From: drscofi...@xyzzyxyzzy.net
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
OpenSim.Grid.AssetServer?
 
 
 Sean Hennessee wrote:
  MW wrote:
  I also would rather a different name than BUST, and also before any 
  protocol changes are done, see full documentation about the plans.
  
  How about BOSS? Basic Open Simulator Servers?
 
 +1
 
 -- 
 dr dirk husemann  virtual worlds research  ibm zurich research lab
 SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
 RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
The CB version we have in trunk is another implementation of similar 
concepts. It has some hooks for some features, which were never 
implemented, that the new system doesn't have yet, but the modular 
system make them entirely possible.

At this point, the CB in trunk is stagnant. It's a stripped down 
version that is already incompatible with upstream CB and 
essentially unmaintained. I doubt anyone uses it and would think it 
could also be dropped or moved.

Melanie

Stefan Andersson wrote:
 +1 by all means.
 
 At the same time, I invite discussion on the cable beach descendant - do you
 see that this one could be merged into the... bust?
 
 Again, big thanks to you and Diva for pulling this off. It's a major step
 forward indeed!
 
 /Stefan
 
 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Melanie
 Sent: den 7 juli 2009 22:32
 To: opensim-dev@lists.berlios.de
 Subject: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
 OpenSim.Grid.AssetServer?
 
 Hi all,
 
 we now have B.U.S.T., which runs the code that was originally in the
 asset and inventory servers. The asset server is new, from scratch,
 while the inventory server runs a port of the old code, courtesy of
 Diva, who translated it to in and out connectors.
 
 This means that the old standalone inventory and asset servers are
 now no longer needed. I propose to move the legacy servers out,
 either by removing them completely, or by converting them to a forge
 project.
 
 There is no need to have them, since B.U.S.T. can be configured to
 do just what they did, meaning, it can also run each service in a
 separate process, if desired.
 
 Melanie
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Charles Krinke
-1. Lets not remove any existing OpenSim servers.

Lets *start* with some documentation so we know what is being proposed.

Charles 





From: Melanie mela...@t-data.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 7:28:37 AM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

Documentation is on it's way. Could we get the voting back on track 
on the question of whether to deprecate/remove the old servers, 
instead of voting on the obvious need for documentation?

Melanie

Charles Krinke wrote:
 +1 also. We need some wiki documentation for BUST to describe how folks can 
 configure and use it.
 
 Charles
 
 
 
 
 
 From: Justin Clark-Casey jjusti...@googlemail.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 3:51:29 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Cristina Videira Lopes wrote:
 What is BUST?
 Also, is there already documentation about the new server shell? We need 
 to document it before retiring the old servers. I'd do it, but I'm 
 completely out of context these days, so it won't happen [on my side] 
 for another couple of weeks.
 
 +1.  One can't responsibly replace existing documented parts of the 
 infrastructure until there is wiki documentation on 
 the new stuff.
 
 
 
 
 
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Arthur Valadares
if (documentation) return +1;

Every page you write on the wiki, god saves a fluffy bunny rabbit..

On Wed, 2009-07-08 at 06:47 -0700, Charles Krinke wrote:
 +1 also. We need some wiki documentation for BUST to describe how
 folks can configure and use it.
 
 Charles
 
 
 
 __
 From: Justin Clark-Casey jjusti...@googlemail.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 3:51:29 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
 OpenSim.Grid.AssetServer?
 
 Cristina Videira Lopes wrote:
  What is BUST?
  Also, is there already documentation about the new server shell? We
 need 
  to document it before retiring the old servers. I'd do it, but I'm 
  completely out of context these days, so it won't happen [on my
 side] 
  for another couple of weeks.
 
 +1.  One can't responsibly replace existing documented parts of the
 infrastructure until there is wiki documentation on 
 the new stuff.
 
 -- 
 justincc
 Justin Clark-Casey
 http://justincc.wordpress.com
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
Charles, I said documentation is on it's way. I would like to get 
people's opinions on moving forward with deprecating the old 
servers, not people's opinions on the obvious need for documentation.

Further, if the old servers are kept, they will have to be 
maintained indefinitely and so will the protocols, blocking any real 
progress. So, could you please explain your -1?

Regards,

Melanie

Charles Krinke wrote:
 -1. Lets not remove any existing OpenSim servers.
 
 Lets *start* with some documentation so we know what is being proposed.
 
 Charles 
 
 
 
 
 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 7:28:37 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Documentation is on it's way. Could we get the voting back on track 
 on the question of whether to deprecate/remove the old servers, 
 instead of voting on the obvious need for documentation?
 
 Melanie
 
 Charles Krinke wrote:
 +1 also. We need some wiki documentation for BUST to describe how folks can 
 configure and use it.
 
 Charles
 
 
 
 
 
 From: Justin Clark-Casey jjusti...@googlemail.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 3:51:29 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Cristina Videira Lopes wrote:
 What is BUST?
 Also, is there already documentation about the new server shell? We need 
 to document it before retiring the old servers. I'd do it, but I'm 
 completely out of context these days, so it won't happen [on my side] 
 for another couple of weeks.
 
 +1.  One can't responsibly replace existing documented parts of the 
 infrastructure until there is wiki documentation on 
 the new stuff.
 
 
 
 
 
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Charles Krinke
Certainly.

You need to explain what it is your are proposing. It is not reasonable to vote 
+1 on an unknown. 

So, please describe your vision, in writing, on the wiki, and then folks can 
feel comfortable about what you are proposing. 

Lets not get the cart before the horse.

Charles





From: Melanie mela...@t-data.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 7:48:08 AM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

Charles, I said documentation is on it's way. I would like to get 
people's opinions on moving forward with deprecating the old 
servers, not people's opinions on the obvious need for documentation.

Further, if the old servers are kept, they will have to be 
maintained indefinitely and so will the protocols, blocking any real 
progress. So, could you please explain your -1?

Regards,

Melanie

Charles Krinke wrote:
 -1. Lets not remove any existing OpenSim servers.
 
 Lets *start* with some documentation so we know what is being proposed.
 
 Charles 
 
 
 
 
 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 7:28:37 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Documentation is on it's way. Could we get the voting back on track 
 on the question of whether to deprecate/remove the old servers, 
 instead of voting on the obvious need for documentation?
 
 Melanie
 
 Charles Krinke wrote:
 +1 also. We need some wiki documentation for BUST to describe how folks can 
 configure and use it.
 
 Charles
 
 
 
 
 
 From: Justin Clark-Casey jjusti...@googlemail.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 3:51:29 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Cristina Videira Lopes wrote:
 What is BUST?
 Also, is there already documentation about the new server shell? We need 
 to document it before retiring the old servers. I'd do it, but I'm 
 completely out of context these days, so it won't happen [on my side] 
 for another couple of weeks.
 
 +1.  One can't responsibly replace existing documented parts of the 
 infrastructure until there is wiki documentation on 
 the new stuff.
 
 
 
 
 
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 https://lists.berlios.de/mailman/listinfo/opensim-dev
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
What is proposed is actually already been discussed and well 
underway. It's already runnable, too.

This is not about introducing the new servers, that has already 
happened through Diva's and my work, it's about removing the old. I 
only asked about removing the old servers, and I said documentation 
on the new ones is underway.

What I would like to see is agreement _in principle_ on removing the 
old cruft.

Melanie


Charles Krinke wrote:
 Certainly.
 
 You need to explain what it is your are proposing. It is not reasonable to 
 vote +1 on an unknown. 
 
 So, please describe your vision, in writing, on the wiki, and then folks can 
 feel comfortable about what you are proposing. 
 
 Lets not get the cart before the horse.
 
 Charles
 
 
 
 
 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 7:48:08 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Charles, I said documentation is on it's way. I would like to get 
 people's opinions on moving forward with deprecating the old 
 servers, not people's opinions on the obvious need for documentation.
 
 Further, if the old servers are kept, they will have to be 
 maintained indefinitely and so will the protocols, blocking any real 
 progress. So, could you please explain your -1?
 
 Regards,
 
 Melanie
 
 Charles Krinke wrote:
 -1. Lets not remove any existing OpenSim servers.
 
 Lets *start* with some documentation so we know what is being proposed.
 
 Charles 
 
 
 
 
 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 7:28:37 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Documentation is on it's way. Could we get the voting back on track 
 on the question of whether to deprecate/remove the old servers, 
 instead of voting on the obvious need for documentation?
 
 Melanie
 
 Charles Krinke wrote:
 +1 also. We need some wiki documentation for BUST to describe how folks can 
 configure and use it.
 
 Charles
 
 
 
 
 
 From: Justin Clark-Casey jjusti...@googlemail.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 3:51:29 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Cristina Videira Lopes wrote:
 What is BUST?
 Also, is there already documentation about the new server shell? We need 
 to document it before retiring the old servers. I'd do it, but I'm 
 completely out of context these days, so it won't happen [on my side] 
 for another couple of weeks.
 
 +1.  One can't responsibly replace existing documented parts of the 
 infrastructure until there is wiki documentation on 
 the new stuff.
 
 
 
 
 
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 https://lists.berlios.de/mailman/listinfo/opensim-dev
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
Information on the B.U.S.T. server and how to set up a grid with it 
is at http://opensimulator.org/wiki/Configuration. The previous 
documentation has been moved to 
http://opensimulator.org/wiki/LegacyServers and linked from the 
Configuration page

Melanie

Melanie wrote:
 What is proposed is actually already been discussed and well 
 underway. It's already runnable, too.
 
 This is not about introducing the new servers, that has already 
 happened through Diva's and my work, it's about removing the old. I 
 only asked about removing the old servers, and I said documentation 
 on the new ones is underway.
 
 What I would like to see is agreement _in principle_ on removing the 
 old cruft.
 
 Melanie
 
 
 Charles Krinke wrote:
 Certainly.
 
 You need to explain what it is your are proposing. It is not reasonable to 
 vote +1 on an unknown. 
 
 So, please describe your vision, in writing, on the wiki, and then folks can 
 feel comfortable about what you are proposing. 
 
 Lets not get the cart before the horse.
 
 Charles
 
 
 
 
 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 7:48:08 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Charles, I said documentation is on it's way. I would like to get 
 people's opinions on moving forward with deprecating the old 
 servers, not people's opinions on the obvious need for documentation.
 
 Further, if the old servers are kept, they will have to be 
 maintained indefinitely and so will the protocols, blocking any real 
 progress. So, could you please explain your -1?
 
 Regards,
 
 Melanie
 
 Charles Krinke wrote:
 -1. Lets not remove any existing OpenSim servers.
 
 Lets *start* with some documentation so we know what is being proposed.
 
 Charles 
 
 
 
 
 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 7:28:37 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Documentation is on it's way. Could we get the voting back on track 
 on the question of whether to deprecate/remove the old servers, 
 instead of voting on the obvious need for documentation?
 
 Melanie
 
 Charles Krinke wrote:
 +1 also. We need some wiki documentation for BUST to describe how folks 
 can configure and use it.
 
 Charles
 
 
 
 
 
 From: Justin Clark-Casey jjusti...@googlemail.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 3:51:29 AM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 Cristina Videira Lopes wrote:
 What is BUST?
 Also, is there already documentation about the new server shell? We need 
 to document it before retiring the old servers. I'd do it, but I'm 
 completely out of context these days, so it won't happen [on my side] 
 for another couple of weeks.
 
 +1.  One can't responsibly replace existing documented parts of the 
 infrastructure until there is wiki documentation on 
 the new stuff.
 
 
 
 
 
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 
 
 
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 https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 
 
 
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
B.U.S.T. is Basic Universal Server Technology. The prompt can be 
changed in the configuration file, though, for those without a sense 
of humor. I fully expect things to get renamed before 1.0. On the 
other hand, the server is named OpenSim.Server.exe, no body parts there!

As soon as connectors are available for the other services, it will 
be able to run them. Part of this is getting the old servers out of 
the way, since the new servers use different web protocols and 
keeping compatibility with the old servers will not be possible. At 
this point, the presence of the old servers blocks evolution.

Melanie


Sean Dague wrote:
 Melanie wrote:
 The CB version we have in trunk is another implementation of similar 
 concepts. It has some hooks for some features, which were never 
 implemented, that the new system doesn't have yet, but the modular 
 system make them entirely possible.
 
 At this point, the CB in trunk is stagnant. It's a stripped down 
 version that is already incompatible with upstream CB and 
 essentially unmaintained. I doubt anyone uses it and would think it 
 could also be dropped or moved.
 
 I'm definitely in favor of getting stuff out of trunk that we think
 isn't getting used at all, eliminates confusion in the code.
 
 Can we come up with a name better than BUST though, as that doesn't
 really mean anything to me? :)  Unrelated question, is it possible to
 run all the grid services (not just inv  asset) via that 1 process?
 That would simplify things for smaller ( 50 region) grids that probably
 put all those on the same machine anyway.
 
   -Sean
 
 
 
 
 
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Charles Krinke
I would also seem reasonable to me that some smaller grids test the 'BUST' 
notion and report success before we move forward in considering in obsoleting 
our existing grid server executables.

Charles





From: Sean Dague sda...@gmail.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 8:04:27 AM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

Melanie wrote:
 The CB version we have in trunk is another implementation of similar 
 concepts. It has some hooks for some features, which were never 
 implemented, that the new system doesn't have yet, but the modular 
 system make them entirely possible.
 
 At this point, the CB in trunk is stagnant. It's a stripped down 
 version that is already incompatible with upstream CB and 
 essentially unmaintained. I doubt anyone uses it and would think it 
 could also be dropped or moved.

I'm definitely in favor of getting stuff out of trunk that we think
isn't getting used at all, eliminates confusion in the code.

Can we come up with a name better than BUST though, as that doesn't
really mean anything to me? :)  Unrelated question, is it possible to
run all the grid services (not just inv  asset) via that 1 process?
That would simplify things for smaller ( 50 region) grids that probably
put all those on the same machine anyway.

-Sean

-- 
__

Sean Dague   Mid-Hudson Valley
sda...@gmail.com Linux Users Group
http://dague.nethttp://mhvlug.org

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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Charles Krinke
Well, this may or may not be, Melanie. But, I would feel a whole lot more 
comfortable about the whole proposal *after* at least two different groups 
report success in configuring BUST and that it is not busted.

At that point, we need enough clear and concise documentation on the wiki to 
allow others running grids to be able to change. After a half dozen different 
grids have adopted the notion of BUST and determined it is not busted, then we 
could consider deprecating our existing UGAIM.

Charles





From: Melanie mela...@t-data.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 8:13:04 AM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

B.U.S.T. is Basic Universal Server Technology. The prompt can be 
changed in the configuration file, though, for those without a sense 
of humor. I fully expect things to get renamed before 1.0. On the 
other hand, the server is named OpenSim.Server.exe, no body parts there!

As soon as connectors are available for the other services, it will 
be able to run them. Part of this is getting the old servers out of 
the way, since the new servers use different web protocols and 
keeping compatibility with the old servers will not be possible. At 
this point, the presence of the old servers blocks evolution.

Melanie


Sean Dague wrote:
 Melanie wrote:
 The CB version we have in trunk is another implementation of similar 
 concepts. It has some hooks for some features, which were never 
 implemented, that the new system doesn't have yet, but the modular 
 system make them entirely possible.
 
 At this point, the CB in trunk is stagnant. It's a stripped down 
 version that is already incompatible with upstream CB and 
 essentially unmaintained. I doubt anyone uses it and would think it 
 could also be dropped or moved.
 
 I'm definitely in favor of getting stuff out of trunk that we think
 isn't getting used at all, eliminates confusion in the code.
 
 Can we come up with a name better than BUST though, as that doesn't
 really mean anything to me? :)  Unrelated question, is it possible to
 run all the grid services (not just inv  asset) via that 1 process?
 That would simplify things for smaller ( 50 region) grids that probably
 put all those on the same machine anyway.
 
 -Sean
 
 
 
 
 
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Nebadon Izumi
for those clicking this link you will get a empty page, be sure to at the
DOT to the end. ..!!!

On Wed, Jul 8, 2009 at 8:44 AM, Melanie mela...@t-data.com wrote:

 Config file docs for it:
 http://opensimulator.org/wiki/B.U.S.T.

 Melanie

 BlueWall Slade wrote:
  ++ MW, sounds like a sane path to follow.
 
  Thanks!
  BlueWall
 
  On Wed, Jul 8, 2009 at 11:25 AM, MW michaelwr...@yahoo.co.uk wrote:
 
  +1 , we need these new servers tested in production use by multiple
  people/grids for a reasonable lenght of time. Before we actually remove
 the
  old servers from SVN.
 
  Once they have been tested and there is full documentation then I'm +1
 to
  removing the old ones.
 
  Maybe a starting point would be to set up the configs so by default
  everything was configured for the new servers.
 
  I also would rather a different name than BUST, and also before any
  protocol changes are done, see full documentation about the plans.
 
  We have just gone through a extended period of a lot of refactoring and
  rapid changes. I think now is the time to slow the changes down a bit
 and
  take a bit of time to reflect on things and test them and get any new
 bugs
  out of the system.
 
  --- On *Wed, 8/7/09, Charles Krinke c...@pacbell.net* wrote:
 
 
  From: Charles Krinke c...@pacbell.net
  Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
  OpenSim.Grid.AssetServer?
  To: opensim-dev@lists.berlios.de
  Date: Wednesday, 8 July, 2009, 4:18 PM
 
  Well, this may or may not be, Melanie. But, I would feel a whole lot
 more
  comfortable about the whole proposal *after* at least two different
 groups
  report success in configuring BUST and that it is not busted.
 
  At that point, we need enough clear and concise documentation on the
 wiki
  to allow others running grids to be able to change. After a half dozen
  different grids have adopted the notion of BUST and determined it is not
  busted, then we could consider deprecating our existing UGAIM.
 
  Charles
 
  --
  *From:* Melanie mela...@t-data.com
  *To:* opensim-dev@lists.berlios.de
  *Sent:* Wednesday, July 8, 2009 8:13:04 AM
  *Subject:* Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
  OpenSim.Grid.AssetServer?
 
  B.U.S.T. is Basic Universal Server Technology. The prompt can be
  changed in the configuration file, though, for those without a sense
  of humor. I fully expect things to get renamed before 1.0. On the
  other hand, the server is named OpenSim.Server.exe, no body parts there!
 
  As soon as connectors are available for the other services, it will
  be able to run them. Part of this is getting the old servers out of
  the way, since the new servers use different web protocols and
  keeping compatibility with the old servers will not be possible. At
  this point, the presence of the old servers blocks evolution.
 
  Melanie
 
 
  Sean Dague wrote:
   Melanie wrote:
   The CB version we have in trunk is another implementation of similar
   concepts. It has some hooks for some features, which were never
   implemented, that the new system doesn't have yet, but the modular
   system make them entirely possible.
  
   At this point, the CB in trunk is stagnant. It's a stripped down
   version that is already incompatible with upstream CB and
   essentially unmaintained. I doubt anyone uses it and would think it
   could also be dropped or moved.
  
   I'm definitely in favor of getting stuff out of trunk that we think
   isn't getting used at all, eliminates confusion in the code.
  
   Can we come up with a name better than BUST though, as that doesn't
   really mean anything to me? :)  Unrelated question, is it possible to
   run all the grid services (not just inv  asset) via that 1 process?
   That would simplify things for smaller ( 50 region) grids that
 probably
   put all those on the same machine anyway.
  
   -Sean
  
  
  
  
 
  
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Justin Clark-Casey
Mike Dickson wrote:
 On Wed, 2009-07-08 at 14:48 +, Melanie wrote:
 Charles, I said documentation is on it's way. I would like to get 
 people's opinions on moving forward with deprecating the old 
 servers, not people's opinions on the obvious need for documentation.

 Further, if the old servers are kept, they will have to be 
 maintained indefinitely and so will the protocols, blocking any real 
 progress. So, could you please explain your -1?
 
 You mentioned (and Justin I think asked for details) on protocols changing. 
 Which protocols are you refering to (inter-server protocol, client-server 
 protocol)?

Yes, you (Melanie) have mentioned 'new' protocols but afaik this is the first 
I've heard of this.  Changing OGS1 
protocols is a big upheaval and should be properly laid out and peer reviewed 
before work starts. not after or during. 
Going down the wrong path now will be expensive later on.

If you can point me towards existing documentation on this (if it's part of 
BUST) that would be appreciated.

Thankyou for writing the existing documentation on BUST.  I'm sure if the new 
technology is well received then we can 
deprecate and remove the old servers.

I also don't like the name 'BUST'.  As we've already *very extensively seen*, 
we should not assume a sense of humour on 
the part of others.  A compromise would be to change the server prompt.

 
 In general I'm +1 for this since I'd really like to see the core settle
 down into a stable state and getting the refactoring behind us is a
 prereq. for that.  I certainly understand the desire for doco so people
 know what they're being asked for feedback on however.

Absolutely.  Asking for a general vote on progress is like proposing a vote on 
motherhood and apple pie.  We can only 
make meaningful votes on specific proposals.

I'm actually now confused on whether you're asking for a vote on eventually 
deprecating the old servers (but not before 
another vote) or on changing basic grid protocols.  I assume it is the former 
rather than the latter.

-- 
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Charles Krinke
Melanie:

I think the key here is 'evolution' and not 'revolution'. We have sufficient 
momentum and sufficient users with OpenSim that we need to go out of our way to 
provide and evolutionary path and that of necessity must include sufficient 
documentation to allow our users to use OpenSim with a reasonable effort.

As we evolve, whether we go away from the UGAIM to BUST or something else has 
yet to be determined, and it will be determined by the users as they adopt one 
or the other.

So, please figure out how to get two grids using BUST and report back on their 
progress. 

Given that, please figure out how to get a half-a-dozen early adopters to test 
this new logic.

By doing that, the 'evolution' will take care of itself and we will have a much 
better product.

Charles





From: Justin Clark-Casey jjusti...@googlemail.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 9:26:28 AM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

Mike Dickson wrote:
 On Wed, 2009-07-08 at 14:48 +, Melanie wrote:
 Charles, I said documentation is on it's way. I would like to get 
 people's opinions on moving forward with deprecating the old 
 servers, not people's opinions on the obvious need for documentation.

 Further, if the old servers are kept, they will have to be 
 maintained indefinitely and so will the protocols, blocking any real 
 progress. So, could you please explain your -1?
 
 You mentioned (and Justin I think asked for details) on protocols changing. 
 Which protocols are you refering to (inter-server protocol, client-server 
 protocol)?

Yes, you (Melanie) have mentioned 'new' protocols but afaik this is the first 
I've heard of this.  Changing OGS1 
protocols is a big upheaval and should be properly laid out and peer reviewed 
before work starts. not after or during. 
Going down the wrong path now will be expensive later on.

If you can point me towards existing documentation on this (if it's part of 
BUST) that would be appreciated.

Thankyou for writing the existing documentation on BUST.  I'm sure if the new 
technology is well received then we can 
deprecate and remove the old servers.

I also don't like the name 'BUST'.  As we've already *very extensively seen*, 
we should not assume a sense of humour on 
the part of others.  A compromise would be to change the server prompt.

 
 In general I'm +1 for this since I'd really like to see the core settle
 down into a stable state and getting the refactoring behind us is a
 prereq. for that.  I certainly understand the desire for doco so people
 know what they're being asked for feedback on however.

Absolutely.  Asking for a general vote on progress is like proposing a vote on 
motherhood and apple pie.  We can only 
make meaningful votes on specific proposals.

I'm actually now confused on whether you're asking for a vote on eventually 
deprecating the old servers (but not before 
another vote) or on changing basic grid protocols.  I assume it is the former 
rather than the latter.

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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Sacha Magne

We will be pleased to test BUST without the fears to  get Busted...

Sacha

Le 8 juil. 09 à 18:33, Charles Krinke a écrit :


Melanie:

I think the key here is 'evolution' and not 'revolution'. We have  
sufficient momentum and sufficient users with OpenSim that we need  
to go out of our way to provide and evolutionary path and that of  
necessity must include sufficient documentation to allow our users  
to use OpenSim with a reasonable effort.


As we evolve, whether we go away from the UGAIM to BUST or something  
else has yet to be determined, and it will be determined by the  
users as they adopt one or the other.


So, please figure out how to get two grids using BUST and report  
back on their progress.


Given that, please figure out how to get a half-a-dozen early  
adopters to test this new logic.


By doing that, the 'evolution' will take care of itself and we will  
have a much better product.


Charles

From: Justin Clark-Casey jjusti...@googlemail.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 9:26:28 AM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer  
and OpenSim.Grid.AssetServer?


Mike Dickson wrote:
 On Wed, 2009-07-08 at 14:48 +, Melanie wrote:
 Charles, I said documentation is on it's way. I would like to get
 people's opinions on moving forward with deprecating the old
 servers, not people's opinions on the obvious need for  
documentation.


 Further, if the old servers are kept, they will have to be
 maintained indefinitely and so will the protocols, blocking any  
real

 progress. So, could you please explain your -1?

 You mentioned (and Justin I think asked for details) on protocols  
changing.
 Which protocols are you refering to (inter-server protocol, client- 
server protocol)?


Yes, you (Melanie) have mentioned 'new' protocols but afaik this is  
the first I've heard of this.  Changing OGS1
protocols is a big upheaval and should be properly laid out and peer  
reviewed before work starts. not after or during.

Going down the wrong path now will be expensive later on.

If you can point me towards existing documentation on this (if it's  
part of BUST) that would be appreciated.


Thankyou for writing the existing documentation on BUST.  I'm sure  
if the new technology is well received then we can

deprecate and remove the old servers.

I also don't like the name 'BUST'.  As we've already *very  
extensively seen*, we should not assume a sense of humour on
the part of others.  A compromise would be to change the server  
prompt.



 In general I'm +1 for this since I'd really like to see the core  
settle

 down into a stable state and getting the refactoring behind us is a
 prereq. for that.  I certainly understand the desire for doco so  
people

 know what they're being asked for feedback on however.

Absolutely.  Asking for a general vote on progress is like proposing  
a vote on motherhood and apple pie.  We can only

make meaningful votes on specific proposals.

I'm actually now confused on whether you're asking for a vote on  
eventually deprecating the old servers (but not before
another vote) or on changing basic grid protocols.  I assume it is  
the former rather than the latter.


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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Charles Krinke
Sacha:

That would be uber-cool if you could test the BUST notions and report back your 
opinion. It would allow a number of folks to feel more comfortable about these 
proposed changes.

Thank you kindly.

Charles





From: Sacha Magne sacha.ma...@k-grid.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 9:43:03 AM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

We will be pleased to test BUST without the fears to  get Busted...

Sacha


Le 8 juil. 09 à 18:33, Charles Krinke a écrit :

Melanie:

I think the key here is 'evolution' and not 'revolution'. We have sufficient 
momentum and sufficient users with OpenSim that we need to go out of our way to 
provide and evolutionary path and that of necessity must include sufficient 
documentation to allow our users to use OpenSim with a reasonable effort.

As we evolve, whether we go away from the UGAIM to BUST or something else has 
yet to be determined, and it will be determined by the users as they adopt one 
or the other.

So, please figure out how to get two grids using BUST and report back on their 
progress. 

Given that, please figure out how to get a half-a-dozen early adopters to test 
this new logic.

By doing that, the 'evolution' will take care of itself and we will have a much 
better product.

Charles





From: Justin Clark-Casey jjusti...@googlemail.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 9:26:28 AM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

Mike Dickson wrote:
 On Wed, 2009-07-08 at 14:48 +, Melanie wrote:
 Charles, I said documentation is on it's way. I would like to get 
 people's opinions on moving forward with deprecating the old 
 servers, not people's opinions on the obvious need for documentation.

 Further, if the old servers are kept, they will have to be 
 maintained indefinitely and so will the protocols, blocking any real 
 progress. So, could you please explain your -1?
 
 You mentioned (and Justin I think asked for details) on protocols changing. 
 Which protocols are you refering to (inter-server protocol, client-server 
 protocol)?

Yes, you (Melanie) have mentioned 'new' protocols but afaik this is the first 
I've heard of this.  Changing OGS1 
protocols is a big upheaval and should be properly laid out and peer reviewed 
before work starts. not after or during. 
Going down the wrong path now will be expensive later on.

If you can point me towards existing documentation on this (if it's part of 
BUST) that would be appreciated.

Thankyou for writing the existing documentation on BUST.  I'm sure if the new 
technology is well received then we can 
deprecate and remove the old servers.

I also don't like the name 'BUST'.  As we've already *very extensively seen*, 
we should not assume a sense of humour on 
the part of others.  A compromise would be to change the server prompt.

 
 In general I'm +1 for this since I'd really like to see the core settle
 down into a stable state and getting the refactoring behind us is a
 prereq. for that.  I certainly understand the desire for doco so people
 know what they're being asked for feedback on however.

Absolutely.  Asking for a general vote on progress is like proposing a vote on 
motherhood and apple pie.  We can only 
make meaningful votes on specific proposals.

I'm actually now confused on whether you're asking for a vote on eventually 
deprecating the old servers (but not before 
another vote) or on changing basic grid protocols.  I assume it is the former 
rather than the latter.

-- 
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Sean Hennessee
MW wrote:
 I also would rather a different name than BUST, and also before any 
 protocol changes are done, see full documentation about the plans.

How about BOSS? Basic Open Simulator Servers?

~Sean
-- 

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UC Irvine

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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Toni Alatalo
On Jul 8, 2009, at 7:51 PM, Sean Hennessee wrote:

 MW wrote:
 I also would rather a different name than BUST, and also before any

 How about BOSS? Basic Open Simulator Servers?

nice acronym - perhaps too JBoss-y a name though, and it being also a 
server framework (the open source j2ee thing) is a little bit close.

i don't mind BUST, but it's not a huge matter i think anyways.

 ~Sean

~Toni

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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
Not bad, not bad at all.

Sean Hennessee wrote:
 MW wrote:
 I also would rather a different name than BUST, and also before any 
 protocol changes are done, see full documentation about the plans.
 
 How about BOSS? Basic Open Simulator Servers?
 
 ~Sean
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Justin Clark-Casey
Melanie wrote:
 Hi,
 
 this has been spoken about extensively, mostly on IRC. It is NOT 
 about _changing_ OGS1. It's about replacing it.

fyi, as has been said many times in the past, speaking about something on IRC 
does _not_ mean that everybody knows about 
it.  Peer review must occur either via mailing list or around a wiki page, at 
the very least.  Wiki page is preferable 
because they provide a summarized, easily understood and referenced proposal.  
Mailing lists often provide only an 
incremental picture.  Discussing a large proposal only (or largely) on IRC is 
not valid and can get overturned or 
questioned.

 
 OGS1 is a monolithic juggernaut that stubbornly resists evolutionary 
 pressures. It can't be updates any more than the dinosaurs could be. 
 The smaller, faster mammals (services) will push it out of the 
 picture. This has already happened for assets and inventory.
 
 The basic structure is as Diva describes:
 
 IN_Connector - Service - Out_Connector
 
 where each is optional.
 
 So, a region will normally load either a service (standalone mode) 
 or a out connector, which will then connect it to an in connector on 
 a server that then loads the service.
 
 The interesting part is that the system of connectors allows up to 
 design more sane wire protocols - but not if we have legacy servers 
 around that don't subscribe to the connectors system and lock the 
 present wire protocol in place.
 
 So, as B.U.S.T. gains implants for a protocol (using a compatible 
 wire protocol plugin at first), the corresponding legacy server 
 needs to go.
 Then new protocol plugins can be developed that are more sane, allow 
 more functionality, have more security, or whatever other 
 improvements. The servers will be able to follow such protocol 
 changes in mix  match fashion by using appropriate connectors.

I don't see any problems with this, providing its documented (as you have now 
done) and reasonably extensively tested by 
others (which as far as I can tell is not the case yet, hence the concerns of 
Charles and others).

But the real question was about your statement

But changes are planned as we are moving to more sane protocols.

source: https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html

Who is the 'we' in this?  What are these protocols?  Why are they more sane, 
etc., etc.?  This is an entirely different 
question to generalizing the OpenSim grid servers.  Perhaps they were not meant 
to be mixed up in this.

 
 Melanie
 
 
 
 Justin Clark-Casey wrote:
 Mike Dickson wrote:
 On Wed, 2009-07-08 at 14:48 +, Melanie wrote:
 Charles, I said documentation is on it's way. I would like to get 
 people's opinions on moving forward with deprecating the old 
 servers, not people's opinions on the obvious need for documentation.

 Further, if the old servers are kept, they will have to be 
 maintained indefinitely and so will the protocols, blocking any real 
 progress. So, could you please explain your -1?
 You mentioned (and Justin I think asked for details) on protocols changing. 
 Which protocols are you refering to (inter-server protocol, client-server 
 protocol)?
 Yes, you (Melanie) have mentioned 'new' protocols but afaik this is the 
 first I've heard of this.  Changing OGS1 
 protocols is a big upheaval and should be properly laid out and peer 
 reviewed before work starts. not after or during. 
 Going down the wrong path now will be expensive later on.

 If you can point me towards existing documentation on this (if it's part of 
 BUST) that would be appreciated.

 Thankyou for writing the existing documentation on BUST.  I'm sure if the 
 new technology is well received then we can 
 deprecate and remove the old servers.

 I also don't like the name 'BUST'.  As we've already *very extensively 
 seen*, we should not assume a sense of humour on 
 the part of others.  A compromise would be to change the server prompt.

 In general I'm +1 for this since I'd really like to see the core settle
 down into a stable state and getting the refactoring behind us is a
 prereq. for that.  I certainly understand the desire for doco so people
 know what they're being asked for feedback on however.
 Absolutely.  Asking for a general vote on progress is like proposing a vote 
 on motherhood and apple pie.  We can only 
 make meaningful votes on specific proposals.

 I'm actually now confused on whether you're asking for a vote on eventually 
 deprecating the old servers (but not before 
 another vote) or on changing basic grid protocols.  I assume it is the 
 former rather than the latter.

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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
Hi,

Justin Clark-Casey wrote:
 But the real question was about your statement
 
 But changes are planned as we are moving to more sane protocols.
 
 source: https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html
 
 Who is the 'we' in this?  What are these protocols?  Why are they more sane, 
 etc., etc.?  This is an entirely different 
 question to generalizing the OpenSim grid servers.  Perhaps they were not 
 meant to be mixed up in this.

We is all of us, the project, for one, and Diva and I as the devs 
driving this change, too.

Today's wire protocols are not sane. There is no point in 
transferring ALL the user's inventory to EVERY region visited, just 
to get the root folder ID, which is the only thing needed from that 
potentially HUGE blob.

Just to mention one known bit of insanity.

Another part that is not sane is the user services. They aren't 
natively equipped to handle the concept of no authentication or HG, 
or user levels, or scopes. They mix in data items that don't belong 
together just because Linden did.

Assets were already made RESTful and so the asset protocol was 
preserved unchanged.
The grid server protocol is a lean one and changes will be minimal 
(probably just a XMLRPC-REST conversion if they're not REST already)

Presence is totally insane again. It needs to be ripped out and 
redone, now that we know more about real world demands large grids 
place on the servers.

With the modular architecture, that is a simple as snapping in 
another connector. so if your grid uses a new RESTful gridserver 
protocol, you just use the RESTGridConnector rather than the 
XMLLRPCGridConnector. The service providers and consumers stay the same.

The monolithic servers can't cope with that, so they need to go.

Melanie
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread MW
Well as Justin said, there needs to be plans/documents detailing all the 
details of the replacement protocols before the process of replacing them is 
began.

--- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:

From: Melanie mela...@t-data.com
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?
To: opensim-dev@lists.berlios.de
Date: Wednesday, 8 July, 2009, 9:08 PM

Hi,

Justin Clark-Casey wrote:
 But the real question was about your statement
 
 But changes are planned as we are moving to more sane protocols.
 
 source: https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html
 
 Who is the 'we' in this?  What are these protocols?  Why are they more sane, 
 etc., etc.?  This is an entirely different 
 question to generalizing the OpenSim grid servers.  Perhaps they were not 
 meant to be mixed up in this.

We is all of us, the project, for one, and Diva and I as the devs 
driving this change, too.

Today's wire protocols are not sane. There is no point in 
transferring ALL the user's inventory to EVERY region visited, just 
to get the root folder ID, which is the only thing needed from that 
potentially HUGE blob.

Just to mention one known bit of insanity.

Another part that is not sane is the user services. They aren't 
natively equipped to handle the concept of no authentication or HG, 
or user levels, or scopes. They mix in data items that don't belong 
together just because Linden did.

Assets were already made RESTful and so the asset protocol was 
preserved unchanged.
The grid server protocol is a lean one and changes will be minimal 
(probably just a XMLRPC-REST conversion if they're not REST already)

Presence is totally insane again. It needs to be ripped out and 
redone, now that we know more about real world demands large grids 
place on the servers.

With the modular architecture, that is a simple as snapping in 
another connector. so if your grid uses a new RESTful gridserver 
protocol, you just use the RESTGridConnector rather than the 
XMLLRPCGridConnector. The service providers and consumers stay the same.

The monolithic servers can't cope with that, so they need to go.

Melanie
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Charles Krinke
I believe it is pretty important to ensure that we go forwards in a compatible 
manner and not backwards.

Certainly new implementations of servers, executables, protocols and the like 
are encouraged, but we also need to make sure that everything continues to work.

Perhaps this new work should be on the forge. Perhaps it should be done in such 
a way that the users can ultimately determine which server is appropriate in a 
similar manner to differing physics implementations.

But, regardless, I believe that moving forward in a compatible manner and 
making sure we dont shoot ourselves in the foot is very important. I would 
counsel caution *and* I would counsel some independent testing to make sure we 
are moving forward in a predictable manner.

Charles





From: Melanie mela...@t-data.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 2:43:17 PM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

This is not going to happen on the drawing board. It can't. And also 
it would be taking the second step before the first.

First, the existing protocols are converted to services, as it has 
already happened to asset and inventory services. Those can then run 
in B.U.S.T. with full compatibility.

Then the old server needs to go away. At this point one code base 
has been replaced with another one without protocol changes.

This creates a scenario where new protocols can be developed and 
tested without breaking things. Here the protocols will evolve as 
they are coded.

Finally, the new protocols will replace the old, after they have 
been tested and used in production by early adopters.

Melanie

MW wrote:
 Well as Justin said, there needs to be plans/documents detailing all the 
 details of the replacement protocols before the process of replacing them is 
 began.
 
 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:
 
 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 9:08 PM
 
 Hi,
 
 Justin Clark-Casey wrote:
 But the real question was about your statement
 
 But changes are planned as we are moving to more sane protocols.
 
 source: https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html
 
 Who is the 'we' in this?  What are these protocols?  Why are they more sane, 
 etc., etc.?  This is an entirely different 
 question to generalizing the OpenSim grid servers.  Perhaps they were not 
 meant to be mixed up in this.
 
 We is all of us, the project, for one, and Diva and I as the devs 
 driving this change, too.
 
 Today's wire protocols are not sane. There is no point in 
 transferring ALL the user's inventory to EVERY region visited, just 
 to get the root folder ID, which is the only thing needed from that 
 potentially HUGE blob.
 
 Just to mention one known bit of insanity.
 
 Another part that is not sane is the user services. They aren't 
 natively equipped to handle the concept of no authentication or HG, 
 or user levels, or scopes. They mix in data items that don't belong 
 together just because Linden did.
 
 Assets were already made RESTful and so the asset protocol was 
 preserved unchanged.
 The grid server protocol is a lean one and changes will be minimal 
 (probably just a XMLRPC-REST conversion if they're not REST already)
 
 Presence is totally insane again. It needs to be ripped out and 
 redone, now that we know more about real world demands large grids 
 place on the servers.
 
 With the modular architecture, that is a simple as snapping in 
 another connector. so if your grid uses a new RESTful gridserver 
 protocol, you just use the RESTGridConnector rather than the 
 XMLLRPCGridConnector. The service providers and consumers stay the same.
 
 The monolithic servers can't cope with that, so they need to go.
 
 Melanie
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
Which is precisely what is intended. But the old dinosaur servers 
are in the way.

You can rest assured no grids will be harmed in the making of these 
servers - to paraphrase the movie industry

Melanie

Charles Krinke wrote:
 I believe it is pretty important to ensure that we go forwards in a 
 compatible manner and not backwards.
 
 Certainly new implementations of servers, executables, protocols and the like 
 are encouraged, but we also need to make sure that everything continues to 
 work.
 
 Perhaps this new work should be on the forge. Perhaps it should be done in 
 such a way that the users can ultimately determine which server is 
 appropriate in a similar manner to differing physics implementations.
 
 But, regardless, I believe that moving forward in a compatible manner and 
 making sure we dont shoot ourselves in the foot is very important. I would 
 counsel caution *and* I would counsel some independent testing to make sure 
 we are moving forward in a predictable manner.
 
 Charles
 
 
 
 
 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:43:17 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 This is not going to happen on the drawing board. It can't. And also 
 it would be taking the second step before the first.
 
 First, the existing protocols are converted to services, as it has 
 already happened to asset and inventory services. Those can then run 
 in B.U.S.T. with full compatibility.
 
 Then the old server needs to go away. At this point one code base 
 has been replaced with another one without protocol changes.
 
 This creates a scenario where new protocols can be developed and 
 tested without breaking things. Here the protocols will evolve as 
 they are coded.
 
 Finally, the new protocols will replace the old, after they have 
 been tested and used in production by early adopters.
 
 Melanie
 
 MW wrote:
 Well as Justin said, there needs to be plans/documents detailing all the 
 details of the replacement protocols before the process of replacing them is 
 began.
 
 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:
 
 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 9:08 PM
 
 Hi,
 
 Justin Clark-Casey wrote:
 But the real question was about your statement
 
 But changes are planned as we are moving to more sane protocols.
 
 source: https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html
 
 Who is the 'we' in this?  What are these protocols?  Why are they more 
 sane, etc., etc.?  This is an entirely different 
 question to generalizing the OpenSim grid servers.  Perhaps they were not 
 meant to be mixed up in this.
 
 We is all of us, the project, for one, and Diva and I as the devs 
 driving this change, too.
 
 Today's wire protocols are not sane. There is no point in 
 transferring ALL the user's inventory to EVERY region visited, just 
 to get the root folder ID, which is the only thing needed from that 
 potentially HUGE blob.
 
 Just to mention one known bit of insanity.
 
 Another part that is not sane is the user services. They aren't 
 natively equipped to handle the concept of no authentication or HG, 
 or user levels, or scopes. They mix in data items that don't belong 
 together just because Linden did.
 
 Assets were already made RESTful and so the asset protocol was 
 preserved unchanged.
 The grid server protocol is a lean one and changes will be minimal 
 (probably just a XMLRPC-REST conversion if they're not REST already)
 
 Presence is totally insane again. It needs to be ripped out and 
 redone, now that we know more about real world demands large grids 
 place on the servers.
 
 With the modular architecture, that is a simple as snapping in 
 another connector. so if your grid uses a new RESTful gridserver 
 protocol, you just use the RESTGridConnector rather than the 
 XMLLRPCGridConnector. The service providers and consumers stay the same.
 
 The monolithic servers can't cope with that, so they need to go.
 
 Melanie
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 
  
 
 
 
 
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 
 
 
 ___
 Opensim-dev mailing list
 Opensim-dev

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Charles Krinke
Sounds like a good argument to put this new work on the forge.

That way, we can get it wrung out, completed, functional, tested. 

This seems to me a reasonable and proper way to change the underlying grid 
servers without having a revolution in mid-air.

Charles





From: Melanie mela...@t-data.com
To: opensim-dev@lists.berlios.de
Sent: Wednesday, July 8, 2009 2:51:39 PM
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?

Which is precisely what is intended. But the old dinosaur servers 
are in the way.

You can rest assured no grids will be harmed in the making of these 
servers - to paraphrase the movie industry

Melanie

Charles Krinke wrote:
 I believe it is pretty important to ensure that we go forwards in a 
 compatible manner and not backwards.
 
 Certainly new implementations of servers, executables, protocols and the like 
 are encouraged, but we also need to make sure that everything continues to 
 work.
 
 Perhaps this new work should be on the forge. Perhaps it should be done in 
 such a way that the users can ultimately determine which server is 
 appropriate in a similar manner to differing physics implementations.
 
 But, regardless, I believe that moving forward in a compatible manner and 
 making sure we dont shoot ourselves in the foot is very important. I would 
 counsel caution *and* I would counsel some independent testing to make sure 
 we are moving forward in a predictable manner.
 
 Charles
 
 
 
 
 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:43:17 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 
 This is not going to happen on the drawing board. It can't. And also 
 it would be taking the second step before the first.
 
 First, the existing protocols are converted to services, as it has 
 already happened to asset and inventory services. Those can then run 
 in B.U.S.T. with full compatibility.
 
 Then the old server needs to go away. At this point one code base 
 has been replaced with another one without protocol changes.
 
 This creates a scenario where new protocols can be developed and 
 tested without breaking things. Here the protocols will evolve as 
 they are coded.
 
 Finally, the new protocols will replace the old, after they have 
 been tested and used in production by early adopters.
 
 Melanie
 
 MW wrote:
 Well as Justin said, there needs to be plans/documents detailing all the 
 details of the replacement protocols before the process of replacing them is 
 began.
 
 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:
 
 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 9:08 PM
 
 Hi,
 
 Justin Clark-Casey wrote:
 But the real question was about your statement
 
 But changes are planned as we are moving to more sane protocols.
 
 source: https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html
 
 Who is the 'we' in this?  What are these protocols?  Why are they more 
 sane, etc., etc.?  This is an entirely different 
 question to generalizing the OpenSim grid servers.  Perhaps they were not 
 meant to be mixed up in this.
 
 We is all of us, the project, for one, and Diva and I as the devs 
 driving this change, too.
 
 Today's wire protocols are not sane. There is no point in 
 transferring ALL the user's inventory to EVERY region visited, just 
 to get the root folder ID, which is the only thing needed from that 
 potentially HUGE blob.
 
 Just to mention one known bit of insanity.
 
 Another part that is not sane is the user services. They aren't 
 natively equipped to handle the concept of no authentication or HG, 
 or user levels, or scopes. They mix in data items that don't belong 
 together just because Linden did.
 
 Assets were already made RESTful and so the asset protocol was 
 preserved unchanged.
 The grid server protocol is a lean one and changes will be minimal 
 (probably just a XMLRPC-REST conversion if they're not REST already)
 
 Presence is totally insane again. It needs to be ripped out and 
 redone, now that we know more about real world demands large grids 
 place on the servers.
 
 With the modular architecture, that is a simple as snapping in 
 another connector. so if your grid uses a new RESTful gridserver 
 protocol, you just use the RESTGridConnector rather than the 
 XMLLRPCGridConnector. The service providers and consumers stay the same.
 
 The monolithic servers can't cope with that, so they need to go.
 
 Melanie
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Gryc Ueusp
This is what branches are for.

Melanie wrote:
 This can not be reasonably done on the forge..

 Melanie

 Charles Krinke wrote:
   
 Sounds like a good argument to put this new work on the forge.

 That way, we can get it wrung out, completed, functional, tested. 

 This seems to me a reasonable and proper way to change the underlying grid 
 servers without having a revolution in mid-air.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:51:39 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 Which is precisely what is intended. But the old dinosaur servers 
 are in the way.

 You can rest assured no grids will be harmed in the making of these 
 servers - to paraphrase the movie industry

 Melanie

 Charles Krinke wrote:
 
 I believe it is pretty important to ensure that we go forwards in a 
 compatible manner and not backwards.

 Certainly new implementations of servers, executables, protocols and the 
 like are encouraged, but we also need to make sure that everything 
 continues to work.

 Perhaps this new work should be on the forge. Perhaps it should be done in 
 such a way that the users can ultimately determine which server is 
 appropriate in a similar manner to differing physics implementations.

 But, regardless, I believe that moving forward in a compatible manner and 
 making sure we dont shoot ourselves in the foot is very important. I would 
 counsel caution *and* I would counsel some independent testing to make sure 
 we are moving forward in a predictable manner.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:43:17 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 This is not going to happen on the drawing board. It can't. And also 
 it would be taking the second step before the first.

 First, the existing protocols are converted to services, as it has 
 already happened to asset and inventory services. Those can then run 
 in B.U.S.T. with full compatibility.

 Then the old server needs to go away. At this point one code base 
 has been replaced with another one without protocol changes.

 This creates a scenario where new protocols can be developed and 
 tested without breaking things. Here the protocols will evolve as 
 they are coded.

 Finally, the new protocols will replace the old, after they have 
 been tested and used in production by early adopters.

 Melanie

 MW wrote:
   
 Well as Justin said, there needs to be plans/documents detailing all the 
 details of the replacement protocols before the process of replacing them 
 is began.

 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:

 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 9:08 PM

 Hi,

 Justin Clark-Casey wrote:
 
 But the real question was about your statement

 But changes are planned as we are moving to more sane protocols.

 source: 
 https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html

 Who is the 'we' in this?  What are these protocols?  Why are they more 
 sane, etc., etc.?  This is an entirely different 
 question to generalizing the OpenSim grid servers.  Perhaps they were not 
 meant to be mixed up in this.
   
 We is all of us, the project, for one, and Diva and I as the devs 
 driving this change, too.

 Today's wire protocols are not sane. There is no point in 
 transferring ALL the user's inventory to EVERY region visited, just 
 to get the root folder ID, which is the only thing needed from that 
 potentially HUGE blob.

 Just to mention one known bit of insanity.

 Another part that is not sane is the user services. They aren't 
 natively equipped to handle the concept of no authentication or HG, 
 or user levels, or scopes. They mix in data items that don't belong 
 together just because Linden did.

 Assets were already made RESTful and so the asset protocol was 
 preserved unchanged.
 The grid server protocol is a lean one and changes will be minimal 
 (probably just a XMLRPC-REST conversion if they're not REST already)

 Presence is totally insane again. It needs to be ripped out and 
 redone, now that we know more about real world demands large grids 
 place on the servers.

 With the modular architecture, that is a simple as snapping in 
 another connector. so if your grid uses a new RESTful gridserver 
 protocol, you just use the RESTGridConnector rather than the 
 XMLLRPCGridConnector. The service providers and consumers stay the same.

 The monolithic servers can't cope with that, so they need to go.

 Melanie
 ___
 Opensim-dev mailing list
 Opensim

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Mike Dickson
I'm glad someone besides me said that...

Mike

On Wed, 2009-07-08 at 22:26 +, Gryc Ueusp wrote:
 This is what branches are for.
 
 Melanie wrote:
  This can not be reasonably done on the forge..
 
  Melanie
 


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
It doesn't need to be segregated. This can be done in trunk 
perfectly well. We have had bad experiences with branches and I 
believe there is a general aversion to them now.

There is no need to push this outside of the core scope, especially 
since it's already well underway. This whole discussion has been 
totally sidetracked, questioning the project as a whole, a project 
that has won great acclaim from my fellow core members and was, 
among others, called long overdue and badly needed.

This entire thread came from me trying to ascertain the fundamental 
willingness to remove the monolithic servers _at some point_.

Melanie


Gryc Ueusp wrote:
 This is what branches are for.
 
 Melanie wrote:
 This can not be reasonably done on the forge..

 Melanie

 Charles Krinke wrote:
   
 Sounds like a good argument to put this new work on the forge.

 That way, we can get it wrung out, completed, functional, tested. 

 This seems to me a reasonable and proper way to change the underlying grid 
 servers without having a revolution in mid-air.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:51:39 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 Which is precisely what is intended. But the old dinosaur servers 
 are in the way.

 You can rest assured no grids will be harmed in the making of these 
 servers - to paraphrase the movie industry

 Melanie

 Charles Krinke wrote:
 
 I believe it is pretty important to ensure that we go forwards in a 
 compatible manner and not backwards.

 Certainly new implementations of servers, executables, protocols and the 
 like are encouraged, but we also need to make sure that everything 
 continues to work.

 Perhaps this new work should be on the forge. Perhaps it should be done in 
 such a way that the users can ultimately determine which server is 
 appropriate in a similar manner to differing physics implementations.

 But, regardless, I believe that moving forward in a compatible manner and 
 making sure we dont shoot ourselves in the foot is very important. I would 
 counsel caution *and* I would counsel some independent testing to make 
 sure we are moving forward in a predictable manner.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:43:17 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 This is not going to happen on the drawing board. It can't. And also 
 it would be taking the second step before the first.

 First, the existing protocols are converted to services, as it has 
 already happened to asset and inventory services. Those can then run 
 in B.U.S.T. with full compatibility.

 Then the old server needs to go away. At this point one code base 
 has been replaced with another one without protocol changes.

 This creates a scenario where new protocols can be developed and 
 tested without breaking things. Here the protocols will evolve as 
 they are coded.

 Finally, the new protocols will replace the old, after they have 
 been tested and used in production by early adopters.

 Melanie

 MW wrote:
   
 Well as Justin said, there needs to be plans/documents detailing all the 
 details of the replacement protocols before the process of replacing them 
 is began.

 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:

 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 9:08 PM

 Hi,

 Justin Clark-Casey wrote:
 
 But the real question was about your statement

 But changes are planned as we are moving to more sane protocols.

 source: 
 https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html

 Who is the 'we' in this?  What are these protocols?  Why are they more 
 sane, etc., etc.?  This is an entirely different 
 question to generalizing the OpenSim grid servers.  Perhaps they were 
 not meant to be mixed up in this.
   
 We is all of us, the project, for one, and Diva and I as the devs 
 driving this change, too.

 Today's wire protocols are not sane. There is no point in 
 transferring ALL the user's inventory to EVERY region visited, just 
 to get the root folder ID, which is the only thing needed from that 
 potentially HUGE blob.

 Just to mention one known bit of insanity.

 Another part that is not sane is the user services. They aren't 
 natively equipped to handle the concept of no authentication or HG, 
 or user levels, or scopes. They mix in data items that don't belong 
 together just because Linden did.

 Assets were already made RESTful and so the asset protocol was 
 preserved unchanged.
 The grid server protocol is a lean one and changes will be minimal

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread MW
Well my vote is that the new protocol is documented before it goes into trunk. 
There is no reason that the protocol can't be designed before it is implemented.

But anyway if its not documented then my vote would be -1 on it going into 
trunk. Even if it was a optional extra, it would still lead to confusion and 
disruption among other things.

Something as big as a new protocol does need some design rather than just 
flying into implementing it and seeing how it turns out. 

So I believe it is either designed and that plan is published on the mailing 
list/wiki and then after a review, work can start on implementing it or it goes 
into a branch and then after it is finished, it can be documented and then a 
review of it is carried out before it is decided if it goes into trunk.

--- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:

From: Melanie mela...@t-data.com
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?
To: opensim-dev@lists.berlios.de
Date: Wednesday, 8 July, 2009, 11:42 PM

It doesn't need to be segregated. This can be done in trunk 
perfectly well. We have had bad experiences with branches and I 
believe there is a general aversion to them now.

There is no need to push this outside of the core scope, especially 
since it's already well underway. This whole discussion has been 
totally sidetracked, questioning the project as a whole, a project 
that has won great acclaim from my fellow core members and was, 
among others, called long overdue and badly needed.

This entire thread came from me trying to ascertain the fundamental 
willingness to remove the monolithic servers _at some point_.

Melanie


Gryc Ueusp wrote:
 This is what branches are for.
 
 Melanie wrote:
 This can not be reasonably done on the forge..

 Melanie

 Charles Krinke wrote:
   
 Sounds like a good argument to put this new work on the forge.

 That way, we can get it wrung out, completed, functional, tested. 

 This seems to me a reasonable and proper way to change the underlying grid 
 servers without having a revolution in mid-air.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:51:39 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 Which is precisely what is intended. But the old dinosaur servers 
 are in the way.

 You can rest assured no grids will be harmed in the making of these 
 servers - to paraphrase the movie industry

 Melanie

 Charles Krinke wrote:
     
 I believe it is pretty important to ensure that we go forwards in a 
 compatible manner and not backwards.

 Certainly new implementations of servers, executables, protocols and the 
 like are encouraged, but we also need to make sure that everything 
 continues to work.

 Perhaps this new work should be on the forge. Perhaps it should be done in 
 such a way that the users can ultimately determine which server is 
 appropriate in a similar manner to differing physics implementations.

 But, regardless, I believe that moving forward in a compatible manner and 
 making sure we dont shoot ourselves in the foot is very important. I would 
 counsel caution *and* I would counsel some independent testing to make 
 sure we are moving forward in a predictable manner.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:43:17 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 This is not going to happen on the drawing board. It can't. And also 
 it would be taking the second step before the first.

 First, the existing protocols are converted to services, as it has 
 already happened to asset and inventory services. Those can then run 
 in B.U.S.T. with full compatibility.

 Then the old server needs to go away. At this point one code base 
 has been replaced with another one without protocol changes.

 This creates a scenario where new protocols can be developed and 
 tested without breaking things. Here the protocols will evolve as 
 they are coded.

 Finally, the new protocols will replace the old, after they have 
 been tested and used in production by early adopters.

 Melanie

 MW wrote:
       
 Well as Justin said, there needs to be plans/documents detailing all the 
 details of the replacement protocols before the process of replacing them 
 is began.

 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:

 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 9:08 PM

 Hi,

 Justin Clark-Casey wrote:
         
 But the real question was about your statement

 But changes are planned as we are moving to more sane protocols.

 source: 
 https://lists.berlios.de

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread MW
Where are all these remarks of  great acclaim? This is the first I've heard 
about a new protocol being designed without any plan at all. 

I'm all for a new protocol but there needs to be a design and peer review. 
Please stop adding any more work on a new protocol to the trunk until that 
process can take place. As my vote is -1 (and consider it a veto vote) on just 
writing it from a plan in your head when no one else knows what that plan is. 

--- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:

From: Melanie mela...@t-data.com
Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
OpenSim.Grid.AssetServer?
To: opensim-dev@lists.berlios.de
Date: Wednesday, 8 July, 2009, 11:42 PM

It doesn't need to be segregated. This can be done in trunk 
perfectly well. We have had bad experiences with branches and I 
believe there is a general aversion to them now.

There is no need to push this outside of the core scope, especially 
since it's already well underway. This whole discussion has been 
totally sidetracked, questioning the project as a whole, a project 
that has won great acclaim from my fellow core members and was, 
among others, called long overdue and badly needed.

This entire thread came from me trying to ascertain the fundamental 
willingness to remove the monolithic servers _at some point_.

Melanie


Gryc Ueusp wrote:
 This is what branches are for.
 
 Melanie wrote:
 This can not be reasonably done on the forge..

 Melanie

 Charles Krinke wrote:
   
 Sounds like a good argument to put this new work on the forge.

 That way, we can get it wrung out, completed, functional, tested. 

 This seems to me a reasonable and proper way to change the underlying grid 
 servers without having a revolution in mid-air.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:51:39 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 Which is precisely what is intended. But the old dinosaur servers 
 are in the way.

 You can rest assured no grids will be harmed in the making of these 
 servers - to paraphrase the movie industry

 Melanie

 Charles Krinke wrote:
     
 I believe it is pretty important to ensure that we go forwards in a 
 compatible manner and not backwards.

 Certainly new implementations of servers, executables, protocols and the 
 like are encouraged, but we also need to make sure that everything 
 continues to work.

 Perhaps this new work should be on the forge. Perhaps it should be done in 
 such a way that the users can ultimately determine which server is 
 appropriate in a similar manner to differing physics implementations.

 But, regardless, I believe that moving forward in a compatible manner and 
 making sure we dont shoot ourselves in the foot is very important. I would 
 counsel caution *and* I would counsel some independent testing to make 
 sure we are moving forward in a predictable manner.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:43:17 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 This is not going to happen on the drawing board. It can't. And also 
 it would be taking the second step before the first.

 First, the existing protocols are converted to services, as it has 
 already happened to asset and inventory services. Those can then run 
 in B.U.S.T. with full compatibility.

 Then the old server needs to go away. At this point one code base 
 has been replaced with another one without protocol changes.

 This creates a scenario where new protocols can be developed and 
 tested without breaking things. Here the protocols will evolve as 
 they are coded.

 Finally, the new protocols will replace the old, after they have 
 been tested and used in production by early adopters.

 Melanie

 MW wrote:
       
 Well as Justin said, there needs to be plans/documents detailing all the 
 details of the replacement protocols before the process of replacing them 
 is began.

 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:

 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 9:08 PM

 Hi,

 Justin Clark-Casey wrote:
         
 But the real question was about your statement

 But changes are planned as we are moving to more sane protocols.

 source: 
 https://lists.berlios.de/pipermail/opensim-dev/2009-July/006992.html

 Who is the 'we' in this?  What are these protocols?  Why are they more 
 sane, etc., etc.?  This is an entirely different 
 question to generalizing the OpenSim grid servers.  Perhaps they were 
 not meant to be mixed up in this.
           
 We is all of us, the project, for one, and Diva

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
Firstly, the acclaim is for the connector/services architecture. Not 
any new protocol. There isn't one yet.

Secondly, this can't be developed on a drawing board. It needs 
community testing and input. It needs to grow. Asking for full 
documentation ahead of implementation is the same as killing it.

Thirdly,  it's not my plan in my head. It's actually a 
collaboration between myself and Diva that has been going on for 
quite some time already.

Why is this being sidetracked into discussing things that haven't 
happened, aren't even close to happening?

The question was simple (and sorry for the emphasis, but I think 
it's needed):

IS THERE A BASIC UNDERSTANDING AND AGREEMENT ABOUT REMOVING THE OLD 
STYLE,  MONOLITHIC, SERVERS IF AND WHEN A SUITABLE AND COMPATIBLE 
REPLACEMENT IS READY?

That was all I asked for. Nothing more. Nothing less.

Melanie
MW wrote:
 Where are all these remarks of  great acclaim? This is the first I've heard 
 about a new protocol being designed without any plan at all. 
 
 I'm all for a new protocol but there needs to be a design and peer review. 
 Please stop adding any more work on a new protocol to the trunk until that 
 process can take place. As my vote is -1 (and consider it a veto vote) on 
 just writing it from a plan in your head when no one else knows what that 
 plan is. 
 
 --- On Wed, 8/7/09, Melanie mela...@t-data.com wrote:
 
 From: Melanie mela...@t-data.com
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?
 To: opensim-dev@lists.berlios.de
 Date: Wednesday, 8 July, 2009, 11:42 PM
 
 It doesn't need to be segregated. This can be done in trunk 
 perfectly well. We have had bad experiences with branches and I 
 believe there is a general aversion to them now.
 
 There is no need to push this outside of the core scope, especially 
 since it's already well underway. This whole discussion has been 
 totally sidetracked, questioning the project as a whole, a project 
 that has won great acclaim from my fellow core members and was, 
 among others, called long overdue and badly needed.
 
 This entire thread came from me trying to ascertain the fundamental 
 willingness to remove the monolithic servers _at some point_.
 
 Melanie
 
 
 Gryc Ueusp wrote:
 This is what branches are for.
 
 Melanie wrote:
 This can not be reasonably done on the forge..

 Melanie

 Charles Krinke wrote:
   
 Sounds like a good argument to put this new work on the forge.

 That way, we can get it wrung out, completed, functional, tested. 

 This seems to me a reasonable and proper way to change the underlying grid 
 servers without having a revolution in mid-air.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:51:39 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 Which is precisely what is intended. But the old dinosaur servers 
 are in the way.

 You can rest assured no grids will be harmed in the making of these 
 servers - to paraphrase the movie industry

 Melanie

 Charles Krinke wrote:
 
 I believe it is pretty important to ensure that we go forwards in a 
 compatible manner and not backwards.

 Certainly new implementations of servers, executables, protocols and the 
 like are encouraged, but we also need to make sure that everything 
 continues to work.

 Perhaps this new work should be on the forge. Perhaps it should be done 
 in such a way that the users can ultimately determine which server is 
 appropriate in a similar manner to differing physics implementations.

 But, regardless, I believe that moving forward in a compatible manner and 
 making sure we dont shoot ourselves in the foot is very important. I 
 would counsel caution *and* I would counsel some independent testing to 
 make sure we are moving forward in a predictable manner.

 Charles




 
 From: Melanie mela...@t-data.com
 To: opensim-dev@lists.berlios.de
 Sent: Wednesday, July 8, 2009 2:43:17 PM
 Subject: Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and 
 OpenSim.Grid.AssetServer?

 This is not going to happen on the drawing board. It can't. And also 
 it would be taking the second step before the first.

 First, the existing protocols are converted to services, as it has 
 already happened to asset and inventory services. Those can then run 
 in B.U.S.T. with full compatibility.

 Then the old server needs to go away. At this point one code base 
 has been replaced with another one without protocol changes.

 This creates a scenario where new protocols can be developed and 
 tested without breaking things. Here the protocols will evolve as 
 they are coded.

 Finally, the new protocols will replace the old, after they have 
 been tested and used in production by early adopters.

 Melanie

 MW wrote:
   
 Well as Justin said, there needs to be plans

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-08 Thread Melanie
Hi,

MW wrote:
 Well my vote is that the new protocol is documented before it goes into 
 trunk. There is no reason that the protocol can't be designed before it is 
 implemented.

The specification itself is a moving target that needs commnity input.

 But anyway if its not documented then my vote would be -1 on it going into 
 trunk. Even if it was a optional extra, it would still lead to confusion and 
 disruption among other things.

More disruptive things have been done to trun routinely. What 
happened to trunk is upoosed to be broken? This won't even break 
trunk.

 Something as big as a new protocol does need some design rather than just 
 flying into implementing it and seeing how it turns out. 

I think that is precisely the wrong way. In my experience, drawing 
board work leads to overengineering.

Melanie
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[Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-07 Thread Melanie
Hi all,

we now have B.U.S.T., which runs the code that was originally in the 
asset and inventory servers. The asset server is new, from scratch, 
while the inventory server runs a port of the old code, courtesy of 
Diva, who translated it to in and out connectors.

This means that the old standalone inventory and asset servers are 
now no longer needed. I propose to move the legacy servers out, 
either by removing them completely, or by converting them to a forge 
project.

There is no need to have them, since B.U.S.T. can be configured to 
do just what they did, meaning, it can also run each service in a 
separate process, if desired.

Melanie
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Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-07 Thread Melanie
At this time, yes. But changes are planned as we are moving to more 
sane protocols.

Melanie

Frisby, Adam wrote:
 The protocols remain the same, correct?
 
 Adam
 
 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Melanie
 Sent: Tuesday, 7 July 2009 1:32 PM
 To: opensim-dev@lists.berlios.de
 Subject: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and
 OpenSim.Grid.AssetServer?
 
 Hi all,
 
 we now have B.U.S.T., which runs the code that was originally in the
 asset and inventory servers. The asset server is new, from scratch,
 while the inventory server runs a port of the old code, courtesy of
 Diva, who translated it to in and out connectors.
 
 This means that the old standalone inventory and asset servers are
 now no longer needed. I propose to move the legacy servers out,
 either by removing them completely, or by converting them to a forge
 project.
 
 There is no need to have them, since B.U.S.T. can be configured to
 do just what they did, meaning, it can also run each service in a
 separate process, if desired.
 
 Melanie
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