login will fail during OSGrid.org is down.
On Mar 21, 2022, at 8:10 PM, Chris wrote:
On Firestorm viewer I keep getting a message pop up (As a dialog box right in
the middle of the screen) that says
"Could not add 127.0.0.1:8002 to the grid list.
Server didn't provide grid info: 0
P
On Firestorm viewer I keep getting a message pop up (As a dialog box
right in the middle of the screen) that says
"Could not add 127.0.0.1:8002 to the grid list.
Server didn't provide grid info: 0
Please check if the loginuri is correct and contact support of
127.0.0.1:8002"
It isn't a
Hello everyone! Have a question about using OpenSim with Hamachi (or
similar personal VPN software).
I have set up a grid mode installation (not Hypergrid) with the relevant
IP/Hostname settings pointing to the IP address that Hamachi has set up.
When I try to log into OS from another
You could enable QuickEdit Mode in the command window options, and then
click anywhere to start highlighting text. Right clicking on the menu
title bar > Edit > Mark and then highlight some text may also do the
trick without having to enable QuickEdit Mode, but I am unsure. If you
are on
This happens if you don't change the grid's name in gridname and/or
gridnick settings in either your Robust.ini file or StandaloneCommon.ini
file (depending on whether you're using grid mode or standalone mode).
Firestorm does not let you set this name yourself when you are
configuring a new
aster script compile times, and a stricter script syntax that's
supposed to be closer along the lines of SL and need tests!... is my
Christmas gift!
I am installing Visual Studio 2017 and ill test all again.
Thank you very much!
El jue., 13 dic. 2018 a las 14:45, Chris () escribió:
YEngine is a new s
?
--
Luisillo
El jue., 13 dic. 2018 a las 11:13, Luisillo Contepomi
() escribió:
The last day work without problems was the last 10 december
I test all days. Last 3 days versions crash.
El jue., 13 dic. 2018 a las 10:55, Luisillo Contepomi
() escribió:
Thank you for answer Chris.
Yes I have Net
Hello, I can't reproduce this on my setup using the latest master.
"Compiled in Win7 Framework64\v4.0.30319" <-- Are you using .NET 4.0?
The requirements for this was changed some months ago to require .NET
4.6 or higher on master. If you haven't upgraded to v4.6 I would try
that and then
You're very welcome. And yes, that's fine; you can share my answer :)
On 2/18/2018 1:36 AM, Isis Ophelia wrote:
Thank you Chris for very useful information.
Do you allow me to share your answer in Google Plus for 2 other persons who
would like to know the pros and cons to this question too
The biggest pro in keeping your prior UUID that I can think of is, if
you have backed up your inventory and/or regions via IAR and OAR files
respectively, is the assurance that the things that you've created will
maintain their proper permissions relative to the UUID that created
them. Else
Hello all ,
I am having an issue with very slow logins with OS v0.9.0 running under
Grid (No HG) Mode. Logins can take upwards of a couple minutes to
complete and result in the viewer hanging at the progress bar screen
until it finishes. It also results in logging in the console of lines
There is a mismatch of the casing in the function name between what's
displayed on the wiki and what OpenSim is expecting. Try replacing
OsGetNpcList() with osGetNPCList() in the script and it should work.
On 10/7/2017 11:49 AM, Luisillo Contepomi wrote:
In the wiki have this script
, Aug 17, 2017 at 3:11 AM, Chris <mewtwo0...@gmail.com> wrote:
Hello all,
I am encountering an odd error message when ever I load an OAR to a region
where previously things have been working fine and I have never encountered
this message before.
The messages come up in the console after the OA
Hello all,
I am encountering an odd error message when ever I load an OAR to a
region where previously things have been working fine and I have never
encountered this message before.
The messages come up in the console after the OAR file finishes loading
and the scripts finish loading as
set server and
not reconnecting.
Wish you luck, I might be making a new OSGrid region soon and maybe
enable hypergrid who knows our little garden works for us.
David.
On Tue, Jun 27, 2017 at 9:01 PM, Chris <mewtwo0...@gmail.com
<mailto:mewtwo0...@gmail.com>> wrote:
I have been seeing similar
I have been seeing similar issues myself between the past week and a
half - two weeks on master
Though the previous responses in this thread mention map and asset cache
population as being a possible issue I'm not so sure that this is the
case in this example because there is very little
The router I am using is a NETGEAR WNDR3700v4; Gigabit router. It's not
using stock firmware though as I have replaced it with DD-WRT v24-sp2
(04/01/15) std.
Initially the DD-WRT firmware didn't support loopback out of the box so
I had to enable it with a firewall rule as per the DD-WRT wiki
Not running any firewall or port filtering; Just port forwarding setup
on the router. It is an intermittant issue though.
On 5/22/2017 10:38 PM, Storm Singer wrote:
What firewall or port filtering setup do you have?
On May 22, 2017 20:17, "Chris" <mewtwo0...@gmail.com
&l
IMULATION CONNECTOR]: CloseAgent
http://xxx.xxx.xxx.xxx:9004/agent/3c086d77-10d2-4cdd-bb5e-832dda41aa50/e49c50ed-1262-4cf4-9b5b-c56429af6d6b/?auth=e1195c46-1922-4a57-8a96-3a822241fa9d
On 4/20/2017 5:04 PM, Chris wrote:
Ahh okay... So it seems like it's not just my own setup then. My setup
is mu
it works out better!
On 4/19/2017 12:00 PM, David Saunders wrote:
Chris,
We be having similar issues with .0,9. But we are quite larger
100+ regions(simulators) spread among 3 different server and the
robust on it dedicated server. The problem we are having is network
issues seams
MaxAgents = 50
RegionType = Oceano
MaptileStaticUUID = "ec753b06-545d-4c51-a052-"
SizeX = 1024
SizeY = 1024
-
Kind regards,
Luisillo
On 18/04/2017 10:21, Chris wrote:
Since my email client decided to ruin my admittedly poor draw
Since my email client decided to ruin my admittedly poor drawing of my
grid setup with fixed width fonts :)
Server Hardware ---> ROBUST --> OpenSim 1 (Region 1, Region 2)
|
---> OpenSim 2 (Region 3, Region 4)
On 4/18/2017 3:15 AM, Ch
I've recently set up a small test grid consisting of 6 simulator
instances running on OS 0.9.1.0 (Master) in normal grid mode (not HG).
Everything seems to be working except that on teleport to another region
in another instance there is randomly a complete failure of the
teleport. This
On 1/18/2017 12:13 PM, Luisillo Contepomi wrote:
Creating new users in release 0.9.0rc2 I have this error:
19:00:33 - [USER ACCOUNT SERVICE]: Invalid model name 'create user
Avatar Tiny passwordcensored netmas...@hispalab.net
3f1d282a-64ec-4d81-ba67-e6c84d88d876'. Falling back to Ruth for
Decker,
I’ve found utility in the Oculus, the SL 1.23 viewer, a fast i7, lots of
memory, Win 10, and a few OTS software bits. It’s definitely not high-end or
something I’d be ready to take to the public just yet but it serves well for
research.
Chris
From: opensim-users-boun
Hello all, I've been having some strange issues with texture
flickering/blurring lately running OS 0.8.1 as seen by the screen shot
in the below link:
https://gyazo.com/6610e6142c3fdf434e5c8181292033e5
That is a "Linden" tree, but I also see this issue on random objects
throughout my regions
To be more specific, did the file search in the bin directory. Apologies
for any confusion.
On 11/28/2015 4:28 PM, Chris wrote:
If you're merging dev code over your old install (Possibly you're
using git to pull new changes?) that could be the issue. I found that
I was having this problem
On 9/5/2015 4:48 AM, Dahlia Trimble wrote:
I am sad to announce that I will be leaving OpenSimulator Core. I've
been finding lately that I no longer have a use for this type of
software and I don't have the time to contribute at the level that I'd
like. I know that many users and several of
Dear Justin,
Thank you for your work and your time. You've been a generous friend and
colleague. Your reasoned approach to problem solving and your gentle touch
with personal issues were (and I'm sure will remain) reassuring to all of
those who will encounter you.
Best wishes,
Chris
George
Hello all,
I am wanting tweak the jump height to be a bit higher than is default
with BulletSim physics and was wondering if there is a configuration for
it that affects gravity and/or jumping?
Having searched through OpenSim.ini as well as OpenSimDefaults.ini; I
can't seem to locate any
are having trouble with Firestorm,
http://singularityviewer.org
On Thu, Apr 16, 2015 at 10:07 PM, Chris Nelson cnelson1...@gmail.com
wrote:
Thanks for the reply.
Had a bit of a play around. Ended up downloading the Imprudence browser
which worked! Not sure why Firestorm wouldn't access it.
C
In my experience if the simulator is bogged down by things it can take
scripts a while to save. Is your CPU heavily taxed when you experience
these issues? Also check to see if the scripts you are saving use any
llSleep() , They can cause the script save to hang until that sleep
finishes; if
I'm unsure of liquid mesh but I do know OS 0.8.1 supports fitted mesh.
If i recall correctly liquid mesh was something like a hack before
fitted mesh was introduce in order to make rigged mesh items more better
conform to the avatar's shape but it has been obsoleted by fitted mesh now.
You're welcome! Although I'm unsure of 'official' support for it;
however, I assume that it is supported since the fitted mesh objects I
have seem to work perfectly fine :)
On 3/31/2015 6:31 PM, Dr Ramesh Ramloll wrote:
You are correct Chris, and wow ... I did not know the latest opensim
the ability to do spatial queries in any way other than
a linear search.
Sorry but I don't see the benefit of having the sim developers need to
maintain extra complexity so your script can have a few less lines of code.
On Mon, Mar 16, 2015 at 5:34 AM, Chris mewtwo0...@gmail.com wrote:
My idea
patterns are quite common and well understood by the community and
have the advantage that, when used properly in place of other
patterns (loops, etc), help the simulator run better.
On Fri, Mar 13, 2015 at 12:10 PM, Chris mewtwo0...@gmail.com
mailto:mewtwo0...@gmail.com wrote:
Getting
detail is missing is to get the prim size.
so if this command get add. i hope the add the object size too.
On 2015-03-13 20:00, Chris wrote:
Hello all,
I have a proposal for a new OSSL function that could possibly prove
useful: osGetObjectNameDetails()
I would have sent this to the opensim
Hello all,
I have a proposal for a new OSSL function that could possibly prove
useful: osGetObjectNameDetails()
I would have sent this to the opensim-dev mailing list but I'm unsure
now of where this is located and how to sign up for that list since the
old mailing list locations are now
region cache. They are probably also
stored in viewer caches. They don't appear to be stored in a asset server.
On Sun, Feb 22, 2015 at 9:28 PM, Chris mewtwo0...@gmail.com
mailto:mewtwo0...@gmail.com wrote:
Hello all, a couple of quick questions about dynamic textures and
the OSSL
Hello all, a couple of quick questions about dynamic textures and the
OSSL functions that use them.
Do dynamic textures persist as assets in the database or are they
flushed when not in use anymore?
On http://opensimulator.org/wiki/Category:OSSL_Functions in the 'Prim
Drawings' section of
Did you enable megaregions while you had content on it? As far as I know
this has a tendency to break your content if you enable it with stuff
rezzed out on your regions. What happens if you disable megaregions?
On 2/15/2015 11:39 PM, opensim.us...@katijackstudio.com wrote:
Been having a
on the root sim really are there.
Since the phantom/ephemeral issue is persisting at this point, I then
do another 'fix-phantoms' and 'backup', waited a few minutes then
rebooted the server. No change, problem persists.
~!CJ
On 2015-02-16 18:55, Chris wrote:
Did you enable megaregions while you
to manually remove
the parcel with LocalLandID == 2 from the Land database table [1] with
the simulator shutdown. However, in themselves they don't cause any
other issues.
[1] http://opensimulator.org/wiki/Land_%28database_table%29
On 03/01/15 17:43, Chris wrote:
Hello all, I recently updated
(or which
version of mono)? I may well try rebuilding the libraries in Windows
instead (I did it in Mono) and see if it helps, though if that's the cause
I'm surprised things look like they work fine on my own Windows machine.
On 21/10/14 07:55, Chris wrote:
Git bisect says
pinpoint the commit on which this
stared to happen for you?
On 20/10/14 21:29, Chris wrote:
Hmm... I'm not sure. This was a fresh pull from git and newly
compiled. I also made sure to start over with new copies
of the appropriate .ini files for configuration (as opposed to
copying existing ones from
Hello all,
While attempting to test the latest master (commit 94250b6) I have found
that I'm not able to log in and an exception is printed out in the
console. In the viewer I get an error message that says Login Failed.
Error generating Login Response. I've tried login with several
) is
accessible however and I'd never configure that with root access.
Thanks a lot for your input :)
On 9/14/2014 3:12 AM, Luisillo Contepomi wrote:
El 14/09/2014 a las #4, Chris escribió:
theoretical security concerns
Hello Chris,
Someone said root access?
paranoid_mode=on/
Is not theoretical issue
In ./bin/assets/CollisionSoundsAssetSet there exists some .ogg files
there with various collision sounds. This is just a theory as I've not
tried it myself but you may be able to replace the sound(s) there with a
sound that is more appealing to you. There are quite a few in that
directory
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